Cibit Posted February 26, 2011 Posted February 26, 2011 My Saitek pedals turn brake on but not off. This is great for me when powering up at takeoff and making sure I dont roll when turning engines on. Cheat or unrealistic but good for takeoffs:thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
effte Posted February 26, 2011 Posted February 26, 2011 My Saitek pedals turn brake on but not off. This is great for me when powering up at takeoff and making sure I dont roll when turning engines on. Cheat or unrealistic but good for takeoffs:thumbup: Known bug, now with a solution/workaround which works for some. ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Cibit Posted February 26, 2011 Posted February 26, 2011 Thx for the info. Personally I like it like this. I brake late when I land and reduce most of my speed through flaring down the runway so I never use the pedals. I like the time it gives me to get settled on takeoff, increase throttle then quick tap of the W key:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
macedk Posted February 26, 2011 Posted February 26, 2011 I had the "creeping forward" prob only the first time i tried the cold start. If you don't have the warthog stick then it might be worth to look at your throttle travel and maybe make a deadzone after the idle position. OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
-Pv- Posted March 31, 2011 Posted March 31, 2011 I've noticed the AI wingie(s) can stop in time for the 1st runway turnoff. With flaps fully deployed, speed break full and holding down the breaks the instant I touch down at stall, it still takes me the whole runway to stop. Something doesn't add up here. Is the Wingie using the one shot emergency break every time? Does the AI have stopping ability the user does not? -Pv-
skypirate Posted March 31, 2011 Posted March 31, 2011 Add on chocks would be a very nice touch to the problem discussed in this thread. I've noticed that every time I use weather in the mission the plane starts moving during the engines start. Toggle chocks seems like easy solution... [sIGPIC][/sIGPIC]Regards!
wtfisgoingon Posted March 31, 2011 Posted March 31, 2011 I've noticed the AI wingie(s) can stop in time for the 1st runway turnoff. With flaps fully deployed, speed break full and holding down the breaks the instant I touch down at stall, it still takes me the whole runway to stop. Something doesn't add up here. Is the Wingie using the one shot emergency break every time? Does the AI have stopping ability the user does not? -Pv- Its posted a few times in this thread that there is no emergency brake. As for runway space I can't say I've ever used up near that much space even with a crappy landing which I do often :P i7-920 @3.8Ghz / MSI X58m / 8GB DDR3 / 2 x HD5770 / Asus-vw226h @1920x1200 / 2x OCZ Vertex 2 80GB SSD's / Win 7-64 / TrackIR 5 / Saitek x52 / Razer BlackWidow Mech Keyboard / Razer Deathadder Stuttering or fps problems? Updated April 25/11: http://forums.eagle.ru/showthread.php?t=68060 Check out this fantastic list of must have and FREE programs: http://www.logichaos.com/joomla/component/content/article/35-text-guides/82-ultimate-list-of-free-programs-for-windows.html
Rainmaker Posted March 31, 2011 Posted March 31, 2011 Im pretty sure its like ABS of a car. prevents the wheels from locking up and blowing out a tire. True... It also does a bit more... There are transducers located inside of each wheel hub that sense speed. They are essentially little mini generators that produce a signal that is fed to a control box which senses the signal and produces a metered braking output. It can sense differences in brake pressure from each brake stack and will meter the brake pressure in the case of high speeds to ensure even braking pressure. It also does as you say, it will release braking pressure if it senses a skid condition...much like a car's ABS does. One unfortunate aspect is that it can also cause a complete failure of brake pressure when something else brakes. If a speed sensor, for example, goes bad....it can sense it as a skid and release brake pressure to that wheel. Because of it's ability to give metered pressure to both brakes, it will also drop pressure to the opposite brake system as well because it is trying to even the pressures between both. This unfortunately, can render you with no braking at all. In the case of anti-skid failures..the pilot is reduced to pumping the brakes much like you would have to do in and older vehicle before ABS was around. With heaver and faster fighter aircraft, this often means using the cable to make a barrier engagement as well.
BadWeather Posted March 31, 2011 Posted March 31, 2011 You can keep the wheel brakes on without constant pressure to the brake key/button like so: hold down the brakes key/button and pause the simulation. then unpause and the brakes stay on. you release them by a single press on the brakes button/key
RogueRunner Posted March 31, 2011 Posted March 31, 2011 Actually, the A-10 does have an emergency brake. Right there the left front panel. I've pulled it from time to time and it's kept me still. Should I NOT be using it? Negative, all that lever does is transfer hydraulic control for the brakes to the other system. It will do ziggalo as a parking brake! With the price of ammunition these days do not expect a warning shot.
latearrival Posted March 31, 2011 Posted March 31, 2011 (edited) I've noticed the AI wingie(s) can stop in time for the 1st runway turnoff. With flaps fully deployed, speed break full and holding down the breaks the instant I touch down at stall, it still takes me the whole runway to stop. Something doesn't add up here. Is the Wingie using the one shot emergency break every time? Does the AI have stopping ability the user does not? -Pv- What is your approach speed? I was amazed to discover that I could approach the runway at about 125kts with my flaps fully extended (no stores). Edited March 31, 2011 by latearrival Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
fragged Posted March 31, 2011 Posted March 31, 2011 I was amazed to discover that I could approach the runway at about 125kts with my flaps fully extended (no stores). Most people who complain about this probably come in too fast. Come in at 120-130 kts and you'll use a little over a third of the runway. You are really doing something wrong if even the shortest runway is not enough for you to land!
Bvoiash Posted March 31, 2011 Posted March 31, 2011 Remember that the A-10C is not like the other fast movers. So as has been stated above try to make sure that you don't come in too fast. Don't worry if the indicated airspeed (IAS) is significantly lower than the ones that you are used to if you fly other fighter jet simulations. Watch your angle of attack (AOA) when landing, not your IAS, and your glide slope. That's certainly the way I do it and many others as well, if not all of them, from what I've read.
Andrei Posted March 31, 2011 Posted March 31, 2011 The Hog is perfectly landable even at very low speeds indeed. When I have to quickly turn around to rearm and refuel I typically come into the runway at a rather steep angle (5-6* GS) and at the speeds around 110-115 knots. Keep that until very last 5 meters of height and then make a very energetic flare. This way your touchdown may be even around 100kts. Additionally, once you have at least 50% fuel load and a bit of stores, the crawl is no longer a problem - plane will keep pretty stationary on idle power. In any case if you want to to a long turnaround, hook on ground power and switch off the engines. It takes less then a minute to start them up. AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47 NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola
MTFDarkEagle Posted March 31, 2011 Posted March 31, 2011 hook on ground power and switch off the engines. It takes less then a minute to start them up. You do need to let the temperature drop before you restart, otherwise you get a hot-restart, which you don't want :) Or you can speed it up by motoring the engines first for a couple of minutes (turn on APU, ENG OPER switch to MOTOR). This way the temperature drops more quickly, so you can do a faster restart. Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
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