cichlidfan Posted July 25, 2011 Posted July 25, 2011 Had a few minutes flight time after finishing setting up, I noticed that creating a mark point and making it the SPI, then slaving all sensors to it also resulted in the point being hooked on the TAD. Don't remember that happening before. Not that it matters but I think that was happening under, at least, some circumstances with 08. I noticed a few times but never looked to see what was happening at the time.:huh: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Atomic978 Posted July 25, 2011 Posted July 25, 2011 Ahh cool. Did not use radio with ground crew yet. Even better little detail. =RvE=Atomic Alienware Area-51, Intel Core2 Quad CPU Q9400 @ 3.2GHz, 8gig Corsair XMS2 DDR2 Ram, EVGA SC GTX 570, Western Digital 1.0TB 64mb cache HD. Windows 7 Ultimate 64, Saitek X52 & Saitek Pro Peddals, TrackIR 4 Pro with Track Clip Pro. [sIGPIC][/sIGPIC]
Kaiza Posted July 25, 2011 Posted July 25, 2011 (edited) Speaking of the new info on the ME, what are the weird black circles randomly scattered around? With numbers like 1422 over them? Do you mean the dotted circles? If so, they look like NDBs to me. Perhaps they are implementing the DF capability, or gearing up for KA50 compatibity... Edited July 25, 2011 by Kaiza [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
REL Posted July 25, 2011 Posted July 25, 2011 I hope this KA-50 compatibility patch wouldn't downgrade the A-10C (like the Lockon patch did to the KA-50 IMHO).
Kaiza Posted July 25, 2011 Posted July 25, 2011 Just checked on the off chance, and no DF isnt working. I did notice however (and this will please all those electrical nerds) that there is a electrical diagram with bus distribution in the manual now. Is this new? Havent seen it before... Really hope they model bus failures, thatd be sweet. [url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
Schnarre Aggro Posted July 25, 2011 Posted July 25, 2011 (edited) CBU-97 has changed. Might be due to change of bomblet target aquisition. Noticed in a mission where I normally take out 10-15 vehicles in a single pass with 6x CBU-97 (HOF 3000, 600ft). Now it's 0-5 (tested 3 times). Targetaccuisiton of cbuBomblet is not modelled IIRC yes there is a difference ... there is no longer a "difference" all cbus are working with the "blu97B"-Bomblet ... and that is the one of the CBU-87 ;-) so no antitank CBU for now I adressed that in another topic and warriorx told me that it is "known" .... i think they fix it in one of the upcoming patches- Like the thing with the ground crew ^^ HAHAHAH thats a nice one :megalol:... u get fuel and arms AND groundpower but when ur engines are running they dont hear it if u tell em tu turn off the groundpower. nice things in this patch though but sry it is 3steps forward and 2 steps back in "this patch" Edited July 25, 2011 by Schnarre [Aggro] [sIGPIC][/sIGPIC] There are two types of fighter pilots - those who have, and those who will execute a magnificent break turn towards a bug on the canopy . . . . http://www.youtube.com/user/schnarrsonvomdach http://www.twitch.tv/schnarre https://www.facebook.com/pages/Schnarre-Schnarrson/876084505743788?fref=ts
Zorg_DK Posted July 25, 2011 Posted July 25, 2011 I hope this KA-50 compatibility patch wouldn't downgrade the A-10C (like the Lockon patch did to the KA-50 IMHO). how was ka-50 downgraded? "There are only 10 types of people in the world — those who understand binary, and those who don't." [sIGPIC][/sIGPIC]
lubey Posted July 25, 2011 Posted July 25, 2011 There are two pippers on the gun reticule now?? SPECS: Intel Core i5 760 @ 3.2 Ghz +turboboost enabled, 12 GB DDR3 1600 @ 1500 Mhz, ATI Radeon 5850, TrackIR 5, X52 Pro and Saitek pedals
Frogfoot1606687865 Posted July 25, 2011 Posted July 25, 2011 There are two pippers on the gun reticule now?? Yes due to the fact that 'combat mix' is a mix of two types of projectiles, each with their own balistic properties and mass. I believe the top dot is for amour piercing, and the bottom is for high explosive. Tom Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
Frogfoot1606687865 Posted July 25, 2011 Posted July 25, 2011 When signing off from JTAC you now get to say 'stay safe down there', made me smile when I heard it. Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
Migo Posted July 25, 2011 Author Posted July 25, 2011 It seems that everytime I tell my wingman to engage with gun there is no voice heard, only subtitles.Am I the only one with this problem ? No one tested this yet ? :/
Grimes Posted July 25, 2011 Posted July 25, 2011 how was ka-50 downgraded? there is an issue in FC2/Ka-50 multiplayer were the hosting game has an effect on the Laser Warning Receiver of the Ka-50 or the Radar Warning Receiver for anything in FC2. Basically if you host in Ka-50 the RWR doesnt work for FC2. If you host with FC2 the LWR doesnt work on the Ka-50. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
y2kiah Posted July 25, 2011 Posted July 25, 2011 in HUD only view (ALT-F1) the entire view darkens to an ugly level, appears to be due to an HDR thing, I use the "normal" HDR setting
Madman777 Posted July 25, 2011 Posted July 25, 2011 CBU-97 has changed. Might be due to change of bomblet target aquisition. Noticed in a mission where I normally take out 10-15 vehicles in a single pass with 6x CBU-97 (HOF 3000, 600ft). Now it's 0-5 (tested 3 times). Yes. The CBU's are much weaker now. Not sure if it's more realistic or not. I put down a CBU-97 right on top of two APC's in Khasuri Gap and only got one. I was thinking how on earth did that one survive. I guess sometimes those bomblets miss. i7-12700k, 32GB Ram, RTX 3060 12GB, TrackIR 5, Lots of SSD Space, etc etc DCS World - All the cool modules
