Robin_Hood Posted May 17, 2013 Posted May 17, 2013 Thanks, I didn't know, and a quick search through the forum didn't give me anything (apart from A-10C CCRP problems with wind). 2nd French Fighter Squadron
IvanK Posted May 17, 2013 Posted May 17, 2013 Thanks, I didn't know, and a quick search through the forum didn't give me anything (apart from A-10C CCRP problems with wind). http://forums.eagle.ru/showpost.php?p=1738707&postcount=1133
TX-EcoDragon Posted May 17, 2013 Posted May 17, 2013 I've just started to have blurry menu text. It looks almost like a heavy treatment of FSAA, except I don't use FSAA. I've only noticed recently. The text in the mission editor dropdowns is particularly hard to read. S! TX-EcoDragon
macieksoft Posted May 17, 2013 Posted May 17, 2013 (edited) I think that killed soldiers generating too much smoke while they start to burn after being hit (in this case by S-13 rockets). They smoking just like oversized cigarette ;) Its quite unrealistic and... ...And it is not fun because its killing my graphic card. Edited May 17, 2013 by macieksoft DCS A-10C is only for enthertaiment??? Not for me. JDAM manual is classyfied??? Not for me. Lies sounds like a truth??? Not for me. Knowlege is for kids??? Nope, its for me.
Robin_Hood Posted May 17, 2013 Posted May 17, 2013 http://forums.eagle.ru/showpost.php?p=1738707&postcount=1133 Oh, I saw that one, but what I experienced isn't the same: 1. Bombs aren't released as soon as pickle is pressed. Instead, the timer counts down as expected, though bombes always fall short. 2. It does happen in the MiG-29, not only in the Su-27 (indeed, it happens in the Su-25T, which is why I posted in DCS World bugs in lieu of FC3 bugs) But anyway, I'm sure the devs will look into it and work to fix it :thumbup: macieksoft: Gosh, are you sure you didn't smother these guys with napalm ? :shocking: 2nd French Fighter Squadron
Cedaway Posted May 17, 2013 Posted May 17, 2013 I've just started to have blurry menu text. It looks almost like a heavy treatment of FSAA, except I don't use FSAA. I've only noticed recently. The text in the mission editor dropdowns is particularly hard to read. I had that long ago: Have you recently updated you graphic drivers? If so and if it's ATI-AMD Gfx driver (catalyst), just double check your AA settings and be sure you're not on 'edge detect' filtering mode. Just leave the general settings on 'Use application Settings' and set the filtering option in DCS. (Can't say for NVidia) DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
Mustang Posted May 17, 2013 Posted May 17, 2013 I've just started to have blurry menu text. It looks almost like a heavy treatment of FSAA, except I don't use FSAA. I've only noticed recently. The text in the mission editor dropdowns is particularly hard to read. Turn off Morphological anti aliasing in your CCC, the curved text is a dead giveaway.
TX-EcoDragon Posted May 17, 2013 Posted May 17, 2013 (edited) I had that long ago: Have you recently updated you graphic drivers? If so and if it's ATI-AMD Gfx driver (catalyst), just double check your AA settings and be sure you're not on 'edge detect' filtering mode. Just leave the general settings on 'Use application Settings' and set the filtering option in DCS. (Can't say for NVidia) Turn off Morphological anti aliasing in your CCC, the curved text is a dead giveaway. Thanks for the replies guys, but as I said, I'm not (intentionally) running any Full Screen AA (FSAA), though I agree that it looks just like it! Perhaps it's some conflict on my side. My CCC settings for AA are the defaults "App Controlled", "Standard", "Multisampling", and Morphologic filtering" is off. [EDIT] RadeonPro seems to have been the culprit, even though I'd deleted the profiles in it, the Global profile needed to be reset. I've got no idea why it didn't impact other sims. Edited May 19, 2013 by TX-EcoDragon S! TX-EcoDragon
f3n3k Posted May 17, 2013 Posted May 17, 2013 (edited) bug light with all airport on client side in multiplayer: master side:(exemple vaziani) spot on truck ok, but no leds on airport and parking client side: Leds ok on airport and parking but no spots... Ka-50 on runway and confirmation by atc for take-off, but no spots on Thanks and Cya edit: it's a fresh install Edited May 17, 2013 by f3n3k
Speacy Posted May 19, 2013 Posted May 19, 2013 In editor, with -ARM missile type selected, the AI don't shoot AGM-88 on target (RADAR) and RTB, because of this we can't choose correctly the armament for this tgt type (auto mode use AGM-65 also ) [sIGPIC]http://355th.fr/public/style_images/Speacy.png[/sIGPIC]
Angel101 Posted May 19, 2013 Posted May 19, 2013 Something wrong with Aim-9M or A10C exhaust. Aim9M blocks in left wing of A10C, not behind the engines. We tried to put in idle left engine an right to full power... the result was a direct hit on left engine. :doh:
Speacy Posted May 20, 2013 Posted May 20, 2013 In editor, with -ARM missile type selected, the AI don't shoot AGM-88 on target (RADAR) and RTB, because of this we can't choose correctly the armament for this tgt type (auto mode use AGM-65 also ) Not fixed in 1.2.4.12547 AGM-88 is still not recognized as an ARM... [sIGPIC]http://355th.fr/public/style_images/Speacy.png[/sIGPIC]
