dot Posted February 14, 2016 Posted February 14, 2016 i am all about button box, where as i build my own custom button boxes. as for the motion platforms, i will embark on a DIY setup much after the rift comes out.. maybe in 2-3 years time. im sure there will be an explosion of DIY setups, motor control software and hardware. like the omni virturix, a DIY motion platform is something i want to try first before i spend $$$. i hate to have an elaborate setup that is not what its worth. although im not on the http://www.xsimulator.net, im yet to hear the response time of DIY setups~ meaning it would sux to build something where i am flying, pull the stick back, and there is a massive delay between what you see on the rift with what your physical position would be. but cheers to the ones already doing DIY motion setups... they are looking great. for now ill stick with tactile transducers Not sure about xsimulator, but xsim-de with thanos usb card (which i'll be using) is 1ms: http://motionsim.freeforums.net/thread/4/faq-amc1280usb
hannibal Posted February 14, 2016 Posted February 14, 2016 Not sure about xsimulator, but xsim-de with thanos usb card (which i'll be using) is 1ms: http://motionsim.freeforums.net/thread/4/faq-amc1280usb thats 1ms on the card.. but what about the servos or motors being controlled? i never tried a motion platform, have you? x-simulator is just a community of DIY'ers for homemade motion platforms.. just like how we talk about rift, the ppl on that forum share their DIY experiences. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted February 14, 2016 Posted February 14, 2016 who knows in a few years, motion platforms will be cheap find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
dot Posted February 14, 2016 Posted February 14, 2016 thats 1ms on the card.. but what about the servos or motors being controlled? i never tried a motion platform, have you? It all depends what kind of motor controllers you are using, your PC specs, game config, etc. This is what I'll be using to control dc motors: https://www.pololu.com/product/758 You can usually find simulators at trade shows or science museums. I've tried several motion platforms from 2dof to 6dof, but not in VR. who knows in a few years, motion platforms will be cheap Maybe, or maybe it will die out and we will all be playing on gym balls :D
Thick8 Posted February 14, 2016 Posted February 14, 2016 This guy has been building platforms for a while. His latest is very cool. http://www.simprojects.nl/index.htm All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon
metalnwood Posted February 15, 2016 Posted February 15, 2016 i am all about button box, where as i build my own custom button boxes. as for the motion platforms, i will embark on a DIY setup much after the rift comes out.. maybe in 2-3 years time. im sure there will be an explosion of DIY setups, motor control software and hardware. like the omni virturix, a DIY motion platform is something i want to try first before i spend $$$. i hate to have an elaborate setup that is not what its worth. although im not on the http://www.xsimulator.net, im yet to hear the response time of DIY setups~ meaning it would sux to build something where i am flying, pull the stick back, and there is a massive delay between what you see on the rift with what your physical position would be. but cheers to the ones already doing DIY motion setups... they are looking great. for now ill stick with tactile transducers I think that is true. I had wanted a 6dof sim for some time but the problems were many. One was I needed two of them, one for racing and one for flying as I use different setups for each. Secondly was using anywhere from 3x27" screens to 3x42" screens to the payload was large, they weight quite heavy. That added up to space and money x 2. With the rift my rigs are very slim now and a space saving config similar to dbox could be mounted around my aces ii replica seat and give good pitch, roll and heave with good response. One for each rig. Like you I think these things will become available. It's only now with the rift that I can start to give proper consideration to building something I know will work for me.
dot Posted February 15, 2016 Posted February 15, 2016 (edited) I think that is true. I had wanted a 6dof sim for some time but the problems were many. One was I needed two of them, one for racing and one for flying as I use different setups for each. Secondly was using anywhere from 3x27" screens to 3x42" screens to the payload was large, they weight quite heavy. That added up to space and money x 2. With the rift my rigs are very slim now and a space saving config similar to dbox could be mounted around my aces ii replica seat and give good pitch, roll and heave with good response. One for each rig. Like you I think these things will become available. It's only now with the rift that I can start to give proper consideration to building something I know will work for me. I'm not too keen on triple monitor setup. HD, 3d projector (or 4k when the price comes down) should work well and mdf boards are cheap and can be bent :) If you get/ make 'deep black' paint you can use it during daytime: [ame] [/ame] There will probably be games that don't work great in VR, so it's not a bad back-up. Here is an example: [ame] [/ame] There is no need for two rigs, the guys with 6dof simulators in previous videos use the same simulator for both racing and flying. If you want to switch quickly I'm sure you can come up with some kind of quick release mechanism so you can replace pedals and take of the steering wheel within minutes (that's what I plan to do). Edited February 15, 2016 by dot
dot Posted February 15, 2016 Posted February 15, 2016 To get back to VR topic :), what does team red think about R9 290 for VR and DCS, is it any good, or should I stick with nvidia?
