Zakatak Posted February 29, 2012 Posted February 29, 2012 I'm not sure if anybody played the grand ol' Mechwarrior 2 on their dial-up, but if you didn't, you missed out! After 11 years without a single game (if you want to count that MW4V crap), a new Mechwarrior Online trailer is out. Pretty nice cockpit actually. Might be a good place to put your HOTAS and TrackIR to use. :smilewink: http://www.gamesradar.com/mechwarrior-online-exclusive-trailer/
Emmer Posted February 29, 2012 Posted February 29, 2012 Ahh, MechWarrior: the good ol' days.............:thumbup: Used to play MW2 for a long long time............ [sIGPIC]http://www.fulltimepilots.nl/Sigs/LLTM2014.jpg[/sIGPIC] http://www.fulltimepilots.nl
104th_Crunch Posted February 29, 2012 Posted February 29, 2012 Frig me. They better include TrackIR support. Somehow I think they wont.
Rusty_M Posted February 29, 2012 Posted February 29, 2012 I play Living Legends from time to time. I think it's pretty good. I wonder if the new game will be any good. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Randolf Posted March 6, 2012 Posted March 6, 2012 This looks particulary interesting. I hope it will be like DCS but for mechs and with BattleTech rules, though, I don't think the odds are by my side here. :(
CyBerkut Posted March 6, 2012 Posted March 6, 2012 Their forums are at http://mwomercs.com There are a number of developer blogs, and also Q & A postings that have revealed quite a bit already on how things will work. They have not announced TrackIR support (yet), but looking at all of the effort that has been put into the cockpits, and how the video has the pilot's view panning around... I'd be VERY surprised if head tracking was not supported. I'd guess that TrackIR is nearly a sure thing. It will be interesting to see if they also manage to support/allow alternatives (Kinect PC, Free Track, Face Track). The developers are hard core BattleTech fans, and to the extent that it is feasible, they appear to be staying true to canon. So far, it looks VERY promising. [sIGPIC][/sIGPIC] There's no place like 127.0.0.1
Heli Shed Posted March 6, 2012 Posted March 6, 2012 Q. Will MechWarrior have support for custom mapping joysticks/other input devices? (multiple device support?) A. We have partnered with some of the industry’s biggest hardware manufacturers and will be doing our best to support all types of joysticks and flight systems. Its fair to assess that TrackIR will be supported. Come pay us a visit on YouTube - search for HELI SHED
Impact Posted March 6, 2012 Posted March 6, 2012 I will wait until we see gameplay footage, instead of prerendered scenes. ------=:: I FLY BLEIFREI ::=------
leafer Posted March 7, 2012 Posted March 7, 2012 Mech 1 here. Good times... ED have been taking my money since 1995. :P
Shaman Posted March 7, 2012 Posted March 7, 2012 Mechwarrior 2 and 3 were the best. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Pyroflash Posted March 7, 2012 Posted March 7, 2012 Good that they are going the F2P route, I really did not want to have to pay another monthly subscription fee. If you aim for the sky, you will never hit the ground.
HydroToad Posted March 7, 2012 Posted March 7, 2012 They have not announced TrackIR support (yet), but looking at all of the effort that has been put into the cockpits, and how the video has the pilot's view panning around... I'd be VERY surprised if head tracking was not supported. I'd guess that TrackIR is nearly a sure thing. It will be interesting to see if they also manage to support/allow alternatives (Kinect PC, Free Track, Face Track). You mean like MS Flight? :joystick: :thumbup:
104th_Crunch Posted March 11, 2012 Posted March 11, 2012 TrackIR support confirmed!!! http://www.pcgamer.com/previews/mechwarrior-online-preview/
ilikepie Posted March 11, 2012 Posted March 11, 2012 i hope they get this right, could well be MINT! Action After Contemplation
213 Posted March 11, 2012 Posted March 11, 2012 meh, know any other mech warrior games coming out? we don't exactly have a choice. i will say the mech design is a huge improvement though. atlas looks fierce. can't wait to see their take on classics like madcat. they certainly have the skill to make it great.
Peyoteros Posted March 11, 2012 Posted March 11, 2012 Unbelievable... With all the today’s technology and graphic possibilities, that's all they managed to come up with? "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
Rusty_M Posted March 11, 2012 Posted March 11, 2012 Looks decent, although it's hard to tell so far. @213 , there is Mechwarrior Living Legends, although that's a mod rather than a game in it's own right. Still enjoyable IMO. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
71st_Mastiff Posted March 11, 2012 Posted March 11, 2012 TrackIR support confirmed!!! http://www.pcgamer.com/previews/mechwarrior-online-preview/ yeep on my list but what happen to the MW5 version? "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Nopileus Posted March 11, 2012 Posted March 11, 2012 MW5 is MWO, they just changed plans after starting development
Pilotasso Posted March 11, 2012 Posted March 11, 2012 (edited) 76abFui4lx4 looks good to me, look at the impact marks, they glow as the armor is heated up on inpact. :) Edited March 11, 2012 by Pilotasso .
