Speed Posted April 6, 2012 Posted April 6, 2012 (edited) This mod is a small conglomeration of a few radio fixes I have made. Azimuthal error removed from bullseye radio calls: Radio calls by default reference the map x axis as being north. However, the geographic projection used in DCS, gnomonic projection, causes the x-axis to differ from the gnomonic north at all locations except the central longitude (33 degrees E). Your aircraft's instruments use gnomonic projection to determine true north, however. This means that radio calls will be several degrees off when giving azimuth directions. This mod fixes this problem, for bullseye radio calls only as can be seen below. BEFORE MOD INSTALLATION: AFTER MOD INSTALLATION: Bullseye calls now work for multiplayer clients: Bullseye calls currently do not work for multiplayer clients in unmodded DCS v1.1.1.1. When you are a client, the Lua function that is supposed to return the bullseye location returns {x = 0, y = 0, z = 0}. This causes the bullseye to be over the Crimean Peninsula if you are a multiplayer client. This mod provides a temporary fix to the problem by modifying the debriefing module to make it create a table containing bullseye locations in the main simulation Lua environment. This table is accessed by the BullseyeCoords.make function should it receive a bullseye location of {x = 0, y = 0, z = 0} from the normal function. BEFORE MOD INSTALLATION: AFTER MOD INSTALLATION: JTAC Remarks "table index is nil" Lua error fixed. When a JTAC is near a SAM search radar (and possibly other situations), asking for remarks will give you a Lua error, saying "table index is nil". This mod fixes this problem by adding additional logic to prevent the Lua error from ever occuring, and also adding a few SAM search radars to the relevant Lua table. BEFORE MOD INSTALLATION: AFTER MOD INSTALLATION: ("USE CANNON"?! :doh: Alright, I guess that WAS all I was carrying, lol) UTM grid zone added to JTAC radio comms. This mod also contains a previous mod I made, a mod that added UTM grid zone to JTAC comms. The JTAC will speak the grid zone id, and also give a slight pause between the grid zone and MGRS digraph. This is the "variety 1" of my previous mod. AFTER MOD INSTALLATION: INSTALLATION INSTRUCTIONS: Manual installation (for BS2 and A-10C): 0) Download this file: http://forums.eagle.ru/attachment.php?attachmentid=64523&stc=1&d=1333677715 1) Open up your DCS install directory. 2) Rename the file "debriefing.lua" in ./Scripts/UI to "debriefing_original.lua". 3) Paste the "debriefing.lua" file included with this mod into ./Scripts/UI 4) Now open up ./Sounds/Speech in your DCS directory. Rename "NATO.lua" to "NATO_original.lua" and "common.lua" to "common_original.lua" 5) Paste the "NATO.lua" and "common.lua" files included with this mod into ./Sounds/Speech. 6) Paste the "delimeter-begin.wav" and "delimeter-continue.wav" files into ./Sounds/Speech/Sound/ENG/Common/JTAC/Alphabet, AND ALSO PASTE THEM INTO ./Sounds/Speech/Sound/ENG/DCS A-10C/Player/Alphabet if you are installing into A-10C, and/or ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet if you are installing into BS2. 7) Done! EDIT: Made slight changes to install instructions. I think you need to add delimiter-begin.wav and delimiter-continue.wav to ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet if you are installing into BS2. It wouldn't hurt to add both of them to ./Sounds/Speech/Sound/ENG/DCS Ka-50/Player/Alphabet AND ./Sounds/Speech/Sound/ENG/DCS A-10C/Player/Alphabet. MODMAN installation (for A-10C ONLY): 0) Download this file: http://forums.eagle.ru/attachment.php?attachmentid=64513&stc=1&d=1333674647 1) Install in A-10C as normal. Question: Is there a patch for MODMAN to make it work for BS2? Anyway, thanks Moa for providing the information that DCS uses gnomonic projection, and a Java function that uses it, and to the members of the 1st VFW for helping me test. Also, thanks ronht, who, as far as I know, first reported the JTAC remarks bug (in this thread: http://forums.eagle.ru/showthread.php?t=81444). Please let me know if you guys have any issues/bugs!Radio Patch for DCS A-10C v1.1.1.1 v1 MODMAN PACK.zipRadio Patch for DCS v1.1.1.1 v1 MANUAL INSTALL.zip Edited April 6, 2012 by Speed 7 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Speed Posted April 6, 2012 Author Posted April 6, 2012 Forgot to add, this is NOT a server mod like Slmod, you need to install it on your flying machine. Also, this is for the English versions of DCS, not sure what would happen if you installed it on a non-English version. 5 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Ranger79 Posted April 6, 2012 Posted April 6, 2012 Awesome, speed thanks for the great mod! [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Snoopy Posted April 6, 2012 Posted April 6, 2012 Thanks Speed!! v303d Fighter Group Discord | Virtual 303d Fighter Group Website
cichlidfan Posted April 6, 2012 Posted April 6, 2012 Thanks!:thumbup: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Turk10mm Posted April 6, 2012 Posted April 6, 2012 Speed thanks much for this! [sIGPIC][/sIGPIC] Recruiting open for A-10C and/or KA-50 Squadrons http://www.firstfighterwing.com/forums/content.php
shabo Posted April 6, 2012 Posted April 6, 2012 Speed how are you not a Beta tester and some of these others are?????? WOW dude you are indeed a god among men! [sIGPIC][/sIGPIC] www.wargamelabs.com you might need a life if you computer specs are in your sig ;)
slowhand Posted April 6, 2012 Posted April 6, 2012 Thx,great fix:thumbup: [sIGPIC][/sIGPIC] SMOKE'M:smoke: IF YA GOT'M!:gun_rifle: H2o Cooler I7 9700k GA 390x MB Win 10 pro Evga RTX 2070 8Gig DD5 32 Gig Corsair Vengence, 2T SSD. TM.Warthog:joystick: :punk:, CV-1:matrix:,3x23" monitors, Tm MFD's, Saitek pro rudders wrapped up in 2 sheets of plywood:megalol:
MTFDarkEagle Posted April 6, 2012 Posted April 6, 2012 Great stuff mate! Very nice! Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
sungsam Posted April 6, 2012 Posted April 6, 2012 Superb ! DCS F16C 52+ w JHMCS ! DCS AH64D Longbow !
