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Posted (edited)

attachment.php?attachmentid=64515&stc=1&d=1333673245

 

This mod is a small conglomeration of a few radio fixes I have made.

 

Azimuthal error removed from bullseye radio calls:

Radio calls by default reference the map x axis as being north. However, the geographic projection used in DCS, gnomonic projection, causes the x-axis to differ from the gnomonic north at all locations except the central longitude (33 degrees E). Your aircraft's instruments use gnomonic projection to determine true north, however. This means that radio calls will be several degrees off when giving azimuth directions. This mod fixes this problem, for bullseye radio calls only as can be seen below.

BEFORE MOD INSTALLATION:

attachment.php?attachmentid=64516&stc=1&d=1333673452

 

AFTER MOD INSTALLATION:

attachment.php?attachmentid=64517&stc=1&d=1333673452

 

Bullseye calls now work for multiplayer clients:

Bullseye calls currently do not work for multiplayer clients in unmodded DCS v1.1.1.1. When you are a client, the Lua function that is supposed to return the bullseye location returns {x = 0, y = 0, z = 0}. This causes the bullseye to be over the Crimean Peninsula if you are a multiplayer client. This mod provides a temporary fix to the problem by modifying the debriefing module to make it create a table containing bullseye locations in the main simulation Lua environment. This table is accessed by the BullseyeCoords.make function should it receive a bullseye location of {x = 0, y = 0, z = 0} from the normal function.

 

BEFORE MOD INSTALLATION:

attachment.php?attachmentid=64518&stc=1&d=1333673808

 

AFTER MOD INSTALLATION:

attachment.php?attachmentid=64519&stc=1&d=1333673808

 

JTAC Remarks "table index is nil" Lua error fixed.

When a JTAC is near a SAM search radar (and possibly other situations), asking for remarks will give you a Lua error, saying "table index is nil". This mod fixes this problem by adding additional logic to prevent the Lua error from ever occuring, and also adding a few SAM search radars to the relevant Lua table.

 

BEFORE MOD INSTALLATION:

attachment.php?attachmentid=64520&stc=1&d=1333673808

 

AFTER MOD INSTALLATION:

attachment.php?attachmentid=64521&stc=1&d=1333673808

("USE CANNON"?! :doh: Alright, I guess that WAS all I was carrying, lol)

 

UTM grid zone added to JTAC radio comms.

This mod also contains a previous mod I made, a mod that added UTM grid zone to JTAC comms. The JTAC will speak the grid zone id, and also give a slight pause between the grid zone and MGRS digraph. This is the "variety 1" of my previous mod.

 

AFTER MOD INSTALLATION:

attachment.php?attachmentid=64522&stc=1&d=1333674672

 

 

INSTALLATION INSTRUCTIONS:

 

Manual installation (for BS2 and A-10C):

0) Download this file: http://forums.eagle.ru/attachment.php?attachmentid=64523&stc=1&d=1333677715

1) Open up your DCS install directory.

2) Rename the file "debriefing.lua" in ./Scripts/UI to "debriefing_original.lua".

3) Paste the "debriefing.lua" file included with this mod into ./Scripts/UI

4) Now open up ./Sounds/Speech in your DCS directory. Rename "NATO.lua" to "NATO_original.lua" and "common.lua" to "common_original.lua"

5) Paste the "NATO.lua" and "common.lua" files included with this mod into ./Sounds/Speech.

6) Paste the "delimeter-begin.wav" and "delimeter-continue.wav" files into ./Sounds/Speech/Sound/ENG/Common/JTAC/Alphabet, AND ALSO PASTE THEM INTO ./Sounds/Speech/Sound/ENG/DCS A-10C/Player/Alphabet if you are installing into A-10C, and/or ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet if you are installing into BS2.

7) Done!

 

EDIT: Made slight changes to install instructions. I think you need to add delimiter-begin.wav and delimiter-continue.wav to ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet if you are installing into BS2. It wouldn't hurt to add both of them to ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet AND ./Sounds/Speech/Sound/ENG/DCS A-10C/Player/Alphabet.

 

MODMAN installation (for A-10C ONLY):

0) Download this file: http://forums.eagle.ru/attachment.php?attachmentid=64513&stc=1&d=1333674647

1) Install in A-10C as normal.

