Crashmo Posted January 5, 2012 Posted January 5, 2012 Controls modifier switches In the options menu, under the controls tab, is the modifiers button. Just like FC2, etc. In the GUI manual, like FC2, there is direction on how to set a switch. However, in A-10C, in the modifiers menu, there is no such thing as a switch. Am I missing something, or was it removed? I am using an X-45 with a laptop for now with no Num pad and switches are very useful. Thanks
airea Posted January 5, 2012 Posted January 5, 2012 In the Georgian Hammer Campaign, the objective of the 3 rd mission is to destroy a command center unit 5 miles to Ozurgeti (which is a waypoint in the missinn). There are also some JTAC units and some other friendly CAP, CAS, SEAD etc units in the mission. The place where it is supposed to have some enemy HQ units, there are some trucks or BTRs (I dont really know what they are but they are easy to destroy with gun). Anyway, I detroy those trucks in HQ waypoint but I cannot complete the mission. I talk to JTACK guys, and Darknight gives a very stupid location which is miles away (the current map location is grid GG but where darknight directs me is somewhere on KM grid). Is there something wrong with this mission? Or what am I doing wrong here? Any ideas?
sobek Posted January 5, 2012 Posted January 5, 2012 Any ideas? Maybe you didn't destroy every HQ unit, there's usually five of them. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
shagrat Posted January 5, 2012 Posted January 5, 2012 I talk to JTACK guys, and Darknight gives a very stupid location which is miles away (the current map location is grid GG but where darknight directs me is somewhere on KM grid). That is totally correct! Ozurgeti is directly on the border between the 37T and 38T Grid Zone. GG is the box to the west aka 37T and KM is the box to the east aka 38T... The mission has the HQ vehicles as "static" vehicles, if I remember correct and thus you don't see them on the Map. neither JTAC marks them, nor you get labels(!).:D Use Mk1 Eyeballs to identify them! They were somewhere between two gentle hillslopes near a small town in the green...(not 100% sure here, did the campaign some time ago). :huh: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
sobek Posted January 5, 2012 Posted January 5, 2012 The mission has the HQ vehicles as "static" vehicles, if I remember correct and thus you don't see them on the Map. neither JTAC marks them, nor you get labels(!).:D Everyone of those missions i ever played when one was hit, the others started to drive around like crazy, so i don't think so. ;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
shagrat Posted January 5, 2012 Posted January 5, 2012 (edited) Everyone of those missions i ever played when one was hit, the others started to drive around like crazy, so i don't think so. ;) As I said: ...time ago, but I remember there were vehicles not showing labels and when I killed them I got the 100% Mission complete info. I remember, 'cause I had the same problems loitering the area looking for the "HQ" asking JTAC (who obviously did not point at the HQ vehicles)... @Airea - to be sure perhaps you have a look into the mission with the Mission Editor and look at the Object list and "unhide" them to verify where they are... :music_whistling: EDIT: Ok, messed up here. Was a different mission - sorry! The HQ is located North of Ozurgeti near WP4 "HQ" at mission start and travels further north on the road... follow the road to the next town and look for some vehicles... Edited January 5, 2012 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
airea Posted January 6, 2012 Posted January 6, 2012 Thanks for the info guys... I just finished the mission by eliminating five of the HQ vehicles with gun. As soon as I shoot one of them, the others moved a bit and than stopped. In fact, in order to complete the mission, one does not need to contact JTAC for target info. Just steer towards HQ waypoing, kill the five trucks and return to base:)
SHARKMEAT Posted January 8, 2012 Posted January 8, 2012 I was just wondering if it would be a good idear for ever one to reinstall the game with patch 1.1.1.1 and ever one will have the same amount of system files so you don't get the Integrity Check Failded as I do, I just got the game and I install the 4 patch pack and it was only 7.07 gig installed. My friends intalled over there old game and have appox 8.1 gb and I can't join the server because I get the error Integrity Check Failded . I think with a clean install ever one would not have the problem, with newer owner's of the game... Cheers BTW: You can install the patch with a clean installed and not lose the cd key. Now if you are a steam or D2D owner just use there key with the 4 File patch download 1.1.1.1 from DSC. Bingo time. and ever one will have the same files size and should steer clear of the Integrity Check problem . worked for me.
