wilbur81 Posted Monday at 02:48 AM Posted Monday at 02:48 AM (edited) Dear Devs, After a certain new trailer was recently released, it just occurred to me: I LOVE the simple, out-of-the-way, low-key comms menu we have in DCS. Please keep it that way and don't ever change! Just say "no" to the giant, flashy, "center-stage" comms menus. Edited Monday at 02:48 AM by wilbur81 7 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
SharpeXB Posted Monday at 03:27 AM Posted Monday at 03:27 AM Oh yeah, I don’t like that at all! 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Exorcet Posted Monday at 04:17 AM Posted Monday at 04:17 AM Definitely not a fan of wheel menus at all, though I do appreciate getting an update for communications finally. If possible, arranging the new updates in a smaller linear menu would be a nice option. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Tom Kazansky Posted Monday at 09:32 AM Posted Monday at 09:32 AM (edited) 6 hours ago, wilbur81 said: Dear Devs, After a certain new trailer was recently released, it just occurred to me: I LOVE the simple, out-of-the-way, low-key comms menu we have in DCS. Please keep it that way and don't ever change! Just say "no" to the giant, flashy, "center-stage" comms menus. Is this screenshot taken from DCS or F.BMS? I won't post a link but if yo search for BMS 4.38 Trailer at YT and go to 2:20, there it is. Edited Monday at 09:45 AM by Tom Kazansky 1
Dragon1-1 Posted Monday at 09:53 AM Posted Monday at 09:53 AM While I like the idea of a low key comms menu, the current one we have in DCS is grossly inadequate. It's inconsistent even within a mission (that is to say, "dynamic") and in dire need of an update, not visually, but rather in terms of functionality. That said, looks like the other sim is taking a cue from HB, which isn't the worst thing in the world... for VR users. In VR, it does make a certain amount of sense to have such an option, it's reasonably quick to interact with using just the PTT button and head movements, which is a vast improvement over fiddling with F keys. Of course, ideally the number keys would still be there, so you could use VA to punch in an appropriate key sequence. 1
Tom Kazansky Posted Monday at 12:34 PM Posted Monday at 12:34 PM 2 hours ago, Dragon1-1 said: In VR, it does make a certain amount of sense to have such an option, it's reasonably quick to interact with using just the PTT button and head movements, which is a vast improvement over fiddling with F keys. Since ED introduced bindings for their comms menu up/down/back/select/... I find it very simple and less immersion breaking to navigate through the menu(s). I just have a modifier and the 4-way comms button on my hotas to do this. I don't say it is better or worse than the big HB-style wheel, but you already don't have to fiddle with F-keys anymore in VR. 2
MAXsenna Posted Monday at 01:04 PM Posted Monday at 01:04 PM 25 minutes ago, Tom Kazansky said: Since ED introduced bindings for their comms menu up/down/back/select/... I find it very simple and less immersion breaking to navigate through the menu(s). I just have a modifier and the 4-way comms button on my hotas to do this. I don't say it is better or worse than the big HB-style wheel, but you already don't have to fiddle with F-keys anymore in VR. Hey Tom! Why do you use a modifier? I just use my trim hat, or another hat/buttons combo. It will only browse the menu when the menu is open and function normally when it's closed. Just like the George and Petrovich interfaces. Cheers! 3
Tom Kazansky Posted Monday at 01:08 PM Posted Monday at 01:08 PM 1 minute ago, MAXsenna said: Hey Tom! Why do you use a modifier? I just use my trim hat, or another hat/buttons combo. It will only browse the menu when the menu is open and function normally when it's closed. Just like the George and Petrovich interfaces. Cheers! That's news to me. didn't know I can bind keys that way. sounds very handy. will try that, thanks! 1
MAXsenna Posted Monday at 01:10 PM Posted Monday at 01:10 PM That's news to me. didn't know I can bind keys that way. sounds very handy. will try that, thanks!Yeah, it's a great nifty feature! I discovered it by accident, thought I needed modifiers too! Sent from my SM-A536B using Tapatalk 1
draconus Posted Monday at 01:32 PM Posted Monday at 01:32 PM 10 hours ago, wilbur81 said: After a certain new trailer was recently released Fortunately it's not for DCS But the options we see there are more than welcome, esp. ATC! 23 minutes ago, Tom Kazansky said: very handy It is, until you're in comms menu and need to trim at the same time 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
MAXsenna Posted Monday at 01:36 PM Posted Monday at 01:36 PM It is, until you're in comms menu and need to trim at the same time True, but then just use other hats/buttons. When you get used to it, you can browse it in no time. Sent from my SM-A536B using Tapatalk 1
Dragon1-1 Posted Monday at 10:03 PM Posted Monday at 10:03 PM What we need is a comms menu that is easily bound to voice commands without fiddling with VAICOM, which is notorious for breaking campaigns and only exists because of ED's misbegotten approach to comms. The menu is badly designed, seemingly originally made with easy comms in mind first.
