Chivas Posted September 22, 2014 Posted September 22, 2014 Its an OLED display, probably 1440, and Oculus is not saying who manufactured it. A Samsung display would be the obvious first guess. We probably won't see a 4K screen until the second or third consumer generation. It does have new Optics, with no word on what range of IPD's will work best with them. It doesn't appear that this prototypes lenses have a physical IPD adjustment. A feature that will be a must, atleast from my personal experience with the DK2.
KaspeR32 Posted September 22, 2014 Posted September 22, 2014 A few people that used it said it's definitely not the same resolution. I wouldn't be surprised if we see a 4k screen in CV1. If we're already at 1440p @ 90hz on todays hardware? What's holding them back? Keep in mind, Carmack got 1440p at a reasonable Hz to run on a Note 4. If he can do that with cellphone hardware, I don't see why a GTX 980 with "VR Direct" built into the hardware couldn't do it. We'll have to wait and see I suppose. EDIT: Why would you need physical IPD adjustment when you can just adjust the IPD on the screen itself? It's just the separation of the images displayed right? EDIT 2: The optics/lenses I guess is what you mean? Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
SkateZilla Posted September 22, 2014 Posted September 22, 2014 A few people that used it said it's definitely not the same resolution. I wouldn't be surprised if we see a 4k screen in CV1. If we're already at 1440p @ 90hz on todays hardware? What's holding them back? Keep in mind, Carmack got 1440p at a reasonable Hz to run on a Note 4. If he can do that with cellphone hardware, I don't see why a GTX 980 with "VR Direct" built into the hardware couldn't do it. We'll have to wait and see I suppose. EDIT: Why would you need physical IPD adjustment when you can just adjust the IPD on the screen itself? It's just the separation of the images displayed right? EDIT 2: The optics/lenses I guess is what you mean? I'm pretty sure that the Screen is from the Note 4 now, after Skyping with some people and scouring the articles. 4k is prolly the target. Samsung has 4K Screens in mass production now. Displaying an Image at 1440p at 90Hz versus having a GPU Powerful enough to render 3D scenes at 1440p at 90Hz is 2 different things. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
KaspeR32 Posted September 22, 2014 Posted September 22, 2014 Displaying an Image at 1440p at 90Hz versus having a GPU Powerful enough to render 3D scenes at 1440p at 90Hz is 2 different things. True, but that's not to say that it can't be in part handled by software. Especially if Nvidia (which they have) builds in features that specifically support VR. It's not just raw horsepower that's going to get us to 4k @ 60 - 90 Hz. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
remon Posted September 22, 2014 Posted September 22, 2014 There are speculations that it's a 21:9 screen. Samsung patented one of them back in March. http://www.feelthree.com/2014/09/crescent-bay-using-new-219-samsung-screen/ and, the Crescent Bay has oval optics. http://imgur.com/a/kwao7#1
bongodriver Posted September 22, 2014 Posted September 22, 2014 Something really curious about the pics of the crescent bay lenses is that they seem to incorporate 2 separate screen connectors, a screen for each eye?
Chivas Posted September 22, 2014 Posted September 22, 2014 In one of Carmacks keynotes, he's asked a question about using the Rift for normal desktop activities, and he said that won't be possible, atleast comfortable until the Rift has a 4K resolution. It sounded like the Rift consumer versions won't have a 4K display for awhile. The DK2 doesn't have a physical IPD adjustment and it appears the Cresent Bay doesn't either. People have mentioned they lose the sweet spot thru the Cresent Bay prototype lenses if the the headset isn't securely fastened. The first consumer version will probably have a custom 1440 display with a few software, and optics tricks to make it appear even higher.