DerekSpeare Posted February 15, 2016 Posted February 15, 2016 To get back to VR topic :), what does team red think about R9 290 for VR and DCS, is it any good, or should I stick with nvidia? My opinion is that a 980ti is the card to use. It gets 11600 passmarks and is the highest ranked card on their list: http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+980+Ti&id=3218 The R9 290 gets 6857 passmarks: http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R9+290+%2F+390&id=2719 My advise to anyone building a system is to put the most dollars/euros/pounds into CPU and GPU. Everything else is ancillary to those to components. While the 980ti is much more money, the performance advantage is considerable. Besides, I much prefer nvidia over AMD. I made the switch in my last system to nvida. Before that I was a loyal AMD user with a 5770, 6950 and two 7950's in various systems. I scrapped the 7950 in favor of a GTX780 and haven't looked back. And the next system I am putting together for myself includes a GTX980ti. The oculus is going to need as much power as you can give it. my 2 pence :smilewink: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hannibal Posted February 15, 2016 Posted February 15, 2016 With the rift my rigs are very slim now and a space saving config similar to dbox could be mounted around my aces ii replica seat and give good pitch, roll and heave with good response. One for each rig. Like you I think these things will become available. It's only now with the rift that I can start to give proper consideration to building something I know will work for me. space is concern for me also, where i only live in an apartment, and i built two sets of rift chairs. i like to see what people come up with for diy motion platforms as it pertains to compact form factor. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Vladislav2Gimloo Posted February 15, 2016 Posted February 15, 2016 https://youtu.be/U6dtUjBhBX8 MB2 český DCS server . Youtube České Tutoriali Discord MB2 1.Flight =UVP= Česká škola TOP GUN
dot Posted February 15, 2016 Posted February 15, 2016 My opinion is that a 980ti is the card to use. It gets 11600 passmarks and is the highest ranked card on their list: http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+980+Ti&id=3218 The R9 290 gets 6857 passmarks: http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R9+290+%2F+390&id=2719 My advise to anyone building a system is to put the most dollars/euros/pounds into CPU and GPU. Everything else is ancillary to those to components. While the 980ti is much more money, the performance advantage is considerable. Besides, I much prefer nvidia over AMD. I made the switch in my last system to nvida. Before that I was a loyal AMD user with a 5770, 6950 and two 7950's in various systems. I scrapped the 7950 in favor of a GTX780 and haven't looked back. And the next system I am putting together for myself includes a GTX980ti. The oculus is going to need as much power as you can give it. my 2 pence :smilewink: I agree with what you've said, however 980ti is 3X the amount I can get R9 290. AMD was always students and low budget overclockers choice :) Also I suspect 980ti will drop in price quite a bit after pascal and new amd cards come out. I can get R9 290 for 150£ (and wait for new gpus), it's officially supported or the rift so I'm wondering whether the general drivers and DCS support is now OK? space is concern for me also, where i only live in an apartment, and i built two sets of rift chairs. i like to see what people come up with for diy motion platforms as it pertains to compact form factor. If you don't need triple monitor stand, you can make it quite small, this one is one of the best small prototypes I could find: [ame] [/ame]
Vladislav2Gimloo Posted February 15, 2016 Posted February 15, 2016 [ame]https://www.youtube.com/watch?v=U6dtUjBhBX8[/ame] 3 dof platform in DCS MB2 český DCS server . Youtube České Tutoriali Discord MB2 1.Flight =UVP= Česká škola TOP GUN
DerekSpeare Posted February 15, 2016 Posted February 15, 2016 I agree that one must squeeze and wring out as much performance as possible and stretch that buck as far as possible to get the most bang...a fact I very well know! It's just my point of view on the GPU :) I'm not convinced that in the near term we'll see a new card from nvidia. Dunno...that's the last piece I'm getting for my new system, so I am putting off the GPU buy for as long as I can stand it. As far as motion goes, my opinion is that tactile feedback is a more optimal way to go in many cases. Surely the full motion is cool, and if we all had unlimited money and space we'd all have it. Tactile feedback technology is more accessible to users and offer a great amount of immersion for much less money and space. Oh, and the position of the VR sensor/camera MUST be affixed to the motion platform to prevent out of whack views. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
metalnwood Posted February 15, 2016 Posted February 15, 2016 Even if it was 1/8th the price I wouldnt be buying a card that only benches just over half of what a 980ti does. Thats what I call false economy. Save money is good but it has to be fit for purpose. I would certainly wait and se how it performs if you want it for DCS, don't go and buy it early in anticipation. edit. hah, I see Derek was replying at the same time..
