miguelaco Posted October 24, 2011 Share Posted October 24, 2011 Yes this issue was fixed. Wonderful news!! Many thanks! Link to comment Share on other sites More sharing options...
goldfinger35 Posted October 24, 2011 Share Posted October 24, 2011 I see that there are some updated models/textures (E-3A Sentry and Ticonderoga, TV and control tower). Is there any chance that this patch will also include some other updated textures which are already available as stand-alone mods? For example high res terrain by mustang, Hi-res Mig-31 skin by Acemann, Hi res Russian markings by 159th_Sandman etc. i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit. Link to comment Share on other sites More sharing options...
MustangSally Posted October 24, 2011 Share Posted October 24, 2011 Could we have an actual undercarriage attched to the B1 please? Ryzen 9 7950X3D - MSI MAG X670E TomaHawk MB, ASUS ROG Ryujin III 360 AIO 64gig Corsair DDR5@6000, Gigabyte GeForce RTX 4090 AORUS Winwing Super Taurus, Orion2, TO / Combat panels, Collective with Topgun MIP Winwing Skywalker pedals, NLR Boeing Mil Edition Simpit, Trackir Link to comment Share on other sites More sharing options...
Spike88 Posted October 24, 2011 Share Posted October 24, 2011 Does BS Compatibility include FC2 compatibility? Link to comment Share on other sites More sharing options...
Jona33 Posted October 24, 2011 Share Posted October 24, 2011 No, it's only DCS. Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
Eddie Posted October 24, 2011 Share Posted October 24, 2011 Does BS Compatibility include FC2 compatibility? No. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
LostOblivion Posted October 24, 2011 Share Posted October 24, 2011 Is there any information about what features that is currently standard in DCS that DCSBS will have to be revamped to suit? I'm talking about things like graphics issues, working radios in the BS, etc., that will be sort of like a bonus to the DCSBS seeing as how this is really a "compatibility" patch in its own right. Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW Link to comment Share on other sites More sharing options...
GGTharos Posted October 24, 2011 Share Posted October 24, 2011 No, there is not. Wait for the announcement for that. This is a DCSW changelog. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
LostOblivion Posted October 24, 2011 Share Posted October 24, 2011 (edited) No, there is not. Wait for the announcement for that. This is a DCSW changelog. Looking forward to it! Pardon me for all the questions, there are many eager players in these threads, me being one of them. Take it as a compliment, though. ;) I remember Nate answering a question about whether there would be updated graphics for the DCSBS when the two got compatible, and what would be included and not. Like someone asked if the cockpit shadows were being updated, they were not, obviously, but other things like updates textures, etc., will sure be a nice bonus for BS owners. Edited October 24, 2011 by LostOblivion Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW Link to comment Share on other sites More sharing options...
mooshim Posted October 24, 2011 Share Posted October 24, 2011 Will Scarlet Johanssen make it into the patch? :) 1 [sIGPIC][/sIGPIC] Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570 "Operation: Bull by the Horns" "Bull Run 2.0" Link to comment Share on other sites More sharing options...
LostOblivion Posted October 24, 2011 Share Posted October 24, 2011 Aha! So that is how they took those photos! The amazing resolution of the Litening II TGP is awesome! Nice plane on that gun... OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW Link to comment Share on other sites More sharing options...
Ragtop Posted October 24, 2011 Share Posted October 24, 2011 LOL, great job! This is shaping up to be an excellent patch, great job to you guys at ED, and likewise to you untiring testers! 476th vFG Alumni Link to comment Share on other sites More sharing options...
