ED Team BIGNEWY Posted 18 hours ago Author ED Team Posted 18 hours ago 3 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
RedBlueF0X Posted 18 hours ago Posted 18 hours ago Some of the new assets are not available in the mission editor. Mainly: FV101 Scorpion Light Tank FV107 Scimitar CRV T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles) M142 GMLRS (with M30A1/M31 missiles) M142 ATACMS SRBM (with M39A1/M48 missiles) Pantsir S1 SPAAGM (with 57E6 missile) Tor M2 SHORAD (with 9M338 missile) TOS-1A MRL (with MO.1.01.04M missile) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM missile) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Also it seems like the CJTF for both redfor and bluefor are no longer assignable before the unit placement. Tested with date set to 21st of June 1990/2020/2025/2090. Units not available in any major nations that are operating said units in real life (Tested both Russia ans USSR)
RedBlueF0X Posted 18 hours ago Posted 18 hours ago 33 minutes ago, RedBlueF0X said: Some of the new assets are not available in the mission editor. Mainly: FV101 Scorpion Light Tank FV107 Scimitar CRV T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles) M142 GMLRS (with M30A1/M31 missiles) M142 ATACMS SRBM (with M39A1/M48 missiles) Pantsir S1 SPAAGM (with 57E6 missile) Tor M2 SHORAD (with 9M338 missile) TOS-1A MRL (with MO.1.01.04M missile) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM missile) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Also it seems like the CJTF for both redfor and bluefor are no longer assignable before the unit placement. Tested with date set to 21st of June 1990/2020/2025/2090. Units not available in any major nations that are operating said units in real life (Tested both Russia ans USSR) Update: Units are visible in Encyclopedia
virgo47 Posted 18 hours ago Posted 18 hours ago Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P What exactly does this mean? Is it related to this thread? L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
DD_Friar Posted 18 hours ago Posted 18 hours ago PLEASE! When do we get the new soldier model - They were first shown a couple of years back, they have been appearing in all subsequent promotional videos, they are now in Wags latest Afgan video, surely they must be ready for release now? They are so needed to make all of the new maps more realistic. 2 Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out.
ThorBrasil Posted 17 hours ago Posted 17 hours ago 3 minutes ago, DD_Friar said: PLEASE! When do we get the new soldier model - They were first shown a couple of years back, they have been appearing in all subsequent promotional videos, they are now in Wags latest Afgan video, surely they must be ready for release now? They are so needed to make all of the new maps more realistic. To appear frequently, it means that the release is near. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
ED Team BIGNEWY Posted 17 hours ago Author ED Team Posted 17 hours ago 15 minutes ago, virgo47 said: Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P What exactly does this mean? Is it related to this thread? Yes the dynamic cargo system 1 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Czar Posted 17 hours ago Posted 17 hours ago 1 hour ago, RedBlueF0X said: Some of the new assets are not available in the mission editor. Mainly: FV101 Scorpion Light Tank FV107 Scimitar CRV T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles) M142 GMLRS (with M30A1/M31 missiles) M142 ATACMS SRBM (with M39A1/M48 missiles) Pantsir S1 SPAAGM (with 57E6 missile) Tor M2 SHORAD (with 9M338 missile) TOS-1A MRL (with MO.1.01.04M missile) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM missile) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Also it seems like the CJTF for both redfor and bluefor are no longer assignable before the unit placement. Tested with date set to 21st of June 1990/2020/2025/2090. Units not available in any major nations that are operating said units in real life (Tested both Russia ans USSR) Uncheck the historical switch on the bottom of the screen and the units will appear. I've seen all of them already in the editor. It is indeed a bug with the clock switch for historical units being checked on, perhaps. 2
joker62 Posted 17 hours ago Posted 17 hours ago Thank you so much ED, for this wonderful patch and for your continued hard work to improve DCS. Yes, sometimes there is a problem, but lately, after every patch I always have a great desire to fly. Thanks again.
oCMANo Posted 16 hours ago Posted 16 hours ago @BIGNEWY did the WW2 AI fix for the zombie AI planes get in? Basically they keep flying after dead. ASUS TUF Gaming GT501 White Edition Mid-Tower Compute, Intel Core i9-13900K, ASUS ROG Maximus Z790 Hero, MSI Suprim GeForce RTX 5090 32GB , CORSAIR DOMINATOR 64GB (2 x 32GB) 288-Pin PC RAM DDR5 5600, Corsair HX Series, HX1200, 1200 Watt, CORSAIR CW-9060058-WW iCUE H100i, 2X SAMSUNG 980 PRO Heatsink M.2 2280 2TB
ED Team BIGNEWY Posted 15 hours ago Author ED Team Posted 15 hours ago 1 hour ago, oCMANo said: @BIGNEWY did the WW2 AI fix for the zombie AI planes get in? Basically they keep flying after dead. Yes I believe so, but please test and let me know your experience 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Tango3B Posted 14 hours ago Posted 14 hours ago Nice update. It's fantastic that Currenthill's add-ons are slowly but surely making their way into DCS. It's an absolutely brilliant decision. I've also been waiting a long time for the MSI update for the Hornet and I'm glad to finally see that we're on the right track with it. DCS Afghanistan is now quite nice to look at thanks to the latest update, which gives me hope for future progress of the Iraq map. Overall, there have been some nice improvements recently, which I'll honor with the purchase of the MiG-29. Good work deserves it. With that in mind, please keep up the good work, and above all, please make sure the MiG-29 is an absolute blast upon release... 1 1
AndrewDCS2005 Posted 13 hours ago Posted 13 hours ago Two questions on F/A-18C MSI please 1. release notes mentions AWACS - shouldn't all donors on TNDL network provide tracks for MSI? Is this coming in the future? 2. great transparency with known issues, but wouldn't it be better to complete the MSI with quality even if it takes another 3+ months? What is the reason to push it out now?