SkateZilla Posted September 22, 2014 Posted September 22, 2014 True, but that's not to say that it can't be in part handled by software. Especially if Nvidia (which they have) builds in features that specifically support VR. It's not just raw horsepower that's going to get us to 4k @ 60 - 90 Hz. 4K Rendering of Graphics at 120 Hz is already being done on 2 GPUs in XFire/SLI. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Pratt Posted September 23, 2014 Posted September 23, 2014 Oculus Rift? Could anyone explain to me what this new monster is. I apologize for my ignorance.:helpsmilie:
bongodriver Posted September 23, 2014 Posted September 23, 2014 Consumer level Virtual Reality head mounted display, awesome bit of kit. http://en.wikipedia.org/wiki/Oculus_Rift
KaspeR32 Posted September 23, 2014 Posted September 23, 2014 Displaying an Image at 1440p at 90Hz versus having a GPU Powerful enough to render 3D scenes at 1440p at 90Hz is 2 different things. 4K Rendering of Graphics at 120 Hz is already being done on 2 GPUs in XFire/SLI. Well there you go. Guess it's not that different after all if we've done it already. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Pratt Posted September 23, 2014 Posted September 23, 2014 1440p at 90Hz. I guess I won't have a chance to achieve this with my twin 590 N
SkateZilla Posted September 23, 2014 Posted September 23, 2014 http://forums.eagle.ru/showpost.php?p=2187723&postcount=3 Fixed crash in multiplayer mode when uses Oculus Rift device Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Markeebo Posted September 23, 2014 Posted September 23, 2014 (edited) WHERE DO I GET THE OPEN BETA??????!!!!!! EDIT: Found it. Tried it in MP. EPIC. Edited September 24, 2014 by Markeebo
hansangb Posted September 24, 2014 Posted September 24, 2014 WHERE DO I GET THE OPEN BETA??????!!!!!! EDIT: Found it. Tried it in MP. EPIC. Hmm, nothing there about clickable mouse when Rift is used. (last update broke it). Can you click inside the rift monitor now? thnks hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Markeebo Posted September 24, 2014 Posted September 24, 2014 Hmm, nothing there about clickable mouse when Rift is used. (last update broke it). Can you click inside the rift monitor now? thnks hsb Yes. Mouse is light years better than update one Mark
willibeu Posted September 24, 2014 Posted September 24, 2014 http://forums.eagle.ru/showthread.php?t=129728 AMD users ....This works very well. I find it comfortable and it has very good 3D. No lag at all for me. You can adjust the .lua to your liking but the setting the poster suggested works well. Thanks for this!! Very happy to have DCS back in the lineup.
reset_1974 Posted September 24, 2014 Posted September 24, 2014 Update 2 solved no mouse clicking problem. The oculus rift must be primary display. Yeahhh.
CookPassBabtridge Posted September 24, 2014 Posted September 24, 2014 Update 2 solved no mouse clicking problem. The oculus rift must be primary display. Yeahhh. Depends on your rig. For me, rift as primary breaks everything. I need to uncheck fullscreen in options and then I am OK. Some say you need a 75Hz main monitor though to prevent the rift running at 60Hz though. [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
bongodriver Posted September 24, 2014 Posted September 24, 2014 You can try to overclock the monitor, mine OC's at 75Hz no problem.
DerekSpeare Posted September 25, 2014 Posted September 25, 2014 I'm running the latest 4.2 runtimes and just pause the service. DCS runs on the main screen and then on the rift when I hit the fly button. KP5 will set the view position properly once you get in the bird. Use that if you start off jammed up against the hud. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
loading Posted September 25, 2014 Posted September 25, 2014 Im just gunna say sorry now incase this has been asked before but my question is: Q - When weaing the Oculus Rift when the plane banks and turn does it feel like you are on an angle, because I know from personal experience that 360 degree dome simulators make your mind think your body is on an angle with the plane because your brain takes in familiar images of the horizon etc... so does anyone know if this effect happens? Thanks You can land anywhere once. :thumbup: the Hornet, is indeed in progress... it really does exist!
CookPassBabtridge Posted September 25, 2014 Posted September 25, 2014 Im just gunna say sorry now incase this has been asked before but my question is: Q - When weaing the Oculus Rift when the plane banks and turn does it feel like you are on an angle, because I know from personal experience that 360 degree dome simulators make your mind think your body is on an angle with the plane because your brain takes in familiar images of the horizon etc... so does anyone know if this effect happens? Thanks Yes you do get sensations of angle / gravity very much, though this descreases with time. There are some games and demos that do some seriously weird things like that. When I play Lava Inc, it feels like parts of my brain are squashing. Its quite nice :) [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
loading Posted September 25, 2014 Posted September 25, 2014 Yes you do get sensations of angle / gravity very much, though this descreases with time. Awesome! Cant wait until the final build comes out :pilotfly: You can land anywhere once. :thumbup: the Hornet, is indeed in progress... it really does exist!
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