shagrat Posted March 11, 2012 Posted March 11, 2012 Unbelievable... With all the today’s technology and graphic possibilities, that's all they managed to come up with? It doesn't matter at all, if they manage to get the tactics and immersion of Mechwarrior 2 and 3 into this "Simulation" - If they make another XBOX ready Mech-shooter with stunning graphics but trigger-happy explosion-wow-efffects-competition it will suck, anyway. The amazing thing about MW2 was the tactical finesse, to actually use LRMs as they are designed. Most of the times we didn't even see the enemy when using arty Mechs... Seems they support TrackIR and hopefully multiple controllers like my TM Warthog - another important thing they need to get from MW2/3. I do look forward to this, anyway. Let's hope they perhaps do it like Rise of Flight or better a small offline campaign and LAN mode. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
CyBerkut Posted March 12, 2012 Posted March 12, 2012 Unbelievable... With all the today’s technology and graphic possibilities, that's all they managed to come up with? Errr... what is it that you think should be in there? Keep in mind, they haven't even gotten to Beta testing yet. It doesn't matter at all, if they manage to get the tactics and immersion of Mechwarrior 2 and 3 into this "Simulation" - If they make another XBOX ready Mech-shooter with stunning graphics but trigger-happy explosion-wow-efffects-competition it will suck, anyway. The amazing thing about MW2 was the tactical finesse, to actually use LRMs as they are designed. Most of the times we didn't even see the enemy when using arty Mechs... Seems they support TrackIR and hopefully multiple controllers like my TM Warthog - another important thing they need to get from MW2/3. I do look forward to this, anyway. Let's hope they perhaps do it like Rise of Flight or better a small offline campaign and LAN mode. This is a PC title. If it ever makes it on to XBox, it will be adapted back from this. It doesn't appear to be dumbed down for XBox, from what I can see. As for tactics, etc.... they are adding in what they call "Information Warfare" and putting a lot of emphasis on "Role Warfare". Their goal is make it where running a smaller mech (a scout, or whatever) can be as rewarding as piloting a big ol' assault mech. Joysticks / HOTAS will be supported. We know at least one of the developers is using a Logitech G940 (and has three LCD displays). As for game play, it's all online multi-player. They may make some training area where you can learn the controls etc. without it screwing up your record... but AFAIK there is no plan for a single player / campaign mode. They ditched that concept when they couldn't get a publisher for the MW5/MW Rebooted game they started out making. Hence the move to a Free To Play model. [sIGPIC][/sIGPIC] There's no place like 127.0.0.1
Jinja Posted March 12, 2012 Posted March 12, 2012 76abFui4lx4 looks good to me, look at the impact marks, they glow as the armor is heated up on inpact. :) Don't flame for the following, because I have no experience with Mechwarrior or the gameplay elements.... But looking at the video, I don't get it. You have huge, slow-moving targets. It looks to the uninitiated like you just put your crosshairs on each other and keep holding your trigger finger down until one of you falls over. What am I missing!! i7@3.5Ghz, ATI 5870, 16GB RAM, win7 64bit, TH2GO, Track-IR, 4screen pit, TM WArthog HOTAS
Fjordmonkey Posted March 12, 2012 Posted March 12, 2012 But looking at the video, I don't get it. You have huge, slow-moving targets. It looks to the uninitiated like you just put your crosshairs on each other and keep holding your trigger finger down until one of you falls over. What am I missing!! You're missing: tactical choices (going head-to-head with a 100-ton Assault-mech that excels at close-in brawling (the Atlas) when you're in a mech set up for a more long-range style of fighting (let's say an Archer, which is more of a missile-boat) isn't very smart etc) heat-management (Everything you do generates heat, some weapons generate hideous amounts of heat and can contribute to overheating your mech to the point of ammo cooking off, shutdowns etc) Role-warfare (some mechs are better at certain tasks, like scouting, sniping and pure slugging it out'ing Manouvering (it's better to get behind a mech and punch it in the back than trying to get through it's front armor, for example) True, some of the mechs sacrifice speed and manouverability in order to gain toughness (A10 vs F16, for example). Some are a better blend at it than others, some are a jack-of-all-trades while others are specifically designed to do one task. Much like in the world of aviation, your team will have to be able to master everything in order to survive, and only through teamwork will you actually live to fight another day. Now, just how MWO will turn out is anyone's guess. I'm cautiously optimistic, however, but years of experience with MMO's have bitterly taught me to not get my hopes up TOO much. From what I've been able to tell, the controls of the mechs will be more like what we saw in MW3, with the possibility of controlling legs, torso and arms independently. Just how that will turn out when it comes to using multiple joysticks etc will be interesting to see. Regards Fjordmonkey Clustermunitions is just another way of saying that you don't like someone. I used to like people, then people ruined that for me.
CyBerkut Posted March 12, 2012 Posted March 12, 2012 Hehehe... I can see how it could look that way to you, Jinja. It's waaay more complicated than that. (Not on a par with a DCS title, but there are things to learn). Weapons fire generates heat. Heat levels have to be managed, of you end up with your mech powering down, or blowing up (or possibly cooking off stored ammunition, causing damage). There are various weapon types, each with advantages and drawbacks. Mech configurations can be varied... not only on weapons, but armor, engine, electronics, etc. There are various mech chassis. Some are smaller and faster. Some are bigger, slower, and packing more firepower / armor. There are various roles to fulfill. Choosing an appropriate mech, and configuring it the best way to suit your style will be part of the challenge. Battles in this version will apparently involve more participants than earlier MW titles. Right now, they are talking about 12 vs 12. [sIGPIC][/sIGPIC] There's no place like 127.0.0.1
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