Lonecrow66 Posted February 23, 2011 Author Posted February 23, 2011 There should be no need to slew the mav. Make the target SPI through the TGP and switch to the mav, you might have to slave it to the SPI but once doing so just press TMS Up Short and it will try and lock, if it doesn't lock just try the button again. No need to start slewing and trying to keep it on target to get the lock. If you want a video for better explanation I think Tiger from the 104th did one. Hope this helps. Thanks I've usually marked the targets then china hat forward long, then switch to mavericks but it would never launch I'd have to slew. I never knew about having to hit TMS up short. I'll try that tonight thanks. --- May your takeoffs equal your landings!
Sinky Posted February 23, 2011 Posted February 23, 2011 Thanks I've usually marked the targets then china hat forward long, then switch to mavericks but it would never launch I'd have to slew. I never knew about having to hit TMS up short. I'll try that tonight thanks. No problem, I was frustrated till I found out about it. [sIGPIC][/sIGPIC] ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4 My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.
zangler Posted February 23, 2011 Posted February 23, 2011 i toss GBUs using CCIP...get nearly another 2NM if you are around 20,000ft and pull to 40ish degrees out of the dive. altitude is important so that you can maintain laser lock, but you can get very crazy on the angles and approaches if you have someone else providing the laser. have even ripple released several with an AFAC serving as laser and all track quite well. [sIGPIC][/sIGPIC]
EtherealN Posted February 23, 2011 Posted February 23, 2011 ...or you go JDAM and don't need a laser. :P 1 - Mark targets as markpoints. 2 - Switch to markpoint one, set SPI 3 - Release JDAM 4 - Switch to markpoint two, set SPI 5 - Release JDAM ...etc. No laser required, and if you carry two types of JDAM you can release 6 precision munitions in as many seconds and then turn home. :P [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
159th_Viper Posted February 23, 2011 Posted February 23, 2011 ... 1 - Mark targets as markpoints. 2 - Switch to markpoint one, set SPI 3 - Release JDAM 4 - Switch to markpoint two, set SPI 5 - Release JDAM Just to clarify and avoid possible PEBCAK :P errors: Once you mark targets as markpoints, setting the Steerpoint dial to Mark automatically sets the markpoints as SPI - no need to set as SPI again once markpoints are selected/toggled. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Galwran Posted February 23, 2011 Posted February 23, 2011 Thanks I've usually marked the targets then china hat forward long, then switch to mavericks but it would never launch I'd have to slew. I never knew about having to hit TMS up short. I'll try that tonight thanks. Yeah, you have to press TMS UP SHORT multiple times to get a lock. You do not have to slew the mav unless you want to change the target.
Lonecrow66 Posted February 23, 2011 Author Posted February 23, 2011 ...or you go JDAM and don't need a laser. :P 1 - Mark targets as markpoints. 2 - Switch to markpoint one, set SPI 3 - Release JDAM 4 - Switch to markpoint two, set SPI 5 - Release JDAM ...etc. No laser required, and if you carry two types of JDAM you can release 6 precision munitions in as many seconds and then turn home. :P One thing never taken into account here is that we can load up whatever we want in a campaign. Shouldn't there be requirements to use certain things and we actually have a "store" of limited munitions? I'd say early in the campaign there should be a lot available but as the campaign goes on you have to really be choosy not to use up all the JDAMs early etc. They are the most expensive! --- May your takeoffs equal your landings!
EtherealN Posted February 23, 2011 Posted February 23, 2011 Well, you have to have a rediculously massive war to drain those stocks, AFAIK. Look at the numbers of munitions dropped during Allied Force, Iraqi Freedom and so on... Tweaking weapon availability for missions is certainly on my own wishlist, though. JDAM's aren't as expensive as you think though. ~20k dollars per kit, and something like a thousand dollars or less for the bomb itself. AGM-65D costs about 160k dollars. 1150 rounds of GAU-8 ammo is about 40k dollars. 1 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Sinky Posted February 23, 2011 Posted February 23, 2011 Thanks I've usually marked the targets then china hat forward long, then switch to mavericks but it would never launch I'd have to slew. I never knew about having to hit TMS up short. I'll try that tonight thanks. One nice feature I forgot to mention is if the vehicle is on the move and you point lock it with the TGP then switch to the mav, the maverick will track the target on the move, even without a lock. [sIGPIC][/sIGPIC] ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4 My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.
Garfieldo Posted February 23, 2011 Posted February 23, 2011 (...) setting the Steerpoint dial to Mark automatically sets the markpoints as SPI (...) Cool, didn't know that particular part. Thanks!