marcoacv Posted May 21, 2013 Posted May 21, 2013 (edited) SU-25T missile KH-25mpu The missile kh25mpu still with bad aim in version 1.2.4.12547. While the latest version 123 the operation was normal. fresh install Edited May 21, 2013 by marcoacv
marcoacv Posted May 21, 2013 Posted May 21, 2013 (edited) Tunguska SA-19 SA19 Tunguska still firing missiles without any warning at rwr Russian aircraft. 1.2.4.12547 fresh install Edited May 21, 2013 by marcoacv
marcoacv Posted May 21, 2013 Posted May 21, 2013 (edited) DOG EAR RADAR "SBORKA" The radar system "SBORKA" Dog Ear Radar remains silent in this version 124. In previous versions like the 123 that system was not silent. He sure emitted radiation. Now in version 124 I'm confused because I can see the antenna spinning but I get no signal radiation in my airplane. 1.2.4.12547 fresh install Edited May 21, 2013 by marcoacv
marcoacv Posted May 21, 2013 Posted May 21, 2013 (edited) SA-11 BUK If the SA11 has four launchers and a radar antenna SR is correct I see the HUD with ELINT on only one diamond. But unfortunately I have to report that in the current version 124 and even with the new patch things are weird. For I see in my hud four diamonds and the principal does not appear in this case the buk sr. I'm actually a little disappointed. I'm under the impression that the su25t is being left out. 1.2.4.12547 fresh install Edited May 21, 2013 by marcoacv
IvanK Posted May 21, 2013 Posted May 21, 2013 (edited) DCS 1.2.4.12547 SU27 RWR Signal strength bar still reversed, still moving anti clockwise with increasing signal strength.... Not fixed. Edit graphic changed after Kukys post. ... disregard I am wrong anyway. All is actually ok. Edited May 21, 2013 by IvanK
Kuky Posted May 21, 2013 Posted May 21, 2013 IvanK, you write "should be anti clockwise" but arrow shows clockwise direction... I am confused No longer active in DCS...
159th_Viper Posted May 21, 2013 Posted May 21, 2013 DCS 1.2.4.12547 SU27 RWR Signal strength bar still reversed, still moving anti clockwise with increasing signal strength.... Not fixed. It's correct - it must move anti-clockwise: Upside-down triangle is your ownship mark. Light strip signal strength runs anti-clockwise, terminating at your aircraft (ownship mark), ie further away, less lights lit - closer and more of the light-strip illuminated. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
IvanK Posted May 21, 2013 Posted May 21, 2013 (edited) IvanK, you write "should be anti clockwise" but arrow shows clockwise direction... I am confused Yes I am confusing myself as well Kuky I am off on a tangent just re tested all is well :) Yes thanks Viper I retract my erroneous bug report apologies for my brain fart :) Edited May 21, 2013 by IvanK
Ranger79 Posted May 22, 2013 Posted May 22, 2013 If the SA11 has four launchers and a radar antenna SR is correct I see the HUD with ELINT on only one diamond. But unfortunately I have to report that in the current version 124 and even with the new patch things are weird. For I see in my hud four diamonds and the principal does not appear in this case the buk sr. I'm actually a little disappointed. I'm under the impression that the su25t is being left out. 1.2.4.12547 fresh install Same issue here AI SEAD are not going after the Dog Ear Radar even when attack unit is used. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
IvanK Posted May 22, 2013 Posted May 22, 2013 TWS 2 Label oddity ? the MIG29 TWS target labelling seems weird to me. The Highest priority target (based on Range and closure) should logically be labelled T1. In the images below we see 2 x A10 head on. The Left A10 is doing 300KMH and the right A10 is doing 500KMH. So the right hand A10 is the highest threat. Before the Fire zone values are displayed both targets are visible on the MFD As the 500KMH A10 comes inside Rmax It gets labelled T2 ??. When this happens the 300KMH A10 is dropped from the MFD ... I would have thought in TWS it would still be visible as no STT has occurred. The MFD presentation looks like the 500KMH is now under STT. On firing T2 is engaged first (as its the highest threat) T2 then is engaged. SUMMARY OF WHAT I THINK WOULD BE BETTER Highest priority target should be labelled T1 T1 target should be the first missile. T2 should be the other target and engaged with Missile 2 Both Targets should remain visible on the MFD even after the T labels come up in the HUD.
Kuky Posted May 22, 2013 Posted May 22, 2013 Thanks IvanK, I've just reported this T1 / T2 bug with MiG-29S TWS 2 mode... it seems left aircraft is always set as T1 and right aircraft as T2 so it means target priority is not how it's coded... but I agree it should be labeled as T1 for primary target and T2 as secondary. No longer active in DCS...
bueno Posted May 23, 2013 Posted May 23, 2013 yes there is a big problem with SEAD and AI. AI are not efficient against sa10 with agm-88. most of time SA10 engage the sead and sead pack will jettison their missile to engage defensive move...stupid. Even if they fire the AGM, the missile is not able to destroy the radar of the SA10 group in one shoot !!!! Fix this please !!! So the mission 5 and 6 of the F15 campaign are impossible to complete...very sad. [sIGPIC][/sIGPIC] Intel I5 3570K OC@4.2Ghz - Asus P8Z77-v - Gainward Nvidia GTX770 2go - G.Skill 8Go RAM DDR3 - Hotas Cougar + Warthog - TrackIR 5
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