Rostic Posted December 19, 2022 Share Posted December 19, 2022 Hm. Is it? I used "Tools -> Mount Textures -> Mount ZIP" for loading textures. So all textures loaded in one click. I thought model has enough information to understand what has to be loaded. Also material info packed in separete file. For B-17 it is files with "_S" postfix. If MV load wrong file, because colors looks OK it is only normal map file left, so maperials will change in gradients. I'm quite sure problem in MV, but maybe some one do not have that effect and can tell me what version of MV is working fine Link to comment Share on other sites More sharing options...
RafaPolit Posted December 19, 2022 Share Posted December 19, 2022 After applying certain textures, I had to reload content in a couple of places to have the shaders take effect: - Tools > reload shaders - Tools > reload models (this usually did the trick) - Tools > reload textures When that failed, I usually first loaded all textures and THEN went into File > Load Model I know this are stabs in the dark. It's just some of the tips that helped me until someone with more knowledge arrives. I'm Dragon in the Multiplayer servers. Link to comment Share on other sites More sharing options...
Rostic Posted December 20, 2022 Share Posted December 20, 2022 Yep, I readed about that tips and tricks. Tryed all of them, it doesn't help. Did you tryed to open B-17 in your Model Vieiwer?? How it looked like? What version of model viewer are you using? Link to comment Share on other sites More sharing options...
JAPman Posted December 25, 2022 Share Posted December 25, 2022 (edited) The exe file now has an icon. Reloading textures is instantaneous and a necessity for repainting. Thank you. b2.8.1 has no problem when launching ModelViewer2.exe directly. However, in a multiple install with b2.7.18, if I specify ModelViewer2.exe in "Always use this app to open .edm files" and open the .edm file, it refers to the b2.7.18 folder. Is this an old bug? Even starting from GUI Utility results in an error. --------- edit ----------- When I did a multiple install, I solved the problem by temporarily deleting all ModelViewer2.exe from the other version and specifying a new one with "Always use this app to open .edm files". It seems to be a Windows problem. Sorry about that. Edited December 25, 2022 by JAPman OS:Windows 7 Ultimate CPU:Core i7-2700K 4.8GHz Mother Board:Asrock Z77Extreme6 Memory:G.SKILL DDR3-2133 16GB Graphic Card:AMD HD7970 1125/1575MHz Display:Eyefinity / Square x3 Link to comment Share on other sites More sharing options...
-Rudel- Posted December 25, 2022 Share Posted December 25, 2022 On 12/18/2022 at 3:17 PM, Rostic said: Any ideas why in ModelViewer2 (edModelViewer2-2.8.1.34101.exe) materials looks inverted to the game. In viewer gears, nose pinup and other elements have glossy effect, while in game not. But polished metal in viewer looks like it is painted, while in game it looks correct? The source 3d file's material setup still has a Specular Texture assigned. So when the B-17 is viewed in ModelViewer, the RoughMet's green channel gets inverted. Specular / Green Channel = Glossiness Map RoughMet / Green Channel = Roughness Map Both are actually inversions of each other. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD Link to comment Share on other sites More sharing options...
Rostic Posted December 26, 2022 Share Posted December 26, 2022 (edited) В 25.12.2022 в 15:14, -Rudel- сказал: The source 3d file's material setup still has a Specular Texture assigned. So when the B-17 is viewed in ModelViewer, the RoughMet's green channel gets inverted. Specular / Green Channel = Glossiness Map RoughMet / Green Channel = Roughness Map Both are actually inversions of each other. But I can't get it how to solve that problem? By the way it is not only with B-17, also I saw same problem on A-20 and P-51. Did not checkd anything else. Edited December 26, 2022 by Rostic Link to comment Share on other sites More sharing options...
-Rudel- Posted December 26, 2022 Share Posted December 26, 2022 Invert the green channel when looking in model viewer. 1 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD Link to comment Share on other sites More sharing options...
Rostic Posted December 26, 2022 Share Posted December 26, 2022 5 часов назад, -Rudel- сказал: Invert the green channel when looking in model viewer. So to check the texture in tool made for checking model and texture I have to make special (wrong) texture with inverted green channel, but for this texture work correct in game I have to invert it again? Well, that sounds strange. Link to comment Share on other sites More sharing options...
