GGTharos Posted November 27, 2012 Share Posted November 27, 2012 Uh ... what? F15c no tape information on bugged targets in the HUD no box information. :joystick: [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
GGTharos Posted November 27, 2012 Share Posted November 27, 2012 Not a bug. SPO detects RF threats, it was no way of detecting heat-seeking missiles. - stealth SU-27 approach and kill (R-73 + canon) but still no warning on the SPÖ for any lock and AIM-9 launch...then seeing my defeat :cry: [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Home Fries Posted November 27, 2012 Share Posted November 27, 2012 (edited) In the latest DCS 7570, the newly included Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu. This has happened in both missions 1 and 2. The only way to exit is to alt-tab to the desktop, then right click and close the window from the DCS icon. DCS World will then close nicely (i.e. the "are you sure you want to quit" dialog opens. This is the campaign included with the latest build (it is not copied from FC2) and I have not attempted to open it directly in the mission editor from the main menu. I have not tested the other FC2 converted campaigns yet. Edited November 27, 2012 by Home Fries -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
71st_Mastiff Posted November 27, 2012 Share Posted November 27, 2012 Uh ... what? when I bug a target in the box on the Hud there should be information next to the box with alt speed heading no? I mean why do I have to look down from the hud to the MFD to get that info? also it states A2M type weapon not A120CM when selected in the hud? " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 || MSI RTX 4080S|Game1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus|| Link to comment Share on other sites More sharing options...
GGTharos Posted November 27, 2012 Share Posted November 27, 2012 when I bug a target in the box on the Hud No. Where did you get that idea? It was never like that before and it is not like that in RL. Some target info is available in the left hand side bottom HUD info block and the target aspect is available on the currentlt selected missile's ASE. also it states A2M type weapon not A120CM when selected in the hud? That's right, and the way it is in game is the correct behaviour. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
71st_Mastiff Posted November 27, 2012 Share Posted November 27, 2012 thanks GG for the clarification, I could of sworn I had seen that target info next to the box in RL.. :thumbup: ALT Speed Heading Distance It was displayed like this A 1095ft S 350MPH H 330 D 12nm Maybe on radar screen for TC.. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 || MSI RTX 4080S|Game1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus|| Link to comment Share on other sites More sharing options...
Maraudeur Posted November 27, 2012 Share Posted November 27, 2012 :music_whistling:Yes indeed, no sidewinder warning for launch, my mistake, but also no radar emission warning on my SPO despite I was in the Hawk detection area:no_sad: System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
GGTharos Posted November 27, 2012 Share Posted November 27, 2012 ... in your RL F-15? ;) thanks GG for the clarification, I could of sworn I had seen that target info next to the box in RL.. :thumbup: ALT Speed Heading Distance It was displayed like this A 1095ft S 350MPH H 330 D 12nm Maybe on radar screen for TC.. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Kuky Posted November 28, 2012 Share Posted November 28, 2012 Here's a video of my issue... I've recorded in triple screen setup (where bug is most extreme) and you can see cloud textures rotating and disappearing altogether Best watch in HD 1080 (video is only some 15sec long) EDIT: Sorry I made the video private, it's viewable now :D http://youtu.be/5MRIeFhNzFs?hd=1 I have narrowed this cloud disappearing bug to viewDx value (if its different from viewDx = -1 which is default for left and viewDx = 1 for right monitor in triple screen setup) in 3Cameras.lua file. If I want to compensate for bezel width, I need to use 1.02 instead of 1 and -1.02 instead of -1 and this is when clouds start disappearing when flying near them. If I leave default value of 1 and -1 then cloud textures only rotate with rotation of head view but do not disappear. No longer active in DCS... Link to comment Share on other sites More sharing options...
