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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.

 

Interesting! From what I have seen, the Vive controllers have impressive accuracy, but I can imagine cockpit interaction would require crazy accuracy. I would be really impressed if this actually works well.

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Posted
What's "Polaris DCS profile"? I must have missed it.

 

Markeebo

 

Sent from my iPhone using Tapatalk

 

Just a predefined setup for Warthog. Uniform (when possible) actions, nice layout pictures etc.,

 

http://forums.eagle.ru/showthread.php?t=138953

 

hsb

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Posted
DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.

 

Wow..that's great news! But I'm not holing out hope on the usefulness of controller to cockpit interaction. Especially with HOTAS in the equation. Thank you ED!

 

hsb

 

Hansang

hsb

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Posted (edited)
Is it wonky to use for you because you have to use two hands?

 

The way I suggested requires only one hand. Could you not get it to work for you?

 

It's wonky b/c I cannot see it with the Oculus on my face. It does the job and works just like I'd have hoped :) I'm going to see if I can bind some buttons to it so it's simpler to use - at least for me. As far as I'm concerned, I'm good with this...it works...and even if it's a bit wonky for me, I'm good to go :smartass:

 

Anyone notice the rock solid FPS with the latest NVIDIA drivers? The one released (for GTX980, anyway) on Nov 4? Previously, Oil Rig landing was unplayable. Free flight was mostly OK until you got close to the ground. After the Nvidia update, it's locked at 75FPS. Anyone notice it?

 

Now, I did add JSGME to add Polaris DCS profile, but I don't think that had anything to do with it.

 

hsb

 

I get smooth frame rates with everything mostly down on my GTX780. It's mostly 75. I can say that DCS 1.5 with the Oculus is the very best flight sim experience I have had in my nearly 30 years of doing it.

 

DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.

 

Excellent news and thank you for the update :thumbup: :thumbup:

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

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Posted

DerekSpeare, I was getting 75 on non-AI instant actions (in Huey, the same for A10). Free flights, 75 mostly and no issues. But when you fire up the Oil Rig Landing machine, it's immediately drops to 35 or so. Now with the update, it's rock solid at 75. I'm using GTX 980. In preparation for CV/Vive supporting SLI, I just purchased another 980. Let's hope my gamble pays off! :)

 

But I do agree that DCS 1.5 *really* makes the game shine. I can't wait to try out Vive now that ED is testing it. Great times for flight simmers.

 

hsb

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Posted
I'm using GTX 980. In preparation for CV/Vive supporting SLI, I just purchased another 980. Let's hope my gamble pays off! :)

 

hsb

 

 

Does the DK2 support SLI? I've read 1.5 sees significant increases in performance but as of yet, if not read anything definitive regarding the 1.5+DK2 combo.

 

Markeebo

 

 

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Posted

I don't believe it does. I know that 1.5 supports SLI (for some anyway) when not using DK2. I'll let you know. The second card just arrived. :)

 

hsb

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)
DerekSpeare, I was getting 75 on non-AI instant actions (in Huey, the same for A10). Free flights, 75 mostly and no issues. But when you fire up the Oil Rig Landing machine, it's immediately drops to 35 or so. Now with the update, it's rock solid at 75. I'm using GTX 980. In preparation for CV/Vive supporting SLI, I just purchased another 980. Let's hope my gamble pays off! :)

 

But I do agree that DCS 1.5 *really* makes the game shine. I can't wait to try out Vive now that ED is testing it. Great times for flight simmers.

 

hsb

 

I'm hoping your bet is true. I plan to add 2 GTX980's next year if the Oculus supports SLI. :)

 

And is it me or did others lose their Oculus functionality after this most recent update? WTF?

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

Its awesome that DCS appears to be effectively implementing the HTC Vive headset. I may be able to fly DCS this year with a consumer version headset, but there are still a lot of unanswered questions about final specs of either unit Even if the specs are comparable it may be difficult to procure the Vive even if they manage the proposed "limited" release this year. Now that DCS is working with HTC, and Oculus, it would sure help to find out which unit the developers preferred but its unlikely they will suggest one way or the other anytime soon. :( We don't even know it they have access to later prototypes than the DK2.

Posted
I'm hoping your bet is true. I plan to add 2 GTX980's next year if the Oculus supports SLI. :)

 

And is it me or did others lose their Oculus functionality after this most recent update? WTF?

