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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Beware guys!

 

It appears ASUS motherboards USB 3.0 and others USB ports are incompatible with Oculus. That's a lot of boards.

There are more brands that don't work too. Also be careful about PCIE cards as a work around. Some of them might not work either. You will have to buy them and test them to see if they work.

 

 

This one is recommended by Oculus

http://www.amazon.com/gp/product/B00FPIMJEW

 

Interesting, I have an Asus motherboard and have wondered if I had enough USB3 ports, as I have a mixture of USB2 and 3 ports. Luckily after a little research I found out that the four blue USB ports on the back of the motherboard are USB 3.

 

I hadn't heard about the compatibility issues, so I downloaded the test from Oculus, and thankfully my Asus motherboard passed, with the obvious exception of my 580 GTX. So far things are working out well for me, my cataract surgery is scheduled just before I receive the Rift in March. It should also help me notice my spelling errors, that you enjoy pointing out, maybe one of the reason my muscle memory works well. :thumbup:

 

The only thing I need is a new gpu. I'm hoping the Pascal gpus, or even an AMD equivalent gpu comes out before the second half of 2016. I don't want to buy the 980TI unless I have too.

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Posted

My 6700K machine passes the test no issue but my 2600K machine fails at the processor. Everything else on the 2600K machine passes though. Not worried since I see no difference at all in DCS FPS between either machine with the same video card.

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Posted
My current specs:

 

i5 4690k @ 4.6

Win 8.1 64

8 gig ram 2400

970 nvida 3.5 ram

SSD

 

Mission free flight f15c:

1080p ~ 140fps

Oculus almost solid 75 very minor drops below, very playable.

 

Mission cold start f15c:

1080p ~ 94-60 varies as I scan around.

Oculus solid 37 fps interesting that is ~ half of 75. Not playable.

 

Almost everthing on low or off msaa4x.

 

 

One thing of interest I get studder if the Oculus is hooked via the HDMI adapter instead of directly to the videocard's HDMI port.

 

 

I have a 980ti coming tomorrow and will post the differences.

 

R/

Daniel

 

 

I'd suggest checking your GPU and CPU utilisation.

 

If you don't notice a big improvement in FPS with 980ti, it could be that your GPU is waiting for CPU to build a command buffer with all those buildings and objects so adding a faster GPU might not help as much as you might expect.

Posted
I'd suggest checking your GPU and CPU utilisation.

 

If you don't notice a big improvement in FPS with 980ti, it could be that your GPU is waiting for CPU to build a command buffer with all those buildings and objects so adding a faster GPU might not help as much as you might expect.

 

GPU utilization is about 60% as is CPU which I thought was strange, why is the frame rate limited with more headroom? P3D with PMDG 777 one cpu core is almost 100%. In fact, I noticed more CPU and GPU utilization with DCS at 1080. I will see what happens with the 980ti.

 

R/

Daniel

Posted

I did test the Vive like if I was on a real jet meaning since the VR is 1:1 ratio you will move a lot looking on six and above the dashboard and side etc.. The Vive give me not a blink of a problem you can move everywhere and really get out of your chair but the Rift was more like at extrem a bit like Track IR but I'm sure this can be more adjusted .. Some of you guys will get it soon and you will set it up for DCS purpose and it will be good to have a review by many .

Anyway we are entering a new Era and great era ..very exciting , your real experience and reflex will have a good advantage in a VR world.

Fly it like you stole it..

Posted

[quote=

I'd be happy with this :)

 

 

With Oculus, or HD projector, I'm not a big a fan of tripple monitors

 

 

 

THATS AWSOME LOL I WANT THAT AND THE SUIT LOL



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
Posted

God help me...........I'm IN

Thankfully June shipping date,I'll have till then to save for it via Paypal:D

Question?? was I supposed to get a confirmation email after pre-order? I did not.:cry:

Patrick

mini.gif

Posted
God help me...........I'm IN

Thankfully June shipping date,I'll have till then to save for it via Paypal:D

Question?? was I supposed to get a confirmation email after pre-order? I did not.:cry:

 

Yep, dont worry tho mine took two hours to arrive :)

 

ps...welcome to the dark side :thumbup:

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Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
Posted
Mission free flight f15c:

1080p ~ 140fps

Oculus almost solid 75 very minor drops below, very playable.

 

Mission cold start f15c:

1080p ~ 94-60 varies as I scan around.

Oculus solid 37 fps interesting that is ~ half of 75. Not playable.

 

Almost everthing on low or off msaa4x.

 

I have a 980ti coming tomorrow and will post the differences.

R/

Daniel

 

dumbing down settings just to play at an acceptable performances was one of my turns offs to triple screen DCS. looking to hear about your 980Ti experience!

find me on steam! username: Hannibal_A101A

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Posted
I should probably check this myself, but do you know aprox, what is your cpu and gpu utilisation with DK2 compared to single screen?

 

If you are not already at the limit, try increasing the cpu frequency a bit more, when you are near a city all those buildings need to go through cpu first.

 

i7 at 4.2 should be good enough for DCS in rift, it probably takes time to tweak the engine for VR so I'm sure you'll see improvements in the future.

 

Also, you can't buy much faster cpu than your, and oculus baseline is i5@ 3.7ghz max...

 

I'm at the limit on my cpu. I'd have to de-lid the chip to go higher. Even on my H100i cooler the temps are as high as I want to go when under very heavy load. I was unlucky in the silicone lottery I think.

