ED Team Alex Okean Posted April 4, 2014 ED Team Posted April 4, 2014 wait :) as it beta , it is intented to be buggy
SkateZilla Posted April 4, 2014 Posted April 4, 2014 If properly implemented it should pull IPD directly from oculus setting utility! I wonder if ED having HD prototype units is to blame. Were the HD prototypes the same aspect ratio as DK1? I'm downloading the beta now. Looking forward to trying it. They are different. That being said, isnt the value adjustable in the Monitor Configuration LUA? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
bongodriver Posted April 4, 2014 Posted April 4, 2014 There doesn't appear to be an .lua for oculus, it works independently of the monitor configs it seems as it doesn't matter if I chose stereo or single monitor, if oculus is autodetected.
Frusheen Posted April 4, 2014 Posted April 4, 2014 No there is a bug alright. I played around with it a bit. I have huge black borders and a weird green colour cast plus the separation is off (probably caused by the borders). On a plus the head tracking works. Tried my I own lua and different resolutions and aspect ratios. None of which have helped. :-( Oh well it is beta after all. Hopefully it can be fixed soon. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
blksolo Posted April 4, 2014 Posted April 4, 2014 Seems to work fine for me,it is laggy tho,with the huey having the worst latency . My gtx 570 ain't cutting it Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
ED Team Alex Okean Posted April 4, 2014 ED Team Posted April 4, 2014 Just fixed on my side : it will be available with next beta update
Frusheen Posted April 4, 2014 Posted April 4, 2014 Thanks Alex Looking forward to it. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Frusheen Posted April 4, 2014 Posted April 4, 2014 Is a patch file for the problem before the next update out of the question? We've been waiting for rift support for soooo long!!!! :-) __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
npole Posted April 4, 2014 Posted April 4, 2014 Is a patch file for the problem before the next update out of the question? We've been waiting for rift support for soooo long!!!! :-) I second this, an attachment here on a post would be great.
leonpo Posted April 4, 2014 Posted April 4, 2014 Thanks for the Oculus support! Also waiting for the patch now
ED Team Alex Okean Posted April 4, 2014 ED Team Posted April 4, 2014 Here you go : binary replacement in zip ( 64 bit version ) , extract to bin folder , as is , or wait for official update rolloutVisualizer.zip
Kegetys Posted April 4, 2014 Posted April 4, 2014 Here you go : binary replacement in zip ( 64 bit version ) ' date=' extract to bin folder , as is , or wait for official update rollout[/quote'] This does not seem to work for me, DCS.exe wont run with it due to missing export from edCore.dll: The procedure entry point ED_watch_get_all could not be located in the dynamic link library edCore.dll. Running the latest beta. As a cyborg, you will serve SHODAN well http://www.kegetys.fi
bongodriver Posted April 4, 2014 Posted April 4, 2014 Bad news for me too, wont let me fly because it 'cant load debriefing file'
Frusheen Posted April 4, 2014 Posted April 4, 2014 I can load dcs world but I am sent straight to debriefing if I try and load a mission. No warped or split load screen (just normal) and a 'cannot load debrief' screen error message. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
hannibal Posted April 4, 2014 Posted April 4, 2014 all you guys that have issues, are you guys runing mods along with oculus? some mods affect the lua files? find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Frusheen Posted April 4, 2014 Posted April 4, 2014 No mods. I'm running the clean beta. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
IAF_Phantom Posted April 4, 2014 Posted April 4, 2014 is there a tutorial out there to get the Rift working with DCS? IAF.101_Phantom, 101 squadron XO, Preflight Community Manager [sIGPIC][/sIGPIC] watch your six, i'm behind you ----- Mods: IAF_Weapons: Python 3 and 4 https://www.digitalcombatsimulator.com/en/files/2835842/
bongodriver Posted April 4, 2014 Posted April 4, 2014 Sort of, but I found it all too much messing about, just waiting for the official support from 1.2.8
Dudester22 Posted April 4, 2014 Posted April 4, 2014 Will the Oculus Dev kit 2 work? I read that the devs had partially implemented Oculus Rift into the game, but wil Oculusl Dev kit 2 also work?
Blaze Posted April 4, 2014 Posted April 4, 2014 I see no reason why not. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
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