Spanker79 Posted May 31, 2013 Posted May 31, 2013 Hi all.I have a question..In the game option there is MSAA,i know it stands for the antialiasing(and what is antialiasing) but i don't know the difference between 2x and 16xQ. What the Q stands for? Thanks in advance for any answers... ◈ Lock-On Greece / DCS World Greece http://lockon-greece.forumotion.net/ 1st Hellinic Virtual Squadron for Flaming Cliffs & DCS World ~ Flying since 2008 ~
JetlinerX Posted May 31, 2013 Posted May 31, 2013 I second this post. I THINK it smooths the edges of objects out. If you notice how the edges of buildings kinda glimmer, I think Antialiasing fixes that. So the higer the number, the more smoothing. DONT take my word on that, that's just what I THINK. Take a look at our in-depth DCS A10C tutorials If you want to participate in these tutorial sessions, please send me a PM and I can get you setup! :) TUTORIALS TO RETURN "VERY SOON"
Irregular programming Posted May 31, 2013 Posted May 31, 2013 It's just better quality anti aliasing.
Aries Posted May 31, 2013 Posted May 31, 2013 What makes the fences and grass stop shimmering in game... ...somehow, I think it wasn't there before... In other games it was anisotropic filtering, but in my Nvidia settings for DCS I have it on 16x and the fences and grass still have that "ants" effect on edges and in holes... :cry: [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
sobek Posted May 31, 2013 Posted May 31, 2013 (edited) I don't know what the setting does exactly in the case of MSAA but the setting has an impact on the quality at the expense of the processing power required. So higher means better quality anti aliasing but usually lower FPS. Edit: I think the setting determines how much supersampling is done, but i'm not sure, the descriptions of the algorithm i was able to find were a little lacking. Edited May 31, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Boris Posted May 31, 2013 Posted May 31, 2013 AA doesn't necessarily stop shimmering. It's there to smooth the pixelation of the edges seen in the image. The higher the AA, the more effective the smoothing, but the higher the impact on fps will be. To fix the pixelation on fences and grass, you may have to turn on TSAA, which smoothes transparencies. But, again at the expense of fps. Anisotropic filtering is a completely different thing. Higher settings allow textures to be crisper at distance. And you guessed it... The higher the setting, the lower your fps. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update
Mewle Posted May 31, 2013 Posted May 31, 2013 Fences and any texture that has a transparent element will use TSAA, so enable this in options for smoother fences. I believe the Q denotes multi sampling AA as opposed to Full Scene AA, however I may have my wires crossed. Intel i5 4690k MSI GTX 970 4g gaming edition Asus Z97k Mobo 8Gb Corsair vengeance 1866mhz 120GB Samsung 840 evo Samsung 1TB Spinpoint hdd Windows 10 4 channel surround Hotas Cougar w/ 120mm machined steel extension and elite rudder pedals DIY collective via bu0836x plus some random buttons and knobs Cougar MFDs Running 1920*2104 over 3 screens
Feuerfalke Posted May 31, 2013 Posted May 31, 2013 MSAA = MultiSampleAntiAliasing Basically AntiALiasing smoothes your rendering-output by calculating the image much larger than your actual display can show it and then downscaling it again. MSAA has the advantage to minimze artifacts during rendering, making the image clearer. Q stands for quality, which further improves your image at the cost of RAM-, GPU and bandwidth-usage. MSAA can reduce texture-shimmering and transparency-flickers (like fences). It can do it better than SSAA or simple AA, but it does not necessarily eliminate it. That's a problem with texture-filters and how they are rendered. nVidia and AMD have different approaches here. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
zaelu Posted May 31, 2013 Posted May 31, 2013 What makes the fences and grass stop shimmering in game... ...somehow, I think it wasn't there before... In other games it was anisotropic filtering, but in my Nvidia settings for DCS I have it on 16x and the fences and grass still have that "ants" effect on edges and in holes... :cry: for fences you need this mod: http://forums.eagle.ru/showthread.php?t=103341 for grass... it might be a problem with the texture not having proper MIP maps. I'll try to search where the grass texture is places and have a look if that's the case. DCS has some problems with transparency antialiasing... The big oil reservoirs scattered around the map have a problem on top of them... the texture has los transparency there... also some building blocks. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Rusty_M Posted May 31, 2013 Posted May 31, 2013 I thought Q might be quincunx, a different form of antialiasing which blurs two frames together slightly. This tends to result in a slightly better edge-smoothing effect than MSAA, and requires fewer resources to carry out at the cost of the overall image being slightly blurrier. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Feuerfalke Posted May 31, 2013 Posted May 31, 2013 Rusty_M, I had the same in mind. I googled before posting, though and found the Q-explanation on an nVidia site. Dunno if it changed or if somebody thought Quality was easier to memorize? MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
