Witchking Posted July 31, 2014 Posted July 31, 2014 As it is still receiving/updating features/graphics, I don't think the system specs are finalized yet. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
aaron886 Posted July 31, 2014 Posted July 31, 2014 When Edge does finally make it on to our PC's, is it going to lagg as bad as it does now in Multilayer or do you think this engine will make a difference regarding Multilayer? I don't think it will change MP much at all. That's really just dependent upon your internet and specs, and the quality of the server. If you always play in servers located across the Atlantic, you're gonna have a bad time.
Sceptre Posted July 31, 2014 Posted July 31, 2014 I don't think it will change MP much at all. That's really just dependent upon your internet and specs, and the quality of the server. If you always play in servers located across the Atlantic, you're gonna have a bad time. If only there were more AUS/NZ servers :D RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5
Foul Ole Ron Posted July 31, 2014 Posted July 31, 2014 I don't think it will change MP much at all. That's really just dependent upon your internet and specs, and the quality of the server. If you always play in servers located across the Atlantic, you're gonna have a bad time. I thought dedi servers were going to be released along with EDGE? Or at least that was the original plan and this may have changed. Proper dedi servers would help with MP lag I'd presume.
Flagrum Posted July 31, 2014 Posted July 31, 2014 I thought dedi servers were going to be released along with EDGE? Or at least that was the original plan and this may have changed. Proper dedi servers would help with MP lag I'd presume. I don't think it was ever said that this feature would be released with EDGE. Only that EDGE is probably a prerequisite for the implementation of this feature.
airdoc Posted July 31, 2014 Posted July 31, 2014 (edited) I don't think it was ever said that this feature would be released with EDGE. Only that EDGE is probably a prerequisite for the implementation of this feature. iirc, Wags mentioned in a post about a year ago that a dedicated server would be a feature of EDGE (sorry, can't find the link). In latest updates about EDGE however, this wasn't any longer there. I 'm not sure what this means, but I do hope that it is in their plans to implement it. edit : found the link, it's a sticky by SithSpawn http://forums.eagle.ru/showthread.php?t=122230&highlight=EDGE Edited July 31, 2014 by airdoc The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time.
loading Posted July 31, 2014 Posted July 31, 2014 there were some dudes on a server that were saying that the F/A-18 is coming with version 2.0.0?? does anyone know if this is true? You can land anywhere once. :thumbup: the Hornet, is indeed in progress... it really does exist!
NeilWillis Posted July 31, 2014 Posted July 31, 2014 I'd say that was complete rubbish. There has been no announcement of progress, let alone a release date. I'd treat that as just pure speculation, with no basis in fact.
Aginor Posted July 31, 2014 Posted July 31, 2014 I agree. Nothing like that has been announced. More of the contrary. They said we shouldn't even expect any news before August 2014 at the earliest. DCSW weapons cheat sheet speed cheat sheet
ED Team NineLine Posted July 31, 2014 ED Team Posted July 31, 2014 there were some dudes on a server that were saying that the F/A-18 is coming with version 2.0.0?? does anyone know if this is true? Were any of those dudes ED Developers? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Jeesus Posted July 31, 2014 Posted July 31, 2014 Were any of those dudes ED Developers? Hunting for the names of NDA breakers?! Hornet confirmed!!!! :lol: TrailBlazer
ED Team NineLine Posted July 31, 2014 ED Team Posted July 31, 2014 Hunting for the names of NDA breakers?! Hornet confirmed!!!! :lol: No, more so making the point that unless its uttered by an ED Team member its make believe. ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Revelation Posted July 31, 2014 Posted July 31, 2014 there were some dudes on a server that were saying that the F/A-18 is coming with version 2.0.0?? does anyone know if this is true? They are definitely mistaken, but I would happily eat "crow" if they turn out to be right. What they were most likely thinking is that Wags had said a while back not to expect any news on DCS F-18 until at least Aug 2014. Some people take that as release is imminent - that, sadly is not the case. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
ED Team NineLine Posted July 31, 2014 ED Team Posted July 31, 2014 Maybe Hornet news will be released with 2.0.0... it will be an audio file in one of the included missions... cant say which one or which module, you will have to play them all to find it :P Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Revelation Posted July 31, 2014 Posted July 31, 2014 iirc, Wags mentioned in a post about a year ago that a dedicated server would be a feature of EDGE (sorry, can't find the link). In latest updates about EDGE however, this wasn't any longer there. I 'm not sure what this means, but I do hope that it is in their plans to implement it. edit : found the link, it's a sticky by SithSpawn http://forums.eagle.ru/showthread.php?t=122230&highlight=EDGE Yes, but it does not mean that the dedicated server tools/pkg will be released simultaneously. It's best to expect a delay on that release. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