TOViper Posted 12 hours ago Posted 12 hours ago (edited) 7 hours ago, virgo47 said: Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P What exactly does this mean? Is it related to this thread? Open up the comms menu, open Ground Crew ... , select Rearm & Refuel. Then in the lower left lower corner of the GUI you see the Cargo button for loading, and on the right lower corner of the GUI you see the Cargo button unloading, considering you are in the vicinity of cargos (Static objects -> Cargos). Edited 10 hours ago by TOViper 2 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Tango3B Posted 12 hours ago Posted 12 hours ago 41 minutes ago, AndrewDCS2005 said: 1. release notes mentions AWACS - shouldn't all donors on TNDL network provide tracks for MSI? Is this coming in the future? I believe so, yes. That is also my understanding of the overall system. But we will see in a future video where exactly ED is going with this...
Devil 505 Posted 10 hours ago Posted 10 hours ago @BIGNEWY Were you gents able to fix the cursor not working in the super carrier in VR from the Air Boss station? 2
Hotdognz Posted 8 hours ago Posted 8 hours ago Thanks for the update and the Currenthill assets I also might start flying Afghanistan again. However no fix again for the CH47 CDU issues, this is the second patch that has not included a fix for this annoying bug 3
ED Team BIGNEWY Posted 2 hours ago Author ED Team Posted 2 hours ago 7 hours ago, Devil 505 said: @BIGNEWY Were you gents able to fix the cursor not working in the super carrier in VR from the Air Boss station? No but I have bumped the report internally. thank you 5 hours ago, Hotdognz said: Thanks for the update and the Currenthill assets I also might start flying Afghanistan again. However no fix again for the CH47 CDU issues, this is the second patch that has not included a fix for this annoying bug Hi, CDU work will take a little more time sorry. 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Vakarian Posted 1 hour ago Posted 1 hour ago @BIGNEWY Now that we have dynamic cargo for all helos, are there plans (hopefully for the near future) for cargo to have at least semi realistic values? Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside nor should the weight be the same if we transport 1 missile or 100, but that's what we have right now. If it could be adjusted, that would be really welcome change. Main reason I'm asking is C-130 that's coming soon:tm: will have that capability, so is this something you are collaborating on and if not, could you? For the gameplay purposes it ofc doesn't have to be 100% realistic, but at least adjusting the transported cargo weight to account for what are we actually transporting would be a huge change and will bring the whole cargo gameplay loop closer to the sense of reality.
Raven (Elysian Angel) Posted 1 hour ago Posted 1 hour ago 13 minutes ago, Vakarian said: Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside Time lord technology Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
ED Team BIGNEWY Posted 1 hour ago Author ED Team Posted 1 hour ago 24 minutes ago, Vakarian said: @BIGNEWY Now that we have dynamic cargo for all helos, are there plans (hopefully for the near future) for cargo to have at least semi realistic values? Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside nor should the weight be the same if we transport 1 missile or 100, but that's what we have right now. If it could be adjusted, that would be really welcome change. Main reason I'm asking is C-130 that's coming soon:tm: will have that capability, so is this something you are collaborating on and if not, could you? For the gameplay purposes it ofc doesn't have to be 100% realistic, but at least adjusting the transported cargo weight to account for what are we actually transporting would be a huge change and will bring the whole cargo gameplay loop closer to the sense of reality. Hi, we still have some work to do for logistics and cargo, and the dynamic spawned cargo will get more refinement. However I will say that setting the contents of the cargo should be left to the mission creators choice. They may want scenarios where cargo does deliver more than it could in reality. But also if they wish to they can set realistic values and cargos contents. We have to be careful not to restrict it to much and leave the choice up to the mission creator. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Vakarian Posted 1 hour ago Posted 1 hour ago (edited) 10 minutes ago, BIGNEWY said: But also if they wish to they can set realistic values and cargos contents Mission creator can enforce this? That is a part I wasn't aware of. Can you please show me is this explained somewhere? Checked the Cargo System Guide but I haven't found anything there, only that each player can pack a dynamic cargo by himself (and there's no limitations there). If this is mission enforceable, or mission maker can create a set of cargos (dynamically via scripts would be golden), then yeah, I agree that there's no need to make it fully strict and 100% realistic as that will limit the creativity a bit. Edited 1 hour ago by Vakarian
ED Team BIGNEWY Posted 57 minutes ago Author ED Team Posted 57 minutes ago 7 minutes ago, Vakarian said: Mission creator can enforce this? Yes, regular cargo in ME - static objects/cargo - set contents of crate and manually set the weight. Hopefully this will happen for dynamic cargos also in the future, and of course as you mention scripts like CTLD can also do this. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Vakarian Posted 50 minutes ago Posted 50 minutes ago 5 minutes ago, BIGNEWY said: Yes, regular cargo in ME - static objects/cargo - set contents of crate and manually set the weight. Hopefully this will happen for dynamic cargos also in the future, and of course as you mention scripts like CTLD can also do this. Ah, there's the catch. It only works for the regular static cargo, not dynamic spawned ones. Yeah. that's the feature I'd really like to see. Ability to constrict Dynamic cargo to at least have the correct weight regarding the stuff we put in the container. Maybe it can be a toggle option somewhere in the current Dynamic cargo GUI or even better, a toggle in the Mission Settings, same as we have enforceable settings for dots, map view, turbulence... If the checkbox is checked then the cargo weight = container + (whatHaveIAdded * quantity). If not, just the container weight is taken into account and you can put the whole warehouse inside for all I care.
Recommended Posts