dits17 Posted May 16, 2011 Posted May 16, 2011 Had it since release, still unable to land properly. However to me its the best flightsim ever. 1 [sIGPIC][/sIGPIC]AMD x4 B55 @3.6 Ghz/ 4GB ddr2 1066/ ATi 6870 /Saitek X45/Dell 2209wa
Speed Posted May 16, 2011 Posted May 16, 2011 Yea, definitely I wouldn't call my self "mastered" in this sim yet. But as far as being able to operate all major systems and use all weapon types... that took maybe two weeks? I don't remember. But anyway, I'm still getting better constantly, albeit now at a very slow rate, as the stuff I'm still learning is minor types of info. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
slowhand Posted May 16, 2011 Posted May 16, 2011 LOL WIP:megalol::pilotfly::joystick::drunk: [sIGPIC][/sIGPIC] SMOKE'M:smoke: IF YA GOT'M!:gun_rifle: H2o Cooler I7 9700k GA 390x MB Win 10 pro Evga RTX 2070 8Gig DD5 32 Gig Corsair Vengence, 2T SSD. TM.Warthog:joystick: :punk:, CV-1:matrix:,3x23" monitors, Tm MFD's, Saitek pro rudders wrapped up in 2 sheets of plywood:megalol:
Qazme Posted May 16, 2011 Posted May 16, 2011 Same here, I'm nowhere near the "master" level of tuning myself into the A-10. However after two weeks I do find myself able to navigate, use the weapon systems, the major options in the profiles, and setting UTM coordinates from JTAC / OFFSET coordinates from AWACS. So I can find stuff, bomb stuff, and get home however there is still A LOT of reading and practicing to where I fell truly comfortable in what I'm doing. Considering the amount of training you have to do in the real world to get where I am in the sim, especially considering you would still be in ground school at this point, I feel pretty good!
ErichVon Posted May 16, 2011 Posted May 16, 2011 Anyone who says they have mastered this sim is hugely exaggerating. Had this since last september and flown at least once a day 6 days a week, Still learning new stuff every flight:thumbup: Ditto!
Blacknemisis Posted May 16, 2011 Posted May 16, 2011 Had it since Beta and just figured out how to turn on my NVG:doh:
Qazme Posted May 16, 2011 Posted May 16, 2011 "Mastery" should include low vis takeoff (600 RVR or less), engine failure and/or fire at V1, engine shutdown, single engine ILS to single engine missed approach, single engine non-precision to single engine missed, hold, inflight engine start, flaps failure, no flap landing. :joystick: I've done some of that....not on purpose though, dang AAA and low flying.....including some of that with half a wing missing and one engine on fire. What's the saying?? Oh yeah going out in flame of glory. lol
shagrat Posted May 16, 2011 Posted May 16, 2011 :lol: Mastering?:megalol: ...unbelievable! I guess the fun is mostly about managing (as opposed to mastering) the general procedures, systems and weapon deployment modes. Getting a feeling for the plane is more important, since we do not have the physical feedback of g-forces and the vibrations in a real plane. The instinctive flying is a most crucial part IMHO. To simply know how much to work the stick to not let her crank in a break turn at 100 ft and make another smoking hole in the ground. :Flush: I had a great insight, when I watched a track from 159th Viper about the inverted dive - I realised most of my problems came from harsh and to intense movements on the stick. After you can feel the A-10C, know how much to yank the stick, how it behaves in certain situations, flying is easy and you can concentrate on the business. The systems are easy to learn, once you understand them (except the CDU:helpsmilie:), but that does not mean you "master" them. You need to train and try things. That is the most rewarding part, when you see that procedures just flow like when you're driving a car. I started with the Beta in October and by end of November most basic stuff was manageable including GBU drops, CCRP bomb delivery etc. To just have some fun you might take a couple of days, if you cheat a little with "immortal" setting you may miss some training on start-up procedures though:D As already stated before you need practice, practice and perhaps a little practice to really master the A-10C, but honestly the way is part of the goal. If you are into flight sims this one is most rewarding in any way! Ah, yes... having some experiences with other flight sims helps a lot :music_whistling: 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Sinky Posted May 17, 2011 Posted May 17, 2011 The instinctive flying is a most crucial part IMHO. To simply know how much to work the stick to not let her crank in a break turn at 100 ft and make another smoking hole in the ground. :Flush: Been guilty of doing that at low altitude more than once :music_whistling:. Axis curves can be the death of you sometimes if you pull back too hard. 1 [sIGPIC][/sIGPIC] ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4 My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.
shagrat Posted May 17, 2011 Posted May 17, 2011 Been guilty of doing that at low altitude more than once :music_whistling:. Axis curves can be the death of you sometimes if you pull back too hard. Happens with unmodified axis, as well. I can tell you :joystick: The problem usually is the AAA "clinking" and "clonking" on your hull, so you give it a harder pull than good in that turn... :megalol: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
ESzczesniak Posted May 17, 2011 Posted May 17, 2011 I don't know, I'll tell you when I get there...and I've been in since beta 1.
