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Posted

High Altitude MK82's CCIP 5mil consent, multiple ripple single release.

 

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Fish's Flight Sim Videos

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Posted

that was awesome... it has been a looong time since i played with ccip. I typically used ccrp for my high alt efforts then get frustrated with inaccuracy from wind.

 

questions.

do you use any enhancement to see the targtets at distance like that?

you held pickle at mid column and used 5 mil for automated drop... it didnt look like you care about keeping the pipper at the head of column - why?

 

thanks fish!

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Posted

Good work Fish!

 

Fish is as English, as I am Russian. (I am not Russian ;) )

 

Question for you Fish, I can't remember off the top of my noggin how to change consent to 5mil?

 

I will take a look when I get home but that is a few hours away yet :(

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Posted

I've viewed a ton of your videos since I recently got A-10 . They're all very informative and I have gained much from them. Thank you sir for your efforts.

 

Nice Hit btw.

 

My dad came from Dun Laoghaire . You definitely have an Irish accent . No worries there.

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Posted

Well done, yet another outstanding tutorial, thank you.

Every time I watch one of your videos, I learn something new, please keep them coming.

Posted

Is there a reason why you don't trim your plane?

 

You trim to neutralize the forces on the stick - if you do not need to neutralize said forces then don't trim.

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Posted
I can't remember off the top of my noggin how to change consent to 5mil?

 

IFFCC switch to TEST

DATA rocker on UFC to toggle concent mode.

IFFCC back to ON

 

Manual 1.1.1.1 pg 360 :smilewink:

Fish's Flight Sim Videos

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Posted (edited)
.....Is there a reason why you don't trim your plane?.

:music_whistling: Hope i understand your question.

 

Too much else to concentrate on in the dive, and it would not have helped me. Trimmed fine before the dive. Stick and rudder do fine to give me the alignment i need, and hold it during the attack.

Edited by Fish

Fish's Flight Sim Videos

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Posted

A bit of constructive criticism (yeah, me again ;) ).

 

Once again, a good video nice made, but a few things to consider.

 

1. You change the Ripple spacing from the default (and optimum for Mk-82s) 75ft to 100ft, but you don't explain why. I'm not sure why you decided to change that, but it might be worth explaining why you do such things for those who've never used those setting before.

 

2. In a similar vain to the above, you change the min alt settings to 4,000ft, but again don't explain why you're doing it or what effect it has to the DSMS/IFFCC calculations. I'd recommend explaining such things in future for the same reasons I stated above.

 

3. You make no mention of the DTOF or SEM in the profile. Two of the most important settings.

 

4. Using CCIP CR is a VERY good tip. But again, worth explaining what it does and how to use it.

 

Now on to your actual delivery.

 

1. NEVER use the speed brakes during a weapon delivery. The Hog is already slow enough, it doesn't need any help. Speed if life in combat, maintain every bit you can. ;)

 

2. Throttle. FYI, for deliveries using less than 30 degrees of dive you want max power, between 30 and 45 degrees throttles to mid range and for 45-60 degrees throttles to idle. Again, speed is life.

 

3. Avoid touching the rudders. It leads to oscillations that reduce weapon accuracy.

 

4. Watch the escape after the release, make sure you will clear the frag envelope.

 

 

And now, just to illustrate some of the above, here's an example of a 40 degree High Altitude Dive Bomb for you to compare, it's not perfect but it serves its purpose of illustrating a HADB delivery. Hopefully you can take something useful from it and use some of the points above in future videos.

 

 

Once again, well done for making the effort, it's a shame more people don't do things like this.

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Posted
High Altitude MK82's CCIP 5mil consent, multiple ripple single release.

 

 

 

good tutorial there me matey! nice ripple there.

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Posted

Why that roll from 0:45 on?

 

Egress from the target. Once you're at 30 degrees of climb the SEM is complete so you either egress or extend for a follow up attack.

 

Wo avoid bringing the nose down with negative G's (because of the fuel lines?)

 

Negative G is BAD! Fuel starvation is obviously a problem, but main issue with trying to push the nose on to target is that it's slow. You can push at most 2 negative G, whereas you can pull 5 or 6 positive G. This means you get your nose on target faster and therefore reduce the amount of time required to begin tracking the target, which also means you spend less time commited to the attack and vunerable to enemy fire.

 

The other primary advantage to pulling the nose round is that it allows you to keep eyes on the target (the bottom of the cockpit is not transparent, the canopy is), again making it much easier to bring the nose on to the correct heading and begin tracking the target.

 

Pushing the nose down is fine when you're cruising along or landing, but in combat it's a no-no.

 

Also, while not applicable in the sim, in reality negative G really hurts the pilot. Even high performance fighters can only manage 2-3 negative G as opposed to the 7-9 positive G they can pull, both due to the physical limitations of the pilot and the aircraft..

 

I know too little about SEMs, must change that.-

 

Yep.

 

 

Posted

questions.

it didnt look like you care about keeping the pipper at the head of column - why?

 

thanks fish!

 

Page 537 "Note: When releasing a ripple of bombs, they will land centered around the pipper aimpoint." (emphasis mine)

 

So for the ripple to hit the whole column pipper needs to be at center of column, if it's at head of column half of bombs will miss.

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