Tyvern Hotel Echo Posted January 15, 2012 Posted January 15, 2012 Hi guys I'm a new(somewhat) Hog' simmer that's been playing for a while now. So my first question is: After I get to the target Area How do ID my targets? I get to the AO and find myself with everything ready to go and realizing that I have absolutely no ****ing Idea where the targets are. I fly in sim mode so there aren't the red ID's all over the screen(which is realistic and the screen isn't clutered). My question is how the in the world do I ID, track visually and eliminate my targets? What works for you guys?? My second question is: I got my AGM all set up and I'm at said target area and I'm slewing around for targets to shoot and my MFCD is SOI, How can I launch the Maverick?? I'm looking at my Starboard MFCD display and it's at the <MAV> page and I'm scaning for targets and I select a target and slew the camera on the target pot over it and the display is SOI, Do I proceede to fire imediately or is there a pre-fire checklist that I looked over and didn't read because I get the nice little MFCD on screen message that basically tells me to sod trying to fire the missile. I don't know if I'm doing something wrong along the way because I do everything the in-game tut said to do but I get the: ((cannot fire MAV)(forget the actual message)) message. Both of these probably are related IDK but if someone could help me I'd be greatful for the assistence. Bu9-HuN7-0n3 3249th GAS "Bug Smashers"
Username455 Posted January 15, 2012 Posted January 15, 2012 Hi there, To fire a MAV, you need to lock the target with TMS up short. Also, I recommend scanning the area with the TGP first, as it is a far better tool at spotting enemies than the MAV seeker :). So, find your target with the TGP and make it SPI with TMS up long. Then switch to the MAV screen on the MFCD and press china hat forward long, which will slew the seeker to your previously created SPI (your target). From there, hit TMS up short (when in range) and weapon release :). I'm sure there are youtube videos that go over it in complete detail but thats the gist of it. As for finding targets, use the TGP and be patient. It gets somewhat easier with practice, although it can still be tough. Just slew the TGP around, usually starting with the waypoint where enemies are known to be ;). You can also use the zoom keys / and * and use your eyes, but that is pretty tough. If you do use the TGP, higher elevation gives you more time over the area and a larger viewing area which makes it considerably easier System: i7 920 @3.8ghz; GTX 560ti 448; 6gb DDR3 1600 ram; 750gb HDD; 750w PSU; Win7 64bit; x52 Pro; TrackIR 5
Tyvern Hotel Echo Posted January 15, 2012 Author Posted January 15, 2012 Thanks man that Helps me tremendously Bu9-HuN7-0n3 3249th GAS "Bug Smashers"
JJGray Posted January 15, 2012 Posted January 15, 2012 I suggest you use your TGP to search and lock onto targets. The seeker head on the Targeting Pod will cover a wider area than the seeker head on the Maverick, which is limited to a forward view. With your TGP as SOI, slew for targets. Use your TMS UP SHORT to toggle between AREA and POINT mode. POINT is good for moving vehicles as it will track the vehicle. AREA is good if you want to drop a bomb between two vehicles. To set the current slew position as your current SPI, use your TMS UP LONG. Once you've set your SPI, set your weapons to your SPI by pressing CHINA HAT FORWARD LONG. This will tell your Maverick to look at your SPI. Set your Maverick as your current SOI. Roll your plane towards your target now, so that your Maverick seeker head can get the SPI within it's targeting cursor. To lock the Maverick to your SPI, press TMS UP SHORT. It may take you a few tries to get the Maverick to lock onto the SPI, depending on your position and range to target. The Maverick has a minimum and maximum effective distance to target, so keep an eye on that (left side of Maverick screen). You'll be able to lock on the target within that range. Once the targeting cursor of the Maverick starts to blink, you're locked in. RIFLE! Hope this helps. Enjoy.
