marcos Posted February 9, 2013 Posted February 9, 2013 To clear this up once and for all.:) On ripple pairs, does RIP QTY = 1 mean 1 pair or just 1? Same question for RIP SGL.
RodBorza Posted February 9, 2013 Posted February 9, 2013 To clear this up once and for all.:) On ripple pairs, does RIP QTY = 1 mean 1 pair or just 1? Same question for RIP SGL. On ripple pairs, it means number of PAIRS you are going to drop. On ripple single, it means the number of bombs individually dropped. This is an amazing sim! 'Nuff said!:pilotfly: YouTube: SloppyDog
Eddie Posted February 9, 2013 Posted February 9, 2013 In simple terms, it's the number of weapon release pulses. When set to pairs each pulse releases a pair (one weapon per station), and when set to singles each pulse releases a single weapon.
Shaman Posted February 9, 2013 Posted February 9, 2013 (edited) Imagine you'd say "rest in peace" before you'd squeeze trigger to drop pair of weapons, and you do it three times. Set RIP QTY = 3, and aircraft actually does it three times for you following set interval before releasing another pair, and all that on your single squeeze and hold of trigger. Edited February 9, 2013 by Shaman 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
WildBillKelsoe Posted February 9, 2013 Posted February 9, 2013 I was having trouble with this. Thanks everybody, and to OP for popping this thread! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
marcos Posted February 11, 2013 Author Posted February 11, 2013 (edited) From an experiment I did with GBU-10s, I found that Ripple Pairs QTY 1 = 1 bomb. I held the release button down for several seconds and only one bomb fell. QTY = 2 fixed the problem. Here is a RIPPRS QTY = 1 file. Another problem I'm having is bombs blowing up other bombs before they've hit. I.e. you drop 2 LGBs, and when the first explodes it destroys the second, meaning the target only gets hit with one bomb.RIPPRS.trk Edited February 11, 2013 by marcos
Dejjvid Posted February 11, 2013 Posted February 11, 2013 Ripple pairs = 1 only release one rocket for me. I'm 99% certain the only difference between the modes is the release sequence. So if you want to release 3 pairs you need to ripple pairs 6 i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
Eddie Posted February 11, 2013 Posted February 11, 2013 From an experiment I did with GBU-10s, I found that Ripple Pairs QTY 1 = 1 bomb. I held the release button down for several seconds and only one bomb fell. QTY = 2 fixed the problem. Here is a RIPPRS QTY = 1 file. Another problem I'm having is bombs blowing up other bombs before they've hit. I.e. you drop 2 LGBs, and when the first explodes it destroys the second, meaning the target only gets hit with one bomb. Pairs cannot be released from stations 5 & 7, this is due to the close proximity of the stations to each other not allowing safe clearance between weapons as they separate from the aircraft. Therefore the IFFCC is programmed to only release from each station separately, even if a pairs release is set in the weapon profile. Try again with the GBU-10s loaded on 4 & 8. Ripple pairs = 1 only release one rocket for me. I'm 99% certain the only difference between the modes is the release sequence. So if you want to release 3 pairs you need to ripple pairs 6 If you only have one rocket pod loaded then you can't release in pairs. A pairs release requires the same weapon (including fusing etc.) to be loaded on two or more weapon stations. Excluding 5 & 7 as stated above.
XtraChrisP Posted February 12, 2013 Posted February 12, 2013 Pairs cannot be released from stations 5 & 7, this is due to the close proximity of the stations to each other not allowing safe clearance between weapons as they separate from the aircraft. Therefore the IFFCC is programmed to only release from each station separately, even if a pairs release is set in the weapon profile. I've been wondering about that for a while now! Thanks :)
schkorpio Posted May 8, 2013 Posted May 8, 2013 is it possible to (i was going say pair...) fire rockets from 4 rocket pods simultaneously in a quadrupel setup? Sponsored by: http://www.ozpc.com.au
Donglr Posted May 8, 2013 Posted May 8, 2013 is it possible to (i was going say pair...) fire rockets from 4 rocket pods simultaneously in a quadrupel setup? I do not know the answer to your question but I wonder why it is important from which station the rockets are fired from? If you want to annihilate your target with 20 rockets just set RIP SGL to 20 or RIP PAIR to 10 and enjoy the show. As long as you have enough rockets total to get the job done I do not see why this is important, as long as all rocket stations are selected in DSMS. Don't say imbalanced weight distribution.
schkorpio Posted May 8, 2013 Posted May 8, 2013 I do not know the answer to your question but I wonder why it is important from which station the rockets are fired from? If you want to annihilate your target with 20 rockets just set RIP SGL to 20 or RIP PAIR to 10 and enjoy the show. As long as you have enough rockets total to get the job done I do not see why this is important, as long as all rocket stations are selected in DSMS. Don't say imbalanced weight distribution. Well the same could be said about about ripple pairs - you could simple shoot all 7 rockets from one pod, then all 7 from the other. I'd say the idea of ripple is to cover a wider area - so with 4x ripple your area of coverage would be even wider (i think, but im new of course) Sponsored by: http://www.ozpc.com.au
Donglr Posted May 9, 2013 Posted May 9, 2013 I'd say the idea of ripple is to cover a wider area Haven't tried that, either. Agreed that rockets aren't really a precision weapon.
kontiuka Posted January 31, 2014 Posted January 31, 2014 I have to admit that I'm a little confused by this. I had 2 rocket pods selected in the DSMS and tried both ripple single and ripple pairs with a ripple quantity of 3. In both cases, it seemed that a total of 3 rockets fired. 2 rockets from one of the pods and 1 rocket from the other. So, I really don't see the difference between ripple single and ripple pairs.