 

Question: Is there a patch for MODMAN to make it work for BS2?

 

Anyway, thanks Moa for providing the information that DCS uses gnomonic projection, and a Java function that uses it, and to the members of the 1st VFW for helping me test. Also, thanks ronht, who, as far as I know, first reported the JTAC remarks bug (in this thread: http://forums.eagle.ru/showthread.php?t=81444).

 

Please let me know if you guys have any issues/bugs!

Radio Patch for DCS A-10C v1.1.1.1 v1 MODMAN PACK.zip

2026530214_RadioPatch.jpg.397ed7cad4bbf89fec0f9478623ae4a9.jpg

1857738632_BullseyeAzerror.thumb.jpg.7464564f40ef19b7355639b68427e674.jpg

1614287148_BullseyeAzErrorFixed.thumb.jpg.390f5299cfddc5c75609eab1518bbda1.jpg

43161534_MPClientBullseyeBug.thumb.jpg.8c54a667928d5b977c0d9881633d0e8f.jpg

851714157_MPBullseyeBugFixed.thumb.jpg.cb2facabfd0adb2280e386f6aff10c9e.jpg

960033334_JTACremarksbug.jpg.ed5307a40dbca989a88456096d9dec6c.jpg

1098726138_JTACremarksfixed.jpg.9cf6a21fb155aba10c1da1ef6d491a72.jpg

16306873_UTMGridZone.jpg.8d24e792dcaf0a3b98c801d9355792df.jpg

Radio Patch for DCS v1.1.1.1 v1 MANUAL INSTALL.zip

Edited by Speed
  • Like 7

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Posted

Forgot to add, this is NOT a server mod like Slmod, you need to install it on your flying machine. Also, this is for the English versions of DCS, not sure what would happen if you installed it on a non-English version.

  • Like 5

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Thanks!:thumbup:

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Posted

Thx,great fix:thumbup:

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Posted

Thanks Speed ;)

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Posted

Very nice mod, Speed. Thanks!

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Posted

Thanks Speed. Nice work.

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Posted

This is great Speed!! Thank you for this mod as it will fit perfectly with one of my upcoming MP missions I created. To be able to identify quickly what zone JTAC is calling targets from is fantastic.

 

Just downloaded it and will be testing now!

 

Thanks again!

 

~ LA

~ LA

 

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Black Knights Squadron Member

Posted
This is great Speed!! Thank you for this mod as it will fit perfectly with one of my upcoming MP missions I created. To be able to identify quickly what zone JTAC is calling targets from is fantastic.

 

Just downloaded it and will be testing now!

 

Thanks again!

 

~ LA

 

Well, it has another positive benefit too for finding targets- when AI make radio calls about spotting targets at bullseye coordinates, they should actually work now in multiplayer. And not only that, in both single and multiplayer, these bullseye radio calls should be far more accurate because the azimuthal error in bullseye radio calls has been removed.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Love the mod, but I was reminded tonight of another radio issue. I wonder if the ATC issue of talking to players with callsigns above 4 can be fixed? For clients designated "Tusk 71", the ATC refers to as "Tusk 41"

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Posted (edited)
Love the mod, but I was reminded tonight of another radio issue. I wonder if the ATC issue of talking to players with callsigns above 4 can be fixed? For clients designated "Tusk 71", the ATC refers to as "Tusk 41"

 

That sounds fixable. I didn't even know that problem existed.

 

If anyone could give me a reproducible mission/scenario/procedure that results in a manifestation of the incessant RTB messages bug, or any kind of annoying looping radio message, I'd actually look to see if it were possible to fix that one. Not sure if it is, the problem that causes looping radio messages seems to reside in the C++ code that calls the radio message itself. I can fix radio messages because they are written in Lua, not the things that trigger them to go off, which are hard-coded in C++. But it might be possible to set it up so that rapidly repeated RTB messages coming from the same unit do not return values to the C function that called them. Or that could just cause a CTD :D Who knows.

 

Any other radio bugs I should know about?

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

Great stuff Speed. Great to be able to depend on bullseye calls.

 

Anyone care to check the radio volume buttons. The volume control buttons for the VHF AM and UHF radios seem to be reversed ? Anyone else seeing this.

 

Cheers.

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