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DCS World 2.0 and New Maps Discussion Thread


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Posted

Not sure. Let think about it:

When the Nevada project began and was to be integrated, it was along with the current engine. So, A-10c pre-purchaser might have it for free and other would have to pay. I don't remember if EDGE was already projected.

 

BUT now, it's coming along with a new rendering engine, that will come for free. An engine without map to draw is a non-sense, so it should come with... a terrain: Nevada (free for all, this time).

But guess the further terrain created by ED or other 3rd parties would be paid add-on, as module.

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Posted
Not sure. Let think about it:

When the Nevada project began and was to be integrated, it was along with the current engine. So, A-10c pre-purchaser might have it for free and other would have to pay. I don't remember if EDGE was already projected.

 

BUT now, it's coming along with a new rendering engine, that will come for free. An engine without map to draw is a non-sense, so it should come with... a terrain: Nevada (free for all, this time).

But guess the further terrain created by ED or other 3rd parties would be paid add-on, as module.

 

Nevada isn't going to be free for all AFAIK.

 

Nate

Posted

I dont mind paying a reasonable price. You cant get something for nothing or should I say shouldn't. A lot of time and working went into developing EDGE & Nevada and is still going. We should pay for the efforts of the team.

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Posted

Correct, we should pay for the efforts of the team.

 

I was trying to dig infos in the russian forum (thanks googletrad :) ) but had no clue.

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Posted
i hope they will make and release a terrain converter, so hopefully we will see a nicer georgia, crimean peninsula and afghanistan (on what Batou was working and released for FC2)

 

If a 'terrain converter' was a simple thing, don't you think they would go ahead and use it on the current map before just giving it away. :music_whistling:

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Posted

how about they give the old map that was already ''ready'' to the people that bought the beta a10c (there where no EDGE talking at that time) and we ALL buy the new terain wit the new engine when it comes out... that will be reasonable and justice...

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Posted
how about they give the old map that was already ''ready'' to the people that bought the beta a10c...

 

The problem being that the 'old map' was never finished. Trust me, I have flown it and while still nice in areas, complete it is not.

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Posted
If a 'terrain converter' was a simple thing, don't you think they would go ahead and use it on the current map before just giving it away. :music_whistling:

Possibly, but the old Georgia would probably not be up to ED's standards of quality of new DCS maps. Just copying the old data into the new engine might add some new shaders and stuff, but it is not going to magically upgrade it to Nevada standard.

 

I doubt ED would upgrade Georgia without at least upgrading the terrain mesh resolution, textures, and flora. With the amount of work that would go into a proper Georgia upgrade, they might as well just make a new map, especially considering how much people complain about Georgia being stale.

 

However, depending upon how much support map makers get, I wouldn't be surprised if a community team upgraded Georgia (Crimea even) into EDGE just for nostalgia.

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Posted

I foresee a lot of "Back 2 Georgia" missions appearing next year lol.

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Posted
If a 'terrain converter' was a simple thing, don't you think they would go ahead and use it on the current map before just giving it away. :music_whistling:

 

no, i dont think

terrain converter should be much less complex than model converter

but do you think to made lom to edm converter is more simple ?

with bunch of animation and visibility conversions ?

no way

sign-pic4.jpg

Posted
no, i dont think

terrain converter should be much less complex than model converter

but do you think to made lom to edm converter is more simple ?

with bunch of animation and visibility conversions ?

no way

 

EDM contains backwards argument animation support for LOM which probably made it easier to create. New terrain format has underlying changes. One example is how runways are made. Old technology was that runways were textured planes over the ground mesh as layers. New technology is that they are physically carved into the ground mesh. You can look at Batumi as an example. You can not get the camera to go under the runway like you can in Anapa.

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

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Posted
One example is how runways are made...

 

I assume this applies to roads in EDGE too? Floating roads is something that has always bothered me in DCS.

 

Is there any information whether EDGE will include things like sonic boom effects when breaking the sound barrier and vapor?

 

Perhaps I misunderstand your question, but the "sonic boom" is not simply an event that occurs when something passes through the sound barrier (such as depicted in HAWX). It is specific to the observer when the shock wave of any supersonic object meets them. So it's something that happens continuously, except for "If a tree falls and noone is there to hear it..." argument.

 

The sonic boom and a sound propagation model are already present in DCS. As for the vapor effects, those only happen under special circumstances, not all the time, but it would be a nice feature. For any other supersonic effects you may be referring to, they would have to be included specifically to a vehicles flight model, as it is complicated and related to vehicle geometry.