ED Team NineLine Posted July 31, 2014 ED Team Posted July 31, 2014 Yes, but it does not mean that the dedicated server tools/pkg will be released simultaneously. It's best to expect a delay on that release. I am sure they will let us know what is expected to come in 2.0.0 as it gets closer to release. You can expect certain features and such to come later or be tweaked as we go... but at this point we just need to wait for more info. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Nirvi Posted July 31, 2014 Posted July 31, 2014 Maybe Hornet news will be released with 2.0.0... it will be an audio file in one of the included missions... cant say which one or which module, you will have to play them all to find it :P And you have to play the file backwards I guess :D Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
shagrat Posted July 31, 2014 Posted July 31, 2014 If I remember correct it was about EDGE establishing the means for a dedicated server (rendering seperated etc.) The statement I have in mind was: After EDGE is done ED will commit ressources to the development of a dedicated server. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Buckeye Posted July 31, 2014 Posted July 31, 2014 They are definitely mistaken, but I would happily eat "crow" if they turn out to be right. What they were most likely thinking is that Wags had said a while back not to expect any news on DCS F-18 until at least Aug 2014. Some people take that as release is imminent - that, sadly is not the case. That would be the best tasting crow of all time Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
ED Team NineLine Posted July 31, 2014 ED Team Posted July 31, 2014 And you have to play the file backwards I guess :D Yes, and there will be a secret decoder ring in the bottom of a box of cereal, probably Fruit Loops. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Dudester22 Posted July 31, 2014 Posted July 31, 2014 When you have a Sim like WW11 Europe in the works, I would have thought dedicated servers were a must. @aaron886 - Are you sure about that? I always thought that if a game engine wasn't up to much then it would also effect Multiplayer causing lagg. Just look at Arma 3, it's a good game built on a useless engine. I'm sure if you have a better engine that renders everything much more smoothly, then surly this is going to make lagg much less apparent. I might be wrong, but that's what I always thought.
ED Team NineLine Posted July 31, 2014 ED Team Posted July 31, 2014 When you have a Sim like WW11 Europe in the works, I would have thought dedicated servers were a must. @aaron886 - Are you sure about that? I always thought that if a game engine wasn't up to much then it would also effect Multiplayer causing lagg. Just look at Arma 3, it's a good game built on a useless engine. I'm sure if you have a better engine that renders everything much more smoothly, then surly this is going to make lagg much less apparent. I might be wrong, but that's what I always thought. Its more about 2.0.0 than it is EDGE... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
shagrat Posted July 31, 2014 Posted July 31, 2014 When you have a Sim like WW11 Europe in the works, I would have thought dedicated servers were a must. @aaron886 - Are you sure about that? I always thought that if a game engine wasn't up to much then it would also effect Multiplayer causing lagg. Just look at Arma 3, it's a good game built on a useless engine. I'm sure if you have a better engine that renders everything much more smoothly, then surly this is going to make lagg much less apparent. I might be wrong, but that's what I always thought. Lag at 90% of the day, is the effect of IP packages not getting to your computer or the host in a timely manner. If you have a PC that has a weak CPU already this can add to that effect, but it would mean you would already have a slideshow in SP... The biggest issue is multiple connections at different, high ping rates. Host PC Engine needs to wait for the data from each client to at least deliver position and vector info to calculate the world. After that it's rendered as a frame for the screen... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Dudester22 Posted July 31, 2014 Posted July 31, 2014 (edited) @shagrat - Then do the servers have an automated kick option for those whose pings are high ping and ruin it for everyone else? Or would you only find that feature on a dedicated server? Also, what type of connection do you need to run a good sever? Something like a T1 connection? Edited July 31, 2014 by Dudester22
shagrat Posted July 31, 2014 Posted July 31, 2014 Yes, as I understood you can even configure the minimum ping in the lua file. Also it is a good idea to have the Host set to LAN in the MP connection settings... cause he needs to reserve bandwidth to communicate with clients. Especially when clients join in later this can be a problem. To run a server you "need" a normal DSL line (2-4MBit) for you and 1 or 2 clients. The more clients join the more bandwidth you need. Focus on the outgoing traffic! Your server needs to send all clients data on all object changes, so your UPload bandwidth is much more the bottleneck here. With my 4MBit downlink I get a usual an uplink that manages 400k plus which is usually ok for three or four players. Now if one of the guys sits in the US or Asia he would have a high ping and add warping to his aircraft... meaning others see him "jump" around and he has stops where his SIM freezes for a second or two. Rule of thumb is : the guy with the best upload in the physical "middle" should Host. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
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