_Heater_ Posted April 6, 2012 Posted April 6, 2012 Thanks Speed ;) Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
sungsam Posted April 6, 2012 Posted April 6, 2012 Still no sticky ? :smilewink: DCS F16C 52+ w JHMCS ! DCS AH64D Longbow !
ED Team BIGNEWY Posted April 6, 2012 ED Team Posted April 6, 2012 Thanks Speed :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Yskonyn Posted April 6, 2012 Posted April 6, 2012 Very nice mod, Speed. Thanks! [sIGPIC][/sIGPIC] Asus Z390-E, 32GB Crucial Ballistix 2400Mhz, Intel i7 9700K 5.0Ghz, Asus GTX1080 8GB, SoundBlaster AE-5, G15, Streamdeck, DSD Flight, TM Warthog, VirPil BRD, MFG Crosswind CAM5, TrackIR 5, KW-908 Jetseat, Win 10 64-bit ”Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing. However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore.”
Snoopy Posted April 6, 2012 Posted April 6, 2012 Speed how are you not a Beta tester and some of these others are?????? WOW dude you are indeed a god among men! Could be by choice (although I agree he would make an OUTSTANDING member of the tester team)... Being a Tester isn't as much "fun" as people think...it's a lot of work.. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Stuka Posted April 6, 2012 Posted April 6, 2012 Thanks Speed. Nice work. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro
lrdangel Posted April 12, 2012 Posted April 12, 2012 This is great Speed!! Thank you for this mod as it will fit perfectly with one of my upcoming MP missions I created. To be able to identify quickly what zone JTAC is calling targets from is fantastic. Just downloaded it and will be testing now! Thanks again! ~ LA ~ LA [sIGPIC][/sIGPIC] Intel Core Haswell i5-4670K OC @ 4.2GHz | Asus Z87-Plus mobo | 16GB DDR3 @ 1600 Ram | Nvidia GeForce GTX 1070 OC w/ 8GB memory | Oculus Rift w/ Touch Controllers | 256GB Samsung 840 Pro SSD | Thrustmaster MFD Cougar pack | Thrustmaster HOTAS WARTHOG |Saitek Pro Flight Rudder Pedals | TrackIR 4 Clip | Helios Black Knights Squadron Member
Speed Posted April 12, 2012 Author Posted April 12, 2012 This is great Speed!! Thank you for this mod as it will fit perfectly with one of my upcoming MP missions I created. To be able to identify quickly what zone JTAC is calling targets from is fantastic. Just downloaded it and will be testing now! Thanks again! ~ LA Well, it has another positive benefit too for finding targets- when AI make radio calls about spotting targets at bullseye coordinates, they should actually work now in multiplayer. And not only that, in both single and multiplayer, these bullseye radio calls should be far more accurate because the azimuthal error in bullseye radio calls has been removed. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Grimes Posted April 13, 2012 Posted April 13, 2012 Love the mod, but I was reminded tonight of another radio issue. I wonder if the ATC issue of talking to players with callsigns above 4 can be fixed? For clients designated "Tusk 71", the ATC refers to as "Tusk 41" The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Speed Posted April 14, 2012 Author Posted April 14, 2012 (edited) Love the mod, but I was reminded tonight of another radio issue. I wonder if the ATC issue of talking to players with callsigns above 4 can be fixed? For clients designated "Tusk 71", the ATC refers to as "Tusk 41" That sounds fixable. I didn't even know that problem existed. If anyone could give me a reproducible mission/scenario/procedure that results in a manifestation of the incessant RTB messages bug, or any kind of annoying looping radio message, I'd actually look to see if it were possible to fix that one. Not sure if it is, the problem that causes looping radio messages seems to reside in the C++ code that calls the radio message itself. I can fix radio messages because they are written in Lua, not the things that trigger them to go off, which are hard-coded in C++. But it might be possible to set it up so that rapidly repeated RTB messages coming from the same unit do not return values to the C function that called them. Or that could just cause a CTD :D Who knows. Any other radio bugs I should know about? Edited April 14, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Fish Posted April 19, 2012 Posted April 19, 2012 Great stuff Speed. Great to be able to depend on bullseye calls. Anyone care to check the radio volume buttons. The volume control buttons for the VHF AM and UHF radios seem to be reversed ? Anyone else seeing this. Cheers. Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
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