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Posted
I saw that lines also. They are appearing just very briefly. I didn't know why they were appeared but I have associate them to multiplayer lag/spike, because in the same time I have seen other players warping more or less. I have 5.27 version installed for Nvidia 770 and AMD R9 and saw the same behaviour on both.

However, never saw it on singleplayer.

 

My screenshots are from singleplayer, quickstart. It's the P-51 free flight somewhere at sea after a few minutes I saw this happening.

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Posted

Confirm the water lines. They dissapear if you go F2 and move the view but are then present somewhere else

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Posted
Confirm the water lines. They dissapear if you go F2 and move the view but are then present somewhere else

 

Water lines are distorted clouds shadows, try running a mission without any clouds and see if those appear again (or don't change external views so much!)

Posted
Water lines are distorted clouds shadows, try running a mission without any clouds and see if those appear again (or don't change external views so much!)

 

but some times I'm seeing them on my cockpit. F15, more specifically when there is full heavy cloud cover.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted (edited)
but some times I'm seeing them on my cockpit. F15, more specifically when there is full heavy cloud cover.

 

I've never seen such a bug before in the cockpit, could you post an example?

 

I saw that lines while flying over land.

 

the cloud shadows will distort anywhere on the map, change F11 or external views lots of times and the clouds will disappear and the shadows will not know how to render their position properly (this is NOT a result of using this mod)

Edited by Mustang
Posted

Thank you for explanations, wasn't aware about this behaviour until now. It just happened to see somebody else having similar artefacts and I thought it might help troubleshooting.

 

I also want now to thank you for this mod which makes the landscape more natural and promise to not bother you anymore :).

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Posted

Hi Mustang sorry for the delay with testing. Got a new zoom lens for the camera and had to go play with it:music_whistling:

 

Looking in my archive I have only 5.09, 5.24 and 5.28 which would you like the comparisons of?

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Posted
Thank you for explanations, wasn't aware about this behaviour until now. It just happened to see somebody else having similar artefacts and I thought it might help troubleshooting.

 

I also want now to thank you for this mod which makes the landscape more natural and promise to not bother you anymore :).

 

Yeah this bug has been around forever in DCS World, hopefully when EDGE comes we will see the last of it.

 

BTW you're not 'bothering' me, feel free to ask any questions about the mod and i'll try my best to give answers :thumbup:

Posted
Yeah this bug has been around forever in DCS World, hopefully when EDGE comes we will see the last of it.

 

yeah, afaik that bug appears only why you choose standard weather, so when you go far from current clouds (point on a map) by your aircraft or a camera and when you come back to the same point on map then those "current" clouds dissapear and/or make those stange lines usually on the sea surface

 

that bug is not appears when you choose dynamic weather - afaik, so you should test it guys

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Posted

1F506B9CEFE2AFB4B32B8423C51C50762049D90D

 

I'm seeing this now.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

Posted
v5.30 up, adjusted horizon line (again!) and cloud colour.

 

ah thanks Mustang Much better blending...

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||

Posted
Mustang are you using SweetFX with your mod? If so can you give me a downloadlink to your sweetfx settings file.

 

These were made without SweetFX, i haven't used it in a while.

Posted

I think I switched to Normal HDR a few weeks ago, when I was trying to do screenshots.

 

I went from Cold to Warm to Normal, I think I left it on Normal.

 

After which I finally backed up the originals and installed the Environment Mod.

 

Which is what I was using in the last A-10C and P-51 Shots I Posted here:

http://forums.eagle.ru/showpost.php?p=2122835&postcount=9844

http://forums.eagle.ru/showpost.php?p=2122838&postcount=9845

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Posted

Ok maybe one of you guys can help me with this issue im having.

 

This is what DCS looks like with normal HDR on SweetFX activated

 

DSlQlmz.jpg

 

And this is with HDR on WARM with SweetFX activated

 

HxonnaZ.jpg

 

Does anyone know wich setting in the SweetFX_settings i should change to get rid of the overshine. Because if it wasent so bright i prefer the warmer colors.

 

I attached my SweetFX_settings

SweetFX_settings.txt

g8PjVMw.png

Posted (edited)
Ok maybe one of you guys can help me with this issue im having.

 

This is what DCS looks like with normal HDR on SweetFX activated

 

Does anyone know wich setting in the SweetFX_settings i should change to get rid of the overshine. Because if it wasent so bright i prefer the warmer colors.

 

I attached my SweetFX_settings

 

 

 

 

It might be something that can be tuned in hdr.fx, especially in this section (line 320 #ifdef HARD is WARM HDR)

 

#ifdef HARD

//composite = lerp(diffuse * 1.3, l * BLUE_SHIFT, 0.2) / I;

composite = lerp(diffuse, diffuse * l + diffuse * 0.6, SunPower * 0.7) / I;

composite = composite + (color * sunP * rays.rgb * rays.a + color * mask * 0.5) * isOvercast;

composite = composite + blur * isOvercast * 2.0;

 

float OV = min(overcast + 0.4, 1.0);

return float4(composite * OV * 0.95, 1.0);

#endif

 

 

update: it's easy, just lower SunPower * 0.7 to a much lower figure such as 0.35 and the light bloom is reduced by 50% - i could update the mod so this setting is in force...

Edited by Mustang
Posted (edited)

Thanks for the help mustang i changed it within the SweetFX.... ok nvm i was not fixed i thought it was but it wasent. Ill try the Sunpower now.

Edited by Mainstay
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