Darren Posted March 15, 2012 Posted March 15, 2012 Every time i take off my plane drags to the right even the hud symbology is not centred when im airborne .its ofsett to the right is this normal.how can it be fixed if it is not normal i am totally lost even with a symetric load out it does it .any help would be greatly appreciated
159th_Viper Posted March 15, 2012 Posted March 15, 2012 Wind. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Mugenjin Posted March 15, 2012 Posted March 15, 2012 Trim to 'fix' it (not that there's something to fix to begin with :P ).
Essah Posted March 15, 2012 Posted March 15, 2012 Correct with Rudder, Don't use Nose wheel stear as you can mess it up.
Demongornot Posted March 15, 2012 Posted March 15, 2012 Wind, problem with your yaw axis with your game controler who rudder stay on the right or with the channel who control the right engine and who have less power than then left. CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs. Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift. Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.
Darren Posted March 15, 2012 Author Posted March 15, 2012 So its wind and not a bug im no expert guys so why does my hud symbology ofset to the right is this a way of telling the pilot of direction of a crosswind if so why is it centred on the ground cheers for the replys.
Fish Posted March 15, 2012 Posted March 15, 2012 Assymetric load out will have an impact, but wont affect the HUD. Wind always 'blows' the FPM symbology 'downwind', so to stay on course you point the nose 'upwind' For assymetric loadout, apply roll trim to keep aircraft level. (All only after rotation). Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
Eddie Posted March 15, 2012 Posted March 15, 2012 So its wind and not a bug im no expert guys so why does my hud symbology ofset to the right is this a way of telling the pilot of direction of a crosswind if so why is it centred on the ground cheers for the replys. Because the flightpath marker and therefore the pitch ladder show your flightpath, and your flightpath is affected by the wind. If you are on the ground your landing gear's friction with the ground prevents the wind from causing you to drift.
Darren Posted March 15, 2012 Author Posted March 15, 2012 Eddie your a dimond makes total sence now m8 cheers ,i still find it bloody hard to go down the centre line but that is a skill i will have to master i guess it makes it harder if the yaw is on the joystick not a pedal well thats my excuse lol.
ESzczesniak Posted March 15, 2012 Posted March 15, 2012 ...so to stay on course you point the nose 'upwind' For assymetric loadout, apply roll trim to keep aircraft level. (All only after rotation). Actually, there are times you will want to apply roll input (I guess not trim) during your takeoff roll prior to actual takeoff. A heavy cross wind will have the tendancy to life the upwind wing. As the aircraft get's lighter on it's wheels with increasing speed this can actually roll the aircraft. Then, immediately after life off you can have a snap roll from the wind lifting this wing. This is actually particularly important in light GA aircraft. In strong crosswinds in such an aircraft, you'll actually start your takeoff roll with significant aileron input to put the upwind wind down (sometimes in line with what would be needed to make a 30-40 degree bank). As you pick up speed and the control surfaces become more active you ease out this aileron input to just a small bit of upwind wing down so that you takeoff in a wings level attitude.
july865 Posted March 16, 2012 Posted March 16, 2012 check your inclinometer (slip indicator) and see if you are slipping. trim the rudder if you are. re-center rudder peddles. Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
Depth Posted March 16, 2012 Posted March 16, 2012 Also keep in mind that the nosewheel is off-centre. It will always jitter and turn on its own. [sIGPIC][/sIGPIC]
LcSummers Posted March 16, 2012 Posted March 16, 2012 Hi folks, as we talking about wind, what is light, what are heavy winds in M/S (meter per second if i am right)? Thanks
lanmancz Posted March 16, 2012 Posted March 16, 2012 check your inclinometer (slip indicator) and see if you are slipping. trim the rudder if you are. re-center rudder peddles. This is interresting. How do you trim the rudder please ? I was looking in control options for some "Trim Rudder Left / Right" shortcuts the other day but I didn't find any. I didn't check the manual yet TBH 'cause I haven't been playing now for a while but this interrests me now when I see you mention it. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
Waxi Posted March 16, 2012 Posted March 16, 2012 There is a yaw trim knob on the forward left console, which should allow trimming the rudder. (I don't know if it works since I have never used it so far.)
