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Posted (edited)

Later in 2012, The Fighter Collection and Eagle Dynamics will transition the DCS series to a core-based system. What do we mean by a core-based system? This means that the main DCS engine that includes the GUI interface will serve as the core that content modules plug into it. Such content could include vehicles, maps, campaigns, etc. This will allow purchased DCS content to be accessed through a single DCS core hub.

Not only will this allow previous and future DCS aircraft to be fully integrated, but it will also allow 3rd party content to be easily integrated into the DCS series.

 

According to new announcement, eventually we're going to have core based system.

So, I think it's time to have separate thread discussing EDGE itself including news updates, technologies, screenshots, etc.

Edited by jmod

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Posted
According to new announcement, eventually we're going to have core based system.

So, I think it's time to have separate thread discussing EDGE itself including news updates, technologies, screenshots, etc.

 

I love the way you're implicitly dictating what ED's marketing / release schedule needs to be! Y'know this heavy handed statement is exactly why they're not talking as much this time round (compared to pre A-10C)??

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Posted

funny how everyone wants to have their own thread to be this official thread for this and that

 

ED will make their own thread about it when they want and have something to share, and most certainly it will not be in this thread

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Posted

^^^ FSX?

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Posted (edited)

Kuky,No,DCS Nevada WIP shot of Las Vegas and the new "EDGE" Terrain from about 6 months ago.....Hoping to see update/info..... "Soonish":thumbup: another shot of "Creech"

 

Creech202.jpg

Edited by Phantom88

Patrick

mini.gif

Posted

Is that right... I don't remember seing these before... hm... EDGE will be really great by the looks of it

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Posted

I hope they will create more realistic textures. DCS' textures look too perfect, cartoonish ... Could use some dirt, scratches, cracks, rust, chipped paint ... More variation in textures would also help prevent the "generic" look.

Posted (edited)

I have a question:

I understand that EDGE is a terrain engine and it has nothing to do with weather or other aspects in the sim, so are there any known plans to improve the physics or the rendering of clouds?

 

Thx

Edited by Ninefingers

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Posted
are there any known plans to improve the physics or the rendering of clouds?

 

The dynamic weather feature is a continuing work in progress.

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Posted
only 2 out of 4 cores of it.

 

You cannot possibly know that yet.

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Posted

EDGE is the new terrain engine.

 

It's a bout an entirely new terrain engine.

 

EDIT: Sniped. :P

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Posted

Is it known yet if trees`s will be obstacles in EDGE? (I know that technicaly we could have solid tree`s in current map, but for example vehicles would stuck on these, because they are not "aware" of it.

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Posted

The ghost tree effect makes sense from a sim perspective.

 

If you wanted to be able to collide with any individual tree in the game, imagine the collision detection computation requirements for all those thousands of trees.

 

It's not something we really need, maybe with some around the airport, but not for every tree on the map.

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