DerekSpeare Posted April 1, 2016 Posted April 1, 2016 It seems many peeps are caught up with the "Chicken Little Syndrome" and mass hysteria. Since no one has any skin in the game until their product actually ships, no one has any material risk exposure but Oculus. It appears that no matter what they do or don't do they get crucified for it. The gaming market is likely the most unforgiving and volatile segment to exist. Surely, however, there are some points where Oculus should have shined. Take for instance the scant technical information provided on the product so consumers could make an informed purchasing decision. They expected folks en mass to be ok with that. Another area where they really should have done well was on the ordering. It would have been a no brainer to mobilize Facebook's digital intelligence to ensure every order went perfectly. Couple those missteps with the recent lack of communication and customer frustrations over perceived delays and it's academic for a competitor to foment departure en mass to an alternative. "Gaben" is shrewd, and if the Vive had the compatibility Oculus enjoys, it would not be good for Palmer and crew. Experience trumps enthusiasm. Surely Facebook and Oculus have some amazingly talented hip kids in abundance. Their resources and intelligence cannot be understated. However, Oculus should have as part of their executive management team a salty dog of a corporate communications executive to handle second-by-second comms with the community to keep folks up to date and a logistics expert who knows everything possible about getting brown boxes from the departure point to customer hands anywhere on the planet. Both of whom should have long years of demonstrating success in these key areas. Anyhow, just my thoughts. They're crapping money. It appears it's made them somewhat delusional or clouded their best judgements. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
metalnwood Posted April 1, 2016 Posted April 1, 2016 Yes, it's a mess over at the oculus forums. Personally, I can't believe how impatient people are being only a couple of days after shipping was supposed to start that they personally have not received a notice. The excuses dont reflect on oculus at all. Things like, if I dont know when they will bill me then I wont have money on my card. So? Put money on your card and leave it there, you werent planning on spending it in the meantime were you? The excuses after only a couple of days just reflect on maturity imo. People seem to think the echo chamber of hearing themselves and a few others over and over reflects the rest of the world. Anyhow, I hope there is no serious issue and mine arrives tomorrow, or tantrum will surely ensure! :)
DerekSpeare Posted April 1, 2016 Posted April 1, 2016 (edited) Yes, it's a mess over at the oculus forums. Personally, I can't believe how impatient people are being only a couple of days after shipping was supposed to start that they personally have not received a notice. The excuses dont reflect on oculus at all. Things like, if I dont know when they will bill me then I wont have money on my card. So? Put money on your card and leave it there, you werent planning on spending it in the meantime were you? The excuses after only a couple of days just reflect on maturity imo. People seem to think the echo chamber of hearing themselves and a few others over and over reflects the rest of the world. Anyhow, I hope there is no serious issue and mine arrives tomorrow, or tantrum will surely ensure! :) And so the record is clear, I VERY MUCH want Oculus and Vive to succeed with VR and wish them only success in abundance. We all win then. VR is the future of gaming. I personally feel that by purchasing the hardware it helps to further the future of VR for the good of all. They can take my 629 clams anytime they want :pilotfly:It's there for them. Edited April 1, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
metalnwood Posted April 1, 2016 Posted April 1, 2016 For sure Derek, you have never given me any other impression.
