Maraudeur Posted March 1, 2013 Share Posted March 1, 2013 (edited) Positionning bug of the ECM pod on the SU-27 (and by the way maybe also for the SU-33) See attached screenshot :cry: Edited March 1, 2013 by Maraudeur System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
Maraudeur Posted March 1, 2013 Share Posted March 1, 2013 - Strange smoke behaviour: as you can see on the screenshot attached, some smoke tails of chemnies seems not to be affected by the wind (closest one is vertical as backside ones are bended by the wind) :doh: - Talking about the wind: I still cannot understand why, in the editor, the wind is describded by the direction it blows TO, as the airmanship way to depict the wind is the direction it blows FROM :pilotfly:Could it be possible to fix it (including the rotation selector in the editor) so that there is no more missfist in the wind tuning. System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
Jrock Posted March 2, 2013 Share Posted March 2, 2013 Has anyone addressed the turbine fans not spinning for the player's aircraft yet? Link to comment Share on other sites More sharing options...
71st_Mastiff Posted March 2, 2013 Share Posted March 2, 2013 Has anyone addressed the turbine fans not spinning for the player's aircraft yet? i think so? " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Jrock Posted March 2, 2013 Share Posted March 2, 2013 i tried it with the new update, still not fixed. So idk what's up Link to comment Share on other sites More sharing options...
fitness88 Posted March 2, 2013 Share Posted March 2, 2013 (edited) Still some outstanding issues with FC3, MIG29 The airport listings in the inflight screen menu should change positions as you move indicating closest being at the top of the list and they do this correctly, but the numbers representing the airports beside the airport name in the same menu should never change throughout the game so they can be easily identified, but they unfortunately do. In NAV you can cycle from 'return' to 'landing but you cannot cycle back between 'landing' to 'return'. It will force you to cycle to another airport. This has been a problem since FC3. How do others feel about this...your thoughts? Thank you. Edited March 2, 2013 by fitness88 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted March 2, 2013 Share Posted March 2, 2013 (edited) A10A salvo sngl salvo I set up a single salvo rip, for CBU97's 4 at .65 ms and only 2 came off. when switching to the next 2 they fell off still as if they were in the sequence, after they were supposed to. :joystick: ok for some reason they worked the second time around.. Move along nothing to see here. :doh: Edited March 2, 2013 by Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Maraudeur Posted March 2, 2013 Share Posted March 2, 2013 @Fitness88: the inflight airport listing is sorted starting by the closest to the farthest. It seems to be good sense to me, in particular when in short fuel RTB. But indeed, a good thing would be to have a backup inside the aircraft in order to be able to clearly identify the one you select on the navigation system (such as for the SU-25) Concerning the NAV-RTB-LDG-NIL cyle, you can just go back from LDG to RTB by pressing again 3 times the key "1" that will cycle through the modes without changing the previously selected airfield. System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
HiJack Posted March 2, 2013 Share Posted March 2, 2013 As seen on this video there sure is some bugs with landing and takeoff. The Su-27 is way way below the surface! Check 0.15 to 0.17 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted March 2, 2013 Share Posted March 2, 2013 As seen on this video there sure is some bugs with landing and takeoff. The Su-27 is way way below the surface! Check 0.15 to 0.17 thats client side ping issues with MP. if you watch your wingman AI thre fine. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
