Impact Posted May 3, 2013 Posted May 3, 2013 So is the Su33 pit the same as the Su27? 6 DoF? ------=:: I FLY BLEIFREI ::=------
YeaImRota Posted May 3, 2013 Posted May 3, 2013 No, the Su-33 still uses the old style LockOn pit with 2D panels on a 3D cockpit. http://www.reddit.com/r/hoggit Hoggit 1st Fighter Wing Weekly training missions on Tuesday nights, missions on Saturdays! TS3: hoggit.us
Mustang Posted May 3, 2013 Posted May 3, 2013 (edited) No. But if you were adventurous enough you could trick FC3 into using the 27 pit with the 33 - go into Mods\aircrafts\Flaming Cliffs\Cockpit\Resources\Model\Shape folder and make a copy of the 'Cockpit_SU-27.EDM' and rename it to 'Cockpit_SU-33.EDM' and you'll see that pit being used. There are problems though since the overall pit isn't aligned correctly to the fuselage and the HUD is way out of focus (these could be fixable) oh and of course you won't be able to see if you've raised or lowered the tailhook. Edited May 3, 2013 by Mustang
Kraut Posted May 12, 2013 Posted May 12, 2013 Su27 pit in the Su33 Is there anyway to mod the Su27 pit into the Su33? I don't mind if there is small part of functionality broken, it's worth it for the better looks. I'm not very good at this modding thing... has anyone figured it out? or is it even possible? https://www.youtube.com/user/jackwilson4747
PeterP Posted May 12, 2013 Posted May 12, 2013 (edited) Is there anyway to mod the Su27 pit into the Su33? I don't mind if there is small part of functionality broken, it's worth it for the better looks. I'm not very good at this modding thing... has anyone figured it out? or is it even possible? Yes , and it's very easy. But the cockpit position is a little off-set so I will work today out the right values and integrate it in this mod: Reworked Cockpit Views with proper Neck So look out for a new RC release within the next 8houers and examine the change-log. In the meantime follow this simple instruction: Edited May 12, 2013 by PeterP 1
Morkva_55 Posted May 12, 2013 Posted May 12, 2013 (edited) Server.lua For default (ugly) Su-33 model. Same settings work for Su-30 as well. ViewSettings["Su-30"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {8.350000,1.350000,0.000000}, CameraViewAngleLimits = {20.000000,90.000000}, CameraAngleRestriction = {false,60.000000,0.400000}, CameraAngleLimits = {140.000000,-75.000000,90.000000}, EyePoint = {0.170000,0.000000,0.000000}, limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {4.650000,3.750000,0.000000}, AnglesDefault = {180.000000,-8.000000}, }, -- Chase Arcade = { LocalPoint = {-11.650000,6.350000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } Edited May 12, 2013 by Morkva_55 1
PeterP Posted May 12, 2013 Posted May 12, 2013 (edited) Thanks! - but this doesn't really fixes the cockpit position - it's using the old values. Only the eyepoint is moved forward - whatever - it's a temporally workaround . See: Instead moving the eye-point forward the cockpit has to be moved to the back. I'm on it now - will post 'correct' values once I'm happy with them. But a absolute fit seems to be impossible with this model. Edited May 12, 2013 by PeterP
Kraut Posted May 12, 2013 Posted May 12, 2013 omg awesome! thanks! Will be doing this right when I get off work. https://www.youtube.com/user/jackwilson4747
Lord_Pyro Posted May 12, 2013 Posted May 12, 2013 How does the refuellingprobe look like now seen from the pit? [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic70340_1.gif[/sIGPIC]
PeterP Posted May 12, 2013 Posted May 12, 2013 Camera view settings that I'm happy with - but I'm open fore more tweaking. Edit:\DCS World\Config\View\Server.lua And replace the Su-33 values with this one: ViewSettings["Su-33"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {7.98,1.480000,0.000000}, CameraViewAngleLimits = {20,160}, CameraAngleRestriction = {false,130.00,0.90}, CameraAngleLimits = {150.000000,-70.000000,90.000000}, EyePoint = {0.16, 0.1, 0.0}, limits_6DOF = {x = {-0.08,0.360},y ={-0.17,0.08},z = {-0.17,0.17},roll = 90.000000},
jbrking Posted May 22, 2013 Posted May 22, 2013 so should we expect this 6DOF cockpit release for the su33 in the form of a patch in the coming days? :noexpression: Su-27 Flanker 1995 Super EF2000 1997 Jane's F/A-18 1999
Kuky Posted May 22, 2013 Posted May 22, 2013 ^^^ In coming days? How long do you think new 3D pit with quality of new Su-27 pit takes to make? Anyway, to answer your question... most certainly not ;) No longer active in DCS...
