Quirkitized Posted June 3, 2011 Posted June 3, 2011 ... Everything works like a charm except the flicker in TGP, any suggestions... Use 512 every frame or 1024 every frame. For SLI & Crossfire, you will get flickering unless you enable one of the 'every frame' options. It hurts the FPS, really hope someday there is a 256 every frame option or fix for no flickering.
sjmilzy Posted June 4, 2011 Posted June 4, 2011 Love the new dynamic cockpit shadowing! Adds a whole new dimension to the sim. In my opinion!
GGTharos Posted June 4, 2011 Posted June 4, 2011 no worries thanks for reply - its still a great patch none the less:) I noticed (for first time - but perhaps just noticed before) - as my wingman fired 2 mavericks and they passed by underneath me a "phuutt" noise- is that the sonic boom as they pass by? Yup :) whats happened to "recover" in instant action (yes I know its cheating :) !) flight model feels better to me too :thumbup: Check your settings, your 'Enable Recovery' setting might have been turned off, or the 'use for all missions' setting might be off. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Rocky49 Posted June 4, 2011 Posted June 4, 2011 Use 512 every frame or 1024 every frame. For SLI & Crossfire, you will get flickering unless you enable one of the 'every frame' options. It hurts the FPS, really hope someday there is a 256 every frame option or fix for no flickering. I did not know that info about SLI. I changed to 1024 every frame and now I can see!!!!!! no wonder I couldn't lock on with Mavs. Thanks Quirk. S System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2
zamboni Posted June 4, 2011 Posted June 4, 2011 I haven't seen anyone mention it, so I am not sure if it got fixed or if I am not doing something right. I thought - Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start. meant we no longer would need to change it to DTS when doing a cold start, but I am not getting DTS on the hud after everything is set. I still have to change it myself. Something I am doing wrong?
SINPER Posted June 4, 2011 Posted June 4, 2011 Well done! I come from China and China is a friendly country .Welcome to China to play !:pilotfly: [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic85418_1.gif [/sIGPIC]
Scratchy Posted June 4, 2011 Posted June 4, 2011 The more I fly the new version, the more stuff I notice. Or, placebo effect is in full swing :D The guns now kick up a cloud of dust when hitting ground targets. Has it always done that? Vehicle explosions are more better. I changed my MSSA to 8Q from 4. That helped a bunch in terms of how things look. No FPS hit, but I have my max fps set to 30. Besides looks, would that change anything? I get the feeling there were so many changes, they didn't all get put into the change log. Regardless, awesome work ED! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Intel i7-8700K @4.9Ghz | 32Gb memory DDR4 | Evga GTX 1080ti | Saitek Eclipse keyboard | Logitech Mx518 | CH Fighterstick, Pro Throttle/Pedales | TIr5 | Win10 x64 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
combatace Posted June 4, 2011 Posted June 4, 2011 (edited) A few minor errors.. 1. Rear, Aim-120c on F-15E, tails inside the plane. 2. Refueling boom not entering the port. 3. R-73 textures got worst than in FC2. Edited June 4, 2011 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
Kaiza Posted June 4, 2011 Posted June 4, 2011 I didnt see any mention of the damage model, but it feels like it has been worked on? I had two failures today that were not the typical "MFD and CADC" failure that I normally see after being shot up. One was an engine partial power that manifested into a hydraulic issue that I couldnt solve before I had to punch out, and another was a serious engine issue that turned into a complete engine failure after some time. Has the system damage model been worked or has it always been this way, and its just something I have never seen? Great stuff either way! [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
ED Team Olgerd Posted June 4, 2011 ED Team Posted June 4, 2011 I didnt see any mention of the damage model, but it feels like it has been worked on? I had two failures today that were not the typical "MFD and CADC" failure that I normally see after being shot up. One was an engine partial power that manifested into a hydraulic issue that I couldnt solve before I had to punch out, and another was a serious engine issue that turned into a complete engine failure after some time. Has the system damage model been worked or has it always been this way, and its just something I have never seen? Great stuff either way! The only changes were - adjusted probabilities of some failures, added gun failure, and the ability to turn random failures off via options. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
imac12 Posted June 4, 2011 Posted June 4, 2011 I haven't seen anyone mention it, so I am not sure if it got fixed or if I am not doing something right. I thought meant we no longer would need to change it to DTS when doing a cold start, but I am not getting DTS on the hud after everything is set. I still have to change it myself. Something I am doing wrong? I noticed the same thing. Cold start and the HUD didn't default to DTS.