JJGray Posted January 15, 2012 Posted January 15, 2012 Whoops, Username got you the tips before I did. Hope this all helps out.
ralfidude Posted January 15, 2012 Posted January 15, 2012 Terrible sound, but you get the idea: [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Zenga Posted January 15, 2012 Posted January 15, 2012 (edited) Apart from the pure distance to the target, whether the Maverick locks onto the target also depends on the contrast that the target has relative to its background. So, for the IR seeker versions (AGM-65D and -G in DCS), a (recently) moving tank on a snow covered field provides great contrast. Obviously, that's not true for a truck that hasn't moved for several hours (so has a cold engine) and that has just been pulled on a hot asphalt road on a sunny afternoon in July... So don't be discouraged when your target is within the effective range but the Maverick still doesn't lock on when pressing TMS UP for the first time. Try some more presses. Normally, you should get a lock-on latest at around 5-6 NM from the target, at least that's what my experience tells me. Edited January 15, 2012 by Zenga
Tyvern Hotel Echo Posted January 20, 2012 Author Posted January 20, 2012 Thanks guys I'm figuring it out but it still is hard to fire at things. Fired my first MAV yestarday. Bu9-HuN7-0n3 3249th GAS "Bug Smashers"
112th_Rossi Posted January 21, 2012 Posted January 21, 2012 My tip would be, relax and take your time! Don't keep flying over the waypoint where the enemies are, instead, hang around 7 to 10 miles away and do a very loose orbit of the area if it's safe to do so. Use the autopilots altitude hold setting so you can set the aircraft in a wide anti-clockwise turn. Then use the TGP to scan for targets.
Tyvern Hotel Echo Posted January 30, 2012 Author Posted January 30, 2012 kwFvJog2dMw :smilewink: Hahahahahahahaha that made my day. Bu9-HuN7-0n3 3249th GAS "Bug Smashers"
StrongHarm Posted January 31, 2012 Posted January 31, 2012 (edited) Try the MP-1a Midget Pod yet? On sighting the target: http://forums.eagle.ru/showthread.php?p=1140598#post1140598 On employing the Maverick: http://forums.eagle.ru/showthread.php?p=1120030#post1120030 On reading the manual: http://forums.eagle.ru/showthread.php?t=58696 On why DCS deserves your time: http://forums.eagle.ru/showpost.php?p=996258&postcount=39 Edited January 31, 2012 by StrongHarm It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
jib Posted January 31, 2012 Posted January 31, 2012 Also if you a playing the campaign speak to the JTAC he will send you the location of the targets :pilotfly: Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
bluepilot76 Posted January 31, 2012 Posted January 31, 2012 ID ing targets. You should have an idea where your forward line of troops are from your pre mission briefing and also because they tend to have a little green cross on them. If you are looking through the TGP at a nice juicy tank and it has a green cross on it, then DO NOT fire- he is friendly. JTAC should give you coordinates to the target. Learn how to make a waypoint at those coordinates. When you lock the TGP onto the target go to the JTAC comms menu and find "contact" he will tell you if your on the right target or not. When you hear someone call "SAM launch" then LOOK. if you are quick enough you will see the white trail coming from a point on the ground. either remember that point or quickly point the plane at it, make HUD SOI and put a marker on the target then turn away and investigate from afar with the TGP. Another good way of finding the bad guys is to send your wingy out, he has amazing eyesight. Another way, not necessarily reccomended is to fly at low level (like a mad bat out of hell) across the battlefield. When the specs on the ground start firing at you, you know your on the wrong side of the border. Drop a mark point and haul arse out of there. Investigate mark point from afar using TGP. Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
RobbySpike Posted January 31, 2012 Posted January 31, 2012 ...To fire a MAV, you need to lock the target with TMS up short... I read about this several times and just wondered, because I never actually do this. I just point the hotas/mav seeker onto the target and it locks automatically in most cases. Is this a bug, that was fixed in newer versions? (Still running 1.1.0.9) [sIGPIC][/sIGPIC] "It's a good landing, if you can still get the doors open"
sobek Posted January 31, 2012 Posted January 31, 2012 I read about this several times and just wondered, because I never actually do this. I just point the hotas/mav seeker onto the target and it locks automatically in most cases. Is this a bug, that was fixed in newer versions? (Still running 1.1.0.9) No, you need to distinguish between slaving the MAV to SPI and slewing the MAV manually, the former requires you to lock after slaving, with the latter the MAV locks automatically to the closest target. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
RobbySpike Posted January 31, 2012 Posted January 31, 2012 Ah ok, I usually search and SPI a target using TGP, then switch to the MAV and let it slew onto SPI. It will then lock to the target if its close enough [sIGPIC][/sIGPIC] "It's a good landing, if you can still get the doors open"
Tailgate Posted January 31, 2012 Posted January 31, 2012 For me, slaving to SPI will lock the target, but I have to jiggle the cursor a bit so it re-locks, otherwise it doesn't let me launch a Mav. Is that normal behavior?