 

As to utilization I'd need to check this more closely. In the rift afterburner is reporting an average of 50% GPU load on the overclocked 980ti, graphics memory 30%, motherboard ram about 40% and cpu is at about 20%. Maybe one core is maxed so I'll have to check that more closely by monitoring each core and then consider if de-lidding the chip is required.

 

I haven't played enough on a monitor to compare performance vs dk2. Just tried it a few times to see the fps.

 

For now I'm reasonably happy. I think ultimately its optimizations by ED that will help improve performance.

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Posted
No disputing that Derek, the question is which VR set up will give us the best experience and value for money?

 

It'll be the whole VHS/Betamax situation for a year or two I guess, so it might be wise to wait a while before spending on something that may be very quickly superseded and obsolete.

 

Here's my perspective on it, Neil: Since Vive is Gabe's baby, and they have already stated "Vive for SteamVR", be assured that if you want VR with Vive, you're going to need to access your games via steam. I realized this on my own, and while it's an assumption, I think it's pretty good.

 

For example, I acquired Elite Dangerous Horizons via Steam. For some reason the only way to get VR to work on it is by installing SteamVR. My hunch is that Vive will get over the compatibility hurdle this way for everything.

 

Dunno, but since Oculus runs and has run well on my system, I'm staying with it. Moreover, since they were the first, developers have been working on Oculus compatibility for some time now. We don't know much about Vive and Steam isn't really helping the matter. :music_whistling:

Derek "BoxxMann" Speare

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Posted
Mutliple GPU support is quite important, here is an interesting talk from Valve:

Go to 13:21 for mutliple gpu part

 

 

 

He's not talking about traditional sli. He's referring to multi GPU support from nvidia and AMD. These are the gameworksVR and liquidVR APIs I mentioned in my post. Traditional sli is not what we want for VR. It increases latency.

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
I'm at the limit on my cpu. I'd have to de-lid the chip to go higher. Even on my H100i cooler the temps are as high as I want to go when under very heavy load. I was unlucky in the silicone lottery I think.

 

As to utilization I'd need to check this more closely. In the rift afterburner is reporting an average of 50% GPU load on the overclocked 980ti, graphics memory 30%, motherboard ram about 40% and cpu is at about 20%. Maybe one core is maxed so I'll have to check that more closely by monitoring each core and then consider if de-lidding the chip is required.

 

I haven't played enough on a monitor to compare performance vs dk2. Just tried it a few times to see the fps.

 

For now I'm reasonably happy. I think ultimately its optimizations by ED that will help improve performance.

 

That seems to be a problem with single threaded engines...

I have 8 core xeon @ 2.5 ghz so I'm in ever worse situation.

 

I'll probably swap for i5 and overclock it as much as I can, that seems to be the best thing I can do until we get better multi core support.

 

 

He's not talking about traditional sli. He's referring to multi GPU support from nvidia and AMD. These are the gameworksVR and liquidVR APIs I mentioned in my post. Traditional sli is not what we want for VR. It increases latency.

 

I've misread the post, thanks for pointing that. I never had SLI or crossfire (some things are better left to people who have time to tinker with them), so for me VR is probably first good reason to consider multiple gpus.

However, if only one of your cpu cores is feeding the data to the gpu then the gpu spends most of it's time waiting for the cpu, which is great for the environment but not for fps or latency.

Adding 2nd gpu in the mix might not help.

Posted

not disappointed, everything's expensive when it first came out... i remember my first LCD TV was a cheap no-name brand 720p 27" and it cost me 700$, it was the cheapest one i could find anywhere...

 

Consider the computer required to run the CV1, (gtx 980, i5/i7) if you can afford that, you can probably afford the rift itself.

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Posted

 

Go to about 1:34 - that's not something I'd want to hear!

Derek "BoxxMann" Speare

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i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

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Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

I'm in for Oculus. Some of us must pay the price.

 

What would be of man if he never dared to venture out of the cave...

 

 

Specs: i7-4790K @4.00 ghz, EVGA 2080ti , 16GB ram, Samsung 512GB SSD x2.

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Posted
Hey you DK2 users, i have a question about audio.

 

does audio from DCS sound like everything is "stuck on your head", or is the audio spatial? such as if there is a plane flying above you, but you are looking at your pedals, does it feel like the plane is above you, or vaguely around you?

 

 

There is no audio component to DK2. The RealSpace 3D audio comes with CV1.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Hey you DK2 users, i have a question about audio.

 

does audio from DCS sound like everything is "stuck on your head", or is the audio spatial? such as if there is a plane flying above you, but you are looking at your pedals, does it feel like the plane is above you, or vaguely around you?

 

Why ask the DK2 users? The DK2 doesn't have any audio features whatsoever.

Posted

Can't say as I remember hannibal but I am pretty keen to try out the headset on the cv1. On my gaming machine I dont have fancy headsets, logitech g35 kind of quality but boy is it annoying that all the wires are constantly getting tangled betwen the rift and headset.

 

I am glad that will be a thing of the past.

Posted

While I can't wait for the better OLED screens, I'm dying to hear the 3D audio. When you hear some examples on youtube, they are quite remarkable. I for one am glad they licensed it.

 

I guess that's why they need three USB3 ports. One for the tracker, one for the mouse, and one for the upcoming grips?

 

BTW, I'm surprised they didn't give out the future hand wands for free. But I'm glad they didn't if that would have added to the cost. As I have no use for the wands. Hell, they really should have given the people a $100 off option *not* to get the Xbox controller and the game. I already have an Xbox, and the games don't interest me in the LEAST!!!

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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