S3NTRY11 Posted April 1, 2016 Posted April 1, 2016 Couple those missteps with the recent lack of communication and customer frustrations over perceived delays and it's academic for a competitor to foment departure en mass to an alternative. "Gaben" is shrewd, and if the Vive had the compatibility Oculus enjoys, it would not be good for Palmer and crew. Yes I'm sure Gabe is sitting there, Monty Burns-style hatching capitalisation schemes. Outside of exclusives, I don't see the compatibility issues you mention being an issue for too long (but maybe that's just hope on my part). Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Kayos Posted April 1, 2016 Posted April 1, 2016 I said the same thing until I got to try a DK2 version flying the Me 109K-4, now the only thing holding me back is the Canadian Dollar and the wife's hold on the funds :) I didn't tell my wife how much it was in CDN$'s. If she asks I'll say $299. [sIGPIC][/sIGPIC]
SkateZilla Posted April 1, 2016 Posted April 1, 2016 (edited) lol, My Dilemma Right now would be Connectors, I have all Mini DP's on my GPUs, and DVI-D Debating if I wanna go DVI-D to HDMI or MiniDP1.2 to HDMI, Pretty sure my DVI Ports are Single Link, So Likely go w/ MiniDP1.2 -> HDMI Adapter I was told the Adapters that Shipped w/ DK2's work on CV1 (DVI-> HDMI), but I dont see how a Single Link DVI adapter would handle 2160x1200 @ 90fps Waiting for the New AMD GPU's to come out before I upgrade from 3 Way XFire 7970s. Lol,But not Every GPU has HDMI Edited April 2, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
lobo Posted April 2, 2016 Posted April 2, 2016 (edited) now the only thing holding me back is the Canadian Dollar and the wife's hold on the funds :) Not sure exactly how I did it... but Mrs. L. finally gave me the ok to purchase the rift. Barely were the words out of her mouth and the order was placed. D*mn the torpedos and scr*w the low CDN dollar! Full speed ahead I say! Hopefully this will be me someday soon with the O.R. ---> :pilotfly: Edited April 2, 2016 by lobo** speeling eror Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/
DerekSpeare Posted April 2, 2016 Posted April 2, 2016 lol, My Dilemma Right now would be Connectors, I have all Mini DP's on my GPUs, and DVI-D Debating if I wanna go DVI-D to HDMI or MiniDP1.2 to HDMI, Pretty sure my DVI Ports are Single Link, So Likely go w/ MiniDP1.2 -> HDMI Adapter I was told the Adapters that Shipped w/ DK2's work on CV1 (DVI-> HDMI), but I dont see how a Single Link DVI adapter would handle 2160x1200 @ 90fps Waiting for the New AMD GPU's to come out before I upgrade from 3 Way XFire 7970s. Lol,But not Every GPU has HDMI I'd caution against an adapter. I have firsthand experience. I used an Accel DP=>HDMI adapter when I first received my DK2 some time ago. It had this terrible "washing" effect that appeared like water running down the screen. Anyhow, I put the DK2 into the HDMI without the adapter and all has been fine since. While Accel makes good adapters, the DK2 didn't like. Be aware you could have this same issue come up. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
SkateZilla Posted April 2, 2016 Posted April 2, 2016 Sounds like a bad connector actually. Ive seen it when I used a clearance store no name Hdmi cable. Im just wondering how they are saying a single link DVI to HDMI adapter will work... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
DerekSpeare Posted April 2, 2016 Posted April 2, 2016 Sounds like a bad connector actually. Ive seen it when I used a clearance store no name Hdmi cable. Im just wondering how they are saying a single link DVI to HDMI adapter will work... Wasn't a bad adapter. Accel makes the best you get. Good luck with your efforts! Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
wormeaten Posted April 2, 2016 Posted April 2, 2016 Where can you buy a 2560x1440, 250$ upgrade screen for DK2? Is it also 75 hz? http://www.aliexpress.com/item/HDMI-display-wqhd-6-inch-1440p-2560x1440-mipi-lcd-with-hdmi-to-mipi-driver-board-for/32601103052.html?spm=2114.01010208.3.2.it4wLj&ws_ab_test=searchweb201556_9,searchweb201602_3_10017_10036_10005_10035_10006_10034_10021_507_10022_10020_10018_10019,searchweb201603_9&btsid=b1c81636-ec92-44b8-aad6-a3ac63b77de4
SkateZilla Posted April 2, 2016 Posted April 2, 2016 http://www.aliexpress.com/item/HDMI-display-wqhd-6-inch-1440p-2560x1440-mipi-lcd-with-hdmi-to-mipi-driver-board-for/32601103052.html?spm=2114.01010208.3.2.it4wLj&ws_ab_test=searchweb201556_9,searchweb201602_3_10017_10036_10005_10035_10006_10034_10021_507_10022_10020_10018_10019,searchweb201603_9&btsid=b1c81636-ec92-44b8-aad6-a3ac63b77de4 which makes the DK2 cost about the same as the CV1. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted April 2, 2016 Posted April 2, 2016 Wasn't a bad adapter. Accel makes the best you get. Good luck with your efforts! I have 9 AccelL Mini DP to DVI Adapters, I had to replace 2 that were DoA, They have great adapters, but there are still failures etc Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
