Cedaway Posted August 28, 2013 Posted August 28, 2013 Not sure. Let think about it: When the Nevada project began and was to be integrated, it was along with the current engine. So, A-10c pre-purchaser might have it for free and other would have to pay. I don't remember if EDGE was already projected. BUT now, it's coming along with a new rendering engine, that will come for free. An engine without map to draw is a non-sense, so it should come with... a terrain: Nevada (free for all, this time). But guess the further terrain created by ED or other 3rd parties would be paid add-on, as module. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
Nate--IRL-- Posted August 28, 2013 Posted August 28, 2013 Not sure. Let think about it: When the Nevada project began and was to be integrated, it was along with the current engine. So, A-10c pre-purchaser might have it for free and other would have to pay. I don't remember if EDGE was already projected. BUT now, it's coming along with a new rendering engine, that will come for free. An engine without map to draw is a non-sense, so it should come with... a terrain: Nevada (free for all, this time). But guess the further terrain created by ED or other 3rd parties would be paid add-on, as module. Nevada isn't going to be free for all AFAIK. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Raven68 Posted August 28, 2013 Posted August 28, 2013 I dont mind paying a reasonable price. You cant get something for nothing or should I say shouldn't. A lot of time and working went into developing EDGE & Nevada and is still going. We should pay for the efforts of the team. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Cedaway Posted August 28, 2013 Posted August 28, 2013 Correct, we should pay for the efforts of the team. I was trying to dig infos in the russian forum (thanks googletrad :) ) but had no clue. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
ED Team NineLine Posted August 28, 2013 ED Team Posted August 28, 2013 I've memorized my credit card number in hopes not to delay having the Nevada map any longer than is needed :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted August 28, 2013 Posted August 28, 2013 i hope they will make and release a terrain converter, so hopefully we will see a nicer georgia, crimean peninsula and afghanistan (on what Batou was working and released for FC2) If a 'terrain converter' was a simple thing, don't you think they would go ahead and use it on the current map before just giving it away. :music_whistling: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
TaliG Posted August 28, 2013 Posted August 28, 2013 how about they give the old map that was already ''ready'' to the people that bought the beta a10c (there where no EDGE talking at that time) and we ALL buy the new terain wit the new engine when it comes out... that will be reasonable and justice... [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War
cichlidfan Posted August 28, 2013 Posted August 28, 2013 how about they give the old map that was already ''ready'' to the people that bought the beta a10c... The problem being that the 'old map' was never finished. Trust me, I have flown it and while still nice in areas, complete it is not. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
VincentLaw Posted August 28, 2013 Posted August 28, 2013 If a 'terrain converter' was a simple thing, don't you think they would go ahead and use it on the current map before just giving it away. :music_whistling: Possibly, but the old Georgia would probably not be up to ED's standards of quality of new DCS maps. Just copying the old data into the new engine might add some new shaders and stuff, but it is not going to magically upgrade it to Nevada standard. I doubt ED would upgrade Georgia without at least upgrading the terrain mesh resolution, textures, and flora. With the amount of work that would go into a proper Georgia upgrade, they might as well just make a new map, especially considering how much people complain about Georgia being stale. However, depending upon how much support map makers get, I wouldn't be surprised if a community team upgraded Georgia (Crimea even) into EDGE just for nostalgia. [sIGPIC][/sIGPIC]
SkateZilla Posted August 28, 2013 Posted August 28, 2013 I foresee a lot of "Back 2 Georgia" missions appearing next year lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
GodsPrototype Posted August 28, 2013 Posted August 28, 2013 Is there any information whether EDGE will include things like sonic boom effects when breaking the sound barrier and vapor? [sIGPIC][/sIGPIC]
NRG-Vampire Posted August 28, 2013 Posted August 28, 2013 If a 'terrain converter' was a simple thing, don't you think they would go ahead and use it on the current map before just giving it away. :music_whistling: no, i dont think terrain converter should be much less complex than model converter but do you think to made lom to edm converter is more simple ? with bunch of animation and visibility conversions ? no way
luckybob9 Posted August 28, 2013 Posted August 28, 2013 no, i dont think terrain converter should be much less complex than model converter but do you think to made lom to edm converter is more simple ? with bunch of animation and visibility conversions ? no way EDM contains backwards argument animation support for LOM which probably made it easier to create. New terrain format has underlying changes. One example is how runways are made. Old technology was that runways were textured planes over the ground mesh as layers. New technology is that they are physically carved into the ground mesh. You can look at Batumi as an example. You can not get the camera to go under the runway like you can in Anapa. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
