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FC3 Bug thread


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Not a bug. SPO detects RF threats, it was no way of detecting heat-seeking missiles.

 

- stealth SU-27 approach and kill (R-73 + canon) but still no warning on the SPÖ for any lock and AIM-9 launch...then seeing my defeat :cry:

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In the latest DCS 7570, the newly included Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu. This has happened in both missions 1 and 2.

Launcher2012-11-2714-47-36-30.jpg

The only way to exit is to alt-tab to the desktop, then right click and close the window from the DCS icon. DCS World will then close nicely (i.e. the "are you sure you want to quit" dialog opens.

 

This is the campaign included with the latest build (it is not copied from FC2) and I have not attempted to open it directly in the mission editor from the main menu. I have not tested the other FC2 converted campaigns yet.


Edited by Home Fries
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Uh ... what?

 

when I bug a target in the box on the Hud there should be information next to the box with alt speed heading no?

I mean why do I have to look down from the hud to the MFD to get that info?

 

also it states A2M type weapon not A120CM when selected in the hud?

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill 
" He who never changes his mind, never changes anything," 

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when I bug a target in the box on the Hud

 

No. Where did you get that idea? It was never like that before and it is not like that in RL.

 

Some target info is available in the left hand side bottom HUD info block and the target aspect is available on the currentlt selected missile's ASE.

 

also it states A2M type weapon not A120CM when selected in the hud?

 

That's right, and the way it is in game is the correct behaviour.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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thanks GG for the clarification, I could of sworn I had seen that target info next to the box in RL..

 

:thumbup:

 

ALT

Speed

Heading

Distance

 

It was displayed like this

 

A 1095ft

S 350MPH

H 330

D 12nm

 

Maybe on radar screen for TC..

" any failure you meet, is never a defeat; merely a set up for a greater come back, "  W Forbes

"Success is not final, failure is not fatal, it is the courage to continue that counts,"  Winston Churchill 
" He who never changes his mind, never changes anything," 

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 || MSI RTX 4080S|Game1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

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:music_whistling:Yes indeed, no sidewinder warning for launch, my mistake, but also no radar emission warning on my SPO despite I was in the Hawk detection area:no_sad:

System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE

DCS-FC3 Version 1.5.3

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... in your RL F-15? ;)

 

thanks GG for the clarification, I could of sworn I had seen that target info next to the box in RL..

 

:thumbup:

 

ALT

Speed

Heading

Distance

 

It was displayed like this

 

A 1095ft

S 350MPH

H 330

D 12nm

 

Maybe on radar screen for TC..

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Here's a video of my issue... I've recorded in triple screen setup (where bug is most extreme) and you can see cloud textures rotating and disappearing altogether

 

Best watch in HD 1080 (video is only some 15sec long)

EDIT: Sorry I made the video private, it's viewable now :D

http://youtu.be/5MRIeFhNzFs?hd=1

 

I have narrowed this cloud disappearing bug to viewDx value (if its different from viewDx = -1 which is default for left and viewDx = 1 for right monitor in triple screen setup) in 3Cameras.lua file. If I want to compensate for bezel width, I need to use 1.02 instead of 1 and -1.02 instead of -1 and this is when clouds start disappearing when flying near them.

 

If I leave default value of 1 and -1 then cloud textures only rotate with rotation of head view but do not disappear.

No longer active in DCS...

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The lighting of the cockpit of Russian aircraft is wrong. I do not think the flight instruments have the same lighting of the cockpit like a car of Volkswagen :music_whistling: Better correct it. :thumbup: I posted 2 screenshots where you can see how it should be and as it is now.

 

lights are indeed wrong its red gauges inside russian aircraft, well the glass lens i think.

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List updated to reflect all the items currently receiving attention from the relevant Devs. All others not present can at this stage be considered resolved, keeping in mind that said fixes have not necessarily filtered through to the public release versions yet.

