PeterP Posted October 31, 2013 Posted October 31, 2013 Too long; didn't read; the HUD needs to be rendered at infinity :smilewink: , but don't needs any modification using the dual view-wort method. I hope this additional sentence above is short enough for you. And I think we both can now agree on it.
Kuky Posted October 31, 2013 Posted October 31, 2013 The pity is that we only can rotate the view in the X/Y axis via the "monitorsetup.lua" for another view-port ( viewDx / viewDy ). There is up to now no command for shifting the view lateral , right now all the view-ports share the same origin ( same pin hole camera). This can be used for simulating the view of a chameleon , but isn't usable for a stereoscopic simulation. ED are already working on it: _ = function(p) return p; end; name = _('Stereo'); Description = 'Stereo render two viewports for left and right eye respectivelly' Viewports = { Left = { x = 0; y = 0; width = screen.width * 0.5; height = screen.height; viewDx = -0.01; viewDy = 0; aspect = screen.aspect / 2; eye_shift = -0.06; }, Right = { x = screen.width * 0.5; y = 0; width = screen.width * 0.5; height = screen.height; viewDx = 0.01; viewDy = 0; aspect = screen.aspect / 2; eye_shift = 0.06; } } become a tester so you can try it out :) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
IAF_Phantom Posted October 31, 2013 Posted October 31, 2013 If I have a rift and do the changes above will I get a pictures that can be displayed correctly? IAF.101_Phantom, 101 squadron XO, Preflight Community Manager [sIGPIC][/sIGPIC] watch your six, i'm behind you ----- Mods: IAF_Weapons: Python 3 and 4 https://www.digitalcombatsimulator.com/en/files/2835842/
Flim Posted October 31, 2013 Posted October 31, 2013 ED are already working on it: become a tester so you can try it out :) A little off.. just tried it Be nice when the sdk is integrated....
lefuneste01 Posted October 31, 2013 Posted October 31, 2013 Place both sreenshots side by side and look at them . You will see that everything will fit without the need of edited shaders or adding a depth info to the HUD. Markers and aiming reticles will point to the correct places. I am sorry but I do not agree. You will have the same result as using 3DVISION : objects are drawed at their depth, as defined in the cockpit model. If they are modelized at a wrong depth, they could not be miraculously translated to the good one without knowing which it could be... But it only needs to modelize HUD at the good depth in cockpit to fix the problem (as I did in my ka50 and A10C mod) and as it is now for UH 1 and P51 and maybe the Su 25A. A more complex problem to fix is the depth of the cursor (which should vary according the objects behind it) and do not forget the labels and also all text messages /menu that are hard to read when in 3D mode. I hope that DCS work on Oculus will solve all the current problem that the few 3dvision users encountered. And also do not forget that you will have to compute two times each image when in3D: I had to go to SLI to keep good framerates in 3DVision..And The Oculus will only be usable with a very big resolution (all instrument and HUD should be readable with a natural 90° FOV)=> should have a huge impact on fps on standard PC.... Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
woodsman Posted October 31, 2013 Posted October 31, 2013 ED are already working on it: become a tester so you can try it out :) I have a dev kit, so where do I sign up to test?
cichlidfan Posted October 31, 2013 Posted October 31, 2013 I have a dev kit, so where do I sign up to test? ED will call you. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Frusheen Posted November 1, 2013 Posted November 1, 2013 ED will call you. ;) I hope they call me too. I haven't used my monitor at all with DCS since I got the rift and Nthusim beta software. Native head tracking and 3d would be fantastic. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
DwoaC Posted November 1, 2013 Posted November 1, 2013 (edited) I hope they call me too. I haven't used my monitor at all with DCS since I got the rift and Nthusim beta software. Native head tracking and 3d would be fantastic. I think somebody is having a little fun with you. What you want to do is create a new file in your config\monitorSetup folder. You'l know you have the right folder because it has the 1camera.lua file in it. I called my new file stereo.lua. Then copy and paste the code from KuKy and save the file. Then in options select your new stereo option from the monitor drop down menu. That should get you started. I think the number for separation and convergence in the file are a bit off but its a great start. EDIT: I take it back the numbers from KuKy look like their close to right. The scale maybe a little off for me but this is very close. The frame rate is so much better than tridef its not funny. If anybody would like to try the same I used oculus overlay for the warping and facetracknoir for the head tracking. Edited November 1, 2013 by DwoaC
Frusheen Posted November 1, 2013 Posted November 1, 2013 I tried it and have stereo view in game but the convergence is all wrong for me and I have double vision. When I use oculus overlay I can't change any settings without having to alt tab out of DCS to overlay and by doing so I loose the DCS image so I'm editing blind. Can anyone tell me how best to fine tune the view? __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
hannibal Posted November 1, 2013 Posted November 1, 2013 hearing the prospect of Oculus Rift Supported DCS, is effin AMAZING! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
DwoaC Posted November 1, 2013 Posted November 1, 2013 I tried it and have stereo view in game but the convergence is all wrong for me and I have double vision. When I use oculus overlay I can't change any settings without having to alt tab out of DCS to overlay and by doing so I loose the DCS image so I'm editing blind. Can anyone tell me how best to fine tune the view? Hi Frushern I had the same problem with double vision until I used oculus overlay. OO introduces a fair bit of latency so I am not advocating for it but it should be straight. All I had to change was zoom. The procedure I used was 1 set resolution in config file to match dcs resolution Set windows to extended mode with rift as second display Turn off window mode in dcs. Run OO and press z to send it to the oculus screen Start a flight Adjust zoom to fill fov I hope that helps. I don't really have an urge to play this way the latency is too off putting but it's starting to come together and for that I thank Matt, Kuky and the team.