159th_Viper Posted January 31, 2012 Posted January 31, 2012 For me, slaving to SPI will lock the target, but I have to jiggle the cursor a bit so it re-locks, otherwise it doesn't let me launch a Mav. Is that normal behavior? Slaving to SPI will not lock, or track, the target. In order to track the target, you either have to - 1 - After slaving the seeker, toggle from a non-tracked state to a tracked state with TMS Fwd Short or 2 - As you said, 'jiggle' the cursor so it tracks the target. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Leroy Posted February 1, 2012 Posted February 1, 2012 (edited) Searching thru the mav seeker is like looking thru a soda straw. We would boresight the mav to the gun cross and aim with that. Pressing the china hat ground stabilized the seeker. Then looked inside to the video display and fine tuned. When you released the china hat the mav would lock if the tgt was in the FOV. Always wanted to launch in NFOV. We only had IR and EO. No laser. We could see laser spots with the Pave Penny. Leroy A10A Jock Edited February 1, 2012 by Leroy Leroy 3000 Hrs A10A
Leroy Posted February 1, 2012 Posted February 1, 2012 Another way, not necessarily reccomended is to fly at low level (like a mad bat out of hell) across the battlefield. When the specs on the ground start firing at you, you know your on the wrong side of the border. We called it trolling. Not conducive to long life. Leroy Leroy 3000 Hrs A10A
Leroy Posted February 1, 2012 Posted February 1, 2012 (edited) 223 was one of the jets I flew in the 74TFS at England AFB. That is the 74th patch on his right shoulder. Good use for the Pave Penny pylon. Note the refueling door is open. Leroy Edited February 1, 2012 by Leroy 1 Leroy 3000 Hrs A10A
StrongHarm Posted February 1, 2012 Posted February 1, 2012 223 was one of the jets I flew in the 74TFS at England AFB. That is the 74th patch on his right shoulder. Good use for the Pave Penny pylon. Note the refueling door is open. Leroy Awesome. Have you posted about your impressions of DCS A-10C and the deltas between the virtual airframe and the RL airframe? Hawg stories are MOST welcome! It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Leroy Posted February 1, 2012 Posted February 1, 2012 (edited) Awesome. Have you posted about your impressions of DCS A-10C and the deltas between the virtual airframe and the RL airframe? Hawg stories are MOST welcome! I haven't flown the sim yet. I have a million war stories. How about the time the gun blew up under my butt. Thank God for the bathtub! Leroy Edited February 1, 2012 by Leroy 1 Leroy 3000 Hrs A10A
Tyvern Hotel Echo Posted February 3, 2012 Author Posted February 3, 2012 Thanks guys for the helpful info. Dropped my first successful GBU-81, GBU-12, and fired on multiple tanks yestarday. Q. How do you utilize the <Pavepenny?> pod on the A-10? Bu9-HuN7-0n3 3249th GAS "Bug Smashers"
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