diveplane Posted November 29, 2012 Share Posted November 29, 2012 The lighting of the cockpit of Russian aircraft is wrong. I do not think the flight instruments have the same lighting of the cockpit like a car of Volkswagen :music_whistling: Better correct it. :thumbup: I posted 2 screenshots where you can see how it should be and as it is now. lights are indeed wrong its red gauges inside russian aircraft, well the glass lens i think. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
159th_Viper Posted November 29, 2012 Share Posted November 29, 2012 (edited) List updated to reflect all the items currently receiving attention from the relevant Devs. All others not present can at this stage be considered resolved, keeping in mind that said fixes have not necessarily filtered through to the public release versions yet. 2 - Mig29S external fuel tanks not displayed on fuel tape 3 - F15 ADI switched 8 - Refuelling F15/SU33 buggy 12 - F15 HUD unreadable 13 - Russian planes Nav circle misalignment in ENR/RTN modes 17 - Canopy jettison animation wrong 19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel 20 - SU27 entire RWR is in English 21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on 23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters 27 - A10 ADI switched 29 - MIG29 Command Airspeed in LDG mode way below minimum 30 - SU27 Command Airspeed in LDG mode slightly below minimum 33 - F15 no drag increase with external fuel tanks 34 - Flyables smoke pod colours are incorrectly designated 39 - SU27 when leading edge flaps are operational audio is heard for normal flaps 42 - SU33 floating on pitching AK deck 43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on 44 - G940 HOTAS FFB issues/not functioning correctly 46 - F-15C antenna does not track PTD in elevation with TWS 47 - Air to Air missiles do not have INS 48 - ECM uses FC2 behaviour in DCS world 49 - Missiles expend too much speed when turning 50 - Short range missiles do not turn hard enough 51 - Virtual Pilot G-Tolerance is too low 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out 54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch 55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways 56 - Russian plane pilots have corrupted Pilot head textures at night 57 - Russian planes have corrupted landing light animations 58 - Missile HOJ mode not functional 59 - Mig29 incorrect flaps deployed for player-controlled aircraft 60 - Multiplayer datalink not functional for Russian aircraft 65 - Chimney smoke visible through undercast 67 - Mig 29A flap extension animation incorrect 71 - Multiplayer audio from other players not present (drogue chute) 73 - SU27 gets AoA warning of F15 75 - Wingtip vapour effect missing from flyables 76 - SU25A antenna on nose cannot be seen from cockpit 77 - Contrails misaligned/too close to engines of aircraft 78 - Missile smoke discoloured/blue effect 79 - F15 does not repair 80 - Multiplayer clients do not see SU25A/T airbrake deployment 81 - F15 turbine fans not spinning 82 - F15 Gun pipper tracking issue (Impact point below target) 86 - SU33/27 and Mig29 Missile fire Zone computations bugged 87 - F15 AIR intakes appears to be without any animation 88 - Multiplayer Mig-29 repair on ground/at airbase not functioning correctly 89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers 90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other 91 - SU25A Gunpods operation cannot be asigned to axis 92 - Disappearing player names from the menu in multi-monitor setups 93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded 95 - No TTI indicator on Mig29/SU27/SU33 96 - ILS Bugs/Inconsistencies in SU-27 97 - SU27/SU33 EOS not slewable in Elevation 98 - SU27/SU33 lack EOS Narrow Mode Scan 99 - Russian Helmet Designator Circle stays on target after lock 100 - IRST sensor is Gimbal-Fixed in search mode 101 - No audio tone when HMS locks target 102 - HMS Targeting Ring behaviour/illustration incorrect 103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats 104 - Mig29 Canopy Jettison lever transparent at night 105 - Russian Pilot kneeboard showing incorrect map of Crimea 106 - SU27 audio for flaps deployment not heard in external view 109 - No heat blur on jet engines when spooling up or at idle 110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu 111 - SU25A/T drogue chute cap remains open after first rearming 113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers 114 - F15C mission wingman #4 in radio menu 115 - Floating Ghost Missiles in Multiplayer 116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view 117 - Contrails visible through Clouds 118 - Landing reference lights on Admiral Kuznetsov very dim and unclear 119 - Mig29 External Fuel tank creates no drag 120 - SU25A Gear Lights Far setting not functioning correctly 121 - SU-27 visible as large black dot from extreme visual distance 122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night 123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles 124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing 125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour 128 - Mig-31 nosewheel not grounded while taxiing Any questions/clarifications just shout. Edited November 29, 2012 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Maraudeur Posted November 29, 2012 Share Posted November 29, 2012 So I should consider the bugs I reported previously (on screeshots and trk) are not taken in account? :huh: So far I think I'll save my time just waiting for a miracle :cry: I was quite sure that an issue such as missing ejection seats on IA aicrafts waiting to be activated was aserious one, obviously not :music_whistling: System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
159th_Viper Posted November 29, 2012 Share Posted November 29, 2012 So I should consider the bugs I reported previously (on screeshots and trk) are not taken in account? :huh: Which ones? I might have inadvertently overlooked one. To err is human etc etc etc.........And no, miracles will not happen. If you do not speak up now then rest assured that the Fairies will not come to your rescue. Speak up now so all bugs can be reported accordingly. Remember, A.I. aircraft is a World bug. As I stated previously on many an occasion, the FC3 Bug Thread deals exclusively with FC3 flyables. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Maraudeur Posted November 29, 2012 Share Posted November 29, 2012 I vas thinking about this thread: http://forums.eagle.ru/showpost.php?p=1616157&postcount=566 Ok, so my mistake for the AI aircraft, I though this could have been also a issue for this thread for it occured as well on flyable and non flyable aircrafts , but indeed when lately activated. I was quite sure that it was also possible to late activate an aircraft intended to be flown by a multiplayer client. I'm sorry but I was a bit upset to see no comment about theses bugs. Maybe the one with the US landing lights is OK? (see the A-10 and UH1-H on the track) Anyway, happy to see that your're still serioulsy and accurately monitoring this forum, I'll keep continuing to track the bugs. By the way I'll also make a report of bugs in the list that are redundent. Thanks for your attention. :thumbup: System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
159th_Viper Posted November 29, 2012 Share Posted November 29, 2012 In all honesty you scared me with that post: Information-overload :P Always better to report single issues per post with a short track of that issue. It's not that I deliberately ignore posts like that - it's just easier to say 'I'll get back to it later and deal with the single posts first' type of thing and the next thing you know the cat jumps onto the keyboard, spills my coffee over my lap and that's it for the long post: Forgotten in a temper-tantrum. Jest aside, rest assured that each and every post is considered and dealt with as necessary. It's organised chaos behind-the-scenes :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Maraudeur Posted November 29, 2012 Share Posted November 29, 2012 Roger that :thumbup: Thanks for your consideration and your spent time :smilewink: 1 System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3 Link to comment Share on other sites More sharing options...