ED Team Olgerd Posted June 4, 2011 ED Team Posted June 4, 2011 I noticed the same thing. Cold start and the HUD didn't default to DTS. It was fixed, but not included to the patch. Expect it in 1.1.0.9. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Frostiken Posted June 4, 2011 Posted June 4, 2011 I didnt see any mention of the damage model, but it feels like it has been worked on? I had two failures today that were not the typical "MFD and CADC" failure that I normally see after being shot up. One was an engine partial power that manifested into a hydraulic issue that I couldnt solve before I had to punch out, and another was a serious engine issue that turned into a complete engine failure after some time. Has the system damage model been worked or has it always been this way, and its just something I have never seen? Great stuff either way! I get the engine failure one quite often. Very dicey limping out with failing power - but that's what the override switch is for on the throttle :) [sIGPIC][/sIGPIC]
zamboni Posted June 4, 2011 Posted June 4, 2011 It was fixed, but not included to the patch. Expect it in 1.1.0.9. Coolio, no big thing, Ive gotten to a habit to check to see if DTS is selected, if not it is only a quick couple of button presses.
andysim Posted June 4, 2011 Posted June 4, 2011 great patch, shadow cockpit is fantastic, and my FPS is much improved.
S77th-konkussion Posted June 5, 2011 Posted June 5, 2011 Frames much worse for me. Turned off mirrors to make it playable. :mad: [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Kuky Posted June 5, 2011 Posted June 5, 2011 Frames much worse for me. Turned off mirrors to make it playable. :mad: They've put more effects in game with this version (cockpit shadows, trees shadows) so it's expected to have bit worse framerate. Mirrors do take quite a bit of processing so I have them disabled (HDR too) but this was the case with 1.1.0.7 as well Good news is 28nm graphics cards are on the horizon and they will have quite an improvement compared to current 40nm cards (going 40 to 28nm they can double the transistor count on same die size) so better have some extra stuff we can use in a sim and just disable them for a while, few months later you'll get these 28nm cards that should be able to handle it :) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
imac12 Posted June 5, 2011 Posted June 5, 2011 Is it just me or has the graphics load gone up significantly in 0.8? I've had to drastically alter my in-game settings to get the game to what I consider a smooth playable experience. Just doing some rough testing this morning I averaged a 30 fps drop when turning on the MAV display on the MFCD and between 10 and 20 additional frames with the TGP. I can go from 60fps to 15 with the flick of two switches. I used to lose about 20 total in 0.7. Is there a way to disable the additional graphical features (like tree shadows) in a .lua somewhere?
Qazme Posted June 5, 2011 Posted June 5, 2011 I had to disable the mirrors when on ground and back off the trees from 10,000 to 5,000. Once those two things were done I gained back ~15-20 fps.
S77th-konkussion Posted June 5, 2011 Posted June 5, 2011 (edited) ^^ mines set to default 6km backing it off a bit now.. T-Pod is a killa too. Not turning it on, specifically- but when the terrain is on the picture. Edited June 5, 2011 by S77th-konkussion [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
JetBLASTER Posted June 5, 2011 Posted June 5, 2011 Thanks MTF Dark Eagle Iwill go to see whats wrong, once again thanks bro. [sIGPIC][/sIGPIC] Intel® Core™ i7-6850 CPU@3.60GHz @4.068 Asus ROG STRIX X99 GAMING ATX Motherboard 64 bit operation System- RAM 32.0 GB Gigabyte GeForce GTX 1080 WindForce OC 8GB - Disk Drives KINGSTON SVP200S37A 1tb/WDC WD 10EZEX-00ZF5A0 - Samsung ssd 1tb 840 series. - 3 Samsung 27"SyncMaster 3D Game monitors - Windows 8.1 Pro - TM Hotas Warthog-Trackir5 pro-Saitek Rudder Pedals-Cougar MFD.
bradleyjs Posted June 5, 2011 Posted June 5, 2011 Love the new dynamic cockpit shadowing! Adds a whole new dimension to the sim. In my opinion! +1 - it really does wonders for the immersion factor.:thumbup: Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64
Zenra Posted June 5, 2011 Posted June 5, 2011 Finally had time to patch and try today - just Excellent, ED!!! Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS
Allen123 Posted June 6, 2011 Posted June 6, 2011 (edited) I just need to ship in my $.02 as well. Came back from vacation yesterday and had some time today to try out 1.1.08. NICE! Previously I've experienced some stutters when firing the gun and other things. Seemed related to audio, albeit I'm not 100% certain about that. Problems are MUCH LESS noticeable now. I didn't realize it affected the playability this much until 1.1.0.8 came out and overshadowed 1.1.0.7... Thanks ED! Edited June 6, 2011 by Allen123 added signature System Specs: ASUS P6T Deluxe V2, Intel Core i7 920 OC @ 4.00Ghz, Noctua NH-U12P SE2, POV TGT GeForce GTX 570 ultra charged, Mushkin DDR3 6GB OC extreme Performance 1600MHz 7-8-7-20, Mist PSU 650W, 1,5TB Seagate Barracuda 7200.11 32MB, Antec P182 Case, IBM keyboard, Windows 7 64bit, Saitek X45, TrackIR3 w/vector expansion
Zorg_DK Posted June 6, 2011 Posted June 6, 2011 i can't find the show briefing in flight key stroke in options. ralt - b doesn't do anything in the sim so i need to bind it suppose. "There are only 10 types of people in the world — those who understand binary, and those who don't." [sIGPIC][/sIGPIC]
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