159th_Viper Posted March 2, 2013 Share Posted March 2, 2013 (edited) Lists Updated: RESOLVED: 1 - F15 Gear up = black textures 3 - F15 ADI switched 4 - F15 Virtual head movement excessive 5 - Russian planes Cannot lock contact in TWS 6 - AK arrestor cables not animated 7 - SU33 loadout indicators reversed in cockpit 8 - Refuelling F15/SU33 buggy 9 - F15 VSD text overlap when STT/Guns 10 - F15 external lights absent in flight 11 - Damage modelling to wheels/landing gear absent 12 - F15 HUD unreadable 13 - Russian planes Nav circle misalignment in ENR/RTN modes 14 - Engines/Afterburner on even though engines on fire. 15 - R27ER no loft trajectory 16 - Mig31 nosewheel not grounded 17 - Canopy jettison animation wrong 18 - EOS scanning not functional in elevation 21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on 22 - F15 HUD indications overlapping 24 - HUD contacts in front appears also in Rear Aspect Mode 25 - Frontal aspect HUD contacts appears in Rear radar mode and can be locked 26 - SU33 Green HUD block at night effect 27 - A10 ADI switched 28 - F15 black cockpit pixelation when facing northerly direction (afternoon) 31 - Graphical glith (hash marks) in lower centre of SU27 HUD when zoomed out 32 - Graphical glith (hash marks) in lower centre of SU33 HUD when zoomed out 33 - F15 no drag increase with external fuel tanks 34 - Flyables smoke pod colours are incorrectly designated 35 - Scripting for cobra not present 36 - AIM-120C/R-77 tracks target beyond gimbal limits ONLY IF platform's radar reacquires target 37 - Ballistic AIM-120C/R-77 locks target beyond FOV/Gimbal limits ONLY IF platform's radar reacquires target 38 - SU27 automated leading edge flaps on flanker are shown in pit instruments as regular flaps 40 - FC2/FC3 mission incompatibility 41 - F-15C CTD initiated by changing the weapons (CTD when the player lock in the NAV mode a target with the radar and change the weapons) 45 - F15 unable to adjust altimeter pressure setting at all. 49 - Missiles expend too much speed when turning 52 - Helicopters are exhibiting stealth characteristics 54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch 60 - Multiplayer datalink not functional for Russian aircraft 64 - AIM9 drops away before accelerating at launch 61 - F15 no afterburner LED on right panel to indicate burner lit 62 - F15 flaps do not induce any drag 63 - F15 strange attitude/behaviour with crosswind landings 66 - Mig29 flaps not extending to full 25 degrees 68 - Mig29 flaps are blown in by wind at very low airspeeds 69 - Mig29 Chaff and Flare loaded amount incorrect when rearming in game, via the radio (Alt + ' ) menu 70 - Russian planes slip indicators and HSI offset from centre 72 - Multiplayer exhaust nozzle expansion not visible to other clients 78 - Missile smoke discoloured/blue effect 79 - F15 does not repair 83 - SU27 Engines fully functional even when on fire 84 - SU33 Command IAS too low in LDG mode 85 - SU33 In-cockpit Weapons station indicator has 11 stations lit instead of 12 86 - SU33/27 and Mig29 Missile fire Zone computations bugged 88 - Multiplayer Mig-29 repair on ground/at airbase not functioning 89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers 90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other 91 - SU25A Gunpods operation cannot be asigned to axis 93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded 94 - R-77 not select-able whilst in Fi0 mode 96 - ILS Bugs/Inconsistencies in SU-27 103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats 107 - SU27 Flaps retraction audio is played twice instead of once 108 - Wind does not affect chaff, flares and smoke markers 110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu 112 - SU25A/T takeoff flaps is shown as landing flaps on client aircraft 114 - F15C mission wingman #4 in radio menu 116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view 119 - Mig29 External Fuel tank creates no drag 120 - SU25A Gear Lights Far setting not functioning correctly 121 - SU-27 visible as large black dot from extreme visual distance 127 - No RWR warning received from SAM site launches (Ground and Ship) 128 - Mig-31 nosewheel not grounded while taxiing 129 - Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu 131 - Failures system not operational in a MP environment 136 - Mig29A,S and SU33 cannot use B-8OFP2 and B-8TsM 137 - SIM crash on exiting campaign missions 139 - MiG-29, Su-27 and Su-33 when in BVR mode Speed on HUD shown is TAS as opposed to IAS 142 - The NEZ (No-Escape-Zone) calculations are reversed 143 - SU-25T unable to fire Vikhrs in salvo mode 146 - FC3 F15 is displaying Degrees AOA instead of units of AOA 149 - A10-A AOA Indexer not functional UNRESOLVED: 2 - Mig29S external fuel tanks not displayed on fuel tape 19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel 20 - SU27 entire RWR is in English 23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters 29 - MIG29 Command Airspeed in LDG mode way below minimum 