Eddie Posted March 16, 2012 Posted March 16, 2012 Rudder trim in the A-10 is for emergencies only (engine failure or other battle damage). SAS takes care of turn coordination.
july865 Posted March 16, 2012 Posted March 16, 2012 eddie is correct if you do notice that you are not "on the ball" in level flight, it could possibly be that your rudders are commanding unwanted input. check their centering ability. Asus x99, i7 5930k, 32g mem, MSI 1070GTX, 970 Samsung M.2, LG 35in Ultra-Wide, TrackIR 4 Thrustmaster Warthog HOTAS [sIGPIC][/sIGPIC]
lanmancz Posted March 16, 2012 Posted March 16, 2012 (edited) Right. It's not the input problem by the way. I was thinking of trimming the rudder during landing in crosswinds or once during an energency - I got pretty damaged in the mission and my plane was constantly drifting right (my right engine was gone + some other damage) so I had to apply strong left rudder input to counter that and during that time I was thinking if I can trim the rudder somehow. But I didn't have time to play with buttons in cockpit during that emergency. I focused on landing on nearest airport ... and I crashed by the way :-) But thanks, I will look more into it in the manual. Edited March 16, 2012 by lanmancz [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
StrongHarm Posted March 16, 2012 Posted March 16, 2012 Actually, this is not wind. I noticed this in my testing long ago. I created a wind free mission and found the same thing. To test it: - Create a mission with no wind - Take off and set Path AP with +5 pitch - Increase speed to +10 and watch the fade (note: more weapons/fuel load increases effect) I wrote this up, but the dev replied that this is an intended effect from the airframe physics. 1 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
PeterP Posted March 16, 2012 Posted March 16, 2012 (edited) I wrote this up, but the dev replied that this is an intended effect from the airframe physics. could it be that you had a asymmetrical load ? - having the sidewinders on board is enough to trigger this "drift" (IIRC) even when there is no wind. Edited March 16, 2012 by PeterP
tintifaxl Posted March 16, 2012 Posted March 16, 2012 Darren, my Saitek combat pedals had sticky brake inputs to DCS A-10, during takeoff roll caused a left or right drag. Fixed with 50% dead zone on both brake axis. If you have problems with the toe brakes of the combat pedals, take a look at this post: http://forums.eagle.ru/showpost.php?p=1398683&postcount=8 It solved the problem of stuck brakes for me. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
PeterP Posted March 16, 2012 Posted March 16, 2012 (edited) http://forums.eagle.ru/showpost.php?p=1398683&postcount=8 It solved the problem of stuck brakes for me. Sorry for OT.. ....again, again and again,... :P no need to manually edit the registry! -> there is a tool for this task: Second:Clear Calibration Utility This tool clears/erases the stored calibration of a controller out of the registry from windows - so it calibrates again after you used the "one click" tool and reconnected your controller. This helps especially if you have a "missing range" in your axis or it is not centered properly.>>corrupt calibration? crazy joystick response? Use this tools Fix it: Just make sure after you have used this tool every controller is in center/normal state when you plug it in and you will move them to all min/max and hold them there - so windows have enough time to recognize it and store a new calibration. Edited March 17, 2012 by PeterP
Frostiken Posted March 17, 2012 Posted March 17, 2012 I have a related question - why does the A-10 itself always need to be trimmed LWD? Even if I'm flying slick I always have to roll to the left to get stable flight. It's really nothing, just curious. The -1 should have the CG graph in it and offer some explanation. On another note, I'm going to try to convince our pilots to get me a copy of the 1F-15E-1 and maybe even the 1F-15E-34-1-1... it'd actually be very useful for my job, on top of simply being fun to have. [sIGPIC][/sIGPIC]
Frostiken Posted March 17, 2012 Posted March 17, 2012 Even with no loadout? From what I remember yeah. Even with all manner of loadouts I've always, always had to trim LWD once I'm in the air. [sIGPIC][/sIGPIC]
Recommended Posts