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Posted

The vanilla toad is really one delight of an aircraft to fly: slick & fast, in no way the falling brick that the hunchback froggy has become. To my mind, it is also not at all a CAS aircraft like we understand this in NATO, where close coordination with a JTAC is essential and most interventions now have become precision strikes.

 

The toad is more in for a robust "Russian" approach, in fact typical "ground attack", where you simply unleash the goodies from a dive on something that looks fair enough to an enemy party, like the venerable Phantom would have done ages ago.

 

Here's my question: what's your favourite load to unload?

 

What I like to load is:

 

- 2 * B-8 4*RBK-250 2 * MBD-2-67U*4 FAB-100

- 2 * B-8 4*Kh-25ML 2 * MBD-2-67U*4 FAB-100

- 2 * S-25 4* FAB-250

 

I really like Kh-25 against moving targets, since in the Su-25 you can very precisely keep the pipper on the target; you just have to see that the missile can follow aerodynamically.

 

I'm not very good with the gun though, and I reckon it will be even harder in FC2?

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Posted

My most common load out is

2x fuel tanks

2x KH-25ML

2X 4pack KAB-100 or RBK-500

2xS-25 or 2XS-13 rockets

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Posted

Because vanilla toad is really flying wreck usually I take RBK-250s (not 500 - 250 has same power but it's lighter).

 

I wanted to take gunpods but in Lo 1 damage model is bad, so I keep only bombs and internal cannon. Rarely I take missiles because it is really hard to aim at moving target.

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Posted (edited)

My favorite Pinpoint/SEAD loadout:

 

(from outboards to center pylon)

2*MPS-410

2*R-73

2*Kh-25ML or MPU - (depends of numbers of SAMs)

2*APU-8 Vikhr

2*Kh-58

Fantasmagoria Pod

 

I hate SAMs > I like IronHand :smartass: Ooppss : it's Su-25T :)

Edited by HungaroJET

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Posted

My favourite loadout by far is the following:

2xSPPU

2xKh-25ML

4xRBK-250

 

The Kh-25ML's are used for SHORAD (Avengers and Vulcans mostly) and by working together with a wingman it is easy to have them give away their positions. The clusters are ideal to attack (moving) columns or destroy ships, while the gunpods are a must to mop up any target that remains. It wreaks havoc on the lighter artillery and APC/IFV units, whereas, if used appropriately, it can destroy a main-battle tank in a single pass.

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Posted

2xKh-29L (for ships)

2xKh-25ML

2xUB-13

2xRBK-250

2xR-60

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Posted

For "normal" Su-25 almost same as Tito's: I prefer smart weapons also

 

2*Kh-29L

2*SPPU Gun Pods or Kh-25ML (for pinpoint)

2*Kh-25ML

2*RBK-500 PTAB or S-25L (for pinpoint)

2*R-60

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

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"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

I find it most interesting, though also challenging and frustrating to keep to the realistic limitation of only carrying one type of each weapon class - i.e. only one type of bomb and one type of unguided rocket. I'm not sure if this limitation also applies to guided missiles. I also try to limit the AI Su-25s to such payloads when creating missions.

 

For example, if you load up S-8s, you cannot load up any other rocket type. If you load up RBKs, you cannot load up any other bomb type.

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Posted

Vanilla Toad - Only used for Hog-Hunting: Gunpods and Aphids :gun_smilie:

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Posted

I almost always have at least a pair of KH-25ML, and a healthy mix of gun pods, B-13s , and cluster bombs.

 

Obviously if the targets are known I adapt the payload. Kh-29L is great for ships and large targets (factories). I rarely use the Fab-100. Are they any good?

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Posted

.. then it could match the A-10C's A2A firepower. ;)

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Posted
I find it most interesting, though also challenging and frustrating to keep to the realistic limitation of only carrying one type of each weapon class - i.e. only one type of bomb and one type of unguided rocket. I'm not sure if this limitation also applies to guided missiles. I also try to limit the AI Su-25s to such payloads when creating missions.

 

For example, if you load up S-8s, you cannot load up any other rocket type. If you load up RBKs, you cannot load up any other bomb type.

 

Many thanks for the many replies; one type per class: i will certainly try that, so no mixed bomb loads? Is this a wiring limitation on the pylons or rather current practice?

 

Reading the other posts I think I should look somewhat deeper into the gunpods also. Seems they bring what it takes to the fight!

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Posted
Reading the other posts I think I should look somewhat deeper into the gunpods also. Seems they bring what it takes to the fight!
Personally I hardly ever use their aiming capability. I just use them in tandem with the onboard cannon to fire all of them in a dive.

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Posted (edited)
Many thanks for the many replies; one type per class: i will certainly try that, so no mixed bomb loads? Is this a wiring limitation on the pylons or rather current practice?
I'm not sure exactly how it works, but essentially the WCS is designed to operate with one type of weapon per class. You could certainly hang different types on the pylons, but the problem is likely related to the ballistics computer being set for only one type per class and this being done on the ground before take-off. Edited by EvilBivol-1

- EB

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Posted
...one type of weapon per class...

 

Oopsy :cry: So the mixed loadout settings are not realistic in FC and in DCS neither ?

...maybe with Su-25T also ? :huh:

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted
I rarely use the Fab-100. Are they any good?

 

Useless. Most effective bombs in LO seem to be the clusters - RBK-250/500 (pretty even BTW) and Mk 20. I use only them, other that might come in hand are the concrete penetration like BetAB-500, Mk 84 is also nice. From the rockets anything bellow S-13 is waste of time. A-10 is limited in this area but then it has the GAU-8.

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted
anything bellow S-13 is waste of time.

 

Tell that peasants and their huts :D

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

He, I can do magic with LAU-61 and B-8. You do have to get a direct hit though, so you must make sure you are level, with no sideslip, have a steady dive and a very stable hand while firing.

 

That's what I also like with slick bombs like FAB-250 and FAB-100, you really have to put it right on target, which often requires estimating some lead.

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Posted

Can't seem to get on with the small rockets, I fire a few of them off at what seems like close range and the truck convoy keeps rolling.

 

I tried the real big stuff S-24 and S-25 and they are great but you cant carry many of them.

 

Full load of S-13 is now my preferred loadout. They seem big enough that a near miss will still kill a truck, but you can carry a bunch of them.

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Posted

Start with a couple of gun pods ... not as good as the GAU-8, but great fun. Add four of the mid-sized rocket pods and you're good to go. Early on I used to make the mistake of loading too much on the Frog and it would really struggle.

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