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Posted (edited)

You can't kill something that's already dead

 

It's like saying "The car will kill the bicycle"

 

If oculus changed your mind about building a physical cockpit, then you were never really serious about building it in the first place.

 

It's like saying I really like the wind in my hair, can't wait to ride that bicycle.. oh wait, they have cars now? Screw that, I'm driving!

You got your riders, and you got your drivers, many do both. And it'll always be like that.

Edited by hegykc
Posted (edited)
...

Personally, this VR will get better and end up killing cockpit building sooner or later

Rift will not kill vaccum cleaners, will not kill toaster-ovens and will not kill scuba-diving equipment. And for exactly same reason it will not kill pit building.

Edited by agrasyuk

Anton.

 

My pit build thread .

Simple and cheap UFC project

Posted

All I can say is you have to try both to figure out what is best for you.

 

When the Rift can simulate the tactile switch and button feedback then they might have a winner.

 

Until then all you have are the visuals and nothing beats using real switches for that immersive feeling. Real switches look 3D too :P

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Posted (edited)

What are you guys saying OMG !! I am sure it will kill serious cockpit building!!! No one will want real parts or panels when they can just spend a couple of hundred dollars and have a virtual cockpit. Price will fall no one will look or realize any parts are for sale and yes I will purchase the remaining items i need for a pittance. Thank god for Oculus Rift it will rule the world :doh:

Forgot this

Edited by Deadman

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted

i was one of the people that shelled out around a grand for a vuzix vr920. i thought it was amazing but at the same time it was very awkward.

 

for the type of flying i do an oculus will be amazing. i have used the dk1 in some of the roller coaster games and i was pretty impressed and could tell it will be great in a flight sim.

 

at the same time i have once built a pc9 simulator to replicate my favourite aircraft. i didnt get to the point of having gauges but i had side consoles and a projector for visuals. this made doing the simplest things like prepairing for a landing such a joy.

 

my personal opinion is that a full put will always be better if it has the support of a decent income. at least 3 projectors on a curved screen and back lit panels with physical switches and gauges. but for an amazing sensation for under $1000 u cant beat a rift a hotas and a chair with vibration feed back.

Posted

I was very literally shopping bigass monitors and looking at add'l switch banks etc for my desk... but... Oculus will render all of that pointless.

 

As for the argument of taking JTAC notes, there doubtless will be(are?) in-game notepad applications in the future for scratch-pad work. It's not rocket science.

 

The best part about Oculus is it means that my desk can now be JUST my desk, and all I've gotta do for DCS/Elite Dangerous/Insert sim name here is just build/buy a chair/seat rig which accommodates pedals, stick, throttle, collective and a mouse surface - get some extension cables for everything, and boom, virtual cockpit in my office that does not also occupy my desk - I work from home 8hrs a day for a living - so my desk can now be good at begin a desk, rather than mediocre at being a two things.

 

Oculus absolutely will render home cockpits obsolete. Personally I've always thought the home sim builds were rather silly and excessive, especially since you're using TrackIR to look around in the game, yet your "cockpit" remains stationary (why would you do that?) and on top of that I've always backed a few feet away from the monitor every time I see somebody sitting in a "home cockpit" wearing a helmet, gloves, flight suit, visor down, oxygen mask... it's honestly kind of frightening, lol.

 

The entire premise of DCS with the fully realized clickable cockpit was to put you in a VIRTUAL world, and it does an exceedingly good job of that, building a sim-pit at home basically throws all that work ED and the devs did in the garbage, though you did pay for it at purchase.

 

I personally believe Oculus will breathe new life into the flight/space simulator market in terms of new consumer dollars to be spent, Oculus will make DCS and any other flight sim infinitely more accessible, applicable, realistic, immersive, and in DCS' case specifically - it will basically be the other shoe we've all been waiting on to drop.

 

After Oculus, the only thing missing will be your body moving physically in a seat to mimic aircraft attitude... and now with oculus rift, simulating THAT just became a much simpler task than before!

Posted

Call me when I can get a resolution of 5760x1200 on the rift instead of 960 x 1080. :)

 

I'm not interested in a rift until all the bugs are fixed. I've seen plenty of VR systems come and go claiming to change the world. They never have.

 

My biggest gripe is the screen door effect and low resolutions in these setup.

 

My second biggest gripe is I'm going to knock over stuff fumbling for my drink.

  • Like 1

Practice makes perfect.

Posted

 

Oculus absolutely will render home cockpits obsolete.

 

 

Will it make sky diving gear obsolete too?

It is quite a hassle to drive to a field , pass the training, get to the altitude in a rattly crop duster, not even speaking of the expense.