_Acoustic_ Posted April 2, 2016 Posted April 2, 2016 Yes, it's a mess over at the oculus forums. Personally, I can't believe how impatient people are being only a couple of days after shipping was supposed to start that they personally have not received a notice. The excuses dont reflect on oculus at all. Things like, if I dont know when they will bill me then I wont have money on my card. So? Put money on your card and leave it there, you werent planning on spending it in the meantime were you? The excuses after only a couple of days just reflect on maturity imo. People seem to think the echo chamber of hearing themselves and a few others over and over reflects the rest of the world. Anyhow, I hope there is no serious issue and mine arrives tomorrow, or tantrum will surely ensure! :) I for one am just excited to get my OR whenever it comes, and while I agree with what you and Derek are saying, Oculus brought this on themselves, just like their stupidity on quoting price points well before a consumer version was close. They should have never said a price in the early days and with the pre-ordering they should have never emailed out a ship date, instead they should have sent a confirmation order and a TBA ship date. They'll figure it out, I'm not worried but they could have prevented the mess they created by simply not giving anyone a ship date.
Frusheen Posted April 2, 2016 Posted April 2, 2016 Finally we have some comment from Oculus about the delay: I didn't get the email but the shipping that was previously on my order page has been removed. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
blksolo Posted April 2, 2016 Posted April 2, 2016 I agree,Oculus definitely brought this on themselves. I ordered DK1 and waited months for it,I knew it was a dev kit and I knew before I ordered it that it would be months before I got it,they sold 50k units I believe. DK2 came out and again they said it would be months before you get it. I figured maybe they learned from the logistical problems they had with DK1 so DK2 should ship faster,and in my opinion or at least in my case DK2 did ship slightly faster than DK1. I believe they sold 100k units. Now they are owned by Facebook, a multi billion dollar company, first day of preorders = website crash, I was ok with that, it happens. Order confirmation errors,ok with that also. When you ordered your rift there was a brief second where it showed what month your rift would be delivered,since the website crashed you had to constantly reorder and the date changed to April,then May then June all within a matter of minutes. I had like 40 total charges on my CC because I kept trying to reorder. I'm sure all of you are in the same boat so I know you know how I feel. The first rifts are being delivered to the people who backed the kickstarter, they cant even fill those orders even though they claim they have been making them since September. At this point I'm tired of typing, to sum it all up they should have had a minimum of 150k CV1's ready to ship on March 28th,there is no way they have anywhere close to that. Everyone is saying be patient, I was patient during DK1 and DK2,even Gear VR. Dont offer the product if you dont have the product. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Frusheen Posted April 2, 2016 Posted April 2, 2016 I got an email saying 1-3 weeks. That update is good enough for me, I'm not remotely concerned and am looking forward to receiving it. You might want to amend your signature then :-p __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Johnny Dioxin Posted April 2, 2016 Posted April 2, 2016 (edited) I went to pester the local GAME this morning, as I do every week, asking for a VR update. The lad said that they were not expecting any in - or to take orders for them (only "interest") until all current orders for both headsets had been delivered. He also said that it might be worth waiting and picking up a PSVR instead (something I have not looked at in any way - so no idea what they bring to the table), as apparently, they will work on the PC, too. Whether the PSVR will be compatible with the other VR titles is another matter. I'm sticking to keeping my Rift order and seeing what people say when they actually have their VR headsets, over the next couple of months. I can then decide. So far, the only reason I can see for cancelling, except for a sudden, unexpected shortage of funds, is the time-frame. But then, if I didn't have to wait, I would have had to have made a less informed decision - so works both ways :) - here's an interesting vid on the Rift components: Edited April 2, 2016 by Brixmis Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Frusheen Posted April 2, 2016 Posted April 2, 2016 Just got the delay/apology email. April 12th processing or earlier for me. Hopefully we have 1.3 integration by then. Now time to get back to work on my g-seat. