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Posted

How did you get the boats ingame??

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

That is a easy concept, only need a similar file structure of a helo or airplane .lua archive. And put the on a directory on de MOD directory

 

I put the on: C:\Program Files\Eagle Dynamics\DCS World\Mods\tech\Project183

 

My funtional Pr-183 LUA example:

-- Project183 class Torpedo boat

mount_vfs_model_path (current_mod_path.."/Shapes") <-- EDM files archive

--mount_vfs_liveries_path (current_mod_path.."/Liveries") <-- Pluging and liveries directory

mount_vfs_texture_path (current_mod_path.."/Textures/Project183_Class") <-- Directory and Texture archive (zip)

 

GT = {};

GT_t.ws = 0;

 

set_recursive_metatable(GT, GT_t.generic_ship) <-- That add ship to DCS:W

 

GT.visual = {}

GT.visual.shape = "project183" <-- EDM name ship objetc

GT.visual.shape_dstr = "" <-- EDM name destroyed ship object

 

GT.life = 0.8; <-- Life bar

GT.mass = 6.1e+001; <-- Object Mass on Kg

GT.max_velocity = 81.4880 <-- Velocity on Km/H

GT.race_velocity = 15.4333 <-- Velocity on Km/H

GT.economy_velocity = 10.2889 <-- Velocity on Km/H

GT.economy_distance = 1.1112e+007 <-- Range on Km

GT.race_distance = 2.778e+006 <-- Range on Km

GT.shipLength = 152.4 --172.8 <-- Length on Meters

GT.Width = 21 --15 <-- Width on Meters

GT.Height = 74.4 --37.2 <-- Height on Meters

GT.Length = 152.4 --172.8

GT.DeckLevel = 0.5

GT.X_nose = 3.5

GT.X_tail = -3.5

GT.Tail_Width = 2

GT.Gamma_max = 0.35

GT.Om = 0.05

GT.speedup = 0.567114 <-- aceleration ???

GT.R_min = 40 <-- Turn Rate ???

GT.distFindObstacles = 80

 

GT.numParking = 0 <- For carriers

GT.Plane_Num_ = 0 <- Launching points ??

GT.Helicopter_Num_ = 0 <-Launching points ??

 

GT.airWeaponDist = 3000 <- Max anti air weapons range

GT.airFindDist = 5000 <- Max air range search

 

-- weapon systems

GT.WS = {}

GT.WS.maxTargetDetectionRange = 5000; <- Max sea target detection range

GT.WS.fire_on_march = true; <- can fire on movement

 

--GT.WS.radar_type = 102

 

---- Nose 2M+3M cannon

ws = GT_t.inc_ws();

GT.WS[ws] = {}

GT.WS[ws].center = 'Turret1' <- Traverse Object Name

GT.WS[ws].drawArgument1 = 13 <- Traverse argument

GT.WS[ws].drawArgument2 = 14 <- Elevation argument

GT.WS[ws].omegaY = math.rad(40) <- Traverse rate of turn on degress / second

GT.WS[ws].omegaZ = math.rad(70) <- Elevation rate of turn on degress / second

GT.WS[ws].angles = {

{math.rad(170), math.rad(-150), math.rad(-10), math.rad(85)}, <- Max / Min Traverse / Elevation angles

};

GT.WS[ws].reference_angle_Y=math.rad(0); <- Traverse position on no combat status

GT.WS[ws].reference_angle_Z=math.rad(10); <- Elevation position on no combat status

 

 

__LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_25mm); <- Weapon definition

__LN.BR = { {connector_name = 'GUN_POINT_1'},

{connector_name = 'GUN_POINT_2'}

};

__LN.PL[1].ammo_capacity = 130;

__LN.PL[1].ammunition_reserve = 400

__LN.PL[1].reactionTime = 3;

__LN.PL[1].shot_delay = 0.2;

__LN.PL[1].fireAnimationArgument = 125;

__LN.PL[1].recoilArgument = 33;

__LN.PL[1].recoilTime = 0.2;

__LN = nil;

 

-- AFT 2M+3M cannon

ws = GT_t.inc_ws();

GT.WS[ws] = {}

GT.WS[ws].center = 'Turret002'

GT.WS[ws].drawArgument1 = 15

GT.WS[ws].drawArgument2 = 16

GT.WS[ws].omegaY = math.rad(40)

GT.WS[ws].omegaZ = math.rad(70)

GT.WS[ws].angles = {

{math.rad(170), math.rad(-170), math.rad(-10), math.rad(85)},

};

GT.WS[ws].reference_angle_Y=math.rad(0);

GT.WS[ws].reference_angle_Z=math.rad(10)

 

__LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_25mm);

__LN.BR = { {connector_name = 'GUN_POINT_3'},

{connector_name = 'GUN_POINT_4'}

};

__LN.PL[1].ammo_capacity = 200;

__LN.PL[1].ammunition_reserve = 400

__LN.PL[1].reactionTime = 3;

__LN.PL[1].shot_delay = 0.5;

--__LN.fireAnimationArgument = 124;

--__LN.recoilArgument = 33;

--__LN.recoilTime = 0.2;

__LN = nil;

 

GT.Name = "Project183_Class"

GT.DisplayName = _("PT Project183 Class") <- Object Editor name

GT.Rate = 20

 

GT.Sensors = { OPTIC = {"generic tank daysight", "human nightsight", "human daysight"},

-- RADAR = {

-- "Patriot str",

-- }

};

GT.DetectionRange = GT.airFindDist; <- Radar / other systems detection range (on DCS:W editor)

GT.ThreatRange = GT.airWeaponDist; <- Fire distance range (on DCS:W editor)

GT.Singleton ="no";

GT.mapclasskey = "P0091000039"; <- DCS:W editor icon

GT.attribute = {wsType_Navy,wsType_Ship,wsType_ArmedShip,wsType_GenericLightArmoredShip,

"low_reflection_vessel",

"Light armed ships",

};

GT.Categories = {

{name = "Armed Ship"},

};

 

add_surface_unit(GT)

Edited by Silver_Dragon
  • Like 1

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Posted (edited)

A little 183 investigation..... crew inboard: 14 (2 officers captain, chief engine ??)