Madman777 Posted July 25, 2011 Posted July 25, 2011 Am I the only one with this problem ? No one tested this yet ? :/ Wingman comms working normal here. i7-12700k, 32GB Ram, RTX 3060 12GB, TrackIR 5, Lots of SSD Space, etc etc DCS World - All the cool modules
159th_Viper Posted July 25, 2011 Posted July 25, 2011 Yes. The CBU's are much weaker now. Not sure if it's more realistic or not. I put down a CBU-97 right on top....... That is because it was a CBU-87 you deployed a opposed to a 97. Yeah - I know it said 97.....it has however the bomblets of a 87 (BLU-97/B). Known issue - the CBU-97/105 are currently being developed to accord with RL specifications as opposed to previous reiterations which were basically just a more powerful version of the 87/103. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Nate--IRL-- Posted July 25, 2011 Posted July 25, 2011 Am I the only one with this problem ? No one tested this yet ? :/ A known issue. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Madman777 Posted July 25, 2011 Posted July 25, 2011 That is because it was a CBU-87 you deployed a opposed to a 97. Yeah - I know it said 97.....it has however the bomblets of a 87 (BLU-97/B). Known issue - the CBU-97/105 are currently being developed to accord with RL specifications as opposed to previous reiterations which were basically just a more powerful version of the 87/103. Excellent. :-) Thanks for the info. i7-12700k, 32GB Ram, RTX 3060 12GB, TrackIR 5, Lots of SSD Space, etc etc DCS World - All the cool modules
Frostiken Posted July 25, 2011 Posted July 25, 2011 That is because it was a CBU-87 you deployed a opposed to a 97. Yeah - I know it said 97.....it has however the bomblets of a 87 (BLU-97/B). Known issue - the CBU-97/105 are currently being developed to accord with RL specifications as opposed to previous reiterations which were basically just a more powerful version of the 87/103. Glad to hear it. Naturally recording damage for the 200 bomblets of an 87 would be unreasonable but given that the 97 only has 20 skeets, hopefully that means it'll return to life in 1.0.x.y as a 'smart' weapon :) [sIGPIC][/sIGPIC]
159th_Viper Posted July 25, 2011 Posted July 25, 2011 ...but given that the 97 only has 20 skeets... You mean 40 :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Speed Posted July 25, 2011 Posted July 25, 2011 (edited) That is because it was a CBU-87 you deployed a opposed to a 97. Yeah - I know it said 97.....it has however the bomblets of a 87 (BLU-97/B). Known issue - the CBU-97/105 are currently being developed to accord with RL specifications as opposed to previous reiterations which were basically just a more powerful version of the 87/103. Oh cool, so you're saying it's not a bug but the fact that they are working to improve the model? That's gonna be pretty cool, considering in previous patches you could just wipe out a whole town with them. I assume that the graphics of all those little skeet dispensers is still a no-go, right? Personally, I'm not all that tore up about it, as the previous CBU-97 model was just ridiculous in some circumstances, and because, hey, at least GBU-12s work great. Maybe more people will be forced to learn how to not die by avoiding suicidal CCIP CBU and gun runs and tank-plinking from higher altitudes instead. Edited July 25, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
REL Posted July 25, 2011 Posted July 25, 2011 (edited) New button & lever to play with : Not sure if they're functional tho Edited July 25, 2011 by REL
mooshim Posted July 25, 2011 Posted July 25, 2011 That's what she said. 1 [sIGPIC][/sIGPIC] Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570 "Operation: Bull by the Horns" "Bull Run 2.0"
Madman777 Posted July 25, 2011 Posted July 25, 2011 Post changes that you notice which are not listed in the changelog, here ! I only played half an hour but I noticed new units in the instant action missions, also the FLIR seems to work a lot better. I can easily distinguish vehicles from the ground clutter now, which was more difficult before. The beautiful tree shadows are gone, too, I think because of the flying bugged ones. Control inputs from the keyboard are smoother now. Migo, I noticed this about the FLIR as well. It's a lot easier to spot targets now in both WHOT and BHOT. Although I only tried one mission. So to early to tell for certain. i7-12700k, 32GB Ram, RTX 3060 12GB, TrackIR 5, Lots of SSD Space, etc etc DCS World - All the cool modules
159th_Viper Posted July 25, 2011 Posted July 25, 2011 Oh cool, so you're saying it's not a bug but the fact that they are working to improve the model? That's gonna be pretty cool, considering in previous patches you could just wipe out a whole town with them. I assume that the graphics of all those little skeet dispensers is still a no-go, right? Aye - as confirmed in the past, Advanced Weapons modelling is an on-going process. As with the engine development too that we are witnessing, it all happens incrementally - As regards to the specifics I cannot answer......we'll just have to be patient is all. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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