Ulrich Posted May 7, 2010 Posted May 7, 2010 (edited) 1.2.1 FC2 patch development is finished. This patch includes a number of critical updates to improve the stability of the simulation. Many uncovered errors were corrected and some enhancements were added. For a more complete list of changes and improvements, please refer to the ReadMe1.2.1 file. You may download the patch from our server. Edited May 7, 2010 by Ulrich 4
Boberro Posted May 7, 2010 Posted May 7, 2010 Downloading :D Only 100 mb ^^. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Distiler Posted May 7, 2010 Posted May 7, 2010 (edited) First! Awesome thanks you very much! Remember, always is safer to uninstall all mods prior to install a patch! LOCKON FLAMING CLIFFS 2 The Fighter Collection, Eagle Dynamics © 2010. All rights reserved. News and updates available on the following links: http://www.lockon.ru http://forums.eagle.ru ------------------------------------------------------------------------ WARNING! Version 1.2.1 is not multiplayer compatible with the original release version 1.2. Track (flight recordings) recorded in the original release version 1.2 will play back incorrectly in version 1.2.1. ---------------------------------------------------------------------- PATCH INSTALLATION The patch must be installed over a clean original release version without third-party modifications. Locate the downloaded patch file on your disc and double-click to begin the installation process. Follow the prompts. Installation on Microsoft® Windows® Vista and Windows 7 Operating Systems requires system administrator access. --------------------------------------------------------------------- FIXED ERRORS + Corrected the 1st LOD model of the Su-25. Added missing damage model parts + Fixed the errors in the mission “Su-25 – Route” + Fixed AI logic for route navigation after conducting an attack + Fixed the AI aircraft parking errors in Sochi/Adler airport + The F-15 will no longer have the capability to identify friend or foe for a target masked in ECM + Aircraft will have the capability to refuel inside hangars + Fixed the error in the A-10 campaign structure + Fixed documentation errors + Reduced the turn rate of the F-15 below 0.4M + Fixed numerous errors in the encyclopedia + Fixed errors in the radio commands menu + Fixed the auto-start, installation and uninstallation functions + Increased the draw distance of foreground ground textures + The PgUp key will now function correctly during a cold start in an Su-25 + Throttle input increments on the Su-25/T using the PgUp/PgDn keys have been made more even + Tuned the Z-axis for TrackIR + Fixed the input commands after opening the coalition chat window. RCtrl will no longer stick + The Su-25 skin names will no longer be duplicates + Added smoke rockets to the A-10 “AFAC” task payload + Fixed the error with the target zone setting when the target zone radius is entered before the zone is placed on the map + Numerous enhancements for increased multiplayer game stability + Fixed the score count in multiplayer in cases of multiple hits on a target + Simultaneous running of DCS: Black Shark and Flaming Cliffs 2 on one PC is now possible + The LoGetWorldObjects function will now return correct names “.Name”, “.UnitName” and “.GroupName” + Neutral airbases will no longer report air traffic without contact + ATC will no longer be stuck on the phrase “Unable to clear for take-off” when a ground unit is present on the runway + Fixed the logbook error not counting the completion of a first campaign mission + Fixed Russian localization errors + Fixed the crash when pressing the Start button in the Training menu + Increased the WP smoke marker burn time + Fixed the error in fighter aircraft AI target detection logic due to incorrect radar range calculations regardless of target aspect + Fixed the error causing incorrect track playback after significant time compression is used + Added default tasking to air groups based on aircraft type + NAVY helicopters landing at Russian ships. + Was removed a first wide FOV from Su-25T Shkval which caused noticable frame rate drop. Now Shkval has a two FOV like a real prototype. + Subtitles of player and AI radio can turn off with corresponding option. + Fixed numerous other insignificant errors --------------------------------------------------------------------- ANTI-CHEATING MEASURES To prevent cheating by exploiting altered visibility range settings in the graphics.cfg file, the the \Config\ServerGraphics.cfg has been created. Some parameters of graphics.cfg are exported to this file, which is included in the file integrity check system for online play. If the file contents on the client machine differ from the host’s, the client will not be able to connect. --------------------------------------------------------------------- FLIGHT MODEL CHANGES + Fixed an error in the F-15 polar curves that had caused a reduction in time required to achieve sustained turn rate at reduced speeds. + For the A-10 and F-15, added automatic flaps extension/retraction based on indicated airspeed when the flaps are set in the “down” position in the cockpit. + For the Su-27 and Su-33, adjusted the flaperon mechanization logic (the indicator will blink while the flaperon is adjusting depression angles – this is not a