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Posted

Yeah, okay. The screenshots are from in-game - is there anything else you'd like to say? ;)

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Posted

I have a question, these little grass bushes, do they affect performance much?

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Posted
I have a question, these little grass bushes, do they affect performance much?

We'll just have to wait and see I guess ;)

But we're allowed to keep our hopes up and hope that they are using more of the GPU for the DCS, and less CPU :)

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Posted
We'll just have to wait and see I guess ;)

But we're allowed to keep our hopes up and hope that they are using more of the GPU for the DCS, and less CPU :)

 

This could happen with DX11 engine..but it´s a song of future.

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Posted (edited)

I think brushes are just GPU shaders, no need of DX11

 

BTW, I hope Flamming Cliffs expansion holds the little community tight, because delaying A-10 to "sometime" in 2010 is only good for de-hypeing.

Edited by Distiler

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Posted

It would help a lot, still, as Multi-Monitor-Support in games under Vista and Beyond is realized via DirectX, as well as some other stuff that still is rendered by the CPU with the current engine.

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Posted
Agree with you :)

 

I know that i´ll be bashed now, but isn´t it just waste of resources to patch LOMAC? This mark is owned by UBIsoft and it doesn´t make sense to continue support.

 

Now bash me.

 

It will be years before DCS: "whaterver-fast-mover-will-be" arrives while LOMAC update is just months away. We definalty need something to keep on surviving in the mean time. :)

.

Posted
We'll just have to wait and see I guess ;)

But we're allowed to keep our hopes up and hope that they are using more of the GPU for the DCS, and less CPU :)

 

I have a question, these little grass bushes, do they affect performance much?

 

Well LOmac is almost 4 years old. The up in graps in DCS naturaly scceeds in hardware up in requirements, HOWEVER Direct X9 shaders (dont need 10 much less 11) are much more efficient perfomance wise.

 

 

While lighting gets more efficient you get more detail and the final balance might just be similar perfomance.

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Posted
I just wish the A-10 will be 100% functionnal, not like the BS, where you had some buttons "not working"....:(

 

I don't remember who it was, but in the case of the old RWR and chaff debate there was someone that quoted the AH-64 manual on countermeasures where one part of the panel just had the note "not used". The switches are there, in the real chopper, but aren't used.

 

That's what happens with modular design in real-life as well, and considering that there are very few series-produced Ka-50's I wouldn't be suprised if the real thing also had a good few switches (maybe the same switches) that simply don't do anything in that particular type of aircraft, but that does do something when the same panel is in another aircraft.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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Posted
development time needed to be extended to account for a new Flaming Cliffs product

 

Personally I have no interest in anything more to do with Flaming Cliffs, and won't be buying whatever it is. I would have preferred to see ED concentrate on the DCS A-10C (and other future modules) rather than pushing these back to mess with more LO or FC stuff.

 

What happened to the "releasing a new module every 9 months" ambition that ED stated?

MD

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Posted
Which of the buttons did you really miss, though?

After looking at the GNSS page of abris section of manual, I'm not sure how much more functionality I can take...

 

When you're inside the cockpit, look at the panel on top of the pilot's right shoulder, also, look on the upper panel on the top of the HUD, you will see some buttons that you can't activate at all.

 

It's maybe not very usefull buttons, but I allows me to say that the shark is not 100% functionnal in the game, which disappoint me a little bit :(

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Posted
It's maybe not very usefull buttons, but I allows me to say that the shark is not 100% functionnal in the game, which disappoint me a little bit :(
Yikes! Talk about not being able to please all the people all the time! ;) There are a number of items that could still be further developed, but I remain extremely pleased with the level of functionality of this sim.

Shoot to Kill.

Play to Have Fun.

Posted (edited)

Mad Dog 7.62,

It was exactly that, an ambition. Reality and a sound business sense intervened.

 

Them being stormed with requests for expanding on Flaming Cliffs by a big horde of fastmover lovers (remember guys, fighter pilots make movies, but bomber pilots make history :P ) means that it is a sound idea for them to put some work on that property. While I myself would prefer the same as you, my biggest preference is that ED make as much money as possible so they can expand their operation, which would be good for both "sides" of LO and DCS afficionados.

Edited by EtherealN
clarifying who it was intended for

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DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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Posted

There are some switches in planes do nothing, either >

 

future upgrades

downgrades

not important for pilots

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted

Yeah, basically, if you have a panel made for aircraft A, and you make 30 000 panels. You then notice that aircraft B that you are making has almost the exact same system, minus one component. Why bother starting a new production line when you can just put in the thing you already have without losing any functionality even if there's a button or two on it that won't be used while in aircraft B? Indeed, that has extra functionality since there's a safe switch for the pilot to play with during boring missions... :P

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

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Posted
Yeah, okay. The screenshots are from in-game - is there anything else you'd like to say? ;)

 

The 3d engine looks like.....NEW (last picture) the ground is stunning :)

Posted

What about electrical system? I think is the great forgotten in DCS:BS. Amp and voltmeter don't work, and breakers are not functional. At the same time, some Shkval functions aren't accesible (i.e optical filter) and there are indicators, like OAT, that inexplicably don't work.

 

I think it's a little off-balance in certain points regarding realism.

 

Regards!!



Posted
The 3d engine looks like.....NEW (last picture) the ground is stunning :)

 

Ok, I must be missing something... what is precisely stunning?

Posted
What about electrical system? I think is the great forgotten in DCS:BS. Amp and voltmeter don't work, and brakers are not functional. At the same time, some Shkval functions aren't accesible (i.e optical filter) and there are indicators, like OAT, that inexplicably don't work.

 

I think it's a little off-balance in certain points regarding realism.

 

Regards!!

 

Which Shkvakl functions are those, mate? What do they do?

Posted
What about electrical system? I think is the great forgotten in DCS:BS. Amp and voltmeter don't work, and breakers are not functional. At the same time, some Shkval functions aren't accesible (i.e optical filter) and there are indicators, like OAT, that inexplicably don't work.

 

I think it's a little off-balance in certain points regarding realism.

 

Regards!!

 

Brakes??? they work fine.

 

if they upgrade from drum to disc they might work better..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Ok, I must be missing something... what is precisely stunning?

 

The 3d engine looks like.....NEW (last picture) the ground is stunning :)

 

 

New ground terrain 3D mesh and textures (add the nevada terrain to that as well). Its new, doesn not imply the SIM has a new 3D engine, ED already stated it is the same with updates.

.

Posted
Which Shkvakl functions are those, mate? What do they do?

 

See 6-55. Particulary, optical Shkval filters (Nº8) can be interesting. I guess actual graphic engine doesn't support it, but I wonder if it's implemented in the future (with realistic Shkval behaviour in rain)

 

Regards!!



Posted
Breaker

 

http://en.wikipedia.org/wiki/Circuit_breaker

 

They are at bottom of electric panel. they're useful in case of short-circuits of certain equipment and malfuctions. In general, Electrical panel is little implemented (see 6-96)

 

Regards!!

 

oh... those brakes.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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