Frusheen Posted November 1, 2013 Posted November 1, 2013 Thanks. I managed to adjust oculus overlay settings. I don't see any noticeable 3d and have poor latency. I know its early days and I may have done something wrong but for me the Nthusim solution is better at least for now. Has anyone found an alternative to facetracknoir for tracking. I don't think it factors the latest rift firmware and the drift is terrible. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
SkateZilla Posted November 1, 2013 Posted November 1, 2013 Thanks. I managed to adjust oculus overlay settings. I don't see any noticeable 3d and have poor latency. I know its early days and I may have done something wrong but for me the Nthusim solution is better at least for now. Has anyone found an alternative to facetracknoir for tracking. I don't think it factors the latest rift firmware and the drift is terrible. Duct Tape Track IR Hat Clip to the top of the Unit, Win Win Scenerio,. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Frusheen Posted November 1, 2013 Posted November 1, 2013 Duct Tape Track IR Hat Clip to the top of the Unit, Win Win Scenerio,. Lol. Good one. No as bad as the drift is it's better than trackIR by a long way. Especially when flying a tight orbit in the Huey while holding a ground reference in the side window. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
SkateZilla Posted November 1, 2013 Posted November 1, 2013 I Meant, Duct Tape the Hat Clip to the top of it, And use Track IR for tracking. Least that's what I did, shrug. The location of the Hatclip when Taped to the top of the Unit, is identical to being on a hat brim. also, dont use duct tape, use masking tape, or fabric/hockey tape. Duct Tape and electrical tape caused some residual tracking problems due to reflecting the LEDs from the TrackIR Camera. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Frusheen Posted November 1, 2013 Posted November 1, 2013 I Meant, Duct Tape the Hat Clip to the top of it, And use Track IR for tracking. Least that's what I did, shrug. The location of the Hatclip when Taped to the top of the Unit, is identical to being on a hat brim. also, dont use duct tape, use masking tape, or fabric/hockey tape. Duct Tape and electrical tape caused some residual tracking problems due to reflecting the LEDs from the TrackIR Camera. Won't that prevent you having 1:1 tracking? I thought that would surely cause simulator sickness in the rift. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Boberro Posted November 1, 2013 Posted November 1, 2013 I have some doubts for people with glasses (contact lenses). If I have vision defect (-1 diopter), will I: - see picture good because image is being generated just few centimeters from my eyes, so there wouldn't be a problem; - see picture bad because even if picture is being generated so close, there is something like hmm "deep view" so it may look like watching from distance, thus I would see it blurred like in real life If so is it comfortable to carry this thing and glasses at once? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
SkateZilla Posted November 1, 2013 Posted November 1, 2013 (edited) Track IR can be modified to use 1:1 Tracking. There should be a One:One profile option in the TIR Software. You would also have to extend the Hatclip's reflective surfaces to allow you to turn your head more. Edited November 1, 2013 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted November 1, 2013 Posted November 1, 2013 I have some doubts for people with glasses (contact lenses). If I have vision defect (-1 diopter), will I: - see picture good because image is being generated just few centimeters from my eyes, so there wouldn't be a problem; - see picture bad because even if picture is being generated so close, there is something like hmm "deep view" so it may look like watching from distance, thus I would see it blurred like in real life If so is it comfortable to carry this thing and glasses at once? Right now, the devkits allow you to adjust the distance between your eyes and the screen. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Boberro Posted November 1, 2013 Posted November 1, 2013 Right now, the devkits allow you to adjust the distance between your eyes and the screen. But would I see from such small distance clearly or bad without glasses? Is there deep projection or it just looks like watching LCD screen, ie. looking at monitor at distance of 5 cm. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
SkateZilla Posted November 1, 2013 Posted November 1, 2013 There's multiple changeable lenses in the Devkits. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
tobaschi Posted November 1, 2013 Author Posted November 1, 2013 (edited) But would I see from such small distance clearly or bad without glasses? Is there deep projection or it just looks like watching LCD screen, ie. looking at monitor at distance of 5 cm. without my glasses i can't use the oculus edit: ah and it's not like you are looking 5cm at LCD screen, it's more like you use night vision googles Edited November 1, 2013 by tobaschi
Frusheen Posted November 1, 2013 Posted November 1, 2013 Track IR can be modified to use 1:1 Tracking. There should be a One:One profile option in the TIR Software. You would also have to extend the Hatclip's reflective surfaces to allow you to turn your head more. I tried it just to see. With the 1:1 setting I found it too restrictive. Perhaps if I extended the reflective surfaces as you say it would work but not as it is now. Hopefully native tracking isn't too far away and the facetracknoir drift problem won't be an issue anymore. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
SkateZilla Posted November 1, 2013 Posted November 1, 2013 6DoF is on the list for the consumer version. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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