metalnwood Posted February 15, 2016 Posted February 15, 2016 I'm not too keen on triple monitor setup. HD, 3d projector (or 4k when the price comes down) should work well and mdf boards are cheap and can be bent :) If you get/ make 'deep black' paint you can use it during daytime: There will probably be games that don't work great in VR, so it's not a bad back-up. Here is an example: There is no need for two rigs, the guys with 6dof simulators in previous videos use the same simulator for both racing and flying. If you want to switch quickly I'm sure you can come up with some kind of quick release mechanism so you can replace pedals and take of the steering wheel within minutes (that's what I plan to do). This is the rift thread, there is no way I am using projectors in the future. If a racing game doesnt support the rift I wont be playing it :) There is certainly a need for two rigs, it depends on what you have. For what I have, there is no easy changing things about to go from one configuration to another. In the past I did that and all I found was that if it was setup for flying it would stay that way for a long time, then when it got set up for racing the same thing would happen. You didn't change over for a quick fix with the other equipment. With the controllers/seating position I have now, no chance. Things are bolted to steel frames and have to be that way.
dot Posted February 15, 2016 Posted February 15, 2016 I agree that one must squeeze and wring out as much performance as possible and stretch that buck as far as possible to get the most bang...a fact I very well know! It's just my point of view on the GPU :) I'm not convinced that in the near term we'll see a new card from nvidia. Dunno...that's the last piece I'm getting for my new system, so I am putting off the GPU buy for as long as I can stand it. As far as motion goes, my opinion is that tactile feedback is a more optimal way to go in many cases. Surely the full motion is cool, and if we all had unlimited money and space we'd all have it. Tactile feedback technology is more accessible to users and offer a great amount of immersion for much less money and space. Oh, and the position of the VR sensor/camera MUST be affixed to the motion platform to prevent out of whack views. Apparently there are 4 new nVidia gpus currently being tested: http://www.techtimes.com/articles/133518/20160214/nvidia-pascal-gpus-edging-closer-to-release-4-different-graphics-cards-currently-in-testing.htm
DerekSpeare Posted February 15, 2016 Posted February 15, 2016 Apparently there are 4 new nVidia gpus currently being tested: http://www.techtimes.com/articles/133518/20160214/nvidia-pascal-gpus-edging-closer-to-release-4-different-graphics-cards-currently-in-testing.htm Good information! :thumbup: Seems like we need to wait until early April for more details. I'm with m-i-w - if a game doesn't support VR, they can keep it. My faves are: DCS 1.5/2.0 FSX/P3D 2.5/3.1 - all with FlyInside iRacing - waiting for DX11 0700/0800+ Live for Speed PCars1/2 ATS and ETS have VR, but I have not done more than testing. AC had VR support, but it's still a struggle from what I understand. ED WAS great with VR, but now not so much. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
dot Posted February 15, 2016 Posted February 15, 2016 Assetto Corsa is one of the best rift experiences I've tried so far. It also has amazing force feedback, but I believe you have to use older oculus runtime. Other than DCS oo CV1 I'm looking forward to EVE Valkyrie and Star Citizen.