And here comes the Rift - boom! All of that suddenly obsolete as you skydiving in your office you just spent 8 hours working...

 

Thinking about it, will make skiing obsolete too while its at it?

 

 

I was never into ballroom dancing, but now I don't even need to bother because it is surely obsolete now with Rift coming

 

:lol: :lol:

  • Like 1

Anton.

 

My pit build thread .

Simple and cheap UFC project

Posted (edited)

Virtual reality and gloves that gives you tactile feedback will rule the simulation forever

In the meantime, I'm building a cockpit because "building" its the hobby itself. It's like criticizing people who build scale models and then show them instead of buying them already built ready to put on the shelf

Edited by 7rooper

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Posted
Virtual reality and gloves that gives you tactile feedback will rule the simulation forever

 

I would have to agree with this, until you have the gloves to go with it VR will be nice but i would have to go back to using a mouse to click on things which i would not enjoy.... once the gloves are here my pit can go bye bye :)

[sIGPIC][/sIGPIC]

Posted
Virtual reality and gloves that gives you tactile feedback will rule the simulation forever

 

Still not convinced. I mean, there's guys here who bought real aircraft trainers, one that boarded up his swimming pool and put a real freaking airplane in it to use it as a simulator :D Guys who don't blink to invest thousands into physical simulation.

 

You really think a headset and a pair of gloves can replace their level of immersion?

 

Sure, all the hundreds and thousands of people that are just thinking "oh how nice it would be to have a real trainer", they will definitely go for the rift, but those are not cockpit builders. They're just daydreaming.

 

Real cockpit builders want real cockpits, it's a s simple as that. You can't kill cockpit building that doesn't even exist right now.

 

Not even with CastAR will you see hardcore cockpit builders flipping virtual switches:

 

 

 

They would still only use it for visual world simulation, while keeping their cockpit physical.

Posted
This is a perfectly good assumption.

 

If you assume that cockpit building is done by people who don't really want to build cockpits :D

 

I can't really add anything to that, well said...

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PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

Posted

 

Real cockpit builders want real cockpits, it's a s simple as that. You can't kill cockpit building that doesn't even exist right now.

.

 

This is a complete misstatement cockpit building is alive and well for several air frames A-10C F-16 F-15 and F-18

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted (edited)

I was referring to the "daydreamers". They want cockpits, but they're not building cockpits, and they would have never built one anyway. That's cockpit building that doesn't even exist, and would never come to life, and you can't kill that. But they'll surely go for the rift because it's cheap and hassle free. And that is what is reffered to as "killing cockpit building" here.

 

The cockpit building that is alive, is of the most hardoce type, and no amount of visuals can replace that felling for them.

 

So oculus won't kill cockpit building, but it will surely kill daydreaming about cockpit building, by people that really don't want the trouble of building a cockpit.

 

Edit: By the way, there's nothing wrong with not wanting to go through the trouble, and settling with the oculus rift. I myself plan on buying several or them, so I can put passengers in "the back seat" and offer them a thrilling ride. And so I can enjoy the visual simulation my self from time to time.

Edited by hegykc
Posted
This is a complete misstatement cockpit building is alive and well for several air frames A-10C F-16 F-15 and F-18, Black Shark and SU-25

 

Fixed it for you...

  • Like 1

---------------------------------------------------------

PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

Posted (edited)
Fixed it for you...

Wait a minute change what I post then reposting it as a quote is totally out of line keep it up a there will be a problem!!I left out both of those aircraft do to the limits amount of cockpit O have seen built for them

@ hegykc it sounds like your lecturing some one about cockpit building there buddy. I think I fit in to that hard core builder set considering what I have made in the past and invested in. You are right about there are people that will prefer a virtual pit and those that will take a replica it is no big deal just different strokes for different folks

Edited by Deadman
added do to beong on phone

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted

If this is home-cockpit, then Rift will not kill home-cockpits, the other way up - it will boost home-cockpits imho.

DIY Warthog Desk Mount

 

people with Rift on will for sure pursue proper placement of their HOTAS. no more 'hands on the table'. some will still go the Obutto, Volaris, Playseat way, the others will build their own solutions.

 

we dont need to talk about hardcore cockpit building (all the panels, switches, gauges,...). these guys in their garages and workshops will surely survive any technology blast :)

Posted
Wait a minute change what I post then reposting it as a quote is totally out of line keep it up a there will be a problem!!

 

It was just a bit of fun, meant as a joke. Don't take yourself so seriously

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PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

Posted

Shame on you Extranajero :D how could you. We are now all under the impression that Deadman has no clue whatsoever when speaking about the amount of cockpits built for specific airframes.

 

You single-handedly ruined the man's reputation. I am appalled. You should have your mouth washed with soap. :D

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