MemphisBelle Posted January 8, 2012 Posted January 8, 2012 I was just wondering if it would be a good idear for ever one to reinstall the game with patch 1.1.1.1 and ever one will have the same amount of system files so you don't get the Integrity Check Failded as I do, I just got the game and I install the 4 patch pack and it was only 7.07 gig installed. My friends intalled over there old game and have appox 8.1 gb and I can't join the server because I get the error Integrity Check Failded . I think with a clean install ever one would not have the problem, with newer owner's of the game... Cheers BTW: You can install the patch with a clean installed and not lose the cd key. Now if you are a steam or D2D owner just use there key with the 4 File patch download 1.1.1.1 from DSC. Bingo time. and ever one will have the same files size and should steer clear of the Integrity Check problem . worked for me. Integrity check also sometimes means, that someone is using certain mods which are disabling a successfull connection. I´d recommend to everyone to download and install the full version of the current Game once it was released. BlackSharkDen | BSD Discord | DCS Tutorial Collection
SHARKMEAT Posted January 8, 2012 Posted January 8, 2012 Integrity check also sometimes means, that someone is using certain mods which are disabling a successfull connection. I´d recommend to everyone to download and install the full version of the current Game once it was released. Yes that is what I throught I said in around about way, but yes I agree on the complete clean Install of the 1.1.1.1. When I got the game couple days ago it sent me to download the 1.1.1.1 Patch which = the Full GAME of A-10 WartHog DSC.
pewbeef Posted January 9, 2012 Posted January 9, 2012 hey, i just used Tacview for the first time, amazing tool. You really get a good overview over the combat area. well, i saw that when i was strafing a target there were ALOT of ricochets flying around. I was wondering if these ricochets are modeled to damage things that gets in their way, like an airplane that happens to be in the way or some poor infantry half a mile away from the initial impact point?
ralfidude Posted January 9, 2012 Posted January 9, 2012 Try it, set up a target, then set up a whole heap of infantry behind the target. You can visually see the ricochet rounds impacting, they go pretty far. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
GripenNG Posted January 10, 2012 Posted January 10, 2012 I´ve just started practicing aerial refueling, I make my own missions in the ME. So far I only have one question regarding it - I set the desired TACAN channel (ex. 55X) in the advanced Wp section, but in flight only 01X channel works, I´ve searched the ME and the forums for any other place to change the TCN channel, but I can´t find any :book: Not the biggest problem, but it would be more fun and realistic with more diverse radio use, and not 01X for every tanker mission. :) [sIGPIC][/sIGPIC] Snooze-81st-vFS
Claudia Soriano Posted January 15, 2012 Posted January 15, 2012 Not sure? Ask here! How can I turn off MFDs of the external view??? :(
Jona33 Posted January 15, 2012 Posted January 15, 2012 I´ve just started practicing aerial refueling, I make my own missions in the ME. So far I only have one question regarding it - I set the desired TACAN channel (ex. 55X) in the advanced Wp section, but in flight only 01X channel works, I´ve searched the ME and the forums for any other place to change the TCN channel, but I can´t find any :book: Not the biggest problem, but it would be more fun and realistic with more diverse radio use, and not 01X for every tanker mission. :) Can you attach the mission. Also where is the orbit task and the TACAN task in the list. (Go advance+paperclip icon. How can I turn off MFDs of the external view??? :( Don't play in Game mode basically. They're what you get in Game mode. Always remember. I don't have a clue what I'm doing
ralfidude Posted January 17, 2012 Posted January 17, 2012 Hey guys, quick question. I have an engine issue that I just cannot get over. I printed out and have the Emergency procedures manual for dcs a10 that someone made, and i try to follow the procedure for an engine restart when it fails to start normally. I got shot by something, landed, shut everything off, and got repaired, then started to do a manual start up. Left engine started normally, and then the right engine (which was the one that got hit before i landed, but nonetheless repaired at base) failed to start. It just hangs there. So I followed protocol by purging the fuel from the engine thinking it might be flooded. No joy. I tried to then take off and tried a emergency APU restart, no joy. Then climbed to 11000 feet on one engine and tried a windmill restart, still no joy. Now this has happened to me on several occasions, and it is always the same result. Is it a bug? If the plane gets repaired there shouldnt be any problems to start with right? Its always the right engine... [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Schnarre Aggro Posted January 17, 2012 Posted January 17, 2012 hi there ralfi i had the same issue allthough i managed to bring it back too life after a windmill restart ...i am not sure if it is a bug, rather i think we are doing sth not "quite" correct [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
Eddie Posted January 17, 2012 Posted January 17, 2012 Did you motor the engines to bring the ITT down below 150C before attempting to start them? If not, chances are that's you problem, you broke the engine again.