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Vladdo Posted April 2, 2016 Posted April 2, 2016 (edited) I can't help but think that the biggest cockup has been the SDK/runtime. What the hell have they been doing for the last 2+ years. I look at the store and really there's only 2 standouts that I want to play.. Elite Dangerous and PCars. Elite Dangerous has pretty much always had OR support, and PCars hasn't been that far behind it either, but, yeah, if you buy the Pcars from the OR store, there's no multiplayer with Steam. Lucky Tale is 5 mins of fun but there's no depth to it, unlike say Mario. Eve Valkyrie? Seems more like a tech demo than a fully fleshed out game. And then there's the rest that are either tech demos or games which make little use of VR. I'd have thought Oculus be on the ball. Nailing down the final SDK 6 months ago, so that it would have given DCS a good deal of time to integrate 1.3. Same goes for Assetto Corsa which had preliminary support but the dev has now put it on the backburner. Euro Truck Simulator? Alien: Isolation? Surely with the great interest of VR to devs, Oculus should have did like Nvidia does. Offer support so the Oculus name gets on a gamebox and frees up the developers resources. Wasn't that the whole point of DK2? Those that have pre-ordered CV1 early, if it turns up tomorrow, what are you going to play? There's a massive graveyard of all these old games and tech demos that now don't even work with 1.3. Maybe I've misunderstood, but I thought that even 0.8 games would work under 1.3, but they don't seem to. Come 28th March, I'd have thought Oculus hit the ground running with a greater selection of games available rather than now having to wait, literally months, for stuff to be updated to handle the updated SDK. At least the Valve store is somewhat more interesting. There's probably like 2.. 3.. 5 times the amount of stuff available.. Edited April 2, 2016 by Vladdo 1
Frusheen Posted April 2, 2016 Posted April 2, 2016 I can't help but think that the biggest cockup has been the SDK/runtime. What the hell have they been doing for the last 2+ years. I look at the store and really there's only 2 standouts that I want to play.. Elite Dangerous and PCars. Elite Dangerous has pretty much always had OR support, and PCars hasn't been that far behind it either, but, yeah, if you buy the Pcars from the OR store, there's no multiplayer with Steam. Lucky Tale is 5 mins of fun but there's no depth to it, unlike say Mario. Eve Valkyrie? Seems more like a tech demo than a fully fleshed out game. And then there's the rest that are either tech demos or games which make little use of VR. I'd have thought Oculus be on the ball. Nailing down the final SDK 6 months ago, so that it would have given DCS a good deal of time to integrate 1.3. Same goes for Assetto Corsa which had preliminary support but the dev has now put it on the backburner. Euro Truck Simulator? Alien: Isolation? Surely with the great interest of VR to devs, Oculus should have did like Nvidia does. Offer support so the Oculus name gets on a gamebox and frees up the developers resources. Wasn't that the whole point of DK2? Those that have pre-ordered CV1 early, if it turns up tomorrow, what are you going to play? There's a massive graveyard of all these old games and tech demos that now don't even work with 1.3. Maybe I've misunderstood, but I thought that even 0.8 games would work under 1.3, but they don't seem to. Come 28th March, I'd have thought Oculus hit the ground running with a greater selection of games available rather than now having to wait, literally months, for stuff to be updated to handle the OR. At least the Valve store is somewhat more interesting. There's probably like 2.. 3.. 5 times the amount of stuff available.. I only bought the rift for flight sims. P3d already has support for 1.3 with Flyinside and DCS is coming soon. Unfortunately, the best helicopter sim is unlikely to ever see rift support (X-plane) but that was always going to be the case since long before cv1 was announced. As for the stuff in the store I'm not interested in any of it really. I have elite dangerous so will give it a go but the god ray issues may make that a non runner. I tried eve Valkyrie while it was alpha and it didn't impress me at all. The rest of it is novelty titles that I might try or use to demo the unit to friends. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
