Conure Posted March 1, 2011 Posted March 1, 2011 Hey guys, I've decided to take things slowly and master the basics fully such as takeoff etc. A few questions though... When I approach and go to fly the pattern, I'm unsure of how to approach, altitude, speed etc - What would this generally be? Also, I don't usually use ILS...Are most landings done by just judging distance etc without the aid of landing systems? Thanks :) Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
effte Posted March 1, 2011 Posted March 1, 2011 Have you had a look at pg 495 of the manual? Visual approaches are the norm. All aids on top of that are bonuses. I think you are going about it exactly the right way. Go see what the manual says and then get back and ask questions. It's a subject which can't really be said to be fully covered in three pages... :) Cheers, Fred 1 ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Stretch Posted March 1, 2011 Posted March 1, 2011 In real life you would approach a military airport by use of a let-down plate, which tells you exactly what headings and speeds to fly in reference to TACANs or other waypoints. You'd fly the plate in coordination with approach and tower to get on the ground in a sequenced manner. But really, what you do is kind of up to you since so much of the structure of real-life launch and recovery ops is unimplemented in DCS. 1 Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
EvilBivol-1 Posted March 2, 2011 Posted March 2, 2011 Most people go with visual approaches after contacting ATC and getting permission to land, but if you want to learn a proper ILS approach as implemented in the sim, try the landing training mission. 1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
EtherealN Posted March 2, 2011 Posted March 2, 2011 I'd say run that training mission anyway - it'll help in planning visual approaches as well, especially getting eye references for the glideslope etc. 1 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
YoYo Posted March 2, 2011 Posted March 2, 2011 Using TACAN + ILS + PAPI is the best method for precision landing. Try trening mission in DCS A-10C (landing). Remember than in final version of DCSA10C some of ILS was changed. 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
EvilBivol-1 Posted March 2, 2011 Posted March 2, 2011 Using TACAN + ILS + PAPI is the best method for precision landing. Try trening mission in DCS A-10C (landing). Remember than in final version of DCSA10C some of ILS was changed. The training mission was updated with the new ILS freq. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
-Ice Posted March 2, 2011 Posted March 2, 2011 It's a pity proper landing procedures aren't implemented. So I just do an overhead break and short final and always being on the lookout for anyone else landing. - Ice
mic1184 Posted March 2, 2011 Posted March 2, 2011 ATC instructions in falcon AF were really nice. you could land eyes closed just with ATC instructions [sIGPIC][/sIGPIC] MB: DFI Lanparty UT P35-T2R CPU: Core 2 Quad Q6600 G0 @ 3,6 GHz @ 1,328V VGA: MSI GTX460 HAWK @ 850/1700/1000 MHz MFCD: Eizo S2231 22" S-PVA RAM: A-Data Vitesta 2 x 2048 MB @ 960 MHz FLT EQPM: Saitek X-52 Pro, TrackIR 5
airea Posted March 2, 2011 Posted March 2, 2011 An ATC structure like the one in FSX (I have no idea about falcon) would be really nice for A-10. In every part of the landing, you have the control and directions of the ATC...
REL Posted March 2, 2011 Posted March 2, 2011 An ATC structure like the one in FSX (I have no idea about falcon) would be really nice for A-10. In every part of the landing, you have the control and directions of the ATC... +1
Conure Posted March 2, 2011 Author Posted March 2, 2011 Hey all, Thanks a lot for the replies! I agree that a little more ATC interaction would be nice -I was a little surprised to see that you can't actually confirm you've heard a message...It removes a lot of immersion...This is very geeky but my favourite part of FSX was interacting with ATC! Intel i7 6700k, Asus GTX1070, 16gb DDR4 @ 3200mhz, CH Fighterstick, CH Pro Throttle, CH Pro Rudder Pedals, Samsung Evo 850 SSD @ 500GB * 2, TrackIR 5 and 27" monitor running at 2560 * 1440, Windows 10.