_Acoustic_ Posted February 16, 2016 Posted February 16, 2016 Since the rift is CPU heavy, can someone explain overclocking to me? I found several guides for my specific CPU but am curious about the advantages/disadvantages/reasons for doing this. Also, would it be worth overclocking my system? Specs below.
hannibal Posted February 16, 2016 Posted February 16, 2016 As far as motion goes, my opinion is that tactile feedback is a more optimal way to go in many cases. Surely the full motion is cool, and if we all had unlimited money and space we'd all have it. Tactile feedback technology is more accessible to users and offer a great amount of immersion for much less money and space. i agree with this guy. another reason why i also went tactile feedback is that your tactile hardware is supported by pretty much everything where motion control systems are limited to what ever games that were able to support, which is seemingly a limited list. take simxpereience by simvibe fo instance http://simxperience.com/Products/Software/SimCommander3/SimCommanderSupportedSimulationGames.aspx so i think tactile feedback is a more accessible to more games. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
metalnwood Posted February 16, 2016 Posted February 16, 2016 I am not sure what you are referring to as tactile feedback? Are you talking about real switches? If so, I dont see how the two are related? Similar if you are talking about gloves to interact with a VR cockpit that also have tactile feedback in the gloves I dont see how they are related? It would be cool for sure! If I could only have one and not the other then it would be hard choice, I would really like some glove that allowed me to interact with the VR world and have some tactile feedback. I would probably take that over motion if it was a choice of one over the other. They would all compliment each other fantastically. As Derek points out, $$ is usually an issue for a lot of us and all these things are not cheap. @Derek, I dont know why tactile is more optimal way to go? I say this only because I dont see a direct comparison between the technologies, they are complimentary. One can work without the other but I dont necessarily see why a choice has to be made between them. If the only comparison is that you would rather throw some $$ at switches rather than lots of $$ at motion, I completely understand that and that answers my questions above. I havent thrown the $$ at motion either, I have not found a suitable way to do it yet.
hannibal Posted February 16, 2016 Posted February 16, 2016 (edited) tactile feedback is fancy word for bass shakers... instead of coded instructions that has to be programmed along with accessing a games output (if it is at all accessable) in order for the motion plat to work... basically, any game with sound will push the shakers.. including that guy with the deep voice on teamspeak.. lol you can limit the shaker from working on every sound via the simshake software http://forums.eagle.ru/showthread.php?t=144060 but support is limited to a certain number of games as you would going motion platform.. Edited February 16, 2016 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
metalnwood Posted February 16, 2016 Posted February 16, 2016 Ah, yeah, if you had said tactile transducer I would have known exactly what you were talking about :) With the talk of gloves and all sorts of things in this thread I was lost.. Yep, it certainly adds to it, I use simvibe and four buttkicker mini LFE's. They do a great job but I am hoping to replace them with a dbox like configuration, something that is very fast but with some movement, not lots but enough.
DerekSpeare Posted February 16, 2016 Posted February 16, 2016 (edited) Since the rift is CPU heavy, can someone explain overclocking to me? I found several guides for my specific CPU but am curious about the advantages/disadvantages/reasons for doing this. Also, would it be worth overclocking my system? Specs below. Get into your BIOS and set your BCS clock from 100 to 125. I have done exactly this on the exact same CPU as you have. I am running at 4.4ghz from 3.5g, the stock frequency. That's the only change I have made and it's super stable. You could go gradually. I use Linkpac for CPU stability tests. I use Flaming God's version. I have an Asus MB, P79 something. Of course, any changes are yours to make, and I am not responsible for it. There are zillions of guides out there on on the topic. I never did any comparisons. I'm assuming the o/c is making a difference. tactile feedback is fancy word for bass shakers... instead of coded instructions that has to be programmed along with accessing a games output (if it is at all accessable) in order for the motion plat to work... basically, any game with sound will push the shakers.. including that guy with the deep voice on teamspeak.. lol you can limit the shaker from working on every sound via the simshake software http://forums.eagle.ru/showthread.php?t=144060 but support is limited to a certain number of games as you would going motion platform.. Is there a d/l for this program? Does it push 4 shakers? There are 62 pages...can someone give me the cribs? Edited February 16, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
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