Laud Posted January 17, 2012 Posted January 17, 2012 In case your temps are OK: Try to set BLEED AIR to OFF. Helped me. Normally the automatic engine start system should close the bleed air valves automatically (Someone correct me please, if I'm wrong here!), but the ingame one seems to do this only once, when you run up your aircraft at mission start. [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
ralfidude Posted January 18, 2012 Posted January 18, 2012 (edited) I followed protocol to the letter from emergency manual. Why on Earth though would the engine not start after the aircraft has been fully repaired at the airfield though. Its a brand new plane essentially, and start up fails? Something smells fishy here... hmm... Well go ahead and try it yourselves. Get shot by something that rips your right engine off. Land, wait for repairs while you shut everything down. No ground power, nothing. Essentially bring it back to original cold status. Once the aircraft is repaired, try to start up like you regularly would. You will not get the right engine to start anymore. Its completely not pheasable that i would have to start everything up with my left engine, with no weapons and 20% fuel, take off and spend 20 minutes to get above 10k and then try a windmill restart of the right engine, since the purge fuel method did not work, nor did the CDU restart, both followed regular emergency manual protocol. Now I think it might be a different story if you land and are able to get the ground power on, but in these circumstances I was not able to get them to hook me up in time, so try it with shutting everything down. Edited January 18, 2012 by ralfidude [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Laud Posted January 18, 2012 Posted January 18, 2012 Did you read what I wrote? [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
ralfidude Posted January 18, 2012 Posted January 18, 2012 Bleed air off is only used for windmill restart. Fuel purge and APU restart do not need the bleed air set to off. Not that it would do anything on the ground, but actually i do remember trying a fuel purge and APU test on teh ground with bleed air off as well. Something is wrong here. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Eddie Posted January 18, 2012 Posted January 18, 2012 Did you motor the engines to bring the ITT down below 150C before attempting to start them? If not, chances are that's you problem, you broke the engine again. If you did, then kindly provide a track. I've never had a problem restarting an engine after a ground shutdown or a repaired engine following a failure.
WarthogSmurf Posted January 18, 2012 Posted January 18, 2012 If you did, then kindly provide a track. I've never had a problem restarting an engine after a ground shutdown or a repaired engine following a failure. Since i had the same as rafli both on the same server :thumbup: I got to only 30% but mine was left . The engine wouldnt go to 60%. I tried waiting for 30 secs as somebody said that too me but nothing. I cant provide a track since multiplay doesnt track . Tho i gotta say the server was a bit odd with mavericks that stop 1 nm before hitting a target and going 90 degree up and then crash .
Jona33 Posted January 18, 2012 Posted January 18, 2012 Since i had the same as rafli both on the same server :thumbup: I got to only 30% but mine was left . The engine wouldnt go to 60%. I tried waiting for 30 secs as somebody said that too me but nothing. I cant provide a track since multiplay doesnt track . Tho i gotta say the server was a bit odd with mavericks that stop 1 nm before hitting a target and going 90 degree up and then crash . Multiplayer tracks are saved automatically with all the others. The mavericks will probably be the server. Always remember. I don't have a clue what I'm doing
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