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Posted

Yep. I use it in Unreal.

 

This will make my workflow in Quixel much faster for DCS.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Yeah, I've been playing about in Quixel as well the past few months....

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

My friend works for them and I'm about to as well.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Awesome.. If there's a teaboy position going let me know.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I still have my dDo Software though I stopped using it....

 

But I might just go ahead and spring for Quixel Suite 2

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

There's a 40% off deal going so hurry up and think about it...

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

i dont have the money to blow right now..but ive already been doing PBR textures in CS5 and CS6 with not problems, so it isnt really a priority.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
So.. Since Day 1 I've had this issue on and off, and when I think it's "off", it's really still there just hidden.

(IF I open a specific file before, it seems to hide most of the problem, but it still exists and is rather annoying.)

 

So, This Image:

 

 

 

I've tried everything, clearing normals, quadifymesh, mesh smooth, etc etc,

 

none of them fix the problem, they just make it bigger or smaller.

 

The issue is, the smoothing, no matter what I do, aside from making the entire spine mesh it's own smoothing group, that one vertex always seems to make that one spot look corrupted.

 

I've also gone as far as edit poly and adding an extra cut, which eliminates it but confines it to the lower group of polygons.

 

 

Even after the cut you can clearly see the bottom row of polys inheriting the brightness from the LERX and Flat area instead of matching the spine, despite the spine and LERX being in the same smoothing group.

 

Any Suggestions?

 

Also If I cut any lower than what I did, the original size fo the problem returns as the poly will inherit the LERX lighting despite being part of the Spine.

 

 

The next thing I try again is basic 3 groups, and do it all manually this time,

So Spin = Group 1

LERX/Wing Root = Group 2

Then Highlight the 1st Row of each and make group 3, then hide those polys and put the details in their groups as well.

 

But If I can some how tell that one Vertex to Inherit Lighting differently then it would resolve the problem completely.

 

Resolved,

Wiped and Re-Did Normals, Re-Did Meshsmoothing w/ Smoothign Groups Checked, Changed some Normals a twidge... 99.99999% Fixed.

 

Both the Lighted Area where it's supposed to be dark, and the dark area's on the flat surface that's supposed to be lit.

 

Also likely going to go through entire model and use the same procedure on other parts to further clean up any normals/smoothing issues.

 

But now I can get back to plowing through animations and 3D to-do list

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted (edited)

Some question. Has change something on the last EDM plugin with change the export system? I install the 118787 version and I can´t see my EDM models on the Modelviewer with export them (zero triangles).

 

Edit: I revert to the 115645 and work properly, surely the version 118 and abobe has some type of modification over 3DS Max.

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

I believe it was mentioned not to try and use the latest one as they are compiled daily for internal developers and some items might not exist on your system etc etc.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Where are the new KrAZ truck and DANA artillery models?

 

I can´t find them in the editor.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

Dana and KrAZ truck (and others) has only into DCS: W as new 3D models, actualy has not integrate into the mision editor.

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Ok. Thanks.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

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Posted (edited)

As for Wing Flex...

Oh, My Lordy, One day Progress is great, the next I find many issues, lol.

 

Slowly Practicing and Progressing on Setting it up w/ Multiple Parts on the Wings, and Optimizing it so it looks presentable.

 

On the bright site, for fun I added a little bi of flex to the vertical stabilizers as well, and tested their shift in High G Pulls, etc... Looks very nice.. and is easier due to less control surfaces to re-animate, and only needing a few dummy boxes for lights etc.

 

I'm actually looking for a previously posted F-18 Cockpit Video that showed the Vertical Stabs during High G Pulls etc, cant Seem to Find it, it was HD and F/A-18E w/ a decent FoV that showed the Stab flex nicely,

I've based the flex off of what I've seen so far in Cockpit Videos (most being 240p) of F/A-18C Displays from USN and Finland I think.

 

 

I'm still fighting with this..

 

For Example, using Bones, I want to flex/twist the entire outter wing a bit in +/-.

 

But there's gotta be an Easier way to link Parts to it without having to re-align and re-do every animation.

 

In My Case the Outter Wing Alone would be:

Create the Wing Flex Bones, Create the Wing Flex Animation,

 

After that I have to Make and Manipulate Multiple Bones for:

-Flaps Deploy (Both Surface and Shroud)

-Airleron +/- (Both Surface and Shroud)

-Leading Edge Flap Deploy

-Wing Fold (Wing and Cover/Shroud Mechanism)

-Resting (No Hydraulic Pressure Surfaces and Shrouds.)

 

And about 4 more Misc Animations.

 

There's got to be an easier way to link the parts and have them retain their animations.

 

Because I Finish Updating one animation and skinning the bones and it completely messes up another.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

I've just woken up. But my initial thought is you want to select every ovject on the wing and add an ffd box modifier and select the control points and that will provide the same effect your chasing. Just the tool I've suggestes won't have it animated. But the same affect?

Posted

EDM Doesnt Support FFD Box last time I Checked.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

VRAY materials were never supported.

 

Diffuse, Specular layers.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

HI Guys,

 

A request if its permitted, would it be possible for ED to write a plugin for Maya as well as 3dsmax, this would, i am sure open up scope for more modding to be created for the already amazing Sim.

 

Thanks

 

(B/229) Specter

Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb

 

SPECTER



[sIGPIC][/sIGPIC]

 

Lead Terrain Developer / Texture Artist

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