wilbur81 Posted Tuesday at 01:25 AM Author Posted Tuesday at 01:25 AM 12 hours ago, Tom Kazansky said: Since ED introduced bindings for their comms menu up/down/back/select/... I find it very simple and less immersion breaking to navigate through the menu(s). Same here. 2 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
MAXsenna Posted Tuesday at 04:09 AM Posted Tuesday at 04:09 AM 6 hours ago, Dragon1-1 said: What we need is a comms menu that is easily bound to voice commands Agree with this, bundled with something like BeyondATC. 6 hours ago, Dragon1-1 said: without fiddling with VAICOM, which is notorious for breaking campaigns Guess I'm lucky as this has never happened to me.
Raven (Elysian Angel) Posted Tuesday at 05:30 AM Posted Tuesday at 05:30 AM 16 hours ago, MAXsenna said: Just like the George and Petrovich interfaces. Yes indeed! In fact I use the same hat for George/Petrovich/Polychop AI/communication menu and it works very well AND is easy to remember that way 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
MAXsenna Posted Tuesday at 08:38 AM Posted Tuesday at 08:38 AM Yes indeed! In fact I use the same hat for George/Petrovich/Polychop AI/communication menu and it works very well AND is easy to remember that way Oh, cool! The Kiowa supports this too? Haven't gotten that far into the module yet. Sent from my SM-A536B using Tapatalk
sirrah Posted Tuesday at 12:38 PM Posted Tuesday at 12:38 PM Even before I checked his signature, I knew the OP is obviously not using VR Current radio menu definitely does need an overhaul (as I'm sure ED knows and is maybe even working on). I don't really care what it will become, as long as it doesn't require a mouse to navigate through. A fully integrated DCS core feature like VAICOM would be the best (and actually the only right thing to do). 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
MAXsenna Posted Tuesday at 12:57 PM Posted Tuesday at 12:57 PM (edited) 19 minutes ago, sirrah said: A fully integrated DCS core feature like VAICOM would be the best (and actually the only right thing to do). Amen! I'd be happy to pay extra for a working DLC. Edited Tuesday at 12:58 PM by MAXsenna
wilbur81 Posted Tuesday at 02:03 PM Author Posted Tuesday at 02:03 PM 16 hours ago, Dragon1-1 said: What we need is a comms menu that is easily bound to voice commands without fiddling with VAICOM, This would be the ultimate, for sure. For my regular VR users: do you not find HB's giant Comm's wheel popping up in front of your face mildly immersion breaking? I've done VR, and it was for me. 2 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
Raven (Elysian Angel) Posted Tuesday at 02:05 PM Posted Tuesday at 02:05 PM 1 minute ago, wilbur81 said: do you not find HB's giant Comm's wheel popping up in front of your face mildly immersion breaking? Nope. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
draconus Posted Tuesday at 02:21 PM Posted Tuesday at 02:21 PM 13 minutes ago, wilbur81 said: For my regular VR users: do you not find HB's giant Comm's wheel popping up in front of your face mildly immersion breaking? It was terrible since the beginning, same for monitor use. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Lace Posted Tuesday at 02:33 PM Posted Tuesday at 02:33 PM 28 minutes ago, wilbur81 said: This would be the ultimate, for sure. For my regular VR users: do you not find HB's giant Comm's wheel popping up in front of your face mildly immersion breaking? I've done VR, and it was for me. Also nope (though I'm mostly a single-seat guy). Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Dragon1-1 Posted Tuesday at 07:40 PM Posted Tuesday at 07:40 PM (edited) It does what it needs to, and there's precious few better ways to do it. It's annoying and has trouble whenever you need to enter numbers, but it allows you to give commands reasonably fast. Phantom's implementation adds some streamlining that can help minimize its use. Myself, I prefer to have Jester fully scripted, like in Reforger II or most Reflected's campaigns. So that he gives commands to me, just like it would usually work in a real Tomcat. In fact, with scripting, you can even have him launch missiles. That said, this is strictly SP-only, and in practice restricted to top quality campaigns due to effort it takes to build and debug a mission like that. Edited Tuesday at 07:41 PM by Dragon1-1 3
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