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Posted

I was thinking today, while trying to juggle the F1-F12 keys I have mapped to the toggles on my X-52 (plus pinky for F7-F12), that the comm system we have basically dates back to the days of non-clickable cockpits and planes that were flown without a mouse nearby.

 

Since we now have 3D clickable cockpits the mouse never leaves the joystick's side, at least for me. I think it would be great if the menus brought up by hitting the mic switches could be clicked with the mouse as well as the F1-F12 keys. I know this would make it easier for me to get the right message sent as quickly as possible. Any one else think it's a good or bad idea?

  • Like 1
Posted (edited)

There are a number of different radio menu implementations that have been considered over the years, including a mouse clickable version like you describe that I had also suggested at some point. However, the need to take your hand off the stick is a considerable disadvantage. Another approach that I would submit for consideration is the use of the keyboard arrows on the keyboard or the POV hat on the stick to cycle through the menu items. In this system, once the radio menu is open, you would press the down arrow/POV hat down until the desired option is chosen, then hit left or right arrow/POV left/right to open a submenu and then hit the mic switch again to transmit the selected message and simultaneously close the radio menu. When the radio menu is not in use, the hat would function as whatever it's normally mapped to. At least at first thought, this seems to me like a convenient and quick way to navigate the radio menu. Opinions?

Edited by EvilBivol-1

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Posted
a convenient and quick way to navigate the radio menu

You hit the nail directly on the head!

I want to see this implemented - much more intuitive.

Posted

Menu scrolling via keybind/keypress is a start. I would be glad to see something.

 

The gold solution, in my opinion, lies with the voice recognition capability built into Win7, that a in game, speech controlled menu, could be developed.

Posted

At this point I'd say allow the menu to be scrolled and selected, then make it a bindable item.

 

That ways users can bind it to whatever the want (POV Hat with shift modifier etc).

 

Personally I'd bind it to the ptt switch on the Warthog throttle and use the press in button to select the item. That way I'm using the same control to do all the radio items.

 

Tim

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Posted

Just get VAC (voice activated command), it does a pretty good job at recognizing voice commands and you can set it up to run through several different menu items at once.

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Posted

A better system would be huge... preferably a 4-way button system. This sim has very nice radio environment, and never-before-seen realistic JTAC integrated, but I still feel like a monkey in an experiment when i have to paw at F-keys to make a quick response to JTAC, etc.

Posted
Just get VAC (voice activated command), it does a pretty good job at recognizing voice commands and you can set it up to run through several different menu items at once.

 

+1 I just bought VAC too (http://www.dwvac.com/) and I think it's perfect for maintaining my sense of immersion. I always found it a bit jarring to use the F keys to 'talk'.

Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals

Posted
There are a number of different radio menu implementations that have been considered over the years

 

...

 

When the radio menu is not in use, the hat would function as whatever it's normally mapped to. At least at first thought, this seems to me like a convenient and quick way to navigate the radio menu. Opinions?

 

Thanks for asking :)

 

Nothing jumps out as an obvious solution :(

 

I'd add to your suggestion though in that if there could be a new "mode" of radio communication, based on a POV hat. i.e. Bring up the menu, then left, right, up, down drills down into the next menu. On first inspection, if the Trim function could be co-opted to this (so if comms menu is open, then trim input = comm options) we'd have a start. Having 12 options as a base makes HOTAS selection harder.

 

Some FPS shooters have had similar menu systems (SWAT4?).

 

Another idea would be to have the comms menu pop up in a menu bar at the bottom of the screen (using the same code as the bar at the bottom of some of the external views). I have a TIR4 and moving my head from the top right of the primary view to the keyboard to identify a function key, and back, then steady view, read new options, move head to keyboard, identify function key etc etc is a bit disorientating. Have the menu at the bottom would lessen that.

 

And another idea would be for us TIR users is to freeze the current view when the comms menu is open, and use the TIR position to select the menu options with a confirmation key.