 

This is all off the topic of EDGE and Nevada though. I doubt EDGE will do anything regarding sonic effects other than possibly making effects rendering more efficient in general.

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Posted
This is all off the topic of EDGE and Nevada though. I doubt EDGE will do anything regarding sonic effects other than possibly making effects rendering more efficient in general.

As he mentioned vapor effects, perhaps he was thinking of something like this when he was speaking of sonic boom effects:

Schallmauer-201100279566.jpg

Posted
I assume this applies to roads in EDGE too? Floating roads is something that has always bothered me in DCS.

I cant really say one way or another. I used the runway example because it is public knowledge since the newer airports use this method.

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

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Posted

That Vapor Occurs when the Pressure waves cause a temperature drop,

 

it can happen before you hit Mach 1

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Posted (edited)
EDM contains backwards argument animation...

 

ok Zach, i see and i understand your point but what im trying to say: ED should make a converter for old scenery/terrain and not drop old crimean map into trash

this would be handy to load crimean in game as a seperate map and use just like nevada beta

 

otherwise with model conversion we (and ED) just did the same: converted old cmd MiG-29, Su-30 model to edm format but for that conversion model wont nicer or more detailed but will usable in dcs-edm world

 

and im sure ED already has a terrain converter

they just used for conversion from Flanker2 to LOMAC

from LOMAC to FC1/FC2

and they used another to convert FC2 map to FC3/DCSW format

of course they remade some parts (made more detailed/tesselated the terrain mesh) but the main part was converted

Edited by NRG-Vampire

sign-pic4.jpg

Posted
ok Zach, i see and i understand your point but what im trying to say: ED should make a converter for old scenery/terrain and not drop old crimean map into trash

this would be handy to load crimean in game as a seperate map and use just like nevada beta

 

This quote should be sufficient until I find a better one. They are not throwing Georgia in the trash, just not upgrading it to EDGE. I believe the old rendering engine will be retained in the DCS package for compatibility with Georgia.

 

The Black Sea map is not going anywhere.

 

Edit: Oops, you were referring to Crimea, not Georgia. I'm guessing that the old Crimea terrain is property of Ubisoft.

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Posted

i dont think so: original crimea terrain was developed by Mindscape/SSI for Flanker1/2 i guess

but i dont understand what Wags says with this:

going?

anywhere ?

does he mean: not going to dcsw ? :cry:

 

The Black Sea map is not going anywhere.

sign-pic4.jpg

Posted
ok Zach, i see and i understand your point but what im trying to say: ED should make a converter for old scenery/terrain and not drop old crimean map into trash

this would be handy to load crimean in game as a seperate map and use just like nevada beta

 

otherwise with model conversion we (and ED) just did the same: converted old cmd MiG-29, Su-30 model to edm format but for that conversion model wont nicer or more detailed but will usable in dcs-edm world

 

and im sure ED already has a terrain converter

they just used for conversion from Flanker2 to LOMAC

from LOMAC to FC1/FC2

and they used another to convert FC2 map to FC3/DCSW format

of course they remade some parts (made more detailed/tesselated the terrain mesh) but the main part was converted

 

 

Pretty Sure Lockon -> DCSW used the same or revisions of the same DirectX 9 Image Renderer.

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Posted

Means its not going away, even after Edge it will still be usable...

 

i dont think so: original crimea terrain was developed by Mindscape/SSI for Flanker1/2 i guess

but i dont understand what Wags says with this:

going?

anywhere ?

does he mean: not going to dcsw ? :cry:

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Posted
Means its not going away, even after Edge it will still be usable...

 

in this case it is a very good news :thumbup:

thanks Norman for the heads up

i would really love to see again the crimean map

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Posted
i dont think so: original crimea terrain was developed by Mindscape/SSI for Flanker1/2 i guess

A better guess would be that Crimea was left out due to 32 bit limitations and the inclusion of Tbilisi. Since DCS is dropping 32 bit support, it would be able to have Crimea and Tbilisi on the same map, and terrain limitations are probably different with EDGE in any case.

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Posted
in this case it is a very good news :thumbup:

thanks Norman for the heads up

i would really love to see again the crimean map

 

as in, most likely:

 

When you select a mission on Nevada it will load the EDGE Image Renderer

When you select a mission in Georgia it will load the Current DX9 Image Renderer

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