30 - SU27 Command Airspeed in LDG mode slightly below minimum 39 - SU27 when leading edge flaps are operational audio is heard for normal flaps 42 - SU33 floating on pitching AK deck 43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on 44 - G940 HOTAS FFB issues/not functioning correctly 46 - F-15C antenna does not track PTD in elevation with TWS 47 - Air to Air missiles do not have INS 48 - ECM uses FC2 behaviour in DCS world 50 - Short range missiles do not turn hard enough 51 - Virtual Pilot G-Tolerance is too low 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out 55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways 56 - Russian plane pilots have corrupted Pilot head textures at night 57 - Russian planes have corrupted landing light animations 58 - Missile HOJ mode not functional 59 - Mig29 incorrect flaps deployed for player-controlled aircraft 65 - Chimney smoke visible through undercast 67 - Mig 29A flap extension animation incorrect 71 - Multiplayer audio from other players not present (drogue chute) 73 - SU27 gets AoA warning of F15 74 - Water not visible in mirrors of FC3 aircraft 75 - Wingtip vapour effect missing from flyables 76 - SU25A antenna on nose cannot be seen from cockpit 77 - Contrails misaligned/too close to engines of aircraft 80 - Multiplayer clients do not see SU25A/T airbrake deployment 81 - F15 turbine fans not spinning 82 - F15 Gun pipper tracking issue (Impact point below target) 87 - F15 AIR intakes appears to be without any animation 92 - Disappearing player names from the menu in multi-monitor setups 95 - No TTI indicator on Mig29/SU27/SU33 97 - EOS do not scan the whole FOV, when in BVR mode 98 - SU27/SU33 lack EOS Narrow Mode Scan 99 - Russian Helmet Designator Circle stays on target after lock 100 - IRST sensor is Gyro-stabilized in search mode 101 - No audio tone when HMS locks target 102 - HMS Targeting Ring behaviour/illustration incorrect 104 - Mig29 Canopy Jettison lever transparent at night 105 - Russian Pilot kneeboard showing incorrect map of Crimea 106 - SU27 audio for flaps deployment not heard in external view 109 - No heat blur on jet engines when spooling up or at idle 111 - SU25A/T drogue chute cap remains open after first rearming 113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers 115 - Floating Ghost Missiles in Multiplayer 117 - Contrails visible through Clouds 118 - Landing reference lights on Admiral Kuznetsov very dim and unclear 122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night 123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles 124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing 125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour 126 - SU27 Mirror textures corrupt 129 - The lofting dynamics of the AIM-120B/C borked/non-functional 130 - F15 Flood Mode functionality incorrect 132 - No airbrake sounds for SU25A/T 133 - Incorrect cockpit lighting for A-10A 134 - MP all aircraft receive all radio chatter from friendly airbases 135 - FC3 flyables missing external cockpit lighting texture 138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets 140 - Su-33 falls through Kuznetsov (on landing) 141 - Su-33 hooks aircraft carrier rope at distance about 10 km 144 - SU-25T no weapons-station indications in HUD when Vikhrs selected 145 - Russian Fighters HUD improvement 147 - SU-33 sticks to the runway in cross-wind conditions 148 - Game Mode F-15 unable to track/lock targets in BVR mode 150 - F-15C Navigation lights reflections swapped 151 - Admiral Kuznetsov ATC not available 152 - Admiral-Kuznetsov ATC cannot handle multiple flights without causing collisions 153 - F-15C Fuel Consumption Guage is showing wrong fuel consumption 154 - SU33/SU27 HDD Incorrectly rendered 155 - A-10A LAU-61*3 Rocket Launchers low-resolution model 156 - F-15C Pincer Left Command to Wingman non-functional 157 - SU-27 Rudder no animation when Autopilot engaged in crosswind 158 - SU-27 Gear Lights not functioning correctly 159 - Ground Unit A.I. reacts immediately/unreasonably when player is first spotted 160 - Air Unit A.I. reacts immediately/unreasonably when player is first spotted Any questions/clarifications just shout. Edited March 5, 2013 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
HiJack Posted March 2, 2013 Share Posted March 2, 2013 Great update Viper. Does this mean you do not consider the F-15 gear collapsing on landing a bug? Link to comment Share on other sites More sharing options...
