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Posted

Until DCS:BS came along, I had avoided FFB like the plague. I had no interest in having the stick fighting me while trying to aim (I'm poor enough without the stick adding to my woes...). The DCS:BS trim changed that, as FFB became something helpful.

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Posted
I had no interest in having the stick fighting me while trying to aim (I'm poor enough without the stick adding to my woes...).

 

That is a common misconception and let me tell you, it is absolutely not true. :)

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Posted
That is a common misconception and let me tell you, it is absolutely not true. :)

 

Very true.

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Posted
Until DCS:BS came along, I had avoided FFB like the plague. I had no interest in having the stick fighting me while trying to aim (I'm poor enough without the stick adding to my woes...). The DCS:BS trim changed that, as FFB became something helpful.

 

That depends on a lot of variables.

 

If you prefer a loose stick, for example, you always have the chance to tune down your FFB-values. So the stick will never kick your aim off, if you set it up correctly.

 

I somewhat got to agree, though, as I could never get used to FFB either.

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Posted

I should explain my attitude about FFB prior to DCS:BS a bit, I see. What I said earlier, was:

 

Until DCS:BS came along, I had avoided FFB like the plague. I had no interest in having the stick fighting me while trying to aim (I'm poor enough without the stick adding to my woes...).

 

That view was not a particularly well-informed view (regarding the FFB disturbing aim), but it was what I was thinking. Hence, no interest in spending the money to buy an FFB stick. As such, I had no experience with it back then. Also, it should be noted that back in that time period, most of my 'sim' style gaming was in MechWarrior 4. In MW4, your aim is getting knocked around (on the screen) when you are taking hits from the enemy, especially when you are in close range brawls. In MW4, kills are a matter of attrition. You have to wear down the armor, which is divided up in zones. So, to achieve the most efficient kills, you generally want to target the armor section that is most depleted, (One shot kills are rare, and involve hitting the cockpit, which is a *small* target). It is hard enough to do that while your targeting reticule / view on the screen is bouncing around from hits on your mech, without having your stick exerting forces upon your hand.

 

It was not my intent for anyone to take my earlier statement as a summation of how FFB worked in other flight sims. I can see how folks would though, since this is a flight sim forum. :) My apologies for being less than fully clear on that. The gist of what I was getting at though, is that the FFB trim function in DCS:BS made FFB interesting to me, where it wasn't an item I desired to have before.

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Posted

I think it's funny some people are so skeptical to FFB (some even say in one sentence they've no clue how it works in sims, and in the next sentence that they would'nt touch it with a barge pole :D )..

One can allways turn FFB off and be left with a stick that has adjustable tension..

 

I also agree with the idea that some forces on the stick - even if they're not felt in the stick on the real thing - can make a more realistic interpretation of flying (I'm not thinking of gunshake here), as long as any such options are optional I'd be happy.. :)

Posted

Cyberkut,

 

IMO - The best stick (more precise) to put your gunsight over the enemy in IL-2 is M$ FF2 USB - only with return to center force active (less FF efects). :thumbup:

 

Sokol1

Posted

While I don't have any immediate plans to start using IL-2, I do happen to have a MS SW FFB2 on the way. I bought one via eBay, and it is in transit.

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Posted

Fantastic news, thank you for posting! And to think, I was just about to purchase a Cougar/Suncom/MSFFB2, all for DCS: A-10C. This will save me countless hours of frustration. I might still get the Cougar though, as I'm finally starting to enjoy Falcon 4, thanks to the Free Falcon team.

 

What a glorious time to be a flight sim enthusiast! Now, if TM would just release some proper MFD bezels for the A-10C as well... :smilewink:

Posted

The new trustmaster HOTAS Warthog will be very good I expect but not perfect. Before the announcement of the DCS A-10C. I had all ready found the perfect set up For the A-10A it may be modified for the A-10C version some time soon.

 

The throttle is missing one switch that i have a replacement for and the NVG light plate has been removed and is in storage wrapped in bubble rap. The stick is out of an A-10A and the current grip is a B8.

 

IF and when I work on the A-10C model the grip will hopefully be change to the new f-16 style grip.

So in my honest opinion this will be the perfect set up:smilewink:

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted
As I said, A-10C MFD bezels, not F-16. There is a considerable difference.