-Rudel- Posted December 26, 2022 Share Posted December 26, 2022 unfortunately.....until ED fixes those particular aircraft https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD Link to comment Share on other sites More sharing options...
ED Team empty Posted February 3, 2023 ED Team Share Posted February 3, 2023 Plugins since 216054 should work properly. 1 Link to comment Share on other sites More sharing options...
joey45 Posted February 3, 2023 Share Posted February 3, 2023 (edited) What I'm using is plugin version - 215 727 << that one doesn't crash on export the modelviewer version is 34397 << that one can do the description lua Edited February 3, 2023 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Bucic Posted February 4, 2023 Share Posted February 4, 2023 Is there a list of arguments specific to a given aircraft or at least a list of common arguments? https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
razo+r Posted February 4, 2023 Share Posted February 4, 2023 30 minutes ago, Bucic said: Is there a list of arguments specific to a given aircraft or at least a list of common arguments? 1 Link to comment Share on other sites More sharing options...
Bucic Posted February 5, 2023 Share Posted February 5, 2023 On 2/4/2023 at 12:49 PM, razo+r said: At first glance that package contains nothing for the actual internal cockpit model. I've started compiling my own list for the F-5E. See the original post here https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
razo+r Posted February 5, 2023 Share Posted February 5, 2023 52 minutes ago, Bucic said: At first glance that package contains nothing for the actual internal cockpit model. I've started compiling my own list for the F-5E. See the original post here https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Only external models arguments are "standardised". Cockpit models do not have a list and so far are not "standardised". Link to comment Share on other sites More sharing options...
Bucic Posted February 5, 2023 Share Posted February 5, 2023 5 minutes ago, razo+r said: Only external models arguments are "standardised". Cockpit models do not have a list and so far are not "standardised". Understood. So at least my work wasn't for nothing Thanks for the clarification. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
joey45 Posted February 7, 2023 Share Posted February 7, 2023 Any update on the new versions?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
nighteyes2017 Posted February 12, 2023 Share Posted February 12, 2023 213885 with max 2021 works for me so far. however self illumination and transparent illumination dont work anymore. I can get some illumination by using the default material and setting a texture to the self-illumination, however its not the same by far. The edm illumination materials had a nice 'glow' around it and were much much brighter. anyone know a workaround or have another version that works? Link to comment Share on other sites More sharing options...
joey45 Posted February 12, 2023 Share Posted February 12, 2023 Plugin - 216535 has issues when exporting the collision mesh... as in 3ds max crashes.. will try the others. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted February 17, 2023 Share Posted February 17, 2023 (edited) Plugin - 216821 - 18th Feb works good. Edited February 20, 2023 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted April 4, 2023 Share Posted April 4, 2023 Just a heads up, the current ModelViewers comes up with an error The code execution cannot proceed beacuase UnitModelDesc.dll was not found. and The code execution cannot proceed beacuase ModelDesc.dll was not found. The last one that works for me is version - 2.8.2.36721 From the 16th Feb The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Automan Posted April 11, 2023 Share Posted April 11, 2023 Hi all, Edm plugin released today should include 3ds max 2023 & 2024 support. 1 ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro Link to comment Share on other sites More sharing options...
joey45 Posted April 12, 2023 Share Posted April 12, 2023 Thanks. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
MikeRomeoSierra1974 Posted April 30, 2023 Share Posted April 30, 2023 On 4/4/2023 at 4:35 PM, joey45 said: Just a heads up, the current ModelViewers comes up with an error The code execution cannot proceed beacuase UnitModelDesc.dll was not found. and The code execution cannot proceed beacuase ModelDesc.dll was not found. The last one that works for me is version - 2.8.2.36721 From the 16th Feb If you copy the two missing dll's from the bin folder of your DCS installation the newest builds of edmviewer can be run I have found. Hope this is useful to anybody else 1 Link to comment Share on other sites More sharing options...
joey45 Posted April 30, 2023 Share Posted April 30, 2023 1 minute ago, MikeRomeoSierra1974 said: If you copy the two missing dll's from the bin folder of your DCS installation the newest builds of edmviewer can be run I have found. Hope this is useful to anybody else Thanks dude. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Recommended Posts