zaelu Posted May 22, 2013 Posted May 22, 2013 lol... not so fast... it will take a while... maybe. edit Kuky beat me :P [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Miroo Posted May 22, 2013 Posted May 22, 2013 ^^^ In coming days? How long do you think new 3D pit with quality of new Su-27 pit takes to make? Anyway, to answer your question... most certainly not ;) Is this an answer for this request :music_whistling: [sigpic][/sigpic] I7 7700K@5.2GHZ+ NZXT X62 AIO Water cooling MSI Z270 Gaming M7 + CORSAIRE VENGEANCE PRO 16GB @3200MHZ DDR4 + MSI GTX1080ti gaming edition+ SSD SAMSUNG 850EVO PRO 128 Go + SSD SAMSUNG 850EVO PRO 240 Go + HDD SAMSUNG 1 To+ HDD SEAGATE 3 To Asus ROG Swift PG348Q / Oculus rift Case Coolermaster Mastercase 6 + CORSAIRE RM750W Thrustmaster Hotas Warthog +Logitech G rudder pedals
diditopgun Posted May 22, 2013 Posted May 22, 2013 No. But if you were adventurous enough you could trick FC3 into using the 27 pit with the 33 - go into Mods\aircrafts\Flaming Cliffs\Cockpit\Resources\Model\Shape folder and make a copy of the 'Cockpit_SU-27.EDM' and rename it to 'Cockpit_SU-33.EDM' and you'll see that pit being used. There are problems though since the overall pit isn't aligned correctly to the fuselage and the HUD is way out of focus (these could be fixable) oh and of course you won't be able to see if you've raised or lowered the tailhook. You need to edit 3 others files for all instruments/HUD work fine ( "Server.lua", "SnapViewsDefault.lua", "CustomHuman.lua") and it work very well with CombatAce external 3D model. As you said only not see tailhook light. http://black-reapers.xooit.fr/t2001-Pit-3D-du-Su-27-pour-le-Su-33.htm#p25862 [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.
PeterP Posted May 22, 2013 Posted May 22, 2013 There are problems though since the overall pit isn't aligned correctly to the fuselage and the HUD is way out of focus (these could be fixable) oh and of course you won't be able to see if you've raised or lowered the tailhook. >>> http://forums.eagle.ru/showthread.php?p=1755281#post1755281
speckfire Posted May 22, 2013 Posted May 22, 2013 Could this work with Combatace's SU-33 model? Speed is life !!!
diditopgun Posted May 22, 2013 Posted May 22, 2013 Look at my post just above ;) [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.
joey45 Posted May 22, 2013 Posted May 22, 2013 ^^^ In coming days? How long do you think new 3D pit with quality of new Su-27 pit takes to make? Anyway, to answer your question... most certainly not ;) That would mean the Cy-25/27 and A-10A pit was being done along side the F-15C... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Dudikoff Posted May 22, 2013 Posted May 22, 2013 How long do you think new 3D pit with quality of new Su-27 pit takes to make? Anyway, to answer your question... most certainly not ;) Yeah, but it's not like they have to build a new cockpit from scratch.. i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
Miroo Posted May 22, 2013 Posted May 22, 2013 Yeah, but it's not like they have to build a new cockpit from scratch.. +1:thumbup: [sigpic][/sigpic] I7 7700K@5.2GHZ+ NZXT X62 AIO Water cooling MSI Z270 Gaming M7 + CORSAIRE VENGEANCE PRO 16GB @3200MHZ DDR4 + MSI GTX1080ti gaming edition+ SSD SAMSUNG 850EVO PRO 128 Go + SSD SAMSUNG 850EVO PRO 240 Go + HDD SAMSUNG 1 To+ HDD SEAGATE 3 To Asus ROG Swift PG348Q / Oculus rift Case Coolermaster Mastercase 6 + CORSAIRE RM750W Thrustmaster Hotas Warthog +Logitech G rudder pedals
Alfa Posted May 23, 2013 Posted May 23, 2013 Yeah, but it's not like they have to build a new cockpit from scratch.. No but nearly - there is a *lot* of stuff thats different ijozic. The the weapon's control panel, the front instrument panel and several instruments, the side consoles(not sloped like in the Su-27)/associated instrumentation, the AOA indexer, varies handles and other bits, externals that can be seen at close range from the pit such as the EOS house and refuelling probe etc....it all adds up. Many of these differences aren't even replicated in the current sim pit, while other are just painted on a texture. But for a new detailed(and accurate) Su-33 3D pit, these things will have to be made and it takes a long time(trust me ;) ) So from the outset of an Su-27 pit, its basically a case of taking the general "tub" and starting over :) . JJ
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