159th_Viper Posted March 2, 2013 Share Posted March 2, 2013 Does this mean you do not consider the F-15 gear collapsing on landing a bug? I missed that one. 1.2.3? Have you a track per chance? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
HiJack Posted March 2, 2013 Share Posted March 2, 2013 This: http://forums.eagle.ru/showthread.php?t=102124 Link to comment Share on other sites More sharing options...
159th_Viper Posted March 2, 2013 Share Posted March 2, 2013 Aah yes you see - that is why I begged for all FC3 bugs to be in a single, dedicated thread so I do not miss them. Seems I might have to beg a wee bitty harder. Ta, I'll have a look. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
HiJack Posted March 2, 2013 Share Posted March 2, 2013 Yes, I guess we were not sure it was a bug in the beginning. Link to comment Share on other sites More sharing options...
Maraudeur Posted March 2, 2013 Share Posted March 2, 2013 I noticed you took in account my remark for the landing gear lights(#159) but what for the ECM pod mispositionning on the SU-27? System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
159th_Viper Posted March 2, 2013 Share Posted March 2, 2013 ...but what for the ECM pod mispositionning on the SU-27? Resolved in current Dev build. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Maraudeur Posted March 2, 2013 Share Posted March 2, 2013 Ok, roger that! :thumbup: System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
159th_Falcon Posted March 2, 2013 Share Posted March 2, 2013 (edited) The EOS is still fixed in the vertical plane, Should be able to let it scan up/down. This is on both SU27 and SU33, didn't fly MIG29 yet. ***EDIT*** oops, #97 on the unresolved list:music_whistling: Edited March 2, 2013 by 159th_Falcon [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted March 2, 2013 Share Posted March 2, 2013 Viper, the resolved list is a mix of actual 1.2.3 debuged items and your own beta built? Because in the resolved list there are bugs already in 1.2.3 like Front aspect targets showed in rear aspect radar mode ( also can be locked ) and the same for Rear aspect targets showed in front aspect mode ( also could be locked ) " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
fitness88 Posted March 2, 2013 Share Posted March 2, 2013 The EOS is still fixed in the vertical plane, Should be able to let it scan up/down. This is on both SU27 and SU33, didn't fly MIG29 yet. ***EDIT*** oops, #97 on the unresolved list:music_whistling: I believe its been fixed in the Mig29. Link to comment Share on other sites More sharing options...
fitness88 Posted March 2, 2013 Share Posted March 2, 2013 'Resolved'? 'Not Resolved'? I think we need a new 'Resolved' 'Not Resolved' list. Link to comment Share on other sites More sharing options...
159th_Viper Posted March 2, 2013 Share Posted March 2, 2013 I think we need a new 'Resolved' 'Not Resolved' list. Not going to happen. The list comprises ALL the bugs currently reported and, as circumstances dictate, dealt with. As new bugs are found they are added. As the list is a complete record from release of FC3 beta, why would I want to start another one? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
159th_Viper Posted March 2, 2013 Share Posted March 2, 2013 Front aspect targets showed in rear aspect radar mode ( also can be locked ) and the same for Rear aspect targets showed in front aspect mode ( also could be locked ) I have absolutely no idea what you mean by that :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
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