 

 

 

2 - Mig29S external fuel tanks not displayed on fuel tape

3 - F15 ADI switched

8 - Refuelling F15/SU33 buggy

12 - F15 HUD unreadable

13 - Russian planes Nav circle misalignment in ENR/RTN modes

17 - Canopy jettison animation wrong

19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel

20 - SU27 entire RWR is in English

21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on

23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters

27 - A10 ADI switched

29 - MIG29 Command Airspeed in LDG mode way below minimum

30 - SU27 Command Airspeed in LDG mode slightly below minimum

33 - F15 no drag increase with external fuel tanks

34 - Flyables smoke pod colours are incorrectly designated

39 - SU27 when leading edge flaps are operational audio is heard for normal flaps

42 - SU33 floating on pitching AK deck

43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on

44 - G940 HOTAS FFB issues/not functioning correctly

46 - F-15C antenna does not track PTD in elevation with TWS

47 - Air to Air missiles do not have INS

48 - ECM uses FC2 behaviour in DCS world

49 - Missiles expend too much speed when turning

50 - Short range missiles do not turn hard enough

51 - Virtual Pilot G-Tolerance is too low

53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out

54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch

55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways

56 - Russian plane pilots have corrupted Pilot head textures at night

57 - Russian planes have corrupted landing light animations

58 - Missile HOJ mode not functional

59 - Mig29 incorrect flaps deployed for player-controlled aircraft

60 - Multiplayer datalink not functional for Russian aircraft

65 - Chimney smoke visible through undercast

67 - Mig 29A flap extension animation incorrect

71 - Multiplayer audio from other players not present (drogue chute)

73 - SU27 gets AoA warning of F15

75 - Wingtip vapour effect missing from flyables

76 - SU25A antenna on nose cannot be seen from cockpit

77 - Contrails misaligned/too close to engines of aircraft

78 - Missile smoke discoloured/blue effect

79 - F15 does not repair

80 - Multiplayer clients do not see SU25A/T airbrake deployment

81 - F15 turbine fans not spinning

82 - F15 Gun pipper tracking issue (Impact point below target)

86 - SU33/27 and Mig29 Missile fire Zone computations bugged

87 - F15 AIR intakes appears to be without any animation

88 - Multiplayer Mig-29 repair on ground/at airbase not functioning correctly

89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers

90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other

91 - SU25A Gunpods operation cannot be asigned to axis

92 - Disappearing player names from the menu in multi-monitor setups

93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded

95 - No TTI indicator on Mig29/SU27/SU33

96 - ILS Bugs/Inconsistencies in SU-27

97 - SU27/SU33 EOS not slewable in Elevation

98 - SU27/SU33 lack EOS Narrow Mode Scan

99 - Russian Helmet Designator Circle stays on target after lock

100 - IRST sensor is Gimbal-Fixed in search mode

101 - No audio tone when HMS locks target

102 - HMS Targeting Ring behaviour/illustration incorrect

103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats

104 - Mig29 Canopy Jettison lever transparent at night

105 - Russian Pilot kneeboard showing incorrect map of Crimea

106 - SU27 audio for flaps deployment not heard in external view

109 - No heat blur on jet engines when spooling up or at idle

110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu

111 - SU25A/T drogue chute cap remains open after first rearming

113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers

114 - F15C mission wingman #4 in radio menu

115 - Floating Ghost Missiles in Multiplayer

116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view

117 - Contrails visible through Clouds

118 - Landing reference lights on Admiral Kuznetsov very dim and unclear

119 - Mig29 External Fuel tank creates no drag

120 - SU25A Gear Lights Far setting not functioning correctly

121 - SU-27 visible as large black dot from extreme visual distance

122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night

123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles

124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing

125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour

128 - Mig-31 nosewheel not grounded while taxiing

 

 

 

Any questions/clarifications just shout.


Edited by 159th_Viper

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So I should consider the bugs I reported previously (on screeshots and trk) are not taken in account? :huh:

So far I think I'll save my time just waiting for a miracle :cry:

I was quite sure that an issue such as missing ejection seats on IA aicrafts waiting to be activated was aserious one, obviously not :music_whistling:

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So I should consider the bugs I reported previously (on screeshots and trk) are not taken in account? :huh:

 

Which ones?

 

I might have inadvertently overlooked one. To err is human etc etc etc.........And no, miracles will not happen. If you do not speak up now then rest assured that the Fairies will not come to your rescue. Speak up now so all bugs can be reported accordingly.

 

Remember, A.I. aircraft is a World bug. As I stated previously on many an occasion, the FC3 Bug Thread deals exclusively with FC3 flyables.