Speed Posted October 24, 2011 Share Posted October 24, 2011 (edited) At the risk of belabouring the point and apologies in advance for doing so, but is that not what I said in the first instance? Mag Hdg = True Hdg - Mag Var Druid True Hdg = Mag Hdg + Mag Var Viper We have a constant: It's a given that In Real Life Batumi RW True Heading is 130.89º and 310.91º respectively. Now rounded off and at a factor of 5 degrees for Mag Var, in accordance with the formulae we have the following: True Hdg (131) = Mag Hdg (?) + Mag Var (5) 131 = 126 + 5 alternatively with your formulae, Druid: Mag Hdg = True Hdg - Mag Var 126 = 131 - 5 In both instances, Mag Hdg = 126. Accordingly the SIM placement is correct IF WE ASSUME that the ME is aligned according the the Mag Hdg. If so, the HSI should also indicate a Mag Hdg of 126. At present it indicates a Mag Hdg of 119. Alternatively, if the ME at present should be aligned to True Hdg then the error margin is substantially less. We would then have Mag Hdg (121) = True Hdg (126) - Mag Var (5), giving the HSI an error of 2 degrees (119 as opposed to 121). Hence the importance of first ascertaining whether the ME RW heading numbers are indicative of True Heading or Magnetic Heading. Maybe I'm chiming in a little late, but I do believe that all these heading errors beyond the error created by the simulated magnetic north deviation are simply the result of trying to project a spherical world (the real earth) onto a flat plane (DCS). In DCS, for example, if you fly further and further off the east side of the map, you'll have to turn more and more towards the "north" to keep your latitude constant. In my experimental long range flight, somewhere WAY WAY far off the map, somewhere east of where the Caspian sea would be in real life, I was having to fly at a heading of 070 just to keep my latitude constant. DCS uses cartesian coordinates (x, y, z) to describe object locations. It seems that our compass norths are probably fixed to direction of the x-axis (it wouldn't take much experimenting to determine this for sure), while our maps and latitude and longitude lines have been curved to try to match the real world. It's a good bet that this is where the extra misalignment comes from. Edited October 24, 2011 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
harleyblue Posted October 24, 2011 Share Posted October 24, 2011 Quote: Originally Posted by miguelaco How about refueling comms issues in MP? I posted a track showing wrong tanker response in this thread: http://forums.eagle.ru/showpost.php?...5&postcount=28 Also, tanker calls "disconnect" when a client is done instead of "transfer complete" and fuel tops around 8000 lbs, which I think is a bug. Tanker is still a bit rough when entering/exiting turns, which makes very difficult to stay connected during transitions. Any word on these particular issues for 1.1.1.0? So we wait another patch or wait another changelog 1.1.1.0? Thank's .A thank's for this great fix job. :music_whistling: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted October 24, 2011 Share Posted October 24, 2011 As a side note to all, please don't be upset when your pet bug isn't fixed. It isn't possible to fix them all. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
skouras Posted October 24, 2011 Share Posted October 24, 2011 this gonna be excellent... [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog Link to comment Share on other sites More sharing options...
macedk Posted October 24, 2011 Share Posted October 24, 2011 this gonna be excellent... as allways :) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
jazjar Posted October 24, 2011 Share Posted October 24, 2011 so wait, resolution of the tgp will be improved? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Frostiken Posted October 24, 2011 Share Posted October 24, 2011 so wait, resolution of the tgp will be improved? Huh, I'm actually disappointed they haven't made it so the max resolution of the pod screen is 512 - or make it fuzzier like it should be. Using the pod with screens set to 1024 is plain cheating. 512 is a bit more realistic, though sometimes still too sharp (it's honestly hard to tell if it's because of that or just because the FLIR modeling is weaksauce). 256 though is way too fuzzy. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eddie Posted October 24, 2011 Share Posted October 24, 2011 Resolution hasn't changed, just tweaks to FLIR contrast etc for the TGP and MAV D/G. Subtle, but noticeable, and very nice to use. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Druid_ Posted October 25, 2011 Share Posted October 25, 2011 Is ED working on F10 radio comms for multiplayer by any chance? i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Stuka Posted October 25, 2011 Share Posted October 25, 2011 Is ED working on F10 radio comms for multiplayer by any chance? That would be a nice feature indeed. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
XarBat Posted October 25, 2011 Share Posted October 25, 2011 sadly, no mention about fixing the Bullseye coordinates from changing in an offset waypoint. Link to comment Share on other sites More sharing options...
kylania Posted October 25, 2011 Share Posted October 25, 2011 sadly, no mention about fixing the Bullseye coordinates from changing in an offset waypoint. Fixed. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie Link to comment Share on other sites More sharing options...
Wichid Posted October 25, 2011 Share Posted October 25, 2011 (edited) I'm excited about this: • Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking. I'm all for improving the BHOT/WHOT of the TGP. Any chance of a sneak preview? Edited October 25, 2011 by Wichid Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
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