WildBillKelsoe Posted October 7, 2012 Posted October 7, 2012 (edited) Help! :helpsmilie: 3 times flying the damn mission. I set nothing the first time. Second time I set SEAD 1 to kill SA-11-1 and SA-15 using ARM from advanced waypoints menu. Nothing. Third time I set an explode unit trigger Once, I set a trig zone in my flight path plan, when unit inside (US CAS 1.1 = me), explode unit SA-11-1 and unit 46 (SA-15). Volume 1000. Nothing!!!! Three times, the three units are there, and what is even worse, I was shot down 3 times too!!!! Question is How do I set the SAM units to explode when I unpause at the start of the mission. Is this realistic? Because I know A-10C's fly only when SEAD took out AD's... GGTharos/EtheralN/Wags/... ANYBODY!!! :mad: Also, the T-90's are just impervious to short bursts... they won't do Jack Shit!!! Rockets also gave -11 on TTRN using CCIP?? I mean WTH? HELP PLLLEEASSEE!!!! Edited October 10, 2012 by WildBillKelsoe T-90 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
slug88 Posted October 7, 2012 Posted October 7, 2012 Might be worthwhile to post a track showing how/why the friendly SEAD flights fail to take out the SAMs. Personally I don't think I've seen that happen in the stock campaign missions. [sIGPIC][/sIGPIC]
slug88 Posted October 7, 2012 Posted October 7, 2012 Also, if you're editing the mission to disable the SAMs...why not just delete them in the mission editor? [sIGPIC][/sIGPIC]
Shein Posted October 7, 2012 Posted October 7, 2012 a note on the cannon, modern MBT's have quite the armor equiped on them, its effective at repelling just about anything. To get around this, A10 pilots aim for the rear and top of the tank in order to penetrate. However, that's IRL, in the sim i think all units have a "health bar" and where you shoot the tank doesn't matter unfortunately =(
Corrigan Posted October 7, 2012 Posted October 7, 2012 10-2-0? What? 1.2.1? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
WildBillKelsoe Posted October 8, 2012 Author Posted October 8, 2012 10-2-0 mission in Georgian Hammer campaign. Now why haven't I thought about removing the SAMs all along.. :megalol: Thanks. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
159th_Viper Posted October 8, 2012 Posted October 8, 2012 Shoot them with something. Apart from the S-300 (which you can kill via exploit), there is nothing that the A-10 cannot easily kill In-SIM if you so wish. And yes, A-10's have been tasked with DEAD missions (Wart-Weasels) so it's not that much of a stretch to attend to the wet-work yourself In-SIM. Certainly better than removing them altogether - that's a Turkey-Shoot. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
EtherealN Posted October 8, 2012 Posted October 8, 2012 However, that's IRL, in the sim i think all units have a "health bar" and where you shoot the tank doesn't matter unfortunately =( Incorrect. Yes, there is a "health" system, but where you shoot them does matter. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Shein Posted October 8, 2012 Posted October 8, 2012 Incorrect. Yes, there is a "health" system, but where you shoot them does matter. Oh wow, really?! that's news to me but good news!
EtherealN Posted October 8, 2012 Posted October 8, 2012 (edited) Projectile energy also matters. For example, if you fire the GAU-8 at a modern MBT from too far out, too much energy will be bled from drag on the projectile that you might as well be shooting an airgun at it. Salvo at 0.7 to 0.4 slant range. If this is too close for comfort (yes, this is within HMG range), use a different weapon. EDIT: Another addition, note that it is not completely either/or; a unit that is damaged might still have all weapons functional, but accuracy etcetera will be affected. Edited October 8, 2012 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
joey45 Posted October 8, 2012 Posted October 8, 2012 I don't think it's that indepth. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
EtherealN Posted October 9, 2012 Posted October 9, 2012 Location of the hit governs how much damage the round makes. For example, landing a round on the front turret armor might get you something like 50-45=5 HP damage, while landing a hit from behind onto the engine blog might get you something like 50-15=35 HP damage. Adjust for angles, KE of the projectile etcetera etcetera, but that's basically it. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
WildBillKelsoe Posted October 9, 2012 Author Posted October 9, 2012 Location of the hit governs how much damage the round makes. For example, landing a round on the front turret armor might get you something like 50-45=5 HP damage, while landing a hit from behind onto the engine blog might get you something like 50-15=35 HP damage. Adjust for angles, KE of the projectile etcetera etcetera, but that's basically it. now that you've mentioned it, if I shoot at 350 KIAs, and shoot another (same type) at 280 KIAs, is the added muzzle velocity accounted for? according to Rob Shaw, the energy imparted on the bullet is the muzzle velocity minus drag and gravity. muzzle velocity is a function of bullet properties, igniter and propeller contents and amount, shooter aircraft airspeed, and proximity to target which you mentioned earlier. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
AtaliaA1 Posted October 9, 2012 Posted October 9, 2012 now that you've mentioned it, if I shoot at 350 KIAs, and shoot another (same type) at 280 KIAs, is the added muzzle velocity accounted for? according to Rob Shaw, the energy imparted on the bullet is the muzzle velocity minus drag and gravity. muzzle velocity is a function of bullet properties, igniter and propeller contents and amount, shooter aircraft airspeed, and proximity to target which you mentioned earlier. Whoooeee!!! That would take alot of mathmatical calculations to add to an algorythm that is already complicated as it is, hit points works fine for me. But that level of detail would be killer in a sim. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
SmokeyTheLung Posted October 9, 2012 Posted October 9, 2012 If my math is right, which it probably isn't, a GAU-8 projectile would be about 500 FPS faster than "normal" at the muzzle (relative to the static target of course) with the A10 shooting at 350 knots. That's a GIANT increase in energy in terms of terminal/external ballistics. System specifications: Computer, joystick, DCS world, Beer