DerekSpeare Posted April 2, 2016 Posted April 2, 2016 (edited) I keep my ear to the ground. Here's what I know WRT VR integration and various popular flight and driving sims: DCS - v1.3 VR Support planned "soon" PCars Steam - v1.3 VR Support now Live For Speed - v1.3 VR Support now https://forums.oculus.com/community/discussion/comment/349557/#Comment_349557 FIFSX/FIP3d - V1.3 VR Support now Elite Dangerous - v1.3 VR Support now iRacing - v1.3+ VR Support (whenever) Asseto Corsa - VR Support = *rollingeyes* Dirt Rally Steam - v1.3 VR Support Unknown I'd personally expect that ETS and ATS to offer v1.3 VR support at some point since VR was implemented early on. I'd also expect that Phoenix (PCarsII) should get the same VR treatment as PCars eventually. All this is my speculation. I'd talk more about how great DCS is with v1.3 support, but right now there's nothing to say. I'm sure it will be good when it hits. I'm especially looking forward to the new planes in the works. I do hope that ED optimizes the various graphical elements to the sim's objects so to make rendering with VR more efficient. Frame rates have to be right, and there has never been more of a demand on frame rate performance than now with the advent of VR. Edited April 2, 2016 by DerekSpeare PCars - Steam VR Support current with Oculus Home Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
wormeaten Posted April 2, 2016 Posted April 2, 2016 which makes the DK2 cost about the same as the CV1. You get it wrong. I said before for those who already own DK2 this is alternative to think about. 270 is still less than 600. With this kit you can even make your own DIY VR because you just need some cheaper GearVR replica for 20$ and headtracking solution. Even with this solution you can reach total 350$. You are right only if you want to buy DK2 and upgrade kit in that case it is pointless to bother with something what will cost you as CV.
Elo001 Posted April 2, 2016 Posted April 2, 2016 I can't help but think that the biggest cockup has been the SDK/runtime. What the hell have they been doing for the last 2+ years. I look at the store and really there's only 2 standouts that I want to play.. Elite Dangerous and PCars. Elite Dangerous has pretty much always had OR support, and PCars hasn't been that far behind it either, but, yeah, if you buy the Pcars from the OR store, there's no multiplayer with Steam. Lucky Tale is 5 mins of fun but there's no depth to it, unlike say Mario. Eve Valkyrie? Seems more like a tech demo than a fully fleshed out game. And then there's the rest that are either tech demos or games which make little use of VR. I'd have thought Oculus be on the ball. Nailing down the final SDK 6 months ago, so that it would have given DCS a good deal of time to integrate 1.3. Same goes for Assetto Corsa which had preliminary support but the dev has now put it on the backburner. Euro Truck Simulator? Alien: Isolation? Surely with the great interest of VR to devs, Oculus should have did like Nvidia does. Offer support so the Oculus name gets on a gamebox and frees up the developers resources. Wasn't that the whole point of DK2? Those that have pre-ordered CV1 early, if it turns up tomorrow, what are you going to play? There's a massive graveyard of all these old games and tech demos that now don't even work with 1.3. Maybe I've misunderstood, but I thought that even 0.8 games would work under 1.3, but they don't seem to. Come 28th March, I'd have thought Oculus hit the ground running with a greater selection of games available rather than now having to wait, literally months, for stuff to be updated to handle the updated SDK. At least the Valve store is somewhat more interesting. There's probably like 2.. 3.. 5 times the amount of stuff available.. Yeah, I'm looking through the store right now, there's absolutely no way I'd spend money on 95% of those games. Hell I wouldn't even want to play them if they were free. Oculus really messed up the software lineup, plenty of reviews labelled VR as a gimmick in its current state thanks to that Really hope that Valve has a more convincing lineup to drive public interest, it'd be such a shame if this ends up as a niche product for sim-games Also, on an unrelated note, has anybody tried VorpX with DCS while we're waiting for the 1.3 update?
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