BTTW-DratsaB Posted May 31, 2013 Posted May 31, 2013 (edited) Get rid of Shimmering with SGSSAA I recently upgraded from a GTX295 to a GTX670 and I was seeming to be getting a lot more Shimmering and aliasing on objects in the game world no matter what I did to try to remove it. E.g: 8xMSAA and Super-sampling, also tried In game TSAA options etc. Nothing seemed to smooth out this very distracting aliasing everywhere (and in many sim games I play). However, I have found a way to kill the shimmering completely. It's called SGSSAA (Sparse Grid Super Sampling Anti Aliasing) and it can only be activated Via Nvidia Inspector. If you have a decent GFX card I strongly recommend trying it out. Here is a very good site that explains SGSSAA and all things AA related (such as the difference between MSAA and MSAA Q) http://naturalviolence.webs.com/sgssaa.htm Here is another good explanation of how to apply SGSSAA: http://www.overclock.net/t/1250100/nvidia-sparse-grid-supersampling The main points to set it up are (Using NV Inspector Elevated settings): 1.Set Antialiasing behavior flags to none 2.Set Antialiasing - mode to Override 3.Set Antialiasing - Setting to 2x,4x or 8x MSAA (only works with MSAA afaik) 4.Set Antialiasing - Transparency SuperSampling to the equivalent of the previous settings. Eg if AA - setting is set to 2x then set this setting to 2x also. They must be the same. 5.Set Texture filtering - LODBias(DX9) to one of the following settings based on what AA you have chosen above: (The use of SGSSAA causes a bit of blurring, this counters it by sharpening up the textures) 2x MSAA + 2x SGSSAA: -0.500 4x MSAA + 4x SGSSAA: -1.000 8x MSAA + 8x SGSSAA: -1.500 6.Finally, Set Texture filtering - Negative LOD bias to Allow You can get NV Inspector here: http://www.techspot.com/downloads/5077-nvidia-inspector.html Edited May 31, 2013 by BTTW-DratsaB Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Sabre Posted November 7, 2013 Posted November 7, 2013 I recently upgraded from a GTX295 to a GTX670 and I was seeming to be getting a lot more Shimmering and aliasing on objects in the game world no matter what I did to try to remove it. E.g: 8xMSAA and Super-sampling, also tried In game TSAA options etc. Nothing seemed to smooth out this very distracting aliasing everywhere (and in many sim games I play). However, I have found a way to kill the shimmering completely. It's called SGSSAA (Sparse Grid Super Sampling Anti Aliasing) and it can only be activated Via Nvidia Inspector. nVidia inspector requires indication of the game's executable to start the profile when this executable is launched. What is the right executable for Inspector to recognize DCS World? There are a few: DCS_updater.exe DCS.exe and some others. If you show the wrong exe your profile will not be started by Inspector when the game launches. Thanks, Sabre.
SkateZilla Posted November 7, 2013 Posted November 7, 2013 16xQ Denotes Quality, or "TRUE"/"Multi-Sampling" Which Enables twice the Color and Z Samples in the AA Sequence, which produces Better Quality at the expense of a performance hit. (Aka 16x MSAA) CSAA usually has less of a Performance Hit. 2xMSAA is 2xMSAA 4xMSAA is 4xMSAA 8x CSAA is 4xMSAA + 4 additional coverage samples (8 coverage samples total) 8xQ CSAA is 8xMSAA (so it still has 8 coverage samples but it has more color samples) 16x CSAA is 4xMSAA + 12 additional coverage samples (16 coverage samples total) 16xQ CSAA is 8xMSAA + 8 additional coverage samples (still has 16 coverage samples per pixel total but with more color samples) https://developer.nvidia.com/csaa-coverage-sampling-antialiasing Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Filament Posted November 7, 2013 Posted November 7, 2013 (edited) nVidia inspector requires indication of the game's executable to start the profile when this executable is launched. What is the right executable for Inspector to recognize DCS World? There are a few: DCS_updater.exe DCS.exe and some others. If you show the wrong exe your profile will not be started by Inspector when the game launches. Thanks, Sabre. The DCS_updater.exe launches the interface (menu for creating missions, options, etc.). Whether this 'patches thru' to call the game from the interface and keep all the settings you specified, I don't know. I have my Nvidia Settings control panel to launch DCS.exe using the "Nvidia Performance" settings that I've specified, going line-by-line through the configuration options that then calls the game, at the location in the /bin folder that I "told" it to go to, FWIW. Edited November 7, 2013 by Filament
Fifi Posted November 8, 2013 Posted November 8, 2013 After testing FPS ingame, strangely i don't have any impact between MSAAX8Q and X16Q! So i keep 16Q of course. But biggest FPS impact is TSSAA. Huge FPS lost using it. So i keep it off, and furthermore not that much of eye candy lost here...no jaggy lines, and clear image. [sIGPIC][/sIGPIC]
lanmancz Posted November 8, 2013 Posted November 8, 2013 After testing FPS ingame, strangely i don't have any impact between MSAAX8Q and X16Q! So i keep 16Q of course. But biggest FPS impact is TSSAA. Huge FPS lost using it. So i keep it off, and furthermore not that much of eye candy lost here...no jaggy lines, and clear image. yeah thats because normal AA only smooths the edges of 3d objects but TSSAA (Transparency Super-sampling Anti-aliasing) is on top of that smoothing also transparent textures such as fences, trees, grass, etc - thats why there is noticable fps hit as this means a lot more stuff to compute. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
Sabre Posted November 11, 2013 Posted November 11, 2013 (edited) After testing FPS ingame, strangely i don't have any impact between MSAAX8Q and X16Q! So i keep 16Q of course. But biggest FPS impact is TSSAA. Huge FPS lost using it. So i keep it off, and furthermore not that much of eye candy lost here...no jaggy lines, and clear image. I still use 2X Sparse Grid Supersampling in Inspector instead of in-game TSSAA. It improves IQ quite a bit at an acceptable FPS expense. MSAA is set to 16Q in-game. For what it matters Anisotropic filtering in Inspector is 16x, but I'm not sure whether it has any bearing on IQ or FPS. Make sure all other AA options in Inspector are set to Application-controlled. Sabre. Edited November 11, 2013 by Sabre
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