 

on Deck:

2 gunners

3 on the "bridge" (captain / helm, radar / radio operator , engineer operator + 2 (signal operators / TT / DC / ammo reloaders ??), others 7 under deck (cheff enginier + 1 sailor ??, spare crew ??)

 

183_08.jpg

 

Internal array show 2 office cabins (1+1) and the Kitchen / crew quarters (12)

 

183sx3.jpg

 

The engine section show (2+2)x Diesel engine M-50F or 50F-1-M or M-50FTK 4500 hp (3530 Kw), 1x generator 12.5v, 3x Diesel Tanks (unknow diesel quantity).

 

Pr-183 data:

Max vel: 43-44 Knts.

Cruise: 33 Knts.

Economic: 14 Knts.

 

Range: 600 Nautic Milles (33 Knts), 1000 Nautic Milles (14 Knts)

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • 1 month later...
Posted (edited)

Because I'm not sure if ED implemented the naval environment, and my complete ignorance of how to add weapons or other equipment to ships (crew, sensors, IA, including that I can not put torpedoes and depth charges, much less make them work) , I would like to give me your opinion whether or not to continue modeling with ships or continue the MOD.

 

Unfortunately I'm just a amateur modeler and dcs fan, no a 3rdParty or a profesional.

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • 7 months later...
Posted

Hey SD,

 

sorry for digging out that old thread but i came up on it when my Dangerous Waters Installation stopped working in Windows 8 and i had the idea to get something similar started in DCS World.

 

It seems that the engine does have a lot of limitations and i have absolutely no knowledge in gettings something inside the DCS Engine but hey... where's a will there's a way :) And as i have quite a few years of modeling experience i can at least provide a Little help ;)

 

I'd be interested if you're still up for the navy Thing today or did you already give up on it completely?

 

Best regards

Stefan

Posted

GT.numParking = 0 <- Launching points for planes Kuz 3 Nimitz 4
GT.Plane_Num_ = 0 <- Number of planes the carrier can hold??
GT.Helicopter_Num_ = 0 <- number of helis...not sure. ??

 

If you look in the Kuz/Nimitz .LUAs you'll see

 

Still can't figure out on how to add the starting points..

 

Will show them off next yr.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 4 months later...
Posted

Hello people. I return to that necropost.....;)

 

Two mouth ago, on early march. I revive the "old" Pr.129, sorry if the "progress" was discontinue. some little updates to the model.

 

10357694_10204042592091680_777508806650051397_o.jpg

10296057_10204042592291685_8809620283928027749_o.jpg

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted
Awesome news.

 

great :thumbup:

one question Dragon: did you finished your tank round/shell models such as SABOT/HEAT ? would be nice to see more detailed projectiles - just like your new, more detailed kmgu bomblets :thumbsup:

sign-pic4.jpg

Posted
great :thumbup:

one question Dragon: did you finished your tank round/shell models such as SABOT/HEAT ? would be nice to see more detailed projectiles - just like your new, more detailed kmgu bomblets :thumbsup:

 

Everything is stopped, have to go slowly returning, and see if I'm specifying more things for the future. I think for ammunition, would need someone make texture process, some type of quality control and the handwork of implement them into DCS: W. I think to do them, that require ED collaboration :cry: something similar with my naval models.

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Two new pics of two models to pass time. (sorry by the low poly count).

 

ZAB 2.5

10387116_10204104488959063_1912516882578395468_o.jpg

 

RBK-500 ZAB

10380033_10204104488279046_3118324140821667510_o.jpg

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Posted

Submission Container Unit BSF with PTAB-2.5KA submunition to KMGU-2 (no textured)

10265559_10204129693189153_8556222240234917750_o.jpg

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Posted

This looks really cool...good work Silver.

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Posted

Nice! Just going to get started on the ABM (Advanced Buoyancy Model)... :)

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

  • 1 month later...
Posted

I have very time have no update that post...(sorry by low quality of the models)

CVN-78

10476343_10204617110094271_2061906104203974715_o.jpg

10498305_10204617110574283_926493111349464801_o.jpg

10428369_10204617111174298_2100224597647717183_o.jpg

10533175_10204617115174398_4319165413334048745_o.jpg

 

Lafayette frigate

10498136_10204617115974418_3975078364499837962_o.jpg

10557704_10204617115934417_7882354636181977609_o.jpg

 

Proyect 183

10446189_10204617122334577_1109112112997824697_o.jpg

10348757_10204617123694611_2081512176602239492_o.jpg

 

LCM-1E

10505261_10204617121094546_8765529413976541120_o.jpg

10518627_10204617120294526_2543106500008426664_o.jpg

 

F-100

10551450_10204617121454555_2186720658595333504_o.jpg

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

The F-100 Looks like it's been turbosmoothed....

 

All looking good tho.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 2 weeks later...
Posted

Pr 183 new details:

10486180_10204714775135836_4315570304610665623_o.jpg

52174_10204714774615823_2901956418343012297_o.jpg

10517299_10204714779455944_2409351840366383995_o.jpg

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

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