 

I also lost the Oculus function completely, but got it back by updating the Oculus runtime to version 0.8.0.0 and also updating the Nvidia drivers to version 358.87, as specified on the Oculus website.

Posted
Same here, I'm on Win10, hoping for a quick hotfix!

 

I also lost the Oculus function completely, but got it back by updating the Oculus runtime to version 0.8.0.0 and also updating the Nvidia drivers to version 358.87, as specified on the Oculus website.

So is it safe to update?

 

Sent by mobile device sorry for the spelling.

Windows 10 - i7 950@3.80 GHz - RAM 6Gbytes - Gigabyte GTX790 G1 - Thrustmaster T-FLIGHT HOTAS X - Oculus Rift DK2

Posted
I already got those updates, have you done anything other different?

No, I just added the updates, as described, and the full Oculus DK2 function was back.

(I am running Windows 10).

Posted (edited)

Are there release notes somewhere stating that it's necessary to update to 0800 runtimes? And how does one manually update DCS? It is not updating automatically today to the latest version.

 

EDit: I found this:

 

http://forums.eagle.ru/showthread.php?t=147735

 

Seems to be working :)

Edited by DerekSpeare

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
what are the shadows like in 1.5?

 

I have heard the same complaints from people running 1.5 so it's probably still there, although I cannot confirm it myself because I don't have a VR headset yet. Waiting for the consumer version. Don't want some stupid prototype :)

Posted (edited)

With the latest update (Friday, 13th Nov.) the DK2 functions up to the loading of a mission but DCS World stops working every time before mission loading is complete (as it did on the first release of the Open Beta). Has anyone else experienced this problem?

 

I have just seen that this has been reported as a bug.

Edited by derekb1948
Problem has been reported
Posted

Occulus rift and snapviews

 

Hi Rift users

I have not got a Rift yet but am considering buying when released.

 

1) Could anyone tell me if the snapviews work with the rift?

2) if so does the cockpit mouse clicking work when in the snapview?

 

Regards

Posted
What are the shadows like in 1.5?

 

Shadows are fine but most people turn them off because even with a BEAST of a video card shadows (even flat ones) can at moments cause the framerate to drop and you really notice that in VR. In VR you need ALWAYS greater than 75FPS for EACH eye. That is 150FPS combined and the framerate should never drop below that.

 

So rendering greater than 150fps with as close to zero latency as possible is hard. VR is very demanding.

 

I have a GTX780 and I run with VISIB RANGE: LOW and SHADOWS: OFF. I can still run 2xMSSA which in my experience is worth doing.

 

Could anyone tell me if the snapviews work with the rift?

 

Snapviews don't work and in many ways go against the whole idea of VR anyway. Still if anyone has got them working ... tell me how.

Posted
With the latest update (Friday, 13th Nov.) the DK2 functions up to the loading of a mission but DCS World stops working every time before mission loading is complete (as it did on the first release of the Open Beta). Has anyone else experienced this problem?

 

I have just seen that this has been reported as a bug.

 

I'm having the same problem. But I'm troubleshooting my Warthog (looks to be a pinched cable) so I'm preoccupied with that.

 

hsb

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)

Can't get the DK2 to work with the latest DCS version.

 

I have the "detect oculus rift" box checked. When i start a mission, there's like 7-8 activation key boxes appearing, after clicking exit on every one of them, the game loads on my monitor, just as if I didn't have a rift at all... Very annoying. Been trying for 2 hours to get it to work. Steam version.

 

Runtime 0.8.0.0

Nvidia 358.91

 

Tried a bunch of different SDKs and Nvidia drivers.

 

 

EDIT: activation stuff was a firewall issue.

EDIT2: Rift worked after clicking "verify local files" or some-such in the steam menus :)

Edited by Fltwrm
Posted
Can't get the DK2 to work with the latest DCS version.

 

I have the "detect oculus rift" box checked. When i start a mission, there's like 7-8 activation key boxes appearing, after clicking exit on every one of them, the game loads on my monitor, just as if I didn't have a rift at all... Very annoying. Been trying for 2 hours to get it to work. Steam version.

 

Runtime 0.8.0.0

Nvidia 358.91

 

Tried a bunch of different SDKs and Nvidia drivers.

The activation stuff sounds like a firewall or AV issue.

My guess, anyway.

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