Picksplitter Posted January 31, 2014 Posted January 31, 2014 is it possible to (i was going say pair...) fire rockets from 4 rocket pods simultaneously in a quadrupel setup? Yes, I do it regularly. Use ripple pairs, quantity x (I've gone as high as 21) and let loose! Endless fun... Acer AMD Phenom II x 4 840T, 16 gb. memory, Zotac GTX580 Amp2 3GB, 40" Philips tv, Thrustmaster HOTAS Warthog, Saitek Combat Rudders , Cougar MFCD's w/ 21.5" LG monitor, DSD Track Master button box, 3rd. century Roman field comanders helmet w/ Track IR 5, Windows 7 Home P. “God is a comedian, playing to an audience that's afraid to laugh.”... Voltaire "Diplomacy is the practiced art of being able to confidently say 'nice doggie' until you find a rock" ... Tom Clancy
MatzWarhog Posted February 1, 2014 Posted February 1, 2014 Glad this thread popped up! I've been on a sabbatical of sorts, and when "relearning", I've discovered you learn so much more than the first time you jumped in. Probably because you are familiar with everything, and taking everything a step deeper while reacquainting yourself with the A-10C, just seems like the natural thing to do. Cheers all!! Thanx for the solid info! AMD FX8350 @ 4.2Ghz x 8, Asus M5A99FX Pro UEFI Board, 16Gb RAM @1600Mhz, EVGA GTX660 2Gb DDR5, 120Gig Corsair SSD SATA3 Boot Drive, Dual Corsair SSD FORCE 60Gig for gaming, TM Warthog HOTAS and Cougars, Saitek Proflight Pedals, TrackIR 5 w/Pro Clip, and WAY Too much time on my hands. :pilotfly:
Yurgon Posted February 1, 2014 Posted February 1, 2014 (edited) Glad this thread popped up! I've been on a sabbatical of sorts, and when "relearning", I've discovered you learn so much more than the first time you jumped in. Welcome back! :) And yeah, same here, whenever I take a leave from whatever DCS module, my first impression when I get back to it is "Now I have to learn it all over", but then I realize that most of what I've learned in the past is still there and new stuff is absorbed much faster and easier than when I last tried it. Edited February 1, 2014 by Yurgon Typo
MatzWarhog Posted February 1, 2014 Posted February 1, 2014 Welcome back! :) And yeah, same here, whenever I take a leave from whatever DCS module, my first impression when I get back to it is "Now I have to learn it all over", but then I realize that most of what I've learned in the past is still there and new stuff is absorbed much fast and easier than when I last tried it. Thanks!! And "Exactly" on your reply! You don't really forget the gist of everything, it's just making things do what you want them to do again! Just technicalities. :) That's when I think... "Wow... I remember that! I wonder what I can do to make it do this, like i saw in that cool video! I didn't learn that the first time! :joystick: AMD FX8350 @ 4.2Ghz x 8, Asus M5A99FX Pro UEFI Board, 16Gb RAM @1600Mhz, EVGA GTX660 2Gb DDR5, 120Gig Corsair SSD SATA3 Boot Drive, Dual Corsair SSD FORCE 60Gig for gaming, TM Warthog HOTAS and Cougars, Saitek Proflight Pedals, TrackIR 5 w/Pro Clip, and WAY Too much time on my hands. :pilotfly:
badger66 Posted February 1, 2014 Posted February 1, 2014 First thing this morning I noticed this thread ..... thought it said nipple quantities !!! Was preparing a smart comment .........
kontiuka Posted February 4, 2014 Posted February 4, 2014 So, why use ripple pairs over ripple single or vice versa if the quantity of rockets fired is the same?
Glamdring Posted February 4, 2014 Posted February 4, 2014 Ripple pairs will have a wider impact pattern than ripple single.
Flagrum Posted February 4, 2014 Posted February 4, 2014 Ripple pairs will have a wider impact pattern than ripple single. Is that really true? The rockets still fly a parallel path and would - ideally - impact at the same distance of each other as their launchers/pylons are located apart on the aircraft. So the horizontal spacing should be identical. The vertical spacing on the other hand should theoretically be better for ripple pairs as the whole volley is relased in a shorter time.
Xavven Posted February 5, 2014 Posted February 5, 2014 So, why use ripple pairs over ripple single or vice versa if the quantity of rockets fired is the same? I use ripple pairs on rocket runs because it dumps the same amount of rockets in a shorter amount of time. Ripple single gives me a bit of a wider pattern, which is desirable in some circumstances such as against infantry, but I have to hold the pipper on target longer. I usually fire on ripple 4.
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