Lonecrow66 Posted February 24, 2011 Author Posted February 24, 2011 Well, you have to have a rediculously massive war to drain those stocks, AFAIK. Look at the numbers of munitions dropped during Allied Force, Iraqi Freedom and so on... Tweaking weapon availability for missions is certainly on my own wishlist, though. JDAM's aren't as expensive as you think though. ~20k dollars per kit, and something like a thousand dollars or less for the bomb itself. AGM-65D costs about 160k dollars. 1150 rounds of GAU-8 ammo is about 40k dollars. Yeah that is cheap... considering the old Phoenix missile used to be a million dollars a shot.. --- May your takeoffs equal your landings!
GGTharos Posted February 24, 2011 Posted February 24, 2011 ... and was never used against a $15000 truck ... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GhostDog Posted February 25, 2011 Posted February 25, 2011 ... and was never used against a $15000 truck ... :lol: No one ever said warfare was rational. EVGA GeForce GTX 1070 Gaming | i5 7600K 3.8 GHz | ASRock Z270 Pro4 | Corsair Vengeance LPX DDR4 3200 16 GB | PNY CS2030 NVMe SSD 480 GB | WD Blue 7200 RPM 1TB HDD | Corsair Carbide 200R ATX Mid-Tower | Win 10 x64
mic1184 Posted February 25, 2011 Posted February 25, 2011 maybe ED could implement a money system. like you get paid after each mission depending on it's success. you could earn further money by selling interviews to the press or playing poker at the o-club after the missions. then you have to buy your ordnance before missions. in between missions you can take the UAZ for a ride, drive through the streets of batumi and buy apartments or fancy clothes. even a hotdog in case you were hurt. 1 [sIGPIC][/sIGPIC] MB: DFI Lanparty UT P35-T2R CPU: Core 2 Quad Q6600 G0 @ 3,6 GHz @ 1,328V VGA: MSI GTX460 HAWK @ 850/1700/1000 MHz MFCD: Eizo S2231 22" S-PVA RAM: A-Data Vitesta 2 x 2048 MB @ 960 MHz FLT EQPM: Saitek X-52 Pro, TrackIR 5
Peyoteros Posted February 25, 2011 Posted February 25, 2011 (edited) In other words you're suggesting to convert best military sim in to the arcade mambo jambo? Right? :huh: Also add the demage point system (popping numbers) and spells... Edited February 25, 2011 by Peyoteros "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
tusler Posted February 25, 2011 Posted February 25, 2011 maybe ED could implement a money system. like you get paid after each mission depending on it's success. you could earn further money by selling interviews to the press or playing poker at the o-club after the missions. then you have to buy your ordnance before missions. in between missions you can take the UAZ for a ride, drive through the streets of batumi and buy apartments or fancy clothes. even a hotdog in case you were hurt. if you are interested in a reality style money based multiplayer system you need to look into DCS Mercnaries http://dcs-mercenaries.com/ A good bunch!:thumbup: Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
shagrat Posted February 25, 2011 Posted February 25, 2011 maybe ED could implement a money system. like you get paid after each mission depending on it's success. you could earn further money by selling interviews to the press or playing poker at the o-club after the missions. then you have to buy your ordnance before missions. in between missions you can take the UAZ for a ride, drive through the streets of batumi and buy apartments or fancy clothes. even a hotdog in case you were hurt. :megalol: ...may we add choosing a cool haircut at the local coiffeur that adds extra points when addressing the ladies in the above mentioned o-club ...ok, I guess we hear the irony in this, but honestly, I guess since pilots don't have to pay for the ordnance they drop, they may choose the most efficient? 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
HTLNOR Posted August 16, 2012 Posted August 16, 2012 I am sorry bringing up this old post, but is it possible to Toss bomb the CBU-103 or the CBU-105 with the A-10C at a marked target? Will it give you some standoff range when coming in low and fast?
Eddie Posted August 16, 2012 Posted August 16, 2012 (edited) It is possible but totally pointless. Toss bombing JDAM or WCMD will give less range than a level delivery from medium/high alt. You simply can't fly fast enough in the hog to make loft bombing worthwhile. Even in high performance fighters lofting JDAM/WCMD is not recommended unless it is the only option. Edited August 16, 2012 by Eddie
zzzspace Posted August 16, 2012 Posted August 16, 2012 (edited) For example if you have your target on the other side of a hill you can approach masked by the hill at high speed and loft it over the hill, turning back after release. That way, whatever air defence was on the other side cannot touch you - best they can hope for is to detect and engage the bomb(s). There are exceptions (start 3:41 into it): Edited August 16, 2012 by zzzspace ||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules |||
WildBillKelsoe Posted August 16, 2012 Posted August 16, 2012 Lonecrow, we are telepathic AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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