outlawal2 Posted May 16, 2014 Share Posted May 16, 2014 ;) Yep everyone is a critic... And yet we don't even have a product in-hand to critique!... LOL Whatever.. The screenshots look tremendous.. Great work folks! :thumbup: "Pride is a poor substitute for intelligence." RAMBO Link to comment Share on other sites More sharing options...
Witchking Posted May 16, 2014 Share Posted May 16, 2014 hey..I love blur in games...so i am just excited to see it. Can't wait to play with it myself. :) WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 16, 2014 Share Posted May 16, 2014 I think i'll put in a request to have these new features removed since it's causing so much upset to customers :D heck, lets reintroduce the old DX8 LOMAC graphics for 1.3.0! :pilotfly: its ok Mustang, we just want to see the whole thing with out all that movie stuff, since some of us want to see the LOD and see how far away we can see. :joystick: " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 its ok Mustang, we just want to see the whole thing with out all that movie stuff, since some of us want to see the LOD and see how far away we can see. :joystick: Just remember its things like this that irritate the people sharing updates... they want to show off a new effect and all people can do is say how much they hate it. I think common sense says that invasive effects like this would be toggle-able... if not we can complain when it actually effects us. So in response to something you dont like, try a more constructive response if you enjoy ED sharing these screenshots of new effects and such... this isnt directed at you Mastiff.... just a general thought ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 16, 2014 Share Posted May 16, 2014 Just remember its things like this that irritate the people sharing updates... they want to show off a new effect and all people can do is say how much they hate it. I think common sense says that invasive effects like this would be toggle-able... if not we can complain when it actually effects us. So in response to something you dont like, try a more constructive response if you enjoy ED sharing these screenshots of new effects and such... this isnt directed at you Mastiff.... just a general thought ;) not one person said they hated it. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2014 Share Posted May 16, 2014 (edited) I think i'll put in a request to have these new features removed since it's causing so much upset to customers :D heck, lets reintroduce the old DX8 LOMAC graphics for 1.3.0! :pilotfly: Shader Model 1.1 w/ Pixel and Vertex Shaders.. , and Windows 95 Support... :music_whistling: Digital sCreenshot Simulator! Digital Camera Simulator :megalol: Edited May 16, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 not one person said they hated it. Nope, nobody used the word hate, you are right on that part... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 16, 2014 Share Posted May 16, 2014 how will the camera knows where to focus ? to far / to close ? which object will be sharp on the screen and what will be washed out by the camera depth of field ? always that what is on the center of the screen ? :dunno: thanks ^ by the way, thanks for the wip images Wags-Matt :thumbup: but would you mind unfolding/explaining how will that camera depth of field works - theoretically ? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 ^ by the way, thanks for the wip images Wags-Matt :thumbup: but would you mind unfolding/explaining how will that camera depth of field works - theoretically ? I dont think you will get an explanation until these effects are finalized. Remember, all this is still a WIP. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 16, 2014 Share Posted May 16, 2014 (edited) I dont think you will get an explanation until these effects are finalized. Remember, all this is still a WIP. okay, i know it's still wip but what is the goal?, so how will the camera knows where to focus and in what depth - maybe the narrow view will bring the "focus to the far/distance" ? :dunno: im just curious :helpsmilie: i guess it will be similar like in arma but i cant remember how was looking and how it worked in arma, i have not played for 4 years or longer Edited May 16, 2014 by NRG-Vampire Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 (edited) okay, i know it's still wip but what is the goal?, so how will the camera knows where to focus and in what depth - maybe the narrow view will bring the "focus to the far/distance" ? :dunno: im just curious :helpsmilie: i guess it will same like in arma but i cant remember how was looking and how it worked in arma, i have not played for 4 years or longer I understand you are curious... but I think as they add new effects and learn what they can and cant do with them it makes it tough to say what the goal is, there are many factors as they tweak and tune, maybe you will get an answer... I am just trying to let you down easy ;) Edited May 16, 2014 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 16, 2014 Share Posted May 16, 2014 (edited) I am just trying to let you down easy ;) :bounce: copy that :D and thanks for the idea :thumbup: i know google and wiki are our friends :D http://www.dofpro.com/cgigallery.htm http://www.fxfx.net/rendering-fast-depth-of-field-with-zdepth-in-3d-studio-max/ http://www.blenderguru.com/creating-depth-of-field/ http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Composite_Nodes/Setups/Depth_Of_Field http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-AF8FDDC1-E288-42F6-86D6-AB5D0979AFB2.htm,topicNumber=d30e458768 Edited May 16, 2014 by NRG-Vampire Link to comment Share on other sites More sharing options...