hassata Posted May 17, 2011 Posted May 17, 2011 get the nose down after landing as opposed to keeping it up Just curious what the reasoning behind that is? [sIGPIC][/sIGPIC]
ErichVon Posted May 17, 2011 Posted May 17, 2011 (edited) This is a question for those of you that think you have most of the systems mastered. This includes things like start-up procedure and usage of ordnance. Mastered? Maybe a year, maybe. I want to do Black Shark some day... LOL (maybe in 5 years...) I had a squad leader watch me land my jet and said, "that was a good landing". From day one to that landing was probably two months of training and PC setup necessities. The other flight sim/game I used to play "Aces High" (hitechcreations.com) (I think that is the url) I could actually sit in a guy's lap, watching him fly the plane. This sim and F4/F2 a guy can crtique me if he wishes to. Mastery? I landed like a WWII aircraft the other day. I had zero avionics. No MFCDs, no HUD, no speed indicator, no altitude indicator. It was clear with a crosswind. I did have hydraulics. I did have the upper left landing speed indicator of too fast or too slow or just about right circle was functioning. I landed it perfectly. Taxied over to ramp, got fixed, I landed with full ordnance load, refuelled. You guys need a scoring system. Dropping ords are demerits. Landing with unspent arms is points earned. Aces High we were scored on every move we made. Then Ace of the Base is published that month. Scoring gives incentive to do better. Ask the real Navy pilots about scored carrier landings or aerial refuelling. Mastery to me is given a mission, complete the given task successfully. If you get damaged, too bad, complete the mission. If you have to die in the process doing so, so be it. Most of the guys my wife's uncle trained with, Marines, taking Sugar-Loaf on Okinawa died, just a a few survived it. He told me about it. I do not learn like most you guys learn. I have to see the whole thing before I can start putting it all together, be it piece by piece. I do know, flying too low, too close in this game is just plain stupidity, though fun to do finding targets for my team mates. LOL With my CH gear stick profile I can only play in full sim mode. Mastery in GAME mode is not mastery of much of anything to me. When something goes wrong, either as a in game planned mishap that just happens to occur or battle damage and like I lose my left MFCD. I want to know how to get my left MFCD to function on my right MFCD. If it is not in the manual as to a fix, I want to know how to fix it, preferably in flight and go back into battle. I now know the fix. So much to learn beyond the training tutorials and the manual. This A-10C thing is fun. Edited May 17, 2011 by ErichVon
Crashdown Posted May 17, 2011 Posted May 17, 2011 Mastered it? Not yet, not by a long shot. But it took me about 10 or so flight hours over the course of about two weeks to be able to use the A-10 effectively: after having learned the ramp start procedure (it's mostly remembering what has to be turned on before starting up the engines and then turning on everything else) and flew around a few hours in freeflight to get the hang of the plane, I did each training mission at least twice and then I would find one of the many training videos out there and try to repeat what they did. Now I know how to operate about 80-85% of the onboard systems. Hopefully I'll learn the rest in less than a year of constant flying. :D
shagrat Posted May 17, 2011 Posted May 17, 2011 Just curious what the reasoning behind that is? Not 100% sure but, I think it was because a fighter Jet can effectively slow down when showing more surface into the wind whereas the wing profile of the A-10 keeps you jumping over the runway when a small blow catches your foils... just my 2 cent:prop: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Rhino4 Posted May 18, 2011 Posted May 18, 2011 I wont bother mastering a DCS plane until I have someone to fight against besides dumb ground targets. Until then DCS is just a fun weekend sim.
Frostiken Posted May 18, 2011 Posted May 18, 2011 What do you mean 'fight against'? You want someone to drive tanks around while you blow them up? :P [sIGPIC][/sIGPIC]
cichlidfan Posted May 18, 2011 Posted May 18, 2011 What do you mean 'fight against'? You want someone to drive tanks around while you blow them up? :P I was wondering about that myself...trying to picture the draw for the OPFOR players.:cry: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
GGTharos Posted May 18, 2011 Posted May 18, 2011 ... or someone driving SAMs around to blow him up ... :P [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Frostiken Posted May 18, 2011 Posted May 18, 2011 DCS: SA-10. ... ... ... ... ... ... ... ... ... *Blip* *Blip* *Blip* *FWOOSH* *Blip* *Blip* ... ... ... ... :D [sIGPIC][/sIGPIC]
GGTharos Posted May 18, 2011 Posted May 18, 2011 And just to make it really funky, it'll have the bleeps, the creeps, and the sweeps! :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Nu-NRG Posted May 18, 2011 Posted May 18, 2011 DCS: SA-10. ... ... ... ... ... ... ... ... ... *Blip* *Blip* *Blip* *FWOOSH* *Blip* *Blip* ... ... ... ... :D CRAP, where did that HARM come from? :megalol: Aviate - Navigate - Communicate
GGTharos Posted May 18, 2011 Posted May 18, 2011 ... that F-16 that just got shot down ... right long with the HARM that just got shot down. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
bumfire Posted May 18, 2011 Posted May 18, 2011 I havent even tried to master it yet as I am awaiting the printed manual, once I get the manual then I will try and get everything as near as mastered as per my capability. Hence the reason to HTFU with the manual as its delaying my play time :)
ErichVon Posted May 18, 2011 Posted May 18, 2011 I wont bother mastering a DCS plane until I have someone to fight against besides dumb ground targets. Until then DCS is just a fun weekend sim. There is the possibility, if you want to, Multiplayer, if the server is setup for it, to fight RED team against BLUE team. I do not know, but why not dogfight? Same plane fighting against same plane type. I know an air to air missle got me in Flaming Cliffs while I was concentrating on ground targets in an A-10. Only played FC about a week before coming to DCS. Having adequate air cover over the target area from team mates is essential if this sim gets fighter jets. I would like to see me having the capability of getting into any ground vehicle and be able to use SAMS or whatever weapon against enemy aerial threats. That would make this game even more fun. But I think the programmers already have a full plate.
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