bug). + MiG-29 flaps will move with the wind force. --------------------------------------------------------------------- ERROR PROBABILITY FOR RADAR-GUIDED MISSILES ON LOW ALTITUDE Increased the error probability for radar-guided missiles (ARH, SARH, radio-command guided) based on altitude above ground. Currently the error probability increases from 300 meters to 0. Maximum error probability is at ground level for a target with minimum radial velocity. Error probability is reduced as radial velocity increases to 500 km/h. Above 500 km/h, error probability is minimal regardless of altitude. --------------------------------------------------------------------- TRACK IR For proper functionality, TrackIR software needs to be update via the “Check for Game Updates” command in the TrackIR software. --------------------------------------------------------------------- FAQ Q: Upon mission start, the game does no respond to commands and does no unpause. Some buttons do not work, I am unable to save and restore a control profile. A: Most likely your system has either PuntoSwitcher or NewView software installed. Add the simulation executables (launcher.exe and simulator.exe) to PuntoSwitcher exceptions or stop the program while running the game. For NewView, you will need to rename the working NewView folder prior to starting Flaming Cliffs 2. PD: oh no, second XD Edited May 7, 2010 by Distiler 1 AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
159th_Viper Posted May 7, 2010 Posted May 7, 2010 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Distiler Posted May 7, 2010 Posted May 7, 2010 For those who bought the russian version I've found the link for you: http://www.lockon.ru/index.php?end_pos=2539&scr=products There are two patches, the first one is for 1C disc version and the second one is for the download version from ED website (the one you probably have) AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
connos Posted May 7, 2010 Posted May 7, 2010 Thanks ED, Downloading!!!! [sIGPIC][/sIGPIC] ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.
Nate--IRL-- Posted May 7, 2010 Posted May 7, 2010 Thanks ED. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Speedbrake Posted May 7, 2010 Posted May 7, 2010 Patch...? Just Wondering The patch is titled 1.2.1 but the simulation is v2.0! Shouldn't the patch be v2.01 or 2.1? Or was Flaming Cliffs 2 really 1.2? Uninformed minds would like to know. :music_whistling:
GGTharos Posted May 7, 2010 Posted May 7, 2010 It's a logic bomb for you. ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
pvtkramer Posted May 7, 2010 Posted May 7, 2010 the simulator.exe was version 1.0.2.0 before the patch and now it is version 1.2.1.0 after being patched.
Axion Posted May 7, 2010 Posted May 7, 2010 Cheers ED! Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64
159th_Viper Posted May 7, 2010 Posted May 7, 2010 So are we able to fly the copter now? Development of 1.2.1 FC2 patch is finished and we'll focus on BS 1.0.2 patch now. Currently RC2 is in progress. ;) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Renato71 Posted May 7, 2010 Posted May 7, 2010 (edited) Thanks! BTW, whats with the numbering 1.2.1 ? Kinda confusing, better to be 2.0.1 or alike, no? Edited May 7, 2010 by Renato71 I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
Frazer Posted May 7, 2010 Posted May 7, 2010 Thanks! BTW, whats with the numbering 1.2.1 ? Kinda confusing, better to be 2.0.1 or alike, no? http://forums.eagle.ru/showthread.php?t=53689 Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
Pilotasso Posted May 7, 2010 Posted May 7, 2010 This is not a complaint but in what grounds was ECM friend or foe been removed in the patch? AFAIK real planes can tell the difference based on radar type frequencies used by the different aircraft (depending on ELINT). .
Case Posted May 7, 2010 Posted May 7, 2010 Great news! Thanks for getting this done so quickly! There are only 10 types of people in the world: Those who understand binary, and those who don't.
foxwxl Posted May 7, 2010 Posted May 7, 2010 A picture showing STRONG AIs.... watch out for the info bar ................... 1 Deka Ironwork Tester Team
asparagin Posted May 7, 2010 Posted May 7, 2010 ^^ haha.. well you know AI is not human.. it can take easily 13G Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Postal2 Posted May 7, 2010 Posted May 7, 2010 Yeahhhhhhh good new that ! [sIGPIC][/sIGPIC] == http://www.3rd-wing.net == Extremmmmmmmmmmeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!
159th_Viper Posted May 7, 2010 Posted May 7, 2010 ^^ haha.. well you know AI is not human.. it can take easily 13G 13G's........Negligible if you're John Paul Stapp ;) Try 46G's in an afternoon at the office - All in a Day's Work :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Robin_Hood Posted May 7, 2010 Posted May 7, 2010 It is quite possible to take 13 instantaneous Gs. Sustained Gs would be a problem, however. Great that the patch is out :thumbup: 2nd French Fighter Squadron
Robin_Hood Posted May 7, 2010 Posted May 7, 2010 Flaming Cliffs 1 was Lock On 1.1, so it sounds normal that Flaming Cliffs 2 would be Lock On 1.2 ;) simulator.exe version seems quite confused, though :megalol: 2nd French Fighter Squadron
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