 

The other option would be to open up the comms system to us, having editable xml or whatever for the menu structure/tree, and the ability to bind the corresponding menu options to our own keypresses. (Maybe thats just putting together some technical info on how we can do that ourselves). Also have a concept of an up/down/left/right/select/back commands to navigate the menu, and also hard selection options (like the current system) and let us come up with/evolve a good system (which might also make VAC etc easier to implement for users too).

 

Finally, being able to export the comms menu in realtime via export.lua system, with the above modifications would speed development. There has been some good work like Helios, HawgTouch and iPad menus already.

 

p.s. export the CDU display for us too! :)

Posted

Going to give VAC a try I think, I've never given it much credence.

 

Mouse wheel scroll up and down. middle mouse button to select. I think all modern HOTAS systems have the mouse scrolll stuck on somewhere, isn't it?

 

Not really. I don't.

Posted

well, this is awesome!

 

Thanks be to forum member reemit0772 who told me how to enable mouse clicking in the communications menu! Guess it was here all along:

 

In the folder: FUI/resources/radio. Edit 'menu.res' and change 'acceptmouse{0}' to 'acceptmouse{1}'

 

Works a treat for me. Just unbound the function keys from my X-52.

  • Like 3
Posted
There are a number of different radio menu implementations that have been considered over the years, including a mouse clickable version like you describe that I had also suggested at some point. However, the need to take your hand off the stick is a considerable disadvantage. Another approach that I would submit for consideration is the use of the keyboard arrows on the keyboard or the POV hat on the stick to cycle through the menu items. In this system, once the radio menu is open, you would press the down arrow/POV hat down until the desired option is chosen, then hit left or right arrow/POV left/right to open a submenu and then hit the mic switch again to transmit the selected message and simultaneously close the radio menu. When the radio menu is not in use, the hat would function as whatever it's normally mapped to. At least at first thought, this seems to me like a convenient and quick way to navigate the radio menu. Opinions?

 

I can´t think of an easier way!

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Posted

We Poor people that don't have deep pockets to buy the latest tech spend alot of time eyes down looking at are keyboards. Think a well made VAC profile with some extra communications options would be a great idea. Gotta have to watch this post, Any idea how

Posted
well, this is awesome!

 

Thanks be to forum member reemit0772 who told me how to enable mouse clicking in the communications menu! Guess it was here all along:

 

In the folder: FUI/resources/radio. Edit 'menu.res' and change 'acceptmouse{0}' to 'acceptmouse{1}'

 

Works a treat for me. Just unbound the function keys from my X-52.

 

Works great. Although you still have to reach for the mouse. ;)

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Posted

Yea, at least with the clickable option you can select the F13 and F14 options...

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"There will always be people with a false sense of entitlement.

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Posted
At this point I'd say allow the menu to be scrolled and selected, then make it a bindable item.

 

That ways users can bind it to whatever the want (POV Hat with shift modifier etc).

 

Personally I'd bind it to the ptt switch on the Warthog throttle and use the press in button to select the item. That way I'm using the same control to do all the radio items.

 

Tim

 

I like this solution too (the "ptt switch on the Warthog throttle") and/or the Mouse option (for those who don't have a HOTAS Warthog).

 

My .04 cents.

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Posted

radio

 

I have the F-key's set to hats + pinky eg., 3,4,5,6, in clockwise fashion when mic is open just click the appropriate switch,the hands never leave the stick easy and quick.

I like the Idea of the scroll wheel though,at least it would make use of it.

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Posted
You paid for it, I thought it was free

 

You can evaluate it for free for 30 days, then it costs US$18. Given how much we all spend on HOTAS, TrackIR, Touchscreens, PC upgrades etc, it seems like a small price to pay for a better Radio experience.

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Posted
well, this is awesome!

 

Thanks be to forum member reemit0772 who told me how to enable mouse clicking in the communications menu! Guess it was here all along:

 

In the folder: FUI/resources/radio. Edit 'menu.res' and change 'acceptmouse{0}' to 'acceptmouse{1}'

 

Works a treat for me. Just unbound the function keys from my X-52.

 

Res. which program do you use to open this file type, I've tried wordPad but i can't save it in the default location, And have no option to save the file back to res, only option i get is txt. Help:helpsmilie:

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