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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

Its an OLED display, probably 1440, and Oculus is not saying who manufactured it. A Samsung display would be the obvious first guess. We probably won't see a 4K screen until the second or third consumer generation.

 

It does have new Optics, with no word on what range of IPD's will work best with them. It doesn't appear that this prototypes lenses have a physical IPD adjustment. A feature that will be a must, atleast from my personal experience with the DK2.

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Posted

A few people that used it said it's definitely not the same resolution. I wouldn't be surprised if we see a 4k screen in CV1. If we're already at 1440p @ 90hz on todays hardware? What's holding them back? Keep in mind, Carmack got 1440p at a reasonable Hz to run on a Note 4. If he can do that with cellphone hardware, I don't see why a GTX 980 with "VR Direct" built into the hardware couldn't do it.

 

We'll have to wait and see I suppose.

 

EDIT: Why would you need physical IPD adjustment when you can just adjust the IPD on the screen itself? It's just the separation of the images displayed right?

 

EDIT 2: The optics/lenses I guess is what you mean?

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Posted
A few people that used it said it's definitely not the same resolution. I wouldn't be surprised if we see a 4k screen in CV1. If we're already at 1440p @ 90hz on todays hardware? What's holding them back? Keep in mind, Carmack got 1440p at a reasonable Hz to run on a Note 4. If he can do that with cellphone hardware, I don't see why a GTX 980 with "VR Direct" built into the hardware couldn't do it.

 

We'll have to wait and see I suppose.

 

EDIT: Why would you need physical IPD adjustment when you can just adjust the IPD on the screen itself? It's just the separation of the images displayed right?

 

EDIT 2: The optics/lenses I guess is what you mean?

 

 

I'm pretty sure that the Screen is from the Note 4 now, after Skyping with some people and scouring the articles.

 

4k is prolly the target. Samsung has 4K Screens in mass production now.

 

Displaying an Image at 1440p at 90Hz versus having a GPU Powerful enough to render 3D scenes at 1440p at 90Hz is 2 different things.

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Posted

Displaying an Image at 1440p at 90Hz versus having a GPU Powerful enough to render 3D scenes at 1440p at 90Hz is 2 different things.

 

True, but that's not to say that it can't be in part handled by software. Especially if Nvidia (which they have) builds in features that specifically support VR. It's not just raw horsepower that's going to get us to 4k @ 60 - 90 Hz.

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Posted

In one of Carmacks keynotes, he's asked a question about using the Rift for normal desktop activities, and he said that won't be possible, atleast comfortable until the Rift has a 4K resolution. It sounded like the Rift consumer versions won't have a 4K display for awhile.

 

The DK2 doesn't have a physical IPD adjustment and it appears the Cresent Bay doesn't either. People have mentioned they lose the sweet spot thru the Cresent Bay prototype lenses if the the headset isn't securely fastened.

 

 

The first consumer version will probably have a custom 1440 display with a few software, and optics tricks to make it appear even higher.

Posted
True, but that's not to say that it can't be in part handled by software. Especially if Nvidia (which they have) builds in features that specifically support VR. It's not just raw horsepower that's going to get us to 4k @ 60 - 90 Hz.

 

 

4K Rendering of Graphics at 120 Hz is already being done on 2 GPUs in XFire/SLI.

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Posted

 

Displaying an Image at 1440p at 90Hz versus having a GPU Powerful enough to render 3D scenes at 1440p at 90Hz is 2 different things.

 

4K Rendering of Graphics at 120 Hz is already being done on 2 GPUs in XFire/SLI.

 

Well there you go. Guess it's not that different after all if we've done it already.

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Posted
WHERE DO I GET THE OPEN BETA??????!!!!!!

 

EDIT: Found it. Tried it in MP. EPIC.

 

 

Hmm, nothing there about clickable mouse when Rift is used. (last update broke it). Can you click inside the rift monitor now?

 

thnks

 

hsb

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Posted
Hmm, nothing there about clickable mouse when Rift is used. (last update broke it). Can you click inside the rift monitor now?

 

thnks

 

hsb

 

 

Yes. Mouse is light years better than update one

 

Mark

Posted
Update 2 solved no mouse clicking problem.

 

The oculus rift must be primary display.

 

Yeahhh.

 

Depends on your rig. For me, rift as primary breaks everything. I need to uncheck fullscreen in options and then I am OK. Some say you need a 75Hz main monitor though to prevent the rift running at 60Hz though.

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Posted

I'm running the latest 4.2 runtimes and just pause the service. DCS runs on the main screen and then on the rift when I hit the fly button. KP5 will set the view position properly once you get in the bird. Use that if you start off jammed up against the hud.

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Posted

Im just gunna say sorry now incase this has been asked before but my question is:

Q - When weaing the Oculus Rift when the plane banks and turn does it feel like you are on an angle, because I know from personal experience that 360 degree dome simulators make your mind think your body is on an angle with the plane because your brain takes in familiar images of the horizon etc... so does anyone know if this effect happens?

 

Thanks

You can land anywhere once. :thumbup:

 

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Posted
Im just gunna say sorry now incase this has been asked before but my question is:

Q - When weaing the Oculus Rift when the plane banks and turn does it feel like you are on an angle, because I know from personal experience that 360 degree dome simulators make your mind think your body is on an angle with the plane because your brain takes in familiar images of the horizon etc... so does anyone know if this effect happens?

 

Thanks

 

Yes you do get sensations of angle / gravity very much, though this descreases with time.

 

There are some games and demos that do some seriously weird things like that. When I play Lava Inc, it feels like parts of my brain are squashing. Its quite nice :)

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Posted
Yes you do get sensations of angle / gravity very much, though this descreases with time.

 

Awesome! Cant wait until the final build comes out :pilotfly:

You can land anywhere once. :thumbup:

 

the Hornet, is indeed in progress... it really does exist!
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