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Posted (edited)

After thinking about it, I would be surprised if they went with a single module route. A WWII plane is "just" a 3d model and the flight model. Compared to a fighter jet it's probably 10-20% of it's complexity.

 

So my bet would be they go with a pair of aircraft, or a theater for Mustang and Dora, or both. Here's hoping...

 

I'm not an authority on WWII, but the smartest move would be to make a theater where the most aircraft types saw combat time, and then dedicate several years to releasing aircraft that fit into that theater.

Edited by hegykc
Posted
After thinking about it, I would be surprised if they went with a single module route. A WWII plane is "just" a 3d model and the flight model. Compared to a fighter jet it's probably 10-20% of it's complexity.

 

So my bet would be they go with a pair of aircraft, or a theater for Mustang and Dora, or both. Here's hoping...

 

I'm not an authority on WWII, but the smartest move would be to make a theater where the most aircraft types saw combat time, and then dedicate several years to releasing aircraft that fit into that theater.

 

Did you read Luthier's comment about having to simplify bends in the hydraulic system? Yes, the avionics of a modern combat jet are complicated, but my guess is that modeling a WW2 fighter is more complicated than you presume.

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Posted

Its apples and oranges really, there are challenges to simulating WWII aircraft they differ from modern... so at the end of the day a WWII aircraft might be faster to model in some areas, but slower in others.

 

Did you read Luthier's comment about having to simplify bends in the hydraulic system? Yes, the avionics of a modern combat jet are complicated, but my guess is that modeling a WW2 fighter is more complicated than you presume.

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Posted (edited)

Like the propeller pitch system ... is it a CSP, or is it completely manual? Hell, even a fixed pitch prop (nothing so simple in a WWII fighter, at least none of the competitive ones) can be a bitch to simulate properly. But, as I said last post, this discussion is old hat. Can't fault anyone for not seeing the previous ones, but it really is a bit tiresome going over the same thing over and over, especially when the misimpressions could be fairly easily avoided in the first place. If you've ever really examined--not only glanced into the cockpit, but studied to any significant degree--a WWII fighter, you have to know that the systems are way more complex than 20% of a modern jet fighter ... if you can even quantify such a thing.

Edited by Echo38
  • ED Team
Posted

Even modeling the short comings of an aircraft back then, like in CloD, the negative G effect on the early spits... getting that right when you are modeling the fuel system, I an only imagine how tough that might be... so many things that you might not even think about that make WWII era aircraft their own complex entities...

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Posted

I didn't mean it as hard/easy, but in terms of quantity. Study simulation is hardcore no matter what the period is.

 

It would be like saying that B-17 and a P-51 would be the same amount of work to simulate. It's not that P-51 would be easier, it's just that B-17 is the same level of work, just a couple of times more of it.

 

So you have the propeller instead of a turbine/jet engine. Jets have hydraulic bends too I guess :)

AFM would be AFM. Now what about hydraulic systems, jet has more. Electric systems, jet has more. Weapons systems, jet has more. Defense systems, jet has more. Radar, HUD, backup systems, weapons, missile AFM, etc, etc. Way, way more coding in terms of quantity, not quality.

 

Just saying... but we'll see soon. How long it takes for a jet, and how long for a WWII plane.

Posted

If RRG is doing an entire WWII scenario and we eventually get a map for it, one of the things I'd like to see is a change in the pilot model on the P-51. It isn't a big deal but it would be nice if the pilot was dressed as a WWII pilot. I Haven't bothered to check if they did this with the 190 pilot or not.

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To bottomless perdition, there to dwell; In adamantine chains and penal fire"

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Posted (edited)
It isn't a big deal but it would be nice if the pilot was dressed as a WWII pilot.

'RED TAILS' 302nd FS and 'DESERT RAT' 363rd FS, 357th FG have the pilot with a WW2 style helmet. The modern helmet is obviously more appropriate for the air race scheme or the modern restoration ones. Here are the three helmet variations.

 

ebz2.jpg

Edited by VincentLaw
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Posted
If RRG is doing an entire WWII scenario and we eventually get a map for it, one of the things I'd like to see is a change in the pilot model on the P-51. It isn't a big deal but it would be nice if the pilot was dressed as a WWII pilot. I Haven't bothered to check if they did this with the 190 pilot or not.

 

It is fairly easy to do this, I have it set up on mine to use with all of my custom skins. If you do a search you can find the WW2 pilot change. If I locate it first I will post the link.

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Posted
Winchester,

 

RRG studio, which if i recall correctly, are former guyz from 1C studio (IL2), are going to make an announcment related to DCS.

 

WW2 fan are awaiting this !

 

Awesome. Thanks for letting me know. I like fast movers better. But A WW2 enviroment would be super as well. As long as we can use the terrain for fast movers as well to have some nice missions.

Go in close, and when you think you are too close, go in closer.

Posted

I'll be excited when we finally have a flyable Fw 190. Show me the good stuff. Press releases are not it.

:doh:

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Posted
I'll be excited when we finally have a flyable Fw 190. Show me the good stuff. Press releases are not it.

:doh:

 

Gav, are you posting on a thread to tell everyone how uninterested in the thread you are? :doh:

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Posted

Forgot all about my posts in this, sorry about that.

 

'RED TAILS' 302nd FS and 'DESERT RAT' 363rd FS, 357th FG have the pilot with a WW2 style helmet. The modern helmet is obviously more appropriate for the air race scheme or the modern restoration ones. Here are the three helmet variations.

 

Ah I see. I've only used player made skins and the modern helmet was on all of them, so I assumed there was no leather cap version. Thanks for the screen shots!

 

It is fairly easy to do this, I have it set up on mine to use with all of my custom skins. If you do a search you can find the WW2 pilot change. If I locate it first I will post the link.

 

Thanks for the heads up on that, I'll search around and see if I can find it!

"Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down;
To bottomless perdition, there to dwell; In adamantine chains and penal fire"

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Posted

For me, its either the P47D or the BF109F

 

Now. If I had to choose some improvement it would be "More real engine damage or stress"

 

As it is now with the P51 its just ok... but far from perfect... Its either Working.. or Not working..

 

I want real stress, smoke, noise, vibrations, something thats telling you that you are pushing the engine to hard and then progressive damage not just a dead engine.

 

Maybe you blow your coolant system and it starts to leak, or your oil, or you loose one cylinder.

 

The same happens with the A-10C, but having a 100 different systems to worry about other than your engines is for a little help to forget this issues.

 

But the P51 (and most of WW2) the engine its the most important (and only) system to worry about...

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Posted
What is supposed to be announced in "X" amount of days?

 

DCS WWII Kickstarter campaign, along with more info including EDGE screenshots of Normandy WIP.

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