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Posted

I use the Cockpit mod that uses the old X2 cockpits --> http://forum.egosoft.com/viewtopic.php?t=254635

 

I like this cockpit mod a bit more:

 

http://forum.egosoft.com/viewtopic.php?t=249168&highlight=shawns

 

It doesn't have so much cockpits but it has

"dynamic displays for ship status, shields, speed and even video transmissions"

 

And as a suggestion: I find that mouse control is way easier that joystick (of course the immersion drops a bit). I mostly use the cursor-mouse steering.

Spoiler

AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders

 

Posted

Darn ... that DOES remind me of elite :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

1986 Firebird Software - Commodore 64

 

Man I played the living ehck out of that game when I was a teen lol!

 

And yeah - I've played all of the X-Series :D

 

Tried like hell to get into Eve Online, but the 3rd person aspect of it just drove me nuts.

Posted

Okay so I started out as a Terran Defender. I made it until the mission where you're suppose to scan and track "Pirate Nova" (Like third mission in maybe). I thought for some reason my ship would scan whatever ship I was close to for a period of time, but I could never scan his ship so the mission circulates.

 

I've been told not to engage and although I don't engage the pirate nova I do engage the orther "red" ships once he jumps out of the area.

 

Here is where the mad cash flow started. The ships most of the time don't shoot back so they're basically sitting ducks. There are about 5 or 6 in the area and I attack each one to the point where I hope they "abandon" or I just get the kill. Seeing how each ship is worth about 250,000 credits damaged it's more profitable that you claim them vs kill them.

 

One in every 4 or 5 seem to abandon ship and I claim these as my own and order them to the nearest ship yard. Depending what contents they are carrying I would transfer their cargo (one had 5x 5MJ shield generators, fighter drones etc). I've been getting between 150-250,000 credits per ship with hulls down to 8%. One i decided to keep as my own and repaired it with the earnings I received (like 300,000 in hull repair) and it was immediately valued at 1,300,000 credits.

 

It's taking advantage of a loop hole that's for sure, but it's fun and it's made me very proficient with ordering and the menu system while making cash :)

 

Fun game, thanks for the recommend.

Posted

Yeah, it's a gem once you know what to do but I almost gave up after only an hour of not knowing what the heck to do. Glad you enjoy it and you're already way ahead of me. :thumbup:

ED have been taking my money since 1995. :P

Posted

Silly me, what a difference the mk1 fight software makes. :megalol:

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)

IIRC, if youre the pilot, none, but if you set a universe or sector trader you'll need this if you want your ships to fire back if attacked. Particulary, i think its better to not give any trader this upgrade, because there are greater chances they will stay and engage in a lost fight instead of just runing for safety. Theres a long time i dont play this game so my answer may be a little off, and i hope i havent wasted a post because your smiley left me wondering if this was an actual question... lol

Edited by ShalashakaDS
Posted

I dont know how many times ive gotten myself killed while claming ships early in the game during combat :P but the greedy bastard in me get what he deserves

Posted

Greed bigtime, I made that mistake last night. Shot up a illegal arms boron trading ship (was default as red so I attacked). He ejected at 1% hull and I spent 20 mins or so repairing it from my space suit. At 100% I sent him to the ship yard to see what I could get for it. While waiting more pirates came in. I claimed another L and headed for the ship yard. The phone rang, I answered and while docking hit the acceleration button instead of the slow down button and BOOM! Crashed....lost all my gains before my last save.

 

Won't make that mistake again ;)

Posted

Yes, save often. Apparently, space pirates like to vulch. This happened to me and he managed to killed 'something that made me lose 87% engine power' with one pass. Grrr...

ED have been taking my money since 1995. :P

  • 2 weeks later...
Posted
IIRC, if youre the pilot, none,

 

Exactly what i thought, but in fact, not true. The MkI enables your ship to automatically slightly reposition the laser aimpoints, so it's some slight form of auto aim that makes you fire with a lot more precision.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
Exactly what i thought, but in fact, not true. The MkI enables your ship to automatically slightly reposition the laser aimpoints, so it's some slight form of auto aim that makes you fire with a lot more precision.

 

Guess ive spent to much time in merchants running away from the fight to notice that one... Thanks for the clarification.

  • 9 months later...
Posted

Hi guys,

 

For those that have played Blackshark or Warthog, how does TC compare in terms of difficulty starting from sctratch for all games please?

 

I know TC is deep, but is it hard as such? I found Warthog quite difficult but i dont have TrackIR etc...

 

Cheers.

AMD 1100T Phenom II x 6 / Gigabyte HD 6970 / 8 gig DDR3 / WIN7 64 / ASUS VH242H LCD 24" @ 1080p / ASUS M4A88TD-M / Thermaltake 750w / Logitech G35 7.1 headphones

Posted

It´s not that hard but you will need a lot of patience until you got some credits you can really deal with. I miss the Cockpits from X2 a lot. It feels like you´re just commanding some kind of ui through the space sometimes.

[sIGPIC][/sIGPIC]

 

 

Posted
It´s not that hard but you will need a lot of patience until you got some credits you can really deal with. I miss the Cockpits from X2 a lot. It feels like you´re just commanding some kind of ui through the space sometimes.

 

You can get cockpits in x3 using mods. Just look on their forum, it's hard to miss.

Spoiler

AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders

 

Posted (edited)

Here you might find the "X-tended Mod". A community project well advanced, giving the game a new dimension.

 

Also look for the CODEA script. A modification enabling you to crew pilots and assign them jobs in a carrier fleet. Great thing to watch a self-maintianing fleet of capital ships spilling out 50 fighters to charge head on for a Xenon Patrol... :)

 

PS: For us Germans, you find also many hints and useful stuff here.

Edited by SNAFU

[sIGPIC][/sIGPIC]

 

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Posted

^^^^

 

I'm totally at loss what that has in the least to do with X3. :huh:

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

Waiting for X-Rebirth here... I went for the full pack when Steam sold it for 2 peanuts.

I love free form games -> do what you want the way you want at the time you want.

Sometimes your freedom is dazzling and you get half paralyzed, but once your get into the spirit its awesome.

 

Another in the style very interesting game in the same way that have more features than X3: newtonian physic, multiple USB controler support, track ir support 6dof, planetary descent, cockpit, joystick oriented game, free form and blah blah blah... is Evochoron Mercenary (its seems one guy did the game, totally independent.)

http://www.starwraith.com/evochronmercenary/index.htm

IMHO its more oriented to space flight than X3. And newtonian physics in space bring a whole new sets of manoeuvers (something wrong here to lazy to check spelling) and tactics when engaging someone(s).

HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD.

Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.

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