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Posted

- "The Shore" and "Devil's Cross" campaigns removed.

 

??????

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Posted

- Spawn of inactive aircrafts on parking ramps added and "Start" triggered task too. This makes it possible to use aircrafts as a static objects or delay takeoff.

 

Kinky.

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Posted
- "The Shore" and "Devil's Cross" campaigns removed.

 

??????

 

What you should have quoted was ""The Shore" and "Devil's Cross" campaigns removed. These 3rd party campaigns are available on the File Exchange. http://files.lockon.ru/en/" .

 

 

I don't see any problem here. Obviously they had included a third party campain in release and are now just moving to the file area. We are NOT losing these campaigns... The campaigns were even mentioned in the quote as "3rd Party"... move on

 

Now i'll just have to read up on what the air-bleed changes will do to startup procedure, overall looking forward to the patch.

  • Like 1
Posted
From what I can gather they were done by a 3rd party and will now be available from the ED File Exchange. From what I've seen, if you download them again after the update your logs will be untouched.

 

EDIT:- Sniped

 

Nate

 

any reason?

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Posted

Jeeez what a enormous list :O, cool!

 

I like this very much:

 

- Cockpit Textures now separate from World Textures.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted (edited)
Jeeez what a enormous list :O, cool!

 

I like this very much:

 

That one was one of the main focus points for this patch. But hopefully nobody will need it because they'll now move to 64 bit --> http://forums.eagle.ru/showpost.php?p=1230519&postcount=103 or http://www.forum.lockon.ru/showthread.php?t=75917

 

Nate

Edited by Nate--IRL--
Posted
any reason?

 

Probably because 1.1.0.9 will be the basis of the North American boxed release and releasing the boxed version with the third-party campaign could potentially lead to legal issues? Just wild speculation on my part.:thumbup:

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Posted

-HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.

- APU and Left Engine do not require fuel pumps to be active.

- Laser code on TGP was made always visible.

 

Are these all changes based on the real bird? I'm assuming so, but the HUD rework seemed like a big change that would have been in already?

 

Cheers, and amazing work ED!!

Someday we'll look back on all this and plow into a parked car.

 

 

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Posted
That one was one of the main focus points for this patch. But hopefully nobody will need it because they'll now move to 64 bit --> http://forums.eagle.ru/showpost.php?p=1230519&postcount=103 or http://www.forum.lockon.ru/showthread.php?t=75917

 

Nate

 

Yes but now you can set high cockpit textures and low the rest of world, which is more RAM friendly for users with lower memory amount (overall weaker PCs) :)

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted (edited)
-HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.

- APU and Left Engine do not require fuel pumps to be active.

- Laser code on TGP was made always visible.

 

Are these all changes based on the real bird? I'm assuming so, but the HUD rework seemed like a big change that would have been in already?

 

Cheers, and amazing work ED!!

 

yeah same question =)

Edited by Mathiew

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Posted (edited)

- HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.

- Manual MFCD power knob implemented. Must turn on during ramp start.

- Accelerometer Push-to-Reset button was implemented.

- Armament Ground Safety Override switch was implemented.

- DVADR Control and Remote Control Panels were implemented.

- Emergency Canopy Jettison Lever was implemented.

- The handle lock button was implemented on Auxiliary Gear Handle.

- EGI and CDU failures were implemented.

- Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.

 

More dead switches and knobs coming to life - I LIKE THIS !!!

:thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

(well some failures and HUD symbology too)

Edited by REL
Posted
It has been fixed but I doubt it will make 1.1.0.9

 

Nate

 

Good thing! Even though only a handfull of simmers seem to have noticed it never worked as intended.

Glad to get a readable cockpit back. :)

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Posted
How many "My MFCDs are broken!" threads will we get with the knobs starting off? :)

 

How many "hud is broken in 1.1.0.8" were there? ;)

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