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Patch 1.2.1 for "LockOn: Flaming Cliffs 2"


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Did you burn any fuel prior to dropping them?

 

Negative. I placed a F-15 (Player) with 3 tanks, start the mission and directly drop the wing tanks ("left-ctrl + w"). Try it self. ;)

 

- AGM-65D/K skins still interchanged

 

 

kind regards,

fire

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What graphic parameters are exported?

I have a bit of a low end PC/VGA, had to tweak it a bit to be able to play online

 

This is what was transferred to servergraphics.cfg

 

 

FogParam1 = 10;

FogParam2 = 1.1;

 

Camera

{

Low

{

lodMult = 1;

}

Medium

{

lodMult = 1.5;

}

High

{

lodMult = 1.5;

}

}

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This is what was transferred to servergraphics.cfg

 

Roger that, thanks!

BTW, where did you find that?

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Roger that, thanks!

BTW, where did you find that?

 

C:Eagle Dynamics/lockOn Flaming Cliffs 2/Config/servergraphics.cfg

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C:Eagle Dynamics/lockOn Flaming Cliffs 2/Config/servergraphics.cfg

 

Aaaaaa! Smart cookie! :thumbup:

Thanks again

I'm selling MiG-21 activation key.

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how do we confirm game version once loaded up?

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Gracious for the patch, thanks

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Just installed patch...looks good..However, I noticed this....flares do not behave as light sources anymore. They do not light environment or jets. Did anyone notice that? ALso.... I recall before the patch...the new models of SU-27/F-15/A-10 pack had muzzle flash on cannon fire. This is now gone. Or am i just imagining it? :p

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Thanks ED ............. again:)

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Hehe, try to lock on some jamers :music_whistling:

 

hehehe yes, 1 went kabooom for he never recieved radar lock warning ;)

 

Ill let you scratch your head over that one till you figure it out. :)


Edited by Pilotasso

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Good stuff, not sure if I'm happy about the shkval changes since i didn't have frame rate issues..

 

But I could never identify on the wider view anyway, so I can live with the views just like the blackshark shkval.

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Yay for a patch but.

 

Having talked with GG on hyperlobby I was hoping this was going to be fixed.... Assigning AI ground units a target area is still broken. It works just fine for artillery but for all other forms of ground units it is pointless to have. With such a feature we could give target area prioritization to Main Battle Tanks but more importantly SAM engagement envelopes to make things more challenging on the player.

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Thunderbird, the 1.0.2 patch for DCS:BS, which will introduce that functionality into DCS:BS (as you might have seen, FC2 already has it and is basically just waiting for DCS:BS users to get the patch) is undergoing tests - somewhere around here Ulrich mentioned RC2 (Release Candidate 2) being tested, which means that it should be soon-ish.

 

 

thanks for the update :pilotfly:

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another week not too much longer

 

 

thanks for the update :pilotfly:

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:thumbup::thumbup::thumbup::thumbup::thumbup:

great job ED team! :pilotfly::joystick:

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill

" He who never changes his mind, never changes anything," 

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Is this an after or before patch fraps shot??

It's taken after the 1.2.1 PATCH. The 13G last for 2 seconds , meanwhile the Su27 is pulling 10.X G~:megalol:

 

But it's still a very good news that we got the patch~ finally we can have joint operations with those choper lovers:smilewink:

Deka Ironwork Tester Team

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