aap_flanker Posted November 29, 2012 Share Posted November 29, 2012 I found that the tail automatic cannon from the Tu-22M3 and tu-95/142 doesn't work... it shoots to nowhere. I back to FC2 to check and it works, jump again to FC3 and nothing. I let the track attached, you can try in fc3 and fc2 to compare. Also the mission so you can try differents tactics This bug is still present in .7570 release... Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip Link to comment Share on other sites More sharing options...
IvanK Posted November 30, 2012 Share Posted November 30, 2012 F15 FLOOD MODE INCORRECT This has been incorrect since LOMAC :) If an AIM7 is launched without STT or the STT is broken during AIM7 flight FLOOD mode should activate automatically. In FC3 FLOOD mode can only be activated my Manual pilot selection this is Incorrect. Link to comment Share on other sites More sharing options...
Cali Posted November 30, 2012 Share Posted November 30, 2012 Flood mode works at 10nm in Lomac/FC2. Is that from a older checklist/guide? i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED Link to comment Share on other sites More sharing options...
Kuky Posted November 30, 2012 Share Posted November 30, 2012 IvanK is saying the Flood mode should kick in Automatically if lock is lost while guiding the Aim-7 or if Aim-7 is fired without STT lock No longer active in DCS... Link to comment Share on other sites More sharing options...
IvanK Posted November 30, 2012 Share Posted November 30, 2012 (edited) Exactly Kuky :) Its from F15C "Non Nuclear Weapon Delivery Manual" TO 1F-15C-34-1-1 This FLOOD mechanisation is pretty well the same on both the F15 and F18. It provides you with a similar option to an AIM120 Visual launch though with the AIM 7 you need to keep the Target inside the FLOOD/AIM7 12degree FOV/REF circle displayed in the HUD till impact. This represents the FLOOD antenna coverage. Edited November 30, 2012 by IvanK Link to comment Share on other sites More sharing options...
PE_Tigar Posted November 30, 2012 Share Posted November 30, 2012 As I stated previously on many an occasion, the FC3 Bug Thread deals exclusively with FC3 flyables. Does this also concern the FC3 campaign missions? Because for the F-15C campaign at least me and another guy can't proceed further than the first mission (crashes GUI on exit, no record of the mission). More info here: http://forums.eagle.ru/showthread.php?t=97971 It also hapenned with one other mission in Su-25T campaign, common characteristics are: - mission finished, I land, hit quit - GUI starts loading, reaches 96% and crashes to desktop - no crash log is generated I assume, though I'm not sure, that this is connected with porting the campaigns over from FC2, so might affect all the newly imported campaigns at some point - I couldn't test them all as I am in general very short on time. BTW, I "fixed" the Su-25T mission by removing the tasking from my flight and re-tasking with a different task (which did approximately the same as the original). Link to comment Share on other sites More sharing options...
Cali Posted November 30, 2012 Share Posted November 30, 2012 IvanK is saying the Flood mode should kick in Automatically if lock is lost while guiding the Aim-7 or if Aim-7 is fired without STT lock I know Kuky, I was saying that in that pic he has it says FLOOD mode is 8 miles, in FC2 it's 10 miles. Then I was asking how old is the TO/checklist is that page from. They do upgrades to TO's and checklist all the time. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED Link to comment Share on other sites More sharing options...
RIPTIDE Posted November 30, 2012 Share Posted November 30, 2012 List updated to reflect all the items currently receiving attention from the relevant Devs. The lofting dynamics of the AIM-120B/C needs to be radically altered. The AIM-120B/C is castrated in any firing solution that requires lofting. The g-forces of ~14g that a 120 pulls to come out of loft absolutely destroys the missile's energy. If this lofting is some early development of a more sophisticated dynamic, I would ask that it should be removed until a better one or a more complete one is released at a later date. Lofting is supposed to increase the missile's PK. In FC3, lofting destroys it. Here is a Tacview 1.2 to demonstrate it. https://dl.dropbox.com/u/600721/Tacview-20121115-061339.txt.acmi [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
159th_Viper Posted November 30, 2012 Share Posted November 30, 2012 Track please. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
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