Druid_ Posted October 9, 2012 Posted October 9, 2012 The velocity of every round, bomb and missile is known in the sim and accessible. Hit F6 after just launching a mav. Try it from 180 kts then 350 kts and see what it's launch velocity is on F6 screen. You then have your answer since tank damage is projectile speed & location dependant. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q
Aries Posted October 9, 2012 Posted October 9, 2012 HELP PLLLEEASSEE!!!! I can feel your pain mate... from your post... :megalol: T-80 were always a pain, high angle and concentrated burst and maybe you will still have to do it twice... Now that you make me think, haven't tried to pop the new T-90 can yet... Wait, cooooming throuuuugh... wah wah wah wuhuuuuu... :D [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
WildBillKelsoe Posted October 10, 2012 Author Posted October 10, 2012 (edited) Whoooeee!!! That would take alot of mathmatical calculations to add to an algorythm that is already complicated as it is, hit points works fine for me. But that level of detail would be killer in a sim. Yes. cleared hot faster makes you more lethal. But with gun runs, you can still bite dust. I still fixate, and alot of the times, hit the dirt. The velocity of every round, bomb and missile is known in the sim and accessible. Hit F6 after just launching a mav. Try it from 180 kts then 350 kts and see what it's launch velocity is on F6 screen. You then have your answer since tank damage is projectile speed & location dependant. That is awesome on so many levels. Thanks Druid! I can feel your pain mate... from your post... :megalol: T-80 were always a pain, high angle and concentrated burst and maybe you will still have to do it twice... Now that you make me think, haven't tried to pop the new T-90 can yet... Wait, cooooming throuuuugh... wah wah wah wuhuuuuu... :D Mate, I think I'm confused. :cry: I was referring to the T-90 (sorry, I didn't pay attention when writing). My new approach with these Machaivellian tanks, is the CBU-97. pop, boom... Anything lesser, 72/55, guns guns guns!!! Edited October 10, 2012 by WildBillKelsoe AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
komemiute Posted October 10, 2012 Posted October 10, 2012 Achieved gun kill on T-90. High angle-off axis dive, long burst, withing 1 NM. It takes some positioning and flying skill but it's achievable. At the end of the day, it's all about tactical situation, resources and flying skill. I say: A tool for each mission and a mission for each tool. Put it this way. When would you find yourself with only the gun to kill a single tank with no cover? In training, probably. In a campaign mission and/or tactical engagement you would most likely have to manage all of your ordnance correctly to deal with each target properly. But I'm getting boring, sorry :P
WildBillKelsoe Posted October 10, 2012 Author Posted October 10, 2012 \ But I'm getting boring, sorry :P no, you're not! please indulge us! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
komemiute Posted October 10, 2012 Posted October 10, 2012 Really? Dunno, I'm not a REAL pilot, but I sure know some of the tricks... Mainly what I mean is... You SHOULD always take off with a mission in your head. You should always jolt down the main info from the briefing ( including but not limited to Weather information, relevant elevations, radio frequencies etc.etc.). Of course that includes a good knowledge of your weaponry and related parameters of release. More on later...
komemiute Posted October 10, 2012 Posted October 10, 2012 Also... anything You wanted explained, in a sort of way? I mean, engaging tanks with the gun is nothing different than using any other ordnance. If you know limitations and perks of a weapon system, and the same about the target, then is basic math... The gun has the advantage that's able to split open almost everything on earth. The real deal is getting and angle and close to put enough bullets into the soft part of the target. The rest is just flight discipline... Did I make a point of any sort? :P
WildBillKelsoe Posted October 11, 2012 Author Posted October 11, 2012 Also... anything You wanted explained, in a sort of way? I mean, engaging tanks with the gun is nothing different than using any other ordnance. If you know limitations and perks of a weapon system, and the same about the target, then is basic math... The gun has the advantage that's able to split open almost everything on earth. The real deal is getting and angle and close to put enough bullets into the soft part of the target. The rest is just flight discipline... Did I make a point of any sort? :P yes... close, high angle.. got it. thanks! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
EtherealN Posted October 11, 2012 Posted October 11, 2012 now that you've mentioned it, if I shoot at 350 KIAs, and shoot another (same type) at 280 KIAs, is the added muzzle velocity accounted for? according to Rob Shaw, the energy imparted on the bullet is the muzzle velocity minus drag and gravity. muzzle velocity is a function of bullet properties, igniter and propeller contents and amount, shooter aircraft airspeed, and proximity to target which you mentioned earlier. This has been in from BS1. Every round has real physics model. This is why GAU8, Vulcan etc reduce framerate: suddenly there are hundreds of new objects to do real physics for. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
159th_Viper Posted October 11, 2012 Posted October 11, 2012 yes... close, high angle.. got it. thanks! Be careful with the high angle when first getting to know the Hog: High Angle + Close Range = Disaster if one is not careful. Herewith just a quick illustration of a T-90 engagement from a dive-angle of 25 degrees, cooked with 130 rounds and engaged from the front: The 25-degree dive angle is shallow enough to always keep you out of trouble when taking the shot from 0.5nm-0.3nm as opposed to the 0.7nm - 0.4nm for a slightly steeper dive-angle. Steeper dive angle will use less rounds for the kill, but as said, it is more dangerous so rather err on the side of caution :) B7barPrsB5k&hd=1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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