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I vas thinking about this thread: http://forums.eagle.ru/showpost.php?p=1616157&postcount=566

Ok, so my mistake for the AI aircraft, I though this could have been also a issue for this thread for it occured as well on flyable and non flyable aircrafts , but indeed when lately activated. I was quite sure that it was also possible to late activate an aircraft intended to be flown by a multiplayer client.

I'm sorry but I was a bit upset to see no comment about theses bugs. Maybe the one with the US landing lights is OK? (see the A-10 and UH1-H on the track)

Anyway, happy to see that your're still serioulsy and accurately monitoring this forum, I'll keep continuing to track the bugs. By the way I'll also make a report of bugs in the list that are redundent.

Thanks for your attention. :thumbup:

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DCS-FC3 Version 1.5.3

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In all honesty you scared me with that post: Information-overload :P

 

Always better to report single issues per post with a short track of that issue. It's not that I deliberately ignore posts like that - it's just easier to say 'I'll get back to it later and deal with the single posts first' type of thing and the next thing you know the cat jumps onto the keyboard, spills my coffee over my lap and that's it for the long post: Forgotten in a temper-tantrum.

 

Jest aside, rest assured that each and every post is considered and dealt with as necessary. It's organised chaos behind-the-scenes :)

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I found that the tail automatic cannon from the Tu-22M3 and tu-95/142 doesn't work... it shoots to nowhere. I back to FC2 to check and it works, jump again to FC3 and nothing.

 

I let the track attached, you can try in fc3 and fc2 to compare. Also the mission so you can try differents tactics

 

This bug is still present in .7570 release...

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F15 FLOOD MODE INCORRECT

 

This has been incorrect since LOMAC :) If an AIM7 is launched without STT or the STT is broken during AIM7 flight FLOOD mode should activate automatically. In FC3 FLOOD mode can only be activated my Manual pilot selection this is Incorrect.

 

F15Flood.jpg

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Flood mode works at 10nm in Lomac/FC2. Is that from a older checklist/guide?

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Exactly Kuky :)

 

Its from F15C "Non Nuclear Weapon Delivery Manual" TO 1F-15C-34-1-1

 

This FLOOD mechanisation is pretty well the same on both the F15 and F18. It provides you with a similar option to an AIM120 Visual launch though with the AIM 7 you need to keep the Target inside the FLOOD/AIM7 12degree FOV/REF circle displayed in the HUD till impact. This represents the FLOOD antenna coverage.


Edited by IvanK
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As I stated previously on many an occasion, the FC3 Bug Thread deals exclusively with FC3 flyables.

 

Does this also concern the FC3 campaign missions? Because for the F-15C campaign at least me and another guy can't proceed further than the first mission (crashes GUI on exit, no record of the mission). More info here: http://forums.eagle.ru/showthread.php?t=97971

 

It also hapenned with one other mission in Su-25T campaign, common characteristics are:

 

- mission finished, I land, hit quit

 

- GUI starts loading, reaches 96% and crashes to desktop

 

- no crash log is generated

 

I assume, though I'm not sure, that this is connected with porting the campaigns over from FC2, so might affect all the newly imported campaigns at some point - I couldn't test them all as I am in general very short on time.

 

BTW, I "fixed" the Su-25T mission by removing the tasking from my flight and re-tasking with a different task (which did approximately the same as the original).

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IvanK is saying the Flood mode should kick in Automatically if lock is lost while guiding the Aim-7 or if Aim-7 is fired without STT lock

 

I know Kuky, I was saying that in that pic he has it says FLOOD mode is 8 miles, in FC2 it's 10 miles. Then I was asking how old is the TO/checklist is that page from. They do upgrades to TO's and checklist all the time.

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List updated to reflect all the items currently receiving attention from the relevant Devs.

The lofting dynamics of the AIM-120B/C needs to be radically altered. The AIM-120B/C is castrated in any firing solution that requires lofting. The g-forces of ~14g that a 120 pulls to come out of loft absolutely destroys the missile's energy. If this lofting is some early development of a more sophisticated dynamic, I would ask that it should be removed until a better one or a more complete one is released at a later date. Lofting is supposed to increase the missile's PK. In FC3, lofting destroys it.

 

Here is a Tacview 1.2 to demonstrate it.

 

https://dl.dropbox.com/u/600721/Tacview-20121115-061339.txt.acmi

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