LostOblivion Posted November 1, 2011 Share Posted November 1, 2011 (edited) Double post! Thanks to masterk for noticing. Something wierd with ajax there... Edited November 1, 2011 by LostOblivion Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW Link to comment Share on other sites More sharing options...
LostOblivion Posted November 1, 2011 Share Posted November 1, 2011 With all these changes why bother learning this plane until after the patch. It’s a complete over haul of the sum. no? Good thing you write in a small font, because if ED sees what you just wrote, they would be mad! From what I have seen, DCS is A LOT more work than one patch. And I don't say that lightly. :doh: Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW Link to comment Share on other sites More sharing options...
wess24m Posted November 1, 2011 Share Posted November 1, 2011 One simple thing I'd like to see in the change log would be a working data cartridge. I know it's prob not a big deal for alot of people but having to reset your CMS (without manualy editing the config file) and set all you min alts and all the other various things you have to set while in the cockpit is a annoyance. Link to comment Share on other sites More sharing options...
Jona33 Posted November 1, 2011 Share Posted November 1, 2011 • Nights are much more dark now. YAAAAAAAAAAy. Thank you. :) Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
hassata Posted November 1, 2011 Share Posted November 1, 2011 Is it feasible to add PeterP's mod to go along with the darker nights? http://forums.eagle.ru/showpost.php?p=1310260&postcount=66 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MTFDarkEagle Posted November 1, 2011 Share Posted November 1, 2011 Is it feasible to add PeterP's mod to go along with the darker nights? http://forums.eagle.ru/showpost.php?p=1310260&postcount=66 +1!!!!!!!!!!! Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread Link to comment Share on other sites More sharing options...
Speed Posted November 1, 2011 Share Posted November 1, 2011 Thanks for reminding me that I still can’t find targets or figure out mark points and stuff. Then get to work. ;) Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
mhe Posted November 2, 2011 Share Posted November 2, 2011 My wishlist would include Dx10 support to be able to run the sim in crossfire in window mode oooor just implement exporting of all the gauges and screens over the network to another machine. Would be a sweet feature for pit builders. Also unbreaking the Lua facilities for the radios would be nice, mapping keystrokes in Helios just isn't as good as the native support that worked up to 1.1.0.8. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
Galwran Posted November 2, 2011 Share Posted November 2, 2011 some new triggers needed I hope that we get a COALITION_LAND_UNIT_IN_ZONE and COALITION_AIRUNIT_IN_ZONE-triggers. That way flying around would not break triggered landwar events and vice versa. 1 Link to comment Share on other sites More sharing options...
Speed Posted November 2, 2011 Share Posted November 2, 2011 I hope that we get a COALITION_LAND_UNIT_IN_ZONE and COALITION_AIRUNIT_IN_ZONE-triggers. That way flying around would not break triggered landwar events and vice versa. Great idea... ;) Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
chromium Posted November 3, 2011 Share Posted November 3, 2011 Another... maybe already wrote 1000 times: units_detected_visual_by (activate when units "a" see units "b") units_detected_radar_by (activate when radar of units "a" see units "b") That should help to create an IADS based on real detection instead using unit inside zone triggers. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted November 3, 2011 Share Posted November 3, 2011 Another... maybe already wrote 1000 times: units_detected_visual_by (activate when units "a" see units "b") units_detected_radar_by (activate when radar of units "a" see units "b") That should help to create an IADS based on real detection instead using unit inside zone triggers. I like that. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Maxpilot Posted November 4, 2011 Share Posted November 4, 2011 • Fixed HSI Course offset from heading by approx 5 degrees. Great! Thanks a lot! Regards Max [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Panthro Posted November 4, 2011 Share Posted November 4, 2011 where is the 1.1.1.0 link for us non-steam using civil libertarians [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic86362_2.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
miguelaco Posted November 4, 2011 Share Posted November 4, 2011 There is no patch yet. Expect it next week according to latest Wags statement. Link to comment Share on other sites More sharing options...
NoJoe Posted November 4, 2011 Share Posted November 4, 2011 There is no patch yet. Expect it next week according to latest Wags statement. Hopefully, and if all goes well... ;) We've all seen Wags' forum signature: "EVERYTHING IS SUBJECT TO CHANGE" --NoJoe Link to comment Share on other sites More sharing options...
ralfidude Posted November 4, 2011 Share Posted November 4, 2011 Well the patch next week that wags stated was only to make the multiplayer work for BS2, not sure if it was the actual 1.1.1 patch itself. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Eddie Posted November 4, 2011 Share Posted November 4, 2011 It is. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Laud Posted November 4, 2011 Share Posted November 4, 2011 As there can't be two 1.1.1.0 patches... ;) [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5 Link to comment Share on other sites More sharing options...
MTFDarkEagle Posted November 4, 2011 Share Posted November 4, 2011 As there can't be two 1.1.1.0 patches... ;) Everything is relative... Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread Link to comment Share on other sites More sharing options...
Laud Posted November 4, 2011 Share Posted November 4, 2011 I refered to this universe and the dimensions we know so far! :) [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5 Link to comment Share on other sites More sharing options...
MTFDarkEagle Posted November 4, 2011 Share Posted November 4, 2011 I refered to this universe and the dimensions we know so far! :) Ah! Well in that case disregard what I said ;) :pilotfly: Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread Link to comment Share on other sites More sharing options...
Tornado_Pilot Posted November 6, 2011 Share Posted November 6, 2011 Hopefully we get a more realistic Ejection Sequence in the near future... Would have saved many of my virtual lifes.... Link to comment Share on other sites More sharing options...
genbrien Posted November 6, 2011 Share Posted November 6, 2011 Hopefully we get a more realistic Ejection Sequence in the near future... Would have saved many of my virtual lifes.... would like to know how?:huh: I find that pressing CTRL+E is far quicker than clicking on any handle....:music_whistling: Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb Link to comment Share on other sites More sharing options...
MemphisBelle Posted November 6, 2011 Share Posted November 6, 2011 On my understanding so the move, one got to do with both hands to the controll key and hitting 3 times the E button, seems to be similar to the time, a real Pilot would need to grap to the respective handles and pull them. Si I think that the bail out simulation is well simulated...my guess :smartass: BlackSharkDen | BSD Discord | DCS Tutorial Collection Link to comment Share on other sites More sharing options...
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