 

 

Whats the difference? From what I can tell they are nearly if not completely identical. Switch positions are the same and size is the same. The only difference would be the software???

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Posted
Whats the difference? From what I can tell they are nearly if not completely identical. Switch positions are the same and size is the same. The only difference would be the software???

 

Buttons and size of the bezel are the same at least from measures. Maybe the display are different, but I doubt this is so much of a difference.

 

 

The new trustmaster HOTAS Warthog will be very good I expect but not perfect.

 

Do you know anything we don't? :)

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Posted

Deadman: My jealousy of your part collection is a bottomless pit. :cry:

 

Buttons and size of the bezel are the same at least from measures. Maybe the display are different, but I doubt this is so much of a difference.

 

The buttons are the same size, but the symmetry ends there. The display is 5 in, while the F-16's is aprox. 4 in. The Hog's bezels are quite a bit wider, with a tapered inner edge and backlit lines connecting on screen options to the corresponding button. There is also a rotary on the A-10C bezel which is missing from the F-16 version.

 

These variations might seem minor, but for a serious pitbuilder it would be unacceptable. Anyway, I was half joking about TM making a Hog MFD, and even if they did I would still prefer to build my own.

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Posted
Deadman: My jealousy of your part collection is a bottomless pit. :cry:

 

 

 

The buttons are the same size, but the symmetry ends there. The display is 5 in, while the F-16's is aprox. 4 in. The Hog's bezels are quite a bit wider, with a tapered inner edge and backlit lines connecting on screen options to the corresponding button. There is also a rotary on the A-10C bezel which is missing from the F-16 version.

 

These variations might seem minor, but for a serious pitbuilder it would be unacceptable. Anyway, I was half joking about TM making a Hog MFD, and even if they did I would still prefer to build my own.

 

Chibawang Not bad but you missed the horizontal button or rocker type switch on the lower right corner.Located under the same type switch placed vertical there.

A-10C bezel

http://forums.eagle.ru/attachment.php?attachmentid=22890&d=1230197564

 

F-16 bezel drawing

http://www.xflight.de/original/parts/center_console/mfd/mfd_draw_02.gif

  • Like 1

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted
Deadman: My jealousy of your part collection is a bottomless pit. :cry:

 

 

 

The buttons are the same size, but the symmetry ends there. The display is 5 in, while the F-16's is aprox. 4 in. The Hog's bezels are quite a bit wider, with a tapered inner edge and backlit lines connecting on screen options to the corresponding button. There is also a rotary on the A-10C bezel which is missing from the F-16 version.

 

These variations might seem minor, but for a serious pitbuilder it would be unacceptable. Anyway, I was half joking about TM making a Hog MFD, and even if they did I would still prefer to build my own.

 

Interesting. Thanks for the detailed elaboration. :thumbup:

 

 

On a personal note, though: That's not enough to kill immersion for my purposes either. :)

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Posted

Are the buttons exlusive to the A10C MFD important? Do you acctually need them when for controlling the software, or are they just brightness/contrast, day/night or some such?

Posted

IIRC one of the rocker switches actually is programmable like the other OSBs, which makes 4x5 buttons + 2 for the rocker per MFD as programmable buttons for the Thrustmaster MFDs.

 

IRL you can adjust display settings IIRC, like brightness, contrast, etc.

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Posted (edited)

Yea, the rotary switch toggles the MFD on, and then switches between day & night brightness presets, presumably for NVIS OPS. The horizontal rocker is labelled "- SYM +", though I'm not sure what function that might perform. Any idea Deadman?

Edited by Chibawang
Posted (edited)

I would expect it to be the same as the F-16 you can fin the descriptions of the f-16 MFD here.

http://www.xflight.de/pe_org_par_cec_mfd.htm

 

The rotary switch appears to be a three position switch. From bottom to top Off, NT for Night ,And DAY

The SYM would possible be the same as the F-16 Symbol brightness

 

Chibawang your DEAD EYE over at Viper Pit right?

Edited by Deadman
  • Like 1

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted
The SYM would possible be the same as the F-16 Symbol brightness

 

Chibawang your DEAD EYE over at Viper Pit right?

 

Yes, I sometimes go by Filange as well, but that is the handle I use at viperpit.

 

P.S. - check your pm if you haven't noticed. :music_whistling:

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