Brisse Posted May 23, 2012 Posted May 23, 2012 Hello! I belive this might be a bug or something. Sorry if I am wrong. I just tried "Command post strike.miz" in World 1.1.2.1 with SU-25T and arrived at the target as planned. I hit one of the command posts with two KAB-500kr but the target wasn't even scratched. Even emptied the cannon on the target afterwards. Target was still standing. Seems then it is impossible to complete this mission. Thanks!
Nate--IRL-- Posted May 23, 2012 Posted May 23, 2012 Yes it is a bug. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
YoYo Posted September 22, 2012 Posted September 22, 2012 Yes it is a bug. Nate It will be solved in nearest patch? From may we cant destroy Command Post in DCS. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Nate--IRL-- Posted September 22, 2012 Posted September 22, 2012 I don't think it has been fixed yet. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
YoYo Posted September 22, 2012 Posted September 22, 2012 I don't think it has been fixed yet. Nate Pity, looks like all bunkers have a problem, so problem with campain of Su-25T too. I put directly 2 KAB-500KRK, 2 Bet Bombs and 2 25L and cant destroy it ;). Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Nate--IRL-- Posted September 22, 2012 Posted September 22, 2012 Hmmm does the campaign progress depend on destroying one of these bunkers? If so Maybe I could get it prioritised. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
blackrat_cz Posted February 3, 2013 Posted February 3, 2013 This problem is stil present for me.. Will this be fixed in patch 1.2.3 or in the near future please?
71st_Mastiff Posted March 7, 2013 Posted March 7, 2013 I can not get the KH500kr to drop, this what Im having problems with ATM, I get the LA but nothing will come off. the bunker is locked on to allso. :thumbup: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
MadDog-IC Posted May 6, 2013 Posted May 6, 2013 Hmmm does the campaign progress depend on destroying one of these bunkers? If so Maybe I could get it prioritised. Nate Problem I have with mission Command Post Strike is that those bunkers aren't even rendered on the map,and both of them kp1 and kp2 have to be destroyed to complete mission, see my post in mission editor issues. (DCSW 1.24.11652) Cheers, Ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
Tombstone Posted January 16, 2015 Posted January 16, 2015 mission description Hi, there is also incorrect mission briefing, it says: Target ingress point is waypoint 4, bearing 220 but in fact its waypoint 2 (3 is the target). Abandon all hope, ye who enter here.
bolek Posted January 16, 2015 Posted January 16, 2015 But I was able to destroy the command post couple months ago, so perhaps at least that has been fixed.
ratkandy Posted January 24, 2015 Posted January 24, 2015 This bug is still in effect. Kab-500s don't even scratch the command post.
Nate--IRL-- Posted January 24, 2015 Posted January 24, 2015 I'll check this again..... I do know hardened shelters have been umm hardened, but this was ages ago. the mission should be updated maybe... I'll check again Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Papillon Posted May 2, 2015 Posted May 2, 2015 Any update on this? I just did this mission and according to the combat log I got a hit on each command post, but neither was destroyed.
Debated Nothing Posted July 27, 2015 Posted July 27, 2015 Just tried this mission, can confirm that Kab-500s still have no effect on command posts. How is this still not fixed? The first complaint was in 2012 for ****'s sake. Seriously beginning to regret my purchases if this is how the devs respond to bugs (as in, not responding at all)
71st_Mastiff Posted July 28, 2015 Posted July 28, 2015 Just tried this mission, can confirm that Kab-500s still have no effect on command posts. How is this still not fixed? The first complaint was in 2012 for ****'s sake. Seriously beginning to regret my purchases if this is how the devs respond to bugs (as in, not responding at all) yea but it really deep.:pilotfly: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Debated Nothing Posted July 28, 2015 Posted July 28, 2015 yea but it really deep.:pilotfly: The bug you mean? That may be true (I doubt it is, but whatever) but that's no excuse for not fixing it in 3 years. It's such a monumentus oversight.
ED Team NineLine Posted July 28, 2015 ED Team Posted July 28, 2015 Have you tried going into the Mission Planner before the mission and changing the load out, maybe take a couple BetAB 500ShPs instead? I didn't think the KAB 500kr was a bunker buster? I could be wrong though, I am not totally up on the Russian stuff... I can try myself tonight if need be. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Nate--IRL-- Posted July 28, 2015 Posted July 28, 2015 Just tested this in 2.0 (or 1.5 now) 2 KAB-500 will take out a bunker. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
AtaliaA1 Posted July 28, 2015 Posted July 28, 2015 The bug you mean? That may be true (I doubt it is, but whatever) but that's no excuse for not fixing it in 3 years. It's such a monumentus oversight. What's even more odd is the lack of complaints about this issue. Not a lot of users running that campaign I guess. Even though it is a show stopper, really odd for such a bug. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
Nate--IRL-- Posted July 28, 2015 Posted July 28, 2015 What's even more odd is the lack of complaints about this issue. Not a lot of users running that campaign I guess. Even though it is a show stopper, really odd for such a bug. Its a single mission. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Debated Nothing Posted July 28, 2015 Posted July 28, 2015 Just tested this in 2.0 (or 1.5 now) 2 KAB-500 will take out a bunker. Nate Just tried the mission again, two direct hits to command posts in this mission, no damage seen. My DCS is up to date. *shrug* not sure what's going on here then.
Debated Nothing Posted July 28, 2015 Posted July 28, 2015 Its a single mission. Nate It's a unit type that's unkillable in all missions? Unless this is somehow an issue solely with this mission?
Debated Nothing Posted July 28, 2015 Posted July 28, 2015 I can try myself tonight if need be. Could you try please? I'm really confused at this point...
ED Team NineLine Posted July 28, 2015 ED Team Posted July 28, 2015 Could you try please? I'm really confused at this point... Nate is trying in a version you dont have, so basically it sounds like it will be fixed in a future patch as it is working internally. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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