shagrat Posted May 16, 2014 Share Posted May 16, 2014 (edited) Hmm, what about simply focussing the things in the screen center where you actually look? Edit: to be more precise, only objects near to you and add the absolute edges of the screen get out of focus... that's how it looks to me. Especially the screenshot with the truck at the near right edge of vision. Edited May 16, 2014 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Kuky Posted May 16, 2014 Share Posted May 16, 2014 (edited) Hmm, what about simply focussing the things in the screen center where you actually look? Edit: to be more precise, only objects near to you and add the absolute edges of the screen get out of focus... that's how it looks to me. what would you focus on if two objects are both in near line of sight but far away from each other? The game can't tell which one you're looking at (unless you define exact point to focus on certain object - like 1 pixel, but if you did this moving head notch left/right will keep changing focus, which would be very annoying and still not working well) Edited May 16, 2014 by Kuky No longer active in DCS... Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2014 Share Posted May 16, 2014 I think people are Overthinking things, Depth of Field only needs 2 points, the Lens and the Target. Free Camera Mode, Point Camera, Press NUMPAD DEL/. to Set/Choose Target. Zoom (Wide/Tight) with RCTRL / and *. <shrug> Simple. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 what would you focus on if two objects are both in near line of sight but far away from each other? The game can't tell which one you're looking at (unless you define exact point to focus on certain object - like 1 pixel, but if you did this moving head notch left/right will keep changing focus, which would be very annoying and still not working well) I would think it would go by the center of the screen, but then I can see why that wouldnt work well as you arent always looking at the center of the screen... but you might be able to adjust... think about how your eye works, you can see something past what you are looking at and you may have to turn your head to focus on it... at the least you need to move your eyes to do so... I know its way different when you are looking at a screen which is trying to mimic what your eyes would be looking at... but still...I think it could be an effect you could fly with if done right and could judge your focus decently, ignoring things like glass, etc. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
cichlidfan Posted May 16, 2014 Share Posted May 16, 2014 I think people are Overthinking things, Depth of Field only needs 2 points, the Lens and the Target. ...and a lens aperture. There is a big difference between f1.8, f8 and f22. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 I think people are Overthinking things, Depth of Field only needs 2 points, the Lens and the Target. Free Camera Mode, Point Camera, Press NUMPAD DEL/. to Set/Choose Target. Zoom (Wide/Tight) with RCTRL / and *. <shrug> Simple. I think people are talking more about using it while you are playing... trying to mimic your eyes. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2014 Share Posted May 16, 2014 ...and a lens aperture. There is a big difference between f1.8, f8 and f22. that would be part of the lens, for simplicity sake.. I can list off about 100 things needed to simulate a camera. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 ...and a lens aperture. There is a big difference between f1.8, f8 and f22. But for a field of view blur effect are you trying to emulate a camera in game or are you trying to emulate your eyes... that is the question... the goal would be to use the effect while you play I would think. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2014 Share Posted May 16, 2014 I think people are talking more about using it while you are playing... trying to mimic your eyes. same thing I guess. focal point would be center of the screen, whether it would focus on the ground or an aircraft would depend on distance to object, etc.... I guess. :music_whistling: Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
cichlidfan Posted May 16, 2014 Share Posted May 16, 2014 that would be part of the lens, for simplicity sake.. I can list off about 100 things needed to simulate a camera. It is the only part of the camera/lens that controls depth-of-field. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 16, 2014 ED Team Share Posted May 16, 2014 I think the first time I so an effect like this was a CoD game when you put your eye up to the sights on a sniper rifle... cant remember which one... anyways I think dont right it could be a very cool effect to have in the sim while you fly, although, how would it effect spotting targets? Would it help or hinder? I can think of reasons for both I suppose... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
KaspeR32 Posted May 16, 2014 Share Posted May 16, 2014 Some things maybe people are curious about, and yes, I know it's WIP, but for example: 1) Looking straight ahead through the HUD, is the point of focus on the terrain, airplane, or sky in front of the airplane or is it on the HUD? 2) Looking straight ahead but wanted to check the MFCD quick just by darting your eyeballs down. Essentially you would have to point the center of the screen down to the MFCD to bring it in focus. It would be interesting to see how they implement this for sure. Either way, I think it looks quite amazing. I'm excited as hell for EDGE. (I actually haven't even been flying because I'm seeing all these screenshots and don't want to fly in our current rendering engine!) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
SkateZilla Posted May 16, 2014 Share Posted May 16, 2014 (edited) I think the first time I so an effect like this was a CoD game when you put your eye up to the sights on a sniper rifle... cant remember which one... anyways I think dont right it could be a very cool effect to have in the sim while you fly, although, how would it effect spotting targets? Would it help or hinder? I can think of reasons for both I suppose... COD4 I think, BF3/4 as well. The issue with Center screen focus is if you have the F1 camera looking out the HUD Glass in the default position, The Focus would be on the ground/horizon and not the cockpit instruments, unless you have OR/TrackIR, It will be annoying to have to move the camera to focus on instruments, unless the cockpit is always in focus and DoF Filter only applies to Outside objects/terrain. (which is what it looked like in Ells Screenshots). Edited May 16, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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