Kula66 Posted March 2, 2011 Posted March 2, 2011 And remember to save some 30mm in case the ATC gives you any grief! :)
Steel Jaw Posted March 2, 2011 Posted March 2, 2011 For those who do not know, Falcon 4 implements ATC sequencing respectably well so I *KNOW* it can be done...maybe just rip that code. ;) "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
SY_KO Posted March 2, 2011 Posted March 2, 2011 And remember to save some 30mm in case the ATC gives you any grief! :) Used to work well as an emergency brake in Beta4 too before they fixed weapons safe when weight on wheels. :D ~~~ Win7 64bit // i5 2500K @4.2Ghz // ASUS P8P67 Pro ~~~ ~~~ H50 Cooler // 12GB 1600 DDR3 // EVGA GTX580 SC ~~~ ~~~ TMW // Combat Pedals // TrackIR 4 ~~~
tusler Posted March 2, 2011 Posted March 2, 2011 During war time I have seen jets approach much differently than in peace time. I have seen them come in fast at 90degree to the runway at about the runway half way mark and do a hard break for the down wind to loose their airspeed and get dirty quick while turning base for a short final. This got them on the ground really quick compared to using the normal full approach procedures.:book: Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
Eddie Posted March 2, 2011 Posted March 2, 2011 During war time I have seen jets approach much differently than in peace time. I have seen them come in fast at 90degree to the runway at about the runway half way mark and do a hard break for the down wind to loose their airspeed and get dirty quick while turning base for a short final. This got them on the ground really quick compared to using the normal full approach procedures.:book: I've seen C-130s and C-17s do the same thing. Quite impressive to watch actually. :D Depending on the theatre in question and the threat that goes along with it, takeoff and landing procedures can vary greatly from those you'd see military aircraft using in their home countries. When it comes to combat, civillian ATC procedures are irrelevant for the most part, however basic safety and common sense still apply.
Boneski Posted March 2, 2011 Posted March 2, 2011 Pattern of the Day Yes during combat operations you brief on the pattern of the day. Let's say you are landing at a captured airbase for example, You follow what you briefed on. One day It could be Low and Fast. The next day it could be High and Slow. Tomorrow may call for an S-turn on at some point and some distance from the field. Lots of factors come into play in developing the pattern. As a pilot you learn quickly that you don't deviate from what you briefed on unless you have good reason. Same is true for your combat departures... During war time I have seen jets approach much differently than in peace time. I have seen them come in fast at 90degree to the runway at about the runway half way mark and do a hard break for the down wind to loose their airspeed and get dirty quick while turning base for a short final. This got them on the ground really quick compared to using the normal full approach procedures.:book: My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.
eurofor Posted March 2, 2011 Posted March 2, 2011 I find the landing (or touch-and-go) at 4:25 in this video quite impressive. I mean the angle it approaches the runway turning into it right until it's down. [sIGPIC][/sIGPIC]
El_Roto Posted March 2, 2011 Posted March 2, 2011 Hey all, Thanks a lot for the replies! I agree that a little more ATC interaction would be nice -I was a little surprised to see that you can't actually confirm you've heard a message...It removes a lot of immersion...This is very geeky but my favourite part of FSX was interacting with ATC! Interesting. I was a civillian ATC for a while at an airport that had a very high volume of student traffic. I felt pretty irrelevant most of the time. ;) [sIGPIC][/sIGPIC] 257th Fighting Falcons/First VFW-25th Virtual Fighter Squadron Specs: Win7 HP 64 bit, i7-960 @ 3.2GHz, 12GB DDR3 RAM @ 1333MHz, Intel-based Alienware mobo, 256GB Samsung SSD, WD 1.0TB HD, Samsung LCD monitor @ 1920x1200, TM Warthog, SIMPED vario F-16 rudders w/brakes, R.A.T. 7 mouse, 2xMimo 7" LCDs, 2xTM Cougar MFDs, and TrackIR4 w/Pro Clip. Wife who tolerates it. Cat who thinks she can interrupt at ANY time. :doh:
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