VincentLaw Posted August 28, 2013 Posted August 28, 2013 One example is how runways are made... I assume this applies to roads in EDGE too? Floating roads is something that has always bothered me in DCS. Is there any information whether EDGE will include things like sonic boom effects when breaking the sound barrier and vapor? Perhaps I misunderstand your question, but the "sonic boom" is not simply an event that occurs when something passes through the sound barrier (such as depicted in HAWX). It is specific to the observer when the shock wave of any supersonic object meets them. So it's something that happens continuously, except for "If a tree falls and noone is there to hear it..." argument. The sonic boom and a sound propagation model are already present in DCS. As for the vapor effects, those only happen under special circumstances, not all the time, but it would be a nice feature. For any other supersonic effects you may be referring to, they would have to be included specifically to a vehicles flight model, as it is complicated and related to vehicle geometry. This is all off the topic of EDGE and Nevada though. I doubt EDGE will do anything regarding sonic effects other than possibly making effects rendering more efficient in general. [sIGPIC][/sIGPIC]
Flagrum Posted August 28, 2013 Posted August 28, 2013 This is all off the topic of EDGE and Nevada though. I doubt EDGE will do anything regarding sonic effects other than possibly making effects rendering more efficient in general. As he mentioned vapor effects, perhaps he was thinking of something like this when he was speaking of sonic boom effects:
luckybob9 Posted August 28, 2013 Posted August 28, 2013 I assume this applies to roads in EDGE too? Floating roads is something that has always bothered me in DCS. I cant really say one way or another. I used the runway example because it is public knowledge since the newer airports use this method. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SkateZilla Posted August 28, 2013 Posted August 28, 2013 That Vapor Occurs when the Pressure waves cause a temperature drop, it can happen before you hit Mach 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
NRG-Vampire Posted August 28, 2013 Posted August 28, 2013 (edited) EDM contains backwards argument animation... ok Zach, i see and i understand your point but what im trying to say: ED should make a converter for old scenery/terrain and not drop old crimean map into trash this would be handy to load crimean in game as a seperate map and use just like nevada beta otherwise with model conversion we (and ED) just did the same: converted old cmd MiG-29, Su-30 model to edm format but for that conversion model wont nicer or more detailed but will usable in dcs-edm world and im sure ED already has a terrain converter they just used for conversion from Flanker2 to LOMAC from LOMAC to FC1/FC2 and they used another to convert FC2 map to FC3/DCSW format of course they remade some parts (made more detailed/tesselated the terrain mesh) but the main part was converted Edited August 28, 2013 by NRG-Vampire
VincentLaw Posted August 28, 2013 Posted August 28, 2013 ok Zach, i see and i understand your point but what im trying to say: ED should make a converter for old scenery/terrain and not drop old crimean map into trash this would be handy to load crimean in game as a seperate map and use just like nevada beta This quote should be sufficient until I find a better one. They are not throwing Georgia in the trash, just not upgrading it to EDGE. I believe the old rendering engine will be retained in the DCS package for compatibility with Georgia. The Black Sea map is not going anywhere. Edit: Oops, you were referring to Crimea, not Georgia. I'm guessing that the old Crimea terrain is property of Ubisoft. [sIGPIC][/sIGPIC]
NRG-Vampire Posted August 28, 2013 Posted August 28, 2013 i dont think so: original crimea terrain was developed by Mindscape/SSI for Flanker1/2 i guess but i dont understand what Wags says with this: going? anywhere ? does he mean: not going to dcsw ? :cry: The Black Sea map is not going anywhere.
SkateZilla Posted August 28, 2013 Posted August 28, 2013 ok Zach, i see and i understand your point but what im trying to say: ED should make a converter for old scenery/terrain and not drop old crimean map into trash this would be handy to load crimean in game as a seperate map and use just like nevada beta otherwise with model conversion we (and ED) just did the same: converted old cmd MiG-29, Su-30 model to edm format but for that conversion model wont nicer or more detailed but will usable in dcs-edm world and im sure ED already has a terrain converter they just used for conversion from Flanker2 to LOMAC from LOMAC to FC1/FC2 and they used another to convert FC2 map to FC3/DCSW format of course they remade some parts (made more detailed/tesselated the terrain mesh) but the main part was converted Pretty Sure Lockon -> DCSW used the same or revisions of the same DirectX 9 Image Renderer. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ED Team NineLine Posted August 28, 2013 ED Team Posted August 28, 2013 Means its not going away, even after Edge it will still be usable... i dont think so: original crimea terrain was developed by Mindscape/SSI for Flanker1/2 i guess but i dont understand what Wags says with this: going? anywhere ? does he mean: not going to dcsw ? :cry: Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
NRG-Vampire Posted August 28, 2013 Posted August 28, 2013 Means its not going away, even after Edge it will still be usable... in this case it is a very good news :thumbup: thanks Norman for the heads up i would really love to see again the crimean map
VincentLaw Posted August 28, 2013 Posted August 28, 2013 i dont think so: original crimea terrain was developed by Mindscape/SSI for Flanker1/2 i guess A better guess would be that Crimea was left out due to 32 bit limitations and the inclusion of Tbilisi. Since DCS is dropping 32 bit support, it would be able to have Crimea and Tbilisi on the same map, and terrain limitations are probably different with EDGE in any case. [sIGPIC][/sIGPIC]
SkateZilla Posted August 28, 2013 Posted August 28, 2013 in this case it is a very good news :thumbup: thanks Norman for the heads up i would really love to see again the crimean map as in, most likely: When you select a mission on Nevada it will load the EDGE Image Renderer When you select a mission in Georgia it will load the Current DX9 Image Renderer Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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