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Posted

No, actually, the minority opinion is mine; I am almost exclusively interested in A2A.

 

I understand the appeal of an a/a sim, I know I get the desire to do a little dogfighting whenever I come across topgun on tv.

 

But for me personally I like the emphasis on the ground and pound. Realistically speaking isn’t that essentially what air combat is in the 21st century? I mean how many a/a engagements have taken place in the last 30 years post-Vietnam?

 

Just my opinion, I know it probably isn’t shared among very many.

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Posted
Oh, you'll get your chance in some way or another ... ;)

 

Theres a loaded comment if ever I saw one.

 

Of course you realise the second you give people the ability to drive a Tank there will be a subset that start complaining about play-balance for that tank...

 

I wanted to be a tank driver up until about 1991 when I saw how quickly the iraqi tanks were pwned by the strike eagles and the A-10's.

 

The Blacksharks have a hard enough time getting around on-line now, and I remember a couple months ago doing some comics about 100 pages into a flame war why the 120 was a better product than the 27ER and that modelling it realistically wasnt a bad thing. And lets not get started on the 100 pages of fun on why Yoda's little data link app was a bad idea....

 

Dont get me wrong I think the RTS approach would be an awesome idea ad would move the genre forward, but can you imagine spawning onto the 104th as a T-72 and trying to do anything useful.... :)

 

Armour exists in this context to give the good guys something to shoot at.... :D

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Posted

Armour exists to take over enemy airfields, at least in FC2 ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

All your Smerch are belong to our hogs. ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
All your Smerch are belong to our hogs. ;)

:megalol:

I agree!

But what if he can deploy zigs for great justice?

Fight's on!:joystick:

I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!"

 

Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

-Robert Goddard

 

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"I swear by my pretty floral bonet, I will end you." -Mal from Firefly

Posted

For that, there will be another DCS module! :D

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

:D

I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!"

 

Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

-Robert Goddard

 

"A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson

 

"I swear by my pretty floral bonet, I will end you." -Mal from Firefly

Posted

The ground combat component of the game needs a major upgrade. Of all of the AI in the game I'd say they are the worst. As long as they do strike aircraft they have a dedicated reason to give the ground AI more intelligence. I doubt we would see an insane improvement for ground AI in a F-15C DCS game, but in a A-10 or AH-64 the odds would be much better. Thats not to say the Aircraft AI is much better, but in the overall scheme of things I'd rather see the game be perfected in one area before moving to the next.

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Posted

You'd start to get the hint when complaints or simple discussion about AI wingmen and ground unit AI drop below calls for more aircraft systems complexity in raw frequency.

 

Right now DCS is a superb aircraft systems simulator with a bit of a cardboard world in which to make use of it.

Posted
Where would you draw the line then? It's just impossible to perfect one area.

 

Frederf summed it up quite well. But basically if the AI could think tactically and strategically things would be better off. Right now it seems like the ground units have two main logic strings.

 

1. Is something in my way?

Yes a building or a wreck = Swerve around it. or A destroyed bridge or can't swerve = stop

 

2. Is something bad in my target radius?

If yes = shoot, if no = continue

 

That level of basic "intelligence" is unacceptable. Sure we could do some scripting to fix it in the mission editor but it is

A. It needs to be dynamic.

B. A pain in the ass

C. Not really a viable option

D. Why require extra mission scripting to do something that should be built in to their logic to begin with?

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Posted
If I want to fight against a computer, I would punch my monitor.

Would it make a Crunching sound?:D

I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!"

 

Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow.

-Robert Goddard

 

"A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson

 

"I swear by my pretty floral bonet, I will end you." -Mal from Firefly

Posted
I understand the appeal of an a/a sim, I know I get the desire to do a little dogfighting whenever I come across topgun on tv.

 

But for me personally I like the emphasis on the ground and pound. Realistically speaking isn’t that essentially what air combat is in the 21st century? I mean how many a/a engagements have taken place in the last 30 years post-Vietnam?

 

Just my opinion, I know it probably isn’t shared among very many.

 

Just because large scale A2A engagements haven't happened since Vietnam, doesn't mean they couldn't have. Could you image the scale of a non-nuclear full out air war in the 1980's between NATO and the Warsaw pact? It would have been an unbelievable battle.

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Posted
Just because large scale A2A engagements haven't happened since Vietnam, doesn't mean they couldn't have. Could you image the scale of a non-nuclear full out air war in the 1980's between NATO and the Warsaw pact? It would have been an unbelievable battle.

 

:) Would have had a pretty bad frame rate though...

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

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Posted
Just because large scale A2A engagements haven't happened since Vietnam, doesn't mean they couldn't have. Could you image the scale of a non-nuclear full out air war in the 1980's between NATO and the Warsaw pact? It would have been an unbelievable battle.

 

Israel had quite a few air to air engagements in 1982 I think, of course, there was alot of A2A going on in 1967 and 1973 as well. I even think at one point during the Six Day War or Yom Kippur (sp?) the IAF was shooting down MiGs secretly flown by Soviet pilots.

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Posted
:) Would have had a pretty bad frame rate though...

 

It would have been the best "dynamic" campaign engine ever! :pilotfly:

GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. 

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Posted
As far as contracts go, I would imagine that the huge numbers of F-16Cs out there operated by so many different nations would make finding a military contract for an F-16C module pretty easy.

Oh yes please. Pretty please.

Posted
The ground combat component of the game needs a major upgrade. Of all of the AI in the game I'd say they are the worst. As long as they do strike aircraft they have a dedicated reason to give the ground AI more intelligence. I doubt we would see an insane improvement for ground AI in a F-15C DCS game, but in a A-10 or AH-64 the odds would be much better. Thats not to say the Aircraft AI is much better, but in the overall scheme of things I'd rather see the game be perfected in one area before moving to the next.

 

I have been saying that since I was beta testing. There is no cooperation among ground forces